I was expecting to read non-zero from /velocities/airspeed-kt
during the thunderstorm scenario. When on the ground and facing
the wind (15012KT in the Weather Scenario dialog, I didn't modify
the defaults of the thunderstorm scenario) at approximately 150 degree
heading, I still see 0 in
The new JSBSim does zero-out the wind forces while stationary on the
ground to prevent ground jitter. That might be the cause of what you are
seeing.
I see. Do you have an FDM-independent idea (for real aircraft, aside from
the UFO) on how to get the horizontal airspeed component? (It would
Vassilii Khachaturov wrote:
Is there a simple way to learn if the current view origin is moving or not?
(If not, is it a reasonable thing for me to try to add to FGViewer?
what about the view origin airspeed computations?)
One thing I notice when looking at the viewer configurations in
Vassilii Khachaturov wrote:
The new JSBSim does zero-out the wind forces while stationary on the
ground to prevent ground jitter. That might be the cause of what you are
seeing.
I see. Do you have an FDM-independent idea (for real aircraft, aside from
the UFO) on how to get the
On Tuesday 24 January 2006 19:58, Curtis L. Olson wrote:
Could we get this fixed ASAP, I'd like to be able to do VOR/ILS
navigation again!
Curt, my fault. Comming up with a patch in a few minutes ...
Greetings
Mathias
--
Mathias Fröhlich, email: [EMAIL PROTECTED]
Jon Stockill wrote:
So with any luck I should have a full update of all the navaids in the
database with correct elevations by this weekend.
It seems I don't have any luck at the moment.
I've just discovered that when using the null fdm I'm not getting
updates to /position/ground-elev-m any
Mathias Fröhlich wrote :
On Tuesday 24 January 2006 19:58, Curtis L. Olson wrote:
Could we get this fixed ASAP, I'd like to be able to do VOR/ILS
navigation again!
Curt, my fault. Comming up with a patch in a few minutes ...
Curt, Mathias,
I commited a fix in CVS
-Fred
Hi,
On Tuesday 24 January 2006 22:50, Frederic Bouvier wrote:
Curt, my fault. Comming up with a patch in a few minutes ...
Curt, Mathias,
I commited a fix in CVS
Well that one is really nice. I prepared that patch in this minute and read
that mail. Then I did a cvs up to see what you did.
Hi,
On Tuesday 24 January 2006 23:00, Frederic Bouvier wrote:
and what about declaring SGReference'd class destructor as protected and
SGSharedPtrT as friend ? That way, it will not be possible to call
delete explicitely.
Not sure, but I believe this is not sufficient since the SGReferenced
Josh Babcock wrote:
I. Currently the terrain textures are UV mapped onto the terrain from
directly above. This creates all sorts of problems in steep terrain. One
of those problems is that cliffs and near cliffs look really bad.
Perhaps if terrain with a slope greater than a certain threshold
Jon Stockill wrote:
Jon Stockill wrote:
So with any luck I should have a full update of all the navaids in
the database with correct elevations by this weekend.
It seems I don't have any luck at the moment.
I've just discovered that when using the null fdm I'm not getting
updates to
On Tuesday 24 January 2006 22:45, Jon Stockill wrote:
Jon Stockill wrote:
So with any luck I should have a full update of all the navaids in the
database with correct elevations by this weekend.
It seems I don't have any luck at the moment.
I've just discovered that when using the null
If I may elaborate on this problem, most of the string handling routines (strcpy, strcat, sprintf...etc.) have a more 'managed' alternative that Microsoft encourages programmers to use. These have the '_s' after them (strcpy_s, strcat_s, sprintf_s), and contain an additional argument that
Hi All,
I've uploaded an updated patch for a tutorial system to
http://www.nanjika.co.uk/flightgear/tutorial.tar.gz
It contains the following pieces.
1) A patch to apply-presets so the engines are running if you start in
mid-air. Previously I had to perform a mid-air restart in the c172p...
2)
Here's a better shot:
http://jrbabcock.home.comcast.net/flightgear/three.jpg
Josh
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- I need to write a tutorial on writing tutorials, though there is a
description in tutorial.nas
How will you do that? Are there any tutorials on writing tutorials on
tutorials on the net?
Oops, my grammar checker just segfaulted.
Josh
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Hash: SHA1
Curtis L. Olson schrieb:
X-Plane uses some shader language dithering approach which I don't
understand enough to comment on.
This sounds like a good solution
This isn't easy, especially not within the context of plib which really
doesn't like
Drew wrote:
If I may elaborate on this problem, most of the string handling
routines (strcpy, strcat, sprintf...etc.) have a more 'managed'
alternative that Microsoft encourages programmers to use. These
have the '_s' after them (strcpy_s, strcat_s, sprintf_s), and
contain an additional
This is the best I could do based soley on sun angle. It publishes
normalized numbers as properties for scenery objects to use in material
animations. This allows night lighting. The properties come on slowly,
so there is no sudden jarring flickering of lights across the entire
city at once. There
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