[Flightgear-devel] Improved usability

2013-04-11 Thread James Turner
Hi, I've now pushed all the current pieces of my effort to improve our usability and learnability experience. (For those unfamiliar, usability is how well experienced users can efficiently a piece of software, learnability is how well new users can figure out *how* to use the software

Re: [Flightgear-devel] Improved usability

2013-04-11 Thread syd adams
Sounds like a definite improvement! I'll try it out when i get off work.oh ,and im a mouse flyer,i dont find a joystick appropriate for the type of aircraft i like to fly.one day i'll invest in a yoke,pedals and maybe even a throttle setup. On Apr 11, 2013 2:49 AM, James Turner zakal...@mac.com

[Flightgear-devel] Joystick dialog configuration fix

2013-04-11 Thread Clement de l'Hamaide
Hi, I'm using a Thrustmaster Hotas-x and I noticed that nasal section on top of the original file ( $FG_DATA/Input/Joysticks/Thrustmaster/T-Flight-Hotas-X.xml ) is not copied to the custom file written in $FG_HOME after modification from the Joystick Configuration dialog. This missing nasal

Re: [Flightgear-devel] Improved usability

2013-04-11 Thread James Turner
On 11 Apr 2013, at 10:35, syd adams adams@gmail.com wrote: Sounds like a definite improvement! I'll try it out when i get off work.oh ,and im a mouse flyer,i dont find a joystick appropriate for the type of aircraft i like to fly.one day i'll invest in a yoke,pedals and maybe even a

[Flightgear-devel] turning off shaders in 2.10?

2013-04-11 Thread Curtis Olson
I'm trying to help a user get FlightGear 2.10 running (remotely via email which is always a challenge.) Is there an 'easy' way to disable all shaders in the windows launcher, or do we still need to manually set the property to do this? Thanks, Curt. -- Curtis Olson: http://www.atiak.com -

Re: [Flightgear-devel] Reloading checklist

2013-04-11 Thread Jean-Yves LEBLEU
Hi Stuart thanks for the clue : This is what I did : var checklist=777-200-checklists.xml; var checklist_path=sprintf(%s/%s,getprop(/sim/aircraft-dir),checklist); print(checklist_path); var data = io.read_properties(checklist_path,/sim/checklists); It does reload the checklists but

Re: [Flightgear-devel] Reloading checklist

2013-04-11 Thread Stuart Buchanan
On Thu, Apr 11, 2013 at 8:35 PM, Jean-Yves LEBLEU wrote: This is what I did : var checklist=777-200-checklists.xml; var checklist_path=sprintf(%s/%s,getprop(/sim/aircraft-dir),checklist); print(checklist_path); var data = io.read_properties(checklist_path,/sim/checklists); It does reload

Re: [Flightgear-devel] Reloading checklist

2013-04-11 Thread Jean-Yves LEBLEU
I made some more tests, conditions are evaluated properly On Thu, Apr 11, 2013 at 10:36 PM, Stuart Buchanan stuar...@gmail.comwrote: On Thu, Apr 11, 2013 at 8:35 PM, Jean-Yves LEBLEU wrote: This is what I did : var checklist=777-200-checklists.xml; var

Re: [Flightgear-devel] Improved usability

2013-04-11 Thread Stuart Buchanan
Hi James, This is superb work. I've just taken a flight in the c172p to try out the new features, and I'm very impressed. On Thu, Apr 11, 2013 at 9:48 AM, James Turner wrote: - made a 'right-drag to look' mouse mode, which I think should be on by default (with the current behaviour

Re: [Flightgear-devel] Improved usability

2013-04-11 Thread Saikrishna Arcot
I haven't tried the latest Git, but just in my opinion, if using Flightgear on a laptop, holding-down right-click to pan around can be bit of a pain. I would personally rather have the click-move-click method. Then again, not that many people probably use Flightgear on a laptop, and I haven't