multiple machines doing the graphics. After that figure out how to
put in the AIS ships and ADS-B aircraft.
For MP I had one FG machine connect to the server, then echo the received
server data stream to the 3 others to prevent 4 instances appearing on the
MP server. That seemed to work ok.
For AI
speed - in particular the ferries
to Alcatraz end up quite out of sync.
I haven't published the scripts as I've not had any response back from
the people running the marinetraffic website. Their usage agreement
is quite specific.
I have 2 receivers, one AIS for marine and the other ADS-B
etcs.. The
project collects the data from various volunteer receivers and
collates it into a DB, and provides mash-ups over Google maps etc.
I think there could be a very nice little project to incorporate a
data feed from their server through a proxy and into our MP network,
displaying marine
Hello Stuart,
Have you gone any further with your AIS scripting?
I have 2 receivers, one AIS for marine and the other ADS-B for aircraft, I
am planning on driving AI aircraft and ships with both Probably need some
kind of proxy or relay server on them as well. Also there some processing
steps
a
data feed from their server through a proxy and into our MP network,
displaying marine traffic in real-time. This would completely obviate
the need for AI shipping routes, and at a stroke, the sea in FG would
become accurately populated.
Unlike aircraft transmitting ADS-B updates, shipping
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