Re: [Flightgear-devel] Textures sizes, DDS

2011-11-07 Thread Emilian Huminiuc
On Sunday 06 November 2011 21:08:22 Jacob Burbach wrote: On Sun, Nov 6, 2011 at 7:17 PM, Robert dogg...@googlemail.com wrote: I hope that all you guys involved in the dds transition use nvidia-texture-tools because: 1. It is Free/OpenSource and platform independent 2. The compression

Re: [Flightgear-devel] Future structure of fgdata (was: Textures sizes, DDS)

2011-11-07 Thread Anders Gidenstam
On Sun, 6 Nov 2011, HB-GRAL wrote: But I didn?t spoke out what Gary, Jacob and Anders write here. This is exactly what I meant and it was no vote against every improvement of the old shaders where I contributed too. Me and myself would be very happy when we get a directory structure with

Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Martin Spott
James Turner wrote: This is fixed now, though I don't really understand how it ever worked - rawdem.c wasn't checking a particular return code nicely, now it does. Thanks a lot, things are looking much better now ! I'll perform a few more tests and will report back. In the meantime we

[Flightgear-devel] Call for Betatesters (OpenAL Linux)

2011-11-07 Thread Erik Hofman
Hi, Some of you might already be aware of the fact that have been developing a 3D audio library for quite some time. Now is the time to call for a larger group of beta testers. The software is a replacement for OpenAL on linux and consists of two components: 1. the AeonWave Audio eXtentions

Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread James Turner
On 7 Nov 2011, at 11:33, Martin Spott wrote: Thanks a lot, things are looking much better now ! I'll perform a few more tests and will report back. In the meantime we managed to established a method to reliably create topologically clean !! CORINE land cover from the publicly available

Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Csaba Halász
On Mon, Nov 7, 2011 at 12:33 PM, Martin Spott martin.sp...@mgras.net wrote: James Turner wrote: This is fixed now, though I don't really understand how it ever worked - rawdem.c wasn't checking a particular return code nicely, now it does. Thanks a lot, things are looking much better now !

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-07 Thread Ron Jensen
On Sunday 06 November 2011 13:35:11 Anders Gidenstam wrote: Now that we have per-aircraft repositories I plan to add my source material (blender, svg, datcom, octave, gerris etc files) below a dev directory in the aircraft's repository. Probably further structured in FDM, models, ...

Re: [Flightgear-devel] cmake

2011-11-07 Thread Martin Spott
Jon Stockill wrote: On 04/11/11 00:00, Martin Spott wrote: Jon Stockill wrote: Simgear doesn't seem to install to the correct directory on 64 bit systems any more - there doesn't seem to be any way to tell it to use /usr/lib64 instead of /usr/lib That's in LIB_POSTFIX. Try: # ~ cmake

Re: [Flightgear-devel] cmake

2011-11-07 Thread James Turner
On 7 Nov 2011, at 17:07, Martin Spott wrote: Ok, I conclude: LIB_POSTFIX im Simgear doesn't work as expected ;-/ I think we have a 'thinko' in the module - looking at the code, we're using: install (TARGETS ${libName} ARCHIVE DESTINATION lib${LIB_SUFFIX}) ... my guess is if this was

Re: [Flightgear-devel] Future structure of fgdata

2011-11-07 Thread HB-GRAL
Am 07.11.11 11:12, schrieb Anders Gidenstam: On Sun, 6 Nov 2011, HB-GRAL wrote: But I didn?t spoke out what Gary, Jacob and Anders write here. This is exactly what I meant and it was no vote against every improvement of the old shaders where I contributed too. Me and myself would be very

Re: [Flightgear-devel] Terragear now sans plib

2011-11-07 Thread Christian Schmitt
Martin Spott wrote: Thanks a lot, things are looking much better now ! I'll perform a few more tests and will report back. Can confirm the fix as well. It works all as expected. Waiting for your last feedback now, Martin, before preparing the merge. In the meantime we managed to