On Sunday 06 November 2011 21:08:22 Jacob Burbach wrote:
On Sun, Nov 6, 2011 at 7:17 PM, Robert dogg...@googlemail.com wrote:
I hope that all you guys involved in the dds transition use
nvidia-texture-tools because:
1. It is Free/OpenSource and platform independent
2. The compression
On Sun, 6 Nov 2011, HB-GRAL wrote:
But I didn?t spoke out what Gary, Jacob and Anders write here. This is
exactly what I meant and it was no vote against every improvement of the
old shaders where I contributed too. Me and myself would be very happy
when we get a directory structure with
James Turner wrote:
This is fixed now, though I don't really understand how it ever
worked - rawdem.c wasn't checking a particular return code nicely,
now it does.
Thanks a lot, things are looking much better now ! I'll perform a few
more tests and will report back.
In the meantime we
Hi,
Some of you might already be aware of the fact that have been developing
a 3D audio library for quite some time. Now is the time to call for a
larger group of beta testers.
The software is a replacement for OpenAL on linux and consists of two
components:
1. the AeonWave Audio eXtentions
On 7 Nov 2011, at 11:33, Martin Spott wrote:
Thanks a lot, things are looking much better now ! I'll perform a few
more tests and will report back.
In the meantime we managed to established a method to reliably create
topologically clean !! CORINE land cover from the publicly available
On Mon, Nov 7, 2011 at 12:33 PM, Martin Spott martin.sp...@mgras.net wrote:
James Turner wrote:
This is fixed now, though I don't really understand how it ever
worked - rawdem.c wasn't checking a particular return code nicely,
now it does.
Thanks a lot, things are looking much better now !
On Sunday 06 November 2011 13:35:11 Anders Gidenstam wrote:
Now that we have per-aircraft repositories I plan to add my source
material (blender, svg, datcom, octave, gerris etc files) below a dev
directory in the aircraft's repository. Probably further structured in
FDM, models, ...
Jon Stockill wrote:
On 04/11/11 00:00, Martin Spott wrote:
Jon Stockill wrote:
Simgear doesn't seem to install to the correct directory on 64 bit
systems any more - there doesn't seem to be any way to tell it to use
/usr/lib64 instead of /usr/lib
That's in LIB_POSTFIX. Try:
# ~ cmake
On 7 Nov 2011, at 17:07, Martin Spott wrote:
Ok, I conclude: LIB_POSTFIX im Simgear doesn't work as expected ;-/
I think we have a 'thinko' in the module - looking at the code, we're using:
install (TARGETS ${libName} ARCHIVE DESTINATION lib${LIB_SUFFIX})
... my guess is if this was
Am 07.11.11 11:12, schrieb Anders Gidenstam:
On Sun, 6 Nov 2011, HB-GRAL wrote:
But I didn?t spoke out what Gary, Jacob and Anders write here. This is
exactly what I meant and it was no vote against every improvement of the
old shaders where I contributed too. Me and myself would be very
Martin Spott wrote:
Thanks a lot, things are looking much better now ! I'll perform a few
more tests and will report back.
Can confirm the fix as well. It works all as expected. Waiting for your last
feedback now, Martin, before preparing the merge.
In the meantime we managed to
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