Re: [Flightgear-devel] Material shader problem?

2010-10-31 Thread Tim Moore
I'll take a look. It could be that the default shaders are using constructs that aren't supported on older hardware, or provoke bugs there, or are buggy themselves in ways that don't show up on post G80 hardware. Tim On Sat, Oct 30, 2010 at 9:50 PM, Martin Spott martin.sp...@mgras.netwrote:

Re: [Flightgear-devel] Material shader problem?

2010-10-31 Thread Martin Spott
Tim Moore wrote: I'll take a look. It could be that the default shaders are using constructs that aren't supported on older hardware, or provoke bugs there, or are buggy themselves in ways that don't show up on post G80 hardware. From my personal perspective this would be nice to have, but I

[Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
The GIT version of this morning feels like something seriously changed affecting the framerate... I am departing runway 32 KNUQ and turning west to 270. Shortly after takeoff, I am getting just 7 FPS. Local weather is disabled, global weather is on live data, most shaders are turned on. I

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread Heiko Schulz
Hi, most shaders are turned on. I have made flights near EHAM this morning and got the same feeling... FPS dropping to 8-9. Can you test without urban shader? Some noticed already that the improved Urban Shader let drop the fps a lot.

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
Wow! Switching off the urban shader made a huge difference. The framerate shot up to over 50 FPS! m -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia

[Flightgear-devel] New joystick definition

2010-10-31 Thread Henrik Pihl
Hello, This should go to Input/Joysticks/SpeedLink http://paste.pocoo.org/show/283848/ -- Nokia and ATT present the 2010 Calling All Innovators-North America contest Create new apps games for the Nokia N8 for

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread Frederic Bouvier
I'll make it switchable with the quality level then. But not before next week. -Fred - Message d'origine - De: fiers...@zonnet.nl Env: dimanche 31 octobre 2010 14:46 À: flightgear-devel@lists.sourceforge.net Objet: Re: [Flightgear-devel] Am I the only one experiencingdropping

Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-10-31 Thread fierst42
I am assuming a faster graphics card would solve this for me. Right? m Op 31-10-10 17:14, Frederic Bouvier schreef: I'll make it switchable with the quality level then. But not before next week. -- Nokia and

[Flightgear-devel] PLUG IN for glass cockpit displays

2010-10-31 Thread James J. Brennan
I've been using the project magenta glass cockpit displays in my simulator here for some time They at one time needed the Microsoft flight simulator in order to operate. I recently discovered a plugin that allows them to now operate with the x-plane simulator. I've long hoped that there

Re: [Flightgear-devel] PLUG IN for glass cockpit displays

2010-10-31 Thread Martin Spott
James J. Brennan wrote: I've been using the project magenta glass cockpit displays in my simulator here for some time [...] I've long hoped that there would be a way to use those displays with FlightGear, and wonder if anyone has any ideas as to how that could be accomplished. I'm not

Re: [Flightgear-devel] PLUG IN for glass cockpit displays

2010-10-31 Thread Martin Spott
Martin Spott wrote: I'm not sure if they have a public/free |FS,XP]UIPC API- and interface-description - I did a quick search but was unable to find one. not that I'd be willing to implement an FSUIPC-compatible interface in FlightGear. I'd just like to know if the horror stories about

Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-10-31 Thread Torsten Dreyer
For those interested, here is a picture of the current setup of our machine: http://www.flightgear.org/forums/viewtopic.php?f=28t=9645st=0sk=tsd=a; start=15#p100599 Milestone reached: Our setup for the show performes well: Now five(!) nVidia Cards (4xGTX460 + 1x9500GT) drive 10 displays

Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-10-31 Thread Curtis Olson
On Sun, Oct 31, 2010 at 1:58 PM, Torsten Dreyer wrote: For those interested, here is a picture of the current setup of our machine: http://www.flightgear.org/forums/viewtopic.php?f=28t=9645st=0sk=tsd=a; start=15#p100599 Milestone reached: Our setup for the show performes well: Now

Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-10-31 Thread Henrik Pihl
If I may ask, what is the rest of the hardware configuration for that setup? 2010/10/31 Curtis Olson curtol...@gmail.com: On Sun, Oct 31, 2010 at 1:58 PM, Torsten Dreyer wrote: For those interested, here is a picture of the current setup of our  machine:  

Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-10-31 Thread Torsten Dreyer
If I may ask, what is the rest of the hardware configuration for that setup? Certainly, http://www.flightgear.org/forums/viewtopic.php?f=28t=9645st=0sk=tsd=a#p99755 Torsten -- Nokia and ATT present the 2010 Calling

[Flightgear-devel] F/A-18 Hornet Model

2010-10-31 Thread Jack Mermod
Hi, I've been trying to get the F-18 model off of the Vinson, but this has proved difficult in Blender. Can anybody with AC3D pull the FA-18 model off of the vinson.ac, and post it here? That would really help. When I pull it off in blender, it doesn't keep the texture mapped

Re: [Flightgear-devel] F/A-18 Hornet Model

2010-10-31 Thread Citronnier - Alexis Bory
Jack Mermod a écrit : Hi, I've been trying to get the F-18 model off of the Vinson, but this has proved difficult in Blender. Can anybody with AC3D pull the FA-18 model off of the vinson.ac, and post it here? That would really help. When I pull it off in blender, it doesn't keep the