Hi,
this is a test as my mails are rejected from sourceforge
flightgear-devel@lists.sourceforge.net: host
mail.sourceforge.net[66.35.250.206] said: 550-rejected because your SMTP
server, 151.189.21.48, is in the Spamcop RBL. 550 See
http://www.spamcop.net/bl.shtml for more information.
dene maxwell wrote:
I've been searching all weekend for a simple site I can upload; 1x ZIP
or EXE+LST+CAB files to for distribution.
Not a chance...they either want money, limit the file types or want them
in CVS format Why is it so hard to share anything with anyone else
for free?
It
So the solution is to display a template / generic plane.
We can always use the dreaded glider model (the one that shows up when
there are errors in XML files).
The UFO sounds more appropriate...
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Tiago Gusmão
I'm having a HW problem and i can't enable AGP in linux, which makes the
hunter, b1900d and the Nimitz lower FPSs dramatically, which i believe
is caused by the NVRAM filling up with textures thus forcing texture
transfers to the card (GF4 MX 440 64MB)
so after Surge mentioned
On Sun, 2006-01-08 at 12:02 +0200, Vassilii Khachaturov wrote:
So the solution is to display a template / generic plane.
We can always use the dreaded glider model (the one that shows up when
there are errors in XML files).
The UFO sounds more appropriate...
But least realistic...
Vivian Meazza wrote:
I was hoping that it might enable me to run Jon's new KSFO scenery with
Tiger data, [...]
Ah, I knew once someone would try TIGER data with FlightGear :-)
Is there any public notion of this Scenery ?
Martin.
--
Unix _IS_ user friendly - it's just selective about who
Am Sonntag, 8. Januar 2006 16:17 schrieb George Patterson:
Flightgear has the same issue if you don't have the terrain tile loaded.
Hi Georg,
FG instead of MSFS has a central SceneryDB. This DB is not extandable yet with
user modifications to the srtm stuff. But - I suppose so - FG is intended
Am Samstag, den 07.01.2006, 12:30 +0100 schrieb Georg Vollnhals:
My question is whether there is any display of a generic aircraft in
FlightGear when someones logs into multiplayer with an unknown aircraft
name? If you fly a new added aircraft in multiplayer (ie as the F80
Shooting Star)
Martin Spott wrote:
Ah, I knew once someone would try TIGER data with FlightGear :-)
Is there any public notion of this Scenery ?
http://flightgear.stockill.org.uk/testing/BaseSceneryWithTiger.tgz
That's using tiger data for major roads, railways, and waterways - the
water flowing down
Hi everybody,
i made a new aircraft and placed it here:
http://www.t3r.de/fg/ogel/
It's name is ogeL.
ogeL?
Well - look yourself and with a little imagination...
Stay young!
Greetings, Torsten
(Comments, bugreports etc. are welcome)
Has anyone flown the C310 (JSBSim) and found the flaps to be too
ineffective? I'm looking at the lift increment due to flaps. They seem to be
too low by quite a bit. I'm wondering if anyone has notived that in flight.
Jon
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Martin Spott wrote:
I'm going to summarize how to interface to the DB. In principle we're
offering two interfaces:
1.) Online-interface to the DB - you have to talk the PostgreSQL wire
protocol (using 'libpq') and do some SQL,
2.) Shapefile-import into a predefined bounding-box.
The
Christian Mayer wrote:
The universal solution is to download the plane from the person who uses
it (the download protocoll must be included in the FGFS network code).
Wouldn't it be much easier if people simply contribute their work to
the community ?
Look, someone uses a free, OpenSource
Torsten Dreyer wrote:
i made a new aircraft and placed it here:
http://www.t3r.de/fg/ogel/
Oh, this one looks nice !!
Curt, would you add this to your 'collection' ?
Thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Martin Spott
Christian Mayer wrote:
The universal solution is to download the plane from the person who uses
it (the download protocoll must be included in the FGFS network code).
Wouldn't it be much easier if people simply contribute their work to
the community ?
Look, someone uses a
Curt Olson wrote:
Rosey red/white checkerboard usually means that the flightgear model
loader (via plib) couldn't find the texture. You might make sure that
the paths are correct, spelling is correct, case is correct, etc.
Where is the path to the texture specified? The path to pa24-250.ac
Is there a way in nasal to read the contents of a file or list the
contents of a directory?
Ideally I would like to list all the contents of a directory and build
an array of file names found (and do this in nasal.)
Is there a way to do this?
Thanks,
Curt.
--
Curtis Olson
The universal solution is to download the plane from the person who uses
it (the download protocoll must be included in the FGFS network code).
Isn't that too big a security hole? It's OK to assume that your airplanes
code is secure to run, but probably not if it doesn't come from the
central
I have just added some functionality to FlightGear to play one-off wav
files. These files do not need to be preloaded, they can be named and
played on the fly at any time.
The system maintains a separate queue of requests and plays one at a
time with no overlap. If you submit 3 requests
Curtis L. Olson wrote:
Is there a way in nasal to read the contents of a file or list the
contents of a directory?
Ideally I would like to list all the contents of a directory and build
an array of file names found (and do this in nasal.)
Is there a way to do this?
I have a
Andy Ross wrote:
I have a seemingly-working I/O library ready that does ANSI C stuff
(open, close, read, write, seek, tell, stat, and a readln utility)
that I could check in if you want. I've left it out of FlightGear for
fear of feature bloat, but it seems to work for the minimal test code
I wrote:
Maybe someone could hook the plib directory stuff into NasalSys.cxx?
My build tree is ancient, so I don't quite have enough time to test
this (or even try to compile it). But this is the basics of how it
would work: insert this into NasalSys.cxx and add an entry to the
funcs[] table
I have random ATC chatter working here. It's kind of cheesy, but also
kind of cool and it's a popular item in some of the other desktop sims.
I am awaiting confirmation that the set of audio files I have here can
be contributed to the project. Works with bulky wav files at the
moment, but
This is a little experiment that I have conducted with an airport diagram --
to show that my idea does work. It was done under half an hour. Not bad for
a model that only has 3064 polygons huh? :)
http://www.students.yorku.ca/~ampere/ksfo.jpg
http://www.students.yorku.ca/~ampere/ksfo2.jpg
Ampere K. Hardraade wrote:
This is a little experiment that I have conducted with an airport diagram --
to show that my idea does work. It was done under half an hour. Not bad for
a model that only has 3064 polygons huh? :)
http://www.students.yorku.ca/~ampere/ksfo.jpg
On January 8, 2006 11:23 pm, Curtis L. Olson wrote:
Wow! Can that be automated for other airports?
Absolutely. But the process that I went through is still far from being
called automated. Also, this model lacks any sort of ground-elevation
data, so it can't be used in FlightGear, yet.
On Mon, 2006-01-09 at 04:02 +0200, Vassilii Khachaturov wrote:
The universal solution is to download the plane from the person who uses
it (the download protocoll must be included in the FGFS network code).
Isn't that too big a security hole? It's OK to assume that your airplanes
code is
On Sun, 2006-01-08 at 23:21 +0100, Christian Mayer wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Torsten Dreyer schrieb:
Hi everybody,
i made a new aircraft and placed it here:
http://www.t3r.de/fg/ogel/
It's name is ogeL.
ogeL?
LOL!
(I hope that the
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