Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-28 Thread Maik Justus
Hi,
they do not hover with centered joystick due to the non symmetric 
aft-cyclic (as350, bell206) resp. the not centered c.g. (ch47). I do not 
have the values for the cyclic of the as350/bell206, therefore I used 
the values of the bo105. But overall this should be quite realistic.

Maik

Josh Babcock schrieb:
 Maik Justus wrote:
   
 Hi,

 I have updated the three old helis as350 (Ecureuil/A-Star), bell206 
 (Jet Ranger) and ch47 (Chinook). All three are using the 3D model of the 
 

 Hmm, these all seem to require huge amounts of aft trim to hover now.

 josh
   


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Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-28 Thread Reagan Thomas
Maik Justus wrote:
 Hi,
 
 I have updated the three old helis

 How it is possible to hover the Jet Ranger precise? (maybe the real is 
 a little bit easier to 
 fly? The c.g. has big influence and I don't know where it is.)

I found this MS Excel spreadsheet designed to calculate the Bell 206 CG. 
  You should be able to open it with Open Office.

http://www.heliswiss.com/de/download/CG-BH06_XPQ_XSI_XLA.xls


-- 
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Re: [Flightgear-devel] how to see error messages on windows

2006-09-28 Thread Frederic Bouvier
Quoting Geoff Air:

 In MSVC8, only NOW do I note you have REMOVED the
 _CONSOLE subsystem define, and put _WINDOWS into
 the MSVC8 'solution' file ...

I don't switch to MSVC8 yet. These files are not from me.
You only have to change the link option. The presence of both WinMain and main
makes this very simple. AllocConsole is mandatory for a Windows subsystem in
order to have working C++ console streaming function, as used in the logging
functions. This is done in logstream.hxx.

-Fred

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Re: [Flightgear-devel] how to see error messages on windows

2006-09-28 Thread Geoff Air
Hi Fred,

http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/source/simgear/debug/logstream.hxx?annotate=1.9root=SimGear-0.3

Wow, thank you for this pointer ... what a fantastic
colour coded 'historic' view you get of the file,
ANY file ... I will now REMEMBER this http access ...
and then viewing the log showed me that at that moment,
your latest patch was 12 hours 41 minutes old ... what
precision ;=)) I had already seen them in a CVS update ...

And at -
http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/source/src/Main/bootstrap.cxx?view=log
I can now read your modification 2 years 6 months ago,
to try to 'hide' the console ... hmmm, there was
a period about 2.5 years ago where I dropped out
of FG for a few months - I moved to Australia
for two years, and initially had no computer, nor
easy access ;=)) I even turned off the digest ...

Anyway, thanks for the quick cvs update ... have
updated SG logstream.[c|h]xx, and FG
bootstrap.cxx, plus 13 others altered since
my last build ;=)), but this does NOT YET
solve the 'problem' completely ...

In MSVC8, only NOW do I note you have REMOVED the
_CONSOLE subsystem define, and put _WINDOWS into
the MSVC8 'solution' file ...

Yes, I can understand that initially you wanted
to NOT open a console window (because it did not
look 'professional' ;=/), but after you FOUND
that you have to call AllocConsole(), or cerr can
freeze, why NOT put FG back to what it is, A
CONSOLE APPLICATION?!!!?

I had always 'wondered' why using the 'solution'
files instead of the DSW/DSP files 'felt' a little
different ;=().

BACK TO BASICS! I loaded the DSW/DSP into MSVC8 ...
let it do its 'conversion', made the myriad of
adjustments to include paths, include libraries,
and their respective paths, etc ... and build it
all again ...

For good measure I chopped out your WinMain in
bootstrap.cxx using -
#ifndef _CONSOLE

#endif // NOT REQUIRED FOR CONSOLE APP
but this is not really required ... just as a
reminder ...

Of course, I ended up building it several times
until I got 'everything' RIGHT ... there are
so many little things to 'change' ... and some
changes cause it to 'start again' ... BAH!

Then, am2dsp.pl had not been run for a
while so I had to correct the source file list,
like removing hud_lat.cxx and hud_lon.cxx ... in
fact I got so sick of this, that I ran my own
version of am2dsp.pl to generate a 'reasonable'
DSP file as a starting point ...

A bit like the 'solution' files, it generates a
single list of sources all as one FG application ...
no separation into 'library' folders ... much easier
to find a file in a single alphabetic list ...

And I separate source and headers ... this produces
a trimmed DSP file ... 75K instead of the original
230K beast ... about the same as the vcproj
files ...

But my current am2dsp.pl version is pretty messy!
At one point I had the idea to use it to modify
the vcproj files as well, but eventually abandoned
that ... but have not ripped out all the added
code ...

NOW I HAVE A MSVC8 CONSOLE APPLICATION!, that acts
like a console application should ... redirection
works fine, and when using fgrun, the messages are
to the console, kept open by fgrun ... you have to
remember to enlarge the screen buffer, or else you
only get a few of the last page ... but it works ...

At present, the vcproj 'windows' application will
NOT do re-direction, nor use fgrun's console, since
WinMain() is called, which sets has_console false ...
which causes SG to do the AllocConsole(), etc ...

So to Maik, and others ... if you want re-direction,
then use the DSW/DSP starting point ... or swap out
_WINDOWS define for _CONSOLE before building in
MSVC8 ...

As stated, thanks for your help on this Fred ...

Best regards,

Geoff.

PS: I have sometimes wondered where the AI planes
go, and was 'startled' to find that after chasing
one in the UFO - giving the passengers something
to talk about - it simply 'disappears' after reaching
about 27,000 feet, maybe 10 minutes or so into the
flight - now I know they just go into a big bit
bucket ;=))

EOF - fgd-005.doc

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Re: [Flightgear-devel] how to see error messages on windows

2006-09-28 Thread Durk Talsma
On Thursday 28 September 2006 18:43, Geoff Air wrote:


 PS: I have sometimes wondered where the AI planes
 go, and was 'startled' to find that after chasing
 one in the UFO - giving the passengers something
 to talk about - it simply 'disappears' after reaching
 about 27,000 feet, maybe 10 minutes or so into the
 flight - now I know they just go into a big bit
 bucket ;=))


I presume that is the 737 taking off from runway28L at KSFO?  This the 
aircraft demo script, which runs a repeating flightpath. Once it disappears, 
it starts taking off again at KSFO.

If you were chasing traffic that was generated by the traffic manager, you 
could follow it all the way to it's destination. :-) I've tried that on 
occasion. It's kinda fun to try and chase these planes, You never know where 
you'd end up. :-)

Cheers,
Durk


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Re: [Flightgear-devel] memory and smp

2006-09-28 Thread Durk Talsma
On Wednesday 27 September 2006 22:42, Durk Talsma wrote:
 On Wednesday 27 September 2006 22:07, Frederic Bouvier wrote:

 Yeah, that's what I thought initially as well, but it doesn't look like it.
 I added the delete statement in the distructor, and still have the leak.

 FWIW, I don't believe so strongly that it's actually a leak in the AI
 system itself, although the AI system may be causing it. My best lead
 sofar, is the fact that I completed two intercontinental flights using the
 CVS version of flightgear after I uncommented one line of code in
 src/Airports/simple.cxx


Regarding this mysterious memory leak, I thought I'd give a quick heads up: 
I've disabled some parts of the new AI distance tracking code, and FlightGear 
appears to run stable again. I have the full AIModels code running and also 
have the ATC controller switching mechanism active. All I have disabled is 
the code that does the actual checking. This narrows down the possibilities, 
and I'm pretty optimistic that I have an idea of what's going on by the 
weekend.

So it looks like there is something in the new AIDistance checking code that 
blows up something in FlightGear. I'm still puzzled what it can be though, 
because all the memory allocation / deallocation is done by stl vector 
push_back() and erase() mechanisms. 

Cheers,
Durk

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[Flightgear-devel] 3D model for the F-15

2006-09-28 Thread flying.toaster
If there is no 3D model for the F-15 in the works I can contribute this one 
http://sfp1.site.voila.fr/images/f15b.png

I plan to make it in NASA livery 
http://www1.dfrc.nasa.gov/Gallery/Photo/F-15B/Medium/EC96-43815-2.jpg

I've started similar work on the F-18
http://sfp1.site.voila.fr/flightgear/f18nasa.png

Can you confirm if there is any such project underway ?


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Re: [Flightgear-devel] Update of as350, bell206 and ch47

2006-09-28 Thread Maik Justus
Hi Reagan,

Thanks a lot for this file. Do you know where the main shaft of the 
rotor is in this coordinate system? From the pilot's cg position i can 
guess, but with some inches error. And, more important, do you know the 
z-coordinate of the cg?

By the way:
in the meantime I am able to hover the as350 quite stable (with full 
concentration)...

It's a great fun to get this bird under control.

Maik

Reagan Thomas schrieb:
 Maik Justus wrote:
   
 Hi,

 I have updated the three old helis
 

   
 How it is possible to hover the Jet Ranger precise? (maybe the real is 
 a little bit easier to 
 fly? The c.g. has big influence and I don't know where it is.)
 

 I found this MS Excel spreadsheet designed to calculate the Bell 206 CG. 
   You should be able to open it with Open Office.

 http://www.heliswiss.com/de/download/CG-BH06_XPQ_XSI_XLA.xls


   


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Re: [Flightgear-devel] 3D model for the F-15

2006-09-28 Thread Erik Hofman
flying.toaster wrote:
 If there is no 3D model for the F-15 in the works I can contribute this one 
 http://sfp1.site.voila.fr/images/f15b.png
 
 I plan to make it in NASA livery 
 http://www1.dfrc.nasa.gov/Gallery/Photo/F-15B/Medium/EC96-43815-2.jpg
 
 I've started similar work on the F-18
 http://sfp1.site.voila.fr/flightgear/f18nasa.png
 
 Can you confirm if there is any such project underway ?

I'm not aware of anyone working on that. It would be great to have an 
F-15 3d model available. Will it be licensed under the GPL?

Erik

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[Flightgear-devel] Aircraft Carrier Ops

2006-09-28 Thread Jon S. Berndt
Can someone give an overview on how an arresting cable applies a force to an
aircraft. How did/does an FDM accept that force?

Jon


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