Torsten Dreyer wrote:
> Hi,
>
> There are some possible floating point exceptions in oursun.cxx:
> in SGSun::update(double,double) there is
> sun_exp2_punch_through = 2.0/log(visibility);
>
> visibility is assigned the new_visibility _before_ new_visibility is clamped
> to 100 % 45000. Because
> I agree, we are due for an aggressive -Wall clean up and I'd like to remind
> our active developers that they should consider always compiling with
> warning flags activated. The following is pretty standard for me ...
>
> CFLAGS="-Wall -O2" CXXFLAGS="-Wall -O2" ./configure
>
> There is a
Hi,
This indeed is a good idea.
I took a look at the code, and I believe I can implement the Mac
portion of the new input event model using HID Manager.
I'll post the patch when I finish implementing it.
-
Tatsuhiro Nishioka
On 2009/08/05, at 5:37, Torsten Dreyer wrote:
> I Just found o
> Hi,
>
> This indeed is a good idea.
> I took a look at the code, and I believe I can implement the Mac
> portion of the new input event model using HID Manager.
>
> I'll post the patch when I finish implementing it.
>
> -
> Tatsuhiro Nishioka
Great! Looking forward to receiving your patch.
T
Hi all,
I recently asked the FlightGear-Users list about FlightGear's texture
animation feature. There is a note on the Wiki page
(http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces) that says
that texture animation will not work on any version newer than v1.0, and
lists an alternati
I have _probably_ found at least one reason for this bug.
I was able to constantly create a FPE when running fgfs --enable-fpe
and /sim/traffic-manager/enabled=true
I was able to locate the offending code in FGAISchedule::update when the new
position of some AI aircraft was calculated by multipl
On 21 Aug 2009, at 10:55, Tatsuhiro Nishioka wrote:
> I took a look at the code, and I believe I can implement the Mac
> portion of the new input event model using HID Manager.
>
> I'll post the patch when I finish implementing it.
I was 'responsible' (more like 'guilty') for some of the current
- "Greg Hawkes" a écrit :
> Hi all,
>
> I recently asked the FlightGear-Users list about FlightGear's texture
>
> animation feature. There is a note on the Wiki page
> (http://wiki.flightgear.org/index.php/Howto:_Illuminate_faces) that
> says
> that texture animation will not work on any
Things are better now, I only get 2 file not found errors:
1) fltkd.lib - I compile fltk with MSVC, I get a fltk.lib but no fltkd.lib.
I checked with the site: http://geoffmclane.com/fg/fgfs-048.htm.
Geoff apparently got it. What do I have to do to get MSVC to produce
library fltkd.lib?
2) zlibd
Which "texture animation " ? textranslate ? texrotate ?
I dont see anything broken in that regard here , and all I ever use is cvs
...
You pointed to the illumination article , so I'm guessing you mean "material
animation" ?
Which has been working fine for me for quite a long time , so this post is
I have solved those 2 file not found errors.
fltkd.lib already existed and I had to change the Configuration Manager
to DEBUG to get zlibd.lib.
Randy
--
Let Crystal Reports handle the reporting - Free Crystal Reports 20
I'm getting one error compiling terrasync with FlightGear - file not found
svn_auth.h.
Anybody know what is missing?
Thanks,
Randy Green
--
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
t
Hi,
I experience the same problem for quite a while. As of v1.9 setting
nighttextures (same method as
in the Paris scenery) does not work (anymore).The animations of this method
actually exists of two:
1. Animation setting the texture to Texture_light.png and emmission to 1 1 1
when i
Randall Green wrote:
> I'm getting one error compiling terrasync with FlightGear - file not found
> svn_auth.h.
>
> Anybody know what is missing?
Subversion - libraries and, obviously, headers.
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are
While iterating through the source files, trying to eliminate the warnings, I
just found this precious line of code (some more of them in the same file)
*((float*)&buf[length]) = sg_bswap_32(*(uint32_t*)&val);
The beauty of pointers - poor Java, C# et al developers. You will never see
somethin
Yeah, but just try byte swapping in visual basic ... it can be done! Thanks
for the warning clean up pass, it's very much appreciated!
Curt.
On Fri, Aug 21, 2009 at 4:45 PM, Torsten Dreyer wrote:
> While iterating through the source files, trying to eliminate the warnings,
> I
> just found thi
http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png
-Fred
- "Gijs de Rooy" a écrit :
> Hi,
>
> I experience the same problem for quite a while. As of v1.9 setting
> nighttextures (same method as
> in the Paris scenery) does not work (anymore).The an
On Fri, 21 Aug 2009, Frederic Bouvier wrote:
> http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png
>
Wow.
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one of its kind.
ScarletDME - The red hot Data Management Environment
A Multi-Value database for the
On Fri, 2009-08-21 at 19:24 -0700, Gene Buckle wrote:
> On Fri, 21 Aug 2009, Frederic Bouvier wrote:
>
> > http://frbouvi.free.fr/flightsim/fgfs-paris-cvs-20090821.png
> >
>
> Wow.
>
> g.
My wow factor would go higher if the framerate display in the corner was
clo
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