Hi all,
I got an email from Jack drawing my attention to this topic. I have been
out of the loop for a while, apparently a PhD thesis doesn't finish itself.
Of course my fingers started twitching after Jacks' email, so I pulled in
the latest git and tried a couple of things. I noticed the update
Stuart
Sent: 09 May 2013 21:41
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Syncing sim time
Hi Jack,
On Thu, May 9, 2013 at 3:57 PM, Jack wrote:
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core
Hi,
Sent Stuart a set of diff files provided by Jan.
If you would like copies, just holler.
Jack
- Original Message -
Stuart
provides for
on
a
You did indeed add some code - and I have tested it here on 2 machines and
on 2 instances on one machine. It doesn't seem to do what you
On Thu, 9 May 2013 14:57:21 + (UTC), castle...@comcast.net wrote in
message
142462582.1782424.1368111441180.javamail.r...@sz0139a.emeryville.ca.mail.comcast.net:
Hi,
Thanks to Jan Comans I've been able to sync the 3D clouds across
three instances of fgfs running on a multi-core machine.
Hi Jack,
On Thu, May 9, 2013 at 3:57 PM, Jack wrote:
Thanks to Jan Comans I've been able to sync the 3D clouds across three
instances of fgfs running on a multi-core machine. This, in turn, provides
for some very respectable frame rates of 40 to 50 fps per core with a three
projector
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