[Flightgear-devel] Broken ATIS Init due to late OpenAL Initialization.

2010-03-14 Thread Zebediah C. McClure
Greetings, In Flightgear 2.0 and CVS on Gentoo linux, ATIS transmissions were not working properly. Upon examining the code, I noticed that ATIS was initialized in the fgIdleFunction with all the other subsystems, yet fgInitSoundManager() isn't called until inside the main

Re: [Flightgear-devel] airseed fix

2010-03-14 Thread Alasdair
On Fri, 2010-03-12 at 18:55 -0800, syd adams wrote: Hi guys , This is another patch for the overspeed It keeps the overspeed properties out of property tree when airspeed indicator is not 'overspeed ' enabled No sense putting unused properties in an already heavily populated

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Erik Hofman
Heiko Schulz wrote: Now I have to learn to make normalmaps! :-) I've updated the normalmap utility in FlightGear/utils/Modeller to reflect the output of the following tutorial: http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm It's not a one size fits all solution but

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Frederic Bouvier
Hi Erik, Le 14/03/2010 15:13, Erik Hofman a écrit : Heiko Schulz wrote: Now I have to learn to make normalmaps! :-) I've updated the normalmap utility in FlightGear/utils/Modeller to reflect the output of the following tutorial:

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Patrice Poly
There is also another approach to creating normal maps, using a detailed, high polygon count model of the object, from which you extract the normals and map them to the low polygon object which is used in the game. A nice tutorial for blender can be found here :

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Erik Hofman
Frederic Bouvier wrote: There is a very good Gimp plugin that has a 3D preview, support relief maps and works under Windows : http://registry.gimp.org/node/69 Of course, source code is also available for Linux and Mac. I also found a tutorial here :

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Frederic Bouvier
Le 13/03/2010 16:09, Heiko Schulz a écrit : Would be great it would support nightlighting as well. (Switching between emissive nightlighted and daylighted textures) So we can get rid of those ugly lightpoints What about this (unfinished) one :

Re: [Flightgear-devel] Shader question

2010-03-14 Thread Heiko Schulz
    What about this (unfinished) one : http://frbouvi.free.fr/flightsim/fgfs-urban-night.jpg -Fred Yep, exactly that was in my mind! __ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen

[Flightgear-devel] lamp-post appearance depends on camera tilt angle

2010-03-14 Thread John Denker
1) I closed the bug-tracker issue concerning the taxiway signs. That's all good. 2) Alas there are other scenery elements that still exhibit an improper dependence on camera tilt angle. Example: http://www.av8n.com/fly/fgfs/img48/pole-dark.png in contrast to