It occurred to me to take a look at the underlying simgear/screen
library. The associated self-test binary TestRenderTexture is failing
too so this isn't an Atlas oddity. The RenderTexture.cxx
implementation is correctly detecting a 1.2 GLX ... and then calling
1.3 features anyway. Odd.
On
Is your computer too slow to generate them? There's an option in Map that
speeds up the process, I think it's --headless-mode.
Does someone happen to have a tarball with all the atlas generated map
images handy?
--
The computer isn't too slow, no. I'm just hoping to avoid having to
download the entire global scenery data first.
On Sun, Nov 22, 2009 at 3:53 AM, Victhor Foster
victhor.fos...@gmail.com wrote:
Is your computer too slow to generate them? There's an option in Map that
speeds up the process, I
Map will only generate the maps downloaded by terragear and the ones in
fg data CVS repository. It is not that much assuming you haven't crossed
the globe a few times.
Jari
Alex Perry wrote:
The computer isn't too slow, no. I'm just hoping to avoid having to
download the entire global
Alex,
Somewhere I think I still have a set of atlas maps for the world, but these
were generated maybe 8-9 years ago, so there's perhaps a good chance the
file format or structure or image dimensions has changed since then. I have
to admit I haven't run atlas since many years ago.
I think
Alex Perry wrote:
Does someone happen to have a tarball with all the atlas generated map
images handy?
I have to admit that I was _planning_ (promised) to distribute Atlas
imagery via our Web Map Service - but I failed to do so simply because
I still have too many open items to work on (my
Having compiled Atlas so I can regenerate a few maps on my laptop, it
complains that it needs a GLX 1.3 feature and my X server only
supports 1.2 ... so this side project will have to wait until I've got
another machine handy.
On Sun, Nov 22, 2009 at 3:53 AM, Victhor Foster
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