Re: [Flightgear-devel] Update of as350, bell206 and ch47
Hi, they do not hover with centered joystick due to the non symmetric aft-cyclic (as350, bell206) resp. the not centered c.g. (ch47). I do not have the values for the cyclic of the as350/bell206, therefore I used the values of the bo105. But overall this should be quite realistic. Maik Josh Babcock schrieb: Maik Justus wrote: Hi, I have updated the three old helis as350 (Ecureuil/A-Star), bell206 (Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the Hmm, these all seem to require huge amounts of aft trim to hover now. josh - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update of as350, bell206 and ch47
Maik Justus wrote: Hi, I have updated the three old helis How it is possible to hover the Jet Ranger precise? (maybe the real is a little bit easier to fly? The c.g. has big influence and I don't know where it is.) I found this MS Excel spreadsheet designed to calculate the Bell 206 CG. You should be able to open it with Open Office. http://www.heliswiss.com/de/download/CG-BH06_XPQ_XSI_XLA.xls -- Reagan Thomas - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] how to see error messages on windows
Quoting Geoff Air: In MSVC8, only NOW do I note you have REMOVED the _CONSOLE subsystem define, and put _WINDOWS into the MSVC8 'solution' file ... I don't switch to MSVC8 yet. These files are not from me. You only have to change the link option. The presence of both WinMain and main makes this very simple. AllocConsole is mandatory for a Windows subsystem in order to have working C++ console streaming function, as used in the logging functions. This is done in logstream.hxx. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] how to see error messages on windows
Hi Fred, http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/source/simgear/debug/logstream.hxx?annotate=1.9root=SimGear-0.3 Wow, thank you for this pointer ... what a fantastic colour coded 'historic' view you get of the file, ANY file ... I will now REMEMBER this http access ... and then viewing the log showed me that at that moment, your latest patch was 12 hours 41 minutes old ... what precision ;=)) I had already seen them in a CVS update ... And at - http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/source/src/Main/bootstrap.cxx?view=log I can now read your modification 2 years 6 months ago, to try to 'hide' the console ... hmmm, there was a period about 2.5 years ago where I dropped out of FG for a few months - I moved to Australia for two years, and initially had no computer, nor easy access ;=)) I even turned off the digest ... Anyway, thanks for the quick cvs update ... have updated SG logstream.[c|h]xx, and FG bootstrap.cxx, plus 13 others altered since my last build ;=)), but this does NOT YET solve the 'problem' completely ... In MSVC8, only NOW do I note you have REMOVED the _CONSOLE subsystem define, and put _WINDOWS into the MSVC8 'solution' file ... Yes, I can understand that initially you wanted to NOT open a console window (because it did not look 'professional' ;=/), but after you FOUND that you have to call AllocConsole(), or cerr can freeze, why NOT put FG back to what it is, A CONSOLE APPLICATION?!!!? I had always 'wondered' why using the 'solution' files instead of the DSW/DSP files 'felt' a little different ;=(). BACK TO BASICS! I loaded the DSW/DSP into MSVC8 ... let it do its 'conversion', made the myriad of adjustments to include paths, include libraries, and their respective paths, etc ... and build it all again ... For good measure I chopped out your WinMain in bootstrap.cxx using - #ifndef _CONSOLE #endif // NOT REQUIRED FOR CONSOLE APP but this is not really required ... just as a reminder ... Of course, I ended up building it several times until I got 'everything' RIGHT ... there are so many little things to 'change' ... and some changes cause it to 'start again' ... BAH! Then, am2dsp.pl had not been run for a while so I had to correct the source file list, like removing hud_lat.cxx and hud_lon.cxx ... in fact I got so sick of this, that I ran my own version of am2dsp.pl to generate a 'reasonable' DSP file as a starting point ... A bit like the 'solution' files, it generates a single list of sources all as one FG application ... no separation into 'library' folders ... much easier to find a file in a single alphabetic list ... And I separate source and headers ... this produces a trimmed DSP file ... 75K instead of the original 230K beast ... about the same as the vcproj files ... But my current am2dsp.pl version is pretty messy! At one point I had the idea to use it to modify the vcproj files as well, but eventually abandoned that ... but have not ripped out all the added code ... NOW I HAVE A MSVC8 CONSOLE APPLICATION!, that acts like a console application should ... redirection works fine, and when using fgrun, the messages are to the console, kept open by fgrun ... you have to remember to enlarge the screen buffer, or else you only get a few of the last page ... but it works ... At present, the vcproj 'windows' application will NOT do re-direction, nor use fgrun's console, since WinMain() is called, which sets has_console false ... which causes SG to do the AllocConsole(), etc ... So to Maik, and others ... if you want re-direction, then use the DSW/DSP starting point ... or swap out _WINDOWS define for _CONSOLE before building in MSVC8 ... As stated, thanks for your help on this Fred ... Best regards, Geoff. PS: I have sometimes wondered where the AI planes go, and was 'startled' to find that after chasing one in the UFO - giving the passengers something to talk about - it simply 'disappears' after reaching about 27,000 feet, maybe 10 minutes or so into the flight - now I know they just go into a big bit bucket ;=)) EOF - fgd-005.doc _ Express yourself instantly with MSN Messenger! Download today it's FREE! http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] how to see error messages on windows
On Thursday 28 September 2006 18:43, Geoff Air wrote: PS: I have sometimes wondered where the AI planes go, and was 'startled' to find that after chasing one in the UFO - giving the passengers something to talk about - it simply 'disappears' after reaching about 27,000 feet, maybe 10 minutes or so into the flight - now I know they just go into a big bit bucket ;=)) I presume that is the 737 taking off from runway28L at KSFO? This the aircraft demo script, which runs a repeating flightpath. Once it disappears, it starts taking off again at KSFO. If you were chasing traffic that was generated by the traffic manager, you could follow it all the way to it's destination. :-) I've tried that on occasion. It's kinda fun to try and chase these planes, You never know where you'd end up. :-) Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] memory and smp
On Wednesday 27 September 2006 22:42, Durk Talsma wrote: On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote: Yeah, that's what I thought initially as well, but it doesn't look like it. I added the delete statement in the distructor, and still have the leak. FWIW, I don't believe so strongly that it's actually a leak in the AI system itself, although the AI system may be causing it. My best lead sofar, is the fact that I completed two intercontinental flights using the CVS version of flightgear after I uncommented one line of code in src/Airports/simple.cxx Regarding this mysterious memory leak, I thought I'd give a quick heads up: I've disabled some parts of the new AI distance tracking code, and FlightGear appears to run stable again. I have the full AIModels code running and also have the ATC controller switching mechanism active. All I have disabled is the code that does the actual checking. This narrows down the possibilities, and I'm pretty optimistic that I have an idea of what's going on by the weekend. So it looks like there is something in the new AIDistance checking code that blows up something in FlightGear. I'm still puzzled what it can be though, because all the memory allocation / deallocation is done by stl vector push_back() and erase() mechanisms. Cheers, Durk - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 3D model for the F-15
If there is no 3D model for the F-15 in the works I can contribute this one http://sfp1.site.voila.fr/images/f15b.png I plan to make it in NASA livery http://www1.dfrc.nasa.gov/Gallery/Photo/F-15B/Medium/EC96-43815-2.jpg I've started similar work on the F-18 http://sfp1.site.voila.fr/flightgear/f18nasa.png Can you confirm if there is any such project underway ? - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Update of as350, bell206 and ch47
Hi Reagan, Thanks a lot for this file. Do you know where the main shaft of the rotor is in this coordinate system? From the pilot's cg position i can guess, but with some inches error. And, more important, do you know the z-coordinate of the cg? By the way: in the meantime I am able to hover the as350 quite stable (with full concentration)... It's a great fun to get this bird under control. Maik Reagan Thomas schrieb: Maik Justus wrote: Hi, I have updated the three old helis How it is possible to hover the Jet Ranger precise? (maybe the real is a little bit easier to fly? The c.g. has big influence and I don't know where it is.) I found this MS Excel spreadsheet designed to calculate the Bell 206 CG. You should be able to open it with Open Office. http://www.heliswiss.com/de/download/CG-BH06_XPQ_XSI_XLA.xls - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D model for the F-15
flying.toaster wrote: If there is no 3D model for the F-15 in the works I can contribute this one http://sfp1.site.voila.fr/images/f15b.png I plan to make it in NASA livery http://www1.dfrc.nasa.gov/Gallery/Photo/F-15B/Medium/EC96-43815-2.jpg I've started similar work on the F-18 http://sfp1.site.voila.fr/flightgear/f18nasa.png Can you confirm if there is any such project underway ? I'm not aware of anyone working on that. It would be great to have an F-15 3d model available. Will it be licensed under the GPL? Erik -- http://www.ehtw.info (Dutch)Future of Enschede Airport Twente http://www.ehofman.com/fgfs FlightGear Flight Simulator - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Aircraft Carrier Ops
Can someone give an overview on how an arresting cable applies a force to an aircraft. How did/does an FDM accept that force? Jon - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys -- and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel