Hi Martin,
Martin Spott a écrit :
Hi Frederic,
Frederic Bouvier wrote:
Looking at the new scenery, I am puzzled to see that models shifted
horizontally. I understand why they moved vertically, although I took
great care to place them at there right position. But something or
someone
Frederic Bouvier wrote:
Were you able to look at it ?
I recently did, but I was unable to link this to any specific
modification at the DB. Could you provide a timestamp to a 'version'
which had the proper locations ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who
Martin Spott a écrit :
Frederic Bouvier wrote:
Were you able to look at it ?
I recently did, but I was unable to link this to any specific
modification at the DB. Could you provide a timestamp to a 'version'
which had the proper locations ?
this is the first wrong version : (
Martin Spott a écrit :
Frederic Bouvier wrote:
Were you able to look at it ?
I recently did, but I was unable to link this to any specific
modification at the DB. Could you provide a timestamp to a 'version'
which had the proper locations ?
Here are more data. Left is good,
Frederic Bouvier wrote:
this is the first wrong version : ( file
Scenery\Objects\w130n30\w123n37\942066.stg )
Revision : 1.4
Date : 2007/12/13 17:2:55
Ok, this is a valuable hint. Thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about
Hi,
I got an nasal error with the latest src/data, which is caused by the update on
12th.
The error occurs at gui.nas:102 (below) inside the nasal-dir-initialized
listener func.
gui.nas:102:menuEnable(tutorial-start,
size(props.globals.getNode(/sim/tutorials).getChildren(tutorial)));
I
* Tatsuhiro Nishioka -- Saturday 15 November 2008:
I got an nasal error
Error reports are always nicer when they contain error messages.
props.globals.getNode(/sim/tutorials).getChildren(tutorial)));
[...]
This line should be called when fdm-initialized is raised.
If it didn't exist at
Hi,
* Tatsuhiro Nishioka -- Saturday 15 November 2008:
I got an nasal error
Error reports are always nicer when they contain error messages.
My bad, I guess I sent it before copy-and-paste the error.
Here's the error I got:
Nasal runtime error: non-objects have no members
at
* Tatsuhiro Nishioka -- Saturday 15 November 2008:
* * Melchior FRANZ -- Saturday 15 November 2008:
Error reports are always nicer when they contain error messages.
My bad, I guess I sent it before copy-and-paste the error.
The funny thing is, if you are receiver of an error report,
you roll
On Nov 16, 2008, at 5:37 AM, Melchior FRANZ wrote:
My bad, I guess I sent it before copy-and-paste the error.
The funny thing is, if you are receiver of an error report,
you roll eyes if they aren't complete, but if you send one
yourself to another project, you make all those mistakes
Hi,
I uploaded the latest FlightGear/CVS at sourceforge.
You can get it from:
http://macflightgear.sourceforge.net/home/downloads/
Clicking FlightGear-cvs-bin-20081116.dmg at the middle of the webpage for
getting the dmg file.
This version includes the bug fix for nVidia GeForce 7300GT.
It
On Thursday 21 August 2008 23:11:12 Durk Talsma wrote:
The main improvement of the current code is that I've switched to a more
efficient search mechanism to link Aircraft and Flights. There are still a
few things left to do before the code is ready for CVS:
- Switch the file format back to
Hi at all,
The tools are there for anyone to take a look at and help
improve.
I'm not very good with GIMP, so I'm hoping that
someone else
can spend some time improving them.
There are details of the XML format in
data/Docs/README.3DClouds
-Stuart
I began with making new cloud
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