It occurred to me to take a look at the underlying simgear/screen
library. The associated self-test binary TestRenderTexture is failing
too so this isn't an Atlas oddity. The RenderTexture.cxx
implementation is correctly detecting a 1.2 GLX ... and then calling
1.3 features anyway. Odd.
On Sun,
Having compiled Atlas so I can regenerate a few maps on my laptop, it
complains that it needs a GLX 1.3 feature and my X server only
supports 1.2 ... so this side project will have to wait until I've got
another machine handy.
On Sun, Nov 22, 2009 at 3:53 AM, Victhor Foster
wrote:
> Is your compu
Alex Perry wrote:
> Does someone happen to have a tarball with all the atlas generated map
> images handy?
I have to admit that I was _planning_ (promised) to distribute Atlas
imagery via our Web Map Service - but I failed to do so simply because
I still have too many open items to work on (my fa
Alex,
Somewhere I think I still have a set of atlas maps for the world, but these
were generated maybe 8-9 years ago, so there's perhaps a good chance the
file format or structure or image dimensions has changed since then. I have
to admit I haven't run atlas since many years ago.
I think there'
Map will only generate the maps downloaded by terragear and the ones in
fg data CVS repository. It is not that much assuming you haven't crossed
the globe a few times.
Jari
Alex Perry wrote:
> The computer isn't too slow, no. I'm just hoping to avoid having to
> download the entire global sc
The computer isn't too slow, no. I'm just hoping to avoid having to
download the entire global scenery data first.
On Sun, Nov 22, 2009 at 3:53 AM, Victhor Foster
wrote:
> Is your computer too slow to generate them? There's an option in Map that
> speeds up the process, I think it's --headless-
Is your computer too slow to generate them? There's an option in Map that
speeds up the process, I think it's --headless-mode.
> Does someone happen to have a tarball with all the atlas generated map
> images handy?
>
>
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