Greetings,
In Flightgear 2.0 and CVS on Gentoo linux, ATIS transmissions were not
working properly.
Upon examining the code, I noticed that ATIS was initialized in the
fgIdleFunction with all the other subsystems, yet fgInitSoundManager() isn't
called until inside the main
On Fri, 2010-03-12 at 18:55 -0800, syd adams wrote:
Hi guys ,
This is another patch for the overspeed
It keeps the overspeed properties out of property tree when airspeed
indicator is not 'overspeed ' enabled
No sense putting unused properties in an already heavily populated
Heiko Schulz wrote:
Now I have to learn to make normalmaps! :-)
I've updated the normalmap utility in FlightGear/utils/Modeller to
reflect the output of the following tutorial:
http://www.katsbits.com/htm/tutorials/creating_bumpmaps_from_images.htm
It's not a one size fits all solution but
Hi Erik,
Le 14/03/2010 15:13, Erik Hofman a écrit :
Heiko Schulz wrote:
Now I have to learn to make normalmaps! :-)
I've updated the normalmap utility in FlightGear/utils/Modeller to
reflect the output of the following tutorial:
There is also another approach to creating normal maps, using a
detailed, high polygon count model of the object, from which you
extract the normals and map them to the low polygon object which is used
in the game.
A nice tutorial for blender can be found here :
Frederic Bouvier wrote:
There is a very good Gimp plugin that has a 3D preview, support relief
maps and works under Windows : http://registry.gimp.org/node/69
Of course, source code is also available for Linux and Mac.
I also found a tutorial here :
Le 13/03/2010 16:09, Heiko Schulz a écrit :
Would be great it would support nightlighting as well. (Switching between
emissive nightlighted and daylighted textures) So we can get rid of those
ugly lightpoints
What about this (unfinished) one :
What about this (unfinished) one :
http://frbouvi.free.fr/flightsim/fgfs-urban-night.jpg
-Fred
Yep, exactly that was in my mind!
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1) I closed the bug-tracker issue concerning the taxiway
signs. That's all good.
2) Alas there are other scenery elements that still
exhibit an improper dependence on camera tilt angle.
Example:
http://www.av8n.com/fly/fgfs/img48/pole-dark.png
in contrast to
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