Re: [Flightgear-devel] FlightGear starting time

2006-11-05 Thread Thomas Biwer
2006/11/4, Olaf Flebbe <[EMAIL PROTECTED]>:

>
> Could you please try to run it in the debugger and give the
> traceback/Call Trace? Where does it crash exactly.
>
> Maybe you have to add run time options: Right Click on  Flightgear in
> the Solution Explorer and  Choose Properties Configuration
> Properties/Debugging (for instance --fg-root=. )


Good morning,

I just started the debugger and here's what he tells me in the "Call
Stack"-flag :


FlightGear.exe!_crt_debugger_hook(int _Reserved=4194304)  Line 65   
C
FlightGear.exe!_invalid_parameter(const wchar_t *
pszExpression=0x, const wchar_t * pszFunction=0x,
const wchar_t * pszFile=0x, unsigned int nLine=0, unsigned int
pReserved=0)  Line 86 + 0x7 bytes   C++
FlightGear.exe!_openfile(const char * filename=0x0012f120, const
char * mode=0x, int shflag=64, _iobuf * str=0x00a25448)  Line
248 + 0x19 bytesC
FlightGear.exe!_fsopen(const char * file=0x00a25448, const char *
mode=0x0097a36c, int shflag=64)  Line 85 + 0xb bytesC
FlightGear.exe!fopen(const char * file=0x0012f120, const char *
mode=0x0097a36c)  Line 124 + 0xf bytes  C
>   FlightGear.exe!ssgLoadAC(const char * fname=0x10a81b00, const
ssgLoaderOptions * options=0x)  Line 898 + 0x3d bytes   C++
FlightGear.exe!ssgLoadAC3D(const char * fname=0x10a81b00, const
ssgLoaderOptions * options=0x)  Line 863 + 0xf bytesC++
FlightGear.exe!ssgLoad(const char * fname=0x10a81b00, const
ssgLoaderOptions * options=0x)  Line 227C++
FlightGear.exe!sgLoad3DModel()  + 0x4fb bytes   
10a81b88()  
FlightGear.exe!free(void * pBlock=0x10a81b08)  Line 110 C
FlightGear.exe!SGPropertyNode::getNode()  + 0x150 bytes 
74697747()  

Indeed, the problem seems to be in some plib code, since he points me
towards the file ssgloadac.cxx , line 898 which says: "loader_fd =
fopen ( filename, "ra" ) ;"

To be honest, I dont have a clue what to do, it's the first time I use
debugging mode and I am really not that sure what to do with all that
information he gives me. If you need some further information just let
me know, it's too much to list it all in here.
Well maybe this could be important, too: here's what he tells me in
the "Autos"-flag about loader_fd:

-   loader_fd   0x {_ptr=??? _cnt=??? _base=??? ...}
_iobuf *
_ptrCXX0030: Error: expression cannot be evaluated  
_cntCXX0030: Error: expression cannot be evaluated  
_base   CXX0030: Error: expression cannot be evaluated  
_flag   CXX0030: Error: expression cannot be evaluated  
_file   CXX0030: Error: expression cannot be evaluated  
_charbufCXX0030: Error: expression cannot be evaluated  
_bufsiz CXX0030: Error: expression cannot be evaluated  
_tmpfname   CXX0030: Error: expression cannot be evaluated  


He also says something like "no symbols loaded" for a few dll-files
like ntdll.dll, version.dll, kernel32.dll and so on...
Plus, "Binary was not build with debugging information" for
OpenAL32.dll, nvoglnt.dll and nvwrses.dll.

I would be very appreciative for any help about this.

Best,

Thomas

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[Flightgear-devel] Logitech Dual-action gamepad driver

2006-11-05 Thread Savaş Yatmaz







 Logitech Logitech Dual Action

 
  Aileron
  
   property-scale
   /controls/flight/aileron
   true
  
 

 
  Elevator
  
   property-scale
   /controls/flight/elevator
   -1.0
   true
  
 

 
  Rudder
  
   0
   3
  
  
   property-scale
   /controls/flight/rudder
   1.0
  
 

 
  View Direction
  
   4
   6
  
  
   true
   
property-adjust
/sim/current-view/goal-heading-offset-deg
5.0
   
  
  
   true
   
property-adjust
/sim/current-view/goal-heading-offset-deg
-5.0
   
  
 

 
  View Elevation
  
   5
   7
  
  
   true
   
property-adjust
/sim/current-view/goal-pitch-offset-deg
5.0
   
  
  
   true
   
property-adjust
/sim/current-view/goal-pitch-offset-deg
-5.0
   
  
 

 
  Brakes
  
   nasal
   controls.applyBrakes(1)
  
  
   
nasal
controls.applyBrakes(0)
   
  
 

 
  Elevator trim up
  true
  
   property-adjust
   /controls/flight/elevator-trim
   0.001
  
 

 
  Elevator trim down
  true
  
   property-adjust
   /controls/flight/elevator-trim
   -0.001
  
 

 
  Flaps down
  
   nasal
   controls.flapsDown(1)
  
  
   
nasal
controls.flapsDown(0)
   
  
 

 
  Flaps up
  false
  
   nasal
   controls.flapsDown(-1)
  
  
   
nasal
controls.flapsDown(0)
   
  
 

 
  Aileron trim right
  true
  
   nasal
   controls.aileronTrim(1)
  
 

  
  Aileron trim left
  true
  
   nasal
   controls.aileronTrim(-1)
  
 

 
	 Reset View
	 
		 nasal
		 view.resetView()
	 
 
 



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Re: [Flightgear-devel] FGAIManager::getModel()

2006-11-05 Thread Durk Talsma
Joacim Persson wrote:
> While investigating this I noticed these lines in src/AIModel/AIManager.cxx
> in method ssgBranch * FGAIManager::getModel(const string& path) (line 262)
>
> ...(while iterating over all loaded models):
>if (i->getNumRefs() == 1)
>  {
>i = loadedModels.erase(i);
>//cerr << "[ Deleted ]" << endl;
>  }
>else
>  {
>i++;
>//cerr << endl;
>  }
>
>
> Does this mean what I think it does?: "if referenced by just one -- then
> what the heck, let's erase it!" Looking at the backtrace it seems the task
> was to add a new aircraft in the MP scene. Why erase anything.
>
> But the call to ::getModel() looks funny too: the argument is NULL
>
>
>   
We added this recently for AI traffic, in order to prevent no-longer 
used models from continuing to clutter system memory (which can be 
pretty significant for AI). This particular piece of code was added in 
FGAIManager::getModel(), because here we have one single function to 
take care of the model administration (with the intention of making the 
cach transparent to the calling function). Whenever we need a new model, 
we need to iterate through the cache list anyway, so we might just as 
well check which models are no longer needed.

The mechanism works because models with a ref-count of 1 are in fact no 
longer in use, and can therefore be deleted. I've tested this with 
(heavy) AI traffic for several weeks now, and we had it running at 
fsweekend as well, without any crashing, so I conclude that the 
mechanism itself is tight when used through the proper mechanism. It 
seems like there might be is a problem in the way the multiplayer code 
handles model administration (which would also seem from the fact that 
the argument to getModel is NULL). However, I can't check that right 
now, because my Linux box is still offline.

FWIW, Matthias mailed me offlist that the current caching mechanism will 
probably be superseded by a new built-in caching mechanism in OSG, so 
eventually, we'll probably remove our current caching mechanism.

Cheers,
Durk


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[Flightgear-devel] A newby.

2006-11-05 Thread Magus
Hello All,

  I'm a newby to FlightGear and the lists having gotten fgfs V0.9.10
  about two weeks ago. I am quite excited about FG as it seems to be a
  good way to answer M$'s FS X.

  At first I had problems with FG, specifically that it didn't work
  well with my joypad, a Century Concepts Int'l Limited, Made in China
  cheapo, but all I can afford. So I started reading and found out how
  to write my own XML Driver. I've attached it to this message as I'm
  hoping it will help others. Still no feedback but I understand that
  this is a problem with plib and not FG. Perhaps the solution to that
  would be to fix plib?

  I have a few questions, so I put on my asbestos underwear before I
  sat down to write in the hope that they will protect me from the
  inevitable "Read The Fine Manual" (RTFM) flames. 8=))

  I work mostly in Windows these days. I have all the Version 8
  (Express Edition) compilers including C++. Mostly I program in
  BASIC, PureBasic to be exact, though I am a skilled C programmer.

  I would like to know:

  a) What's the preferred Windows CVS tool?

  b) How do I find and access your CVS repository?

  c) Is the code in the repository compatible with M$'s V8 compilers?

  d) What do I have to have from the repository in order to compile it
 with M$'s V8 tools and end up with a working FS?

  e) If I extract the contents of fgfs-win32-20061024.zip and
 data.tar.gz to a different FlightGear directory than the one
 setup by FGFS 0.9.10 can I copy the missing contents e.g. fgadmin
 and the other programs in the /bin/win32 directory to the new
 directory and have a fully working copy of FG?

  I hope I'm not being too much of a pain in the behind with all these
  questions and your answers will be much appreciated, yes even the
  flames as long as they contain some information I don't know.

-- 
Best regards,
 Magus

USB-Rumble-Pad.xml
Description: application/xml
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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-05 Thread Didier Fabert
Le lundi 6 novembre 2006 00:58, Olaf Flebbe a écrit :
> Can somebody confirm that the framerate with OSG is better compared to
> plib on Linux? Default c172 at KSFO, please.
> Olaf

Gentoo linux x86_64, AMD 4200 dual core, 2Go RAM, nvidia 6800GS 512Mo
with the same options, at the same place (KSFO), with the same aircraft c172p
OSG 55-60 FPS
PLIB 95-110 FPS

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[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-05 Thread Georg Vollnhals
Olaf Flebbe schrieb:
> ..
>
> Can somebody confirm that the framerate with OSG is better compared to 
> plib on Linux? Default c172 at KSFO, please.
> Olaf
>   
No, these are my results, same FG CVS version with OSG/PLIB FG:

OpenSuse x86_64, AMD 3700, 1GB RAM, Nvidia 6600GT 256 MB

NVidia driver: sync to vblanc on (otherwise much higher framerates but
FlightGear stutters ((unlike Win32)))
NVidia driver: Image setting quality, texture sharpening

--prop:sim/current-gui=1 --enable-game-mode --geometry=1280x1024
--bpp=24 --timeofday=noon
Rendering settings same in OSG/PLIB version
   
Default C172p at KSFO, Cockpit view

frames/sec
OSGPLIB
Pre-start46 43
End of runway   50 85
Crossing overterminal buildings  45 85

Regards
Georg EDDW




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[Flightgear-devel] AC3D - flag

2006-11-05 Thread Darko Tasovac
Hi,

Does anyone has ac3d model of waving flag? It would be nice accessories
for airport facilities :)


Regards,
Darko T.

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[Flightgear-devel] plib svn

2006-11-05 Thread Didier Fabert
my recent experience learn me that plib svn cannot be used on an amd64.
i suppose since cvs became svn.
cvs version give me a runable executable svn not. i thought osg is the guilty 
but it's plib.

-- 
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[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-05 Thread Vivian Meazza


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-
> [EMAIL PROTECTED] On Behalf Of Olaf Flebbe
> Sent: 05 November 2006 22:43
> To: FlightGear developers discussions
> Cc: Mathias Fröhlich
> Subject: [Flightgear-devel] OSG Performance on WIndows
> 
> Hi,
> 
> while double (and triple ;-) - checking everthing I discovered that I
> had a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip.
> You may find an update on my website. Sadly, this doesn't change
> framerate.
> 
> Uncommenting sceneView->update() in render.cxx gives a performance jump
> from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems
> to be quite timing relevant. Can we limit this special update-traversal
> only to the aircraft (IMHO it is all it does)?
> 

I can't find a render.cxx, but I do have renderer.cxx, and
sceneView->update() is already uncommented, so no improvement here.

Vivian 



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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-05 Thread Curtis Olson
I have no idea, but I do know that plib/ssg was very tight and clean and fast code.  OSG is very feature rich, it has far more capabilities than plib/ssg, but features usually come with a price.  I wouldn't be surprised if we take some amount of a frame rate hit moving to OSG.  Hopefully we can find ways to optimize to minimize this problem, and perhaps there is something glaring we can find that will win a large amount of this performance loss back.
Curt.On 11/5/06, Olaf Flebbe <[EMAIL PROTECTED]> wrote:
Hi,while double (and triple ;-) - checking everthing I discovered that Ihad a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip.You may find an update on my website. Sadly, this doesn't change framerate.
Uncommenting sceneView->update() in render.cxx gives a performance jumpfrom 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seemsto be quite timing relevant. Can we limit this special update-traversal
only to the aircraft (IMHO it is all it does)?Can somebody confirm that the framerate with OSG is better compared toplib on Linux? Default c172 at KSFO, please. Does anybody has a ideawhats going on? The OSG Code is pretty #ifdef'less.
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___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/  http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] OSG Performance on WIndows

2006-11-05 Thread Olaf Flebbe
Hi,

while double (and triple ;-) - checking everthing I discovered that I 
had a prerelease of Mathias overhauled AC3D Loader in my 3rdparty.zip. 
You may find an update on my website. Sadly, this doesn't change framerate.

Uncommenting sceneView->update() in render.cxx gives a performance jump 
from 60FPS to 80FPS. (plib was 100FPS). Traversing the scenegraph seems 
to be quite timing relevant. Can we limit this special update-traversal 
only to the aircraft (IMHO it is all it does)?

Can somebody confirm that the framerate with OSG is better compared to 
plib on Linux? Default c172 at KSFO, please. Does anybody has a idea 
whats going on? The OSG Code is pretty #ifdef'less.

Olaf




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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 22:33, alexis bory a écrit :
> Didier Fabert a écrit :
> >  yes it's working now but i have a very bad fps (1, 2max) where i have
> >  more than one hundred without osg.
>
> I've got standard fps here, 40/50 with the latest A-10 (very heavy one),
> 80/90 with ufo.
>
> Shadows don't work for me with the standard distrib nvidia driver
> (independant of plib/osg).
oups, i forgot that i have modified distance range and all the options are in 
the maximum
but fps slowing down with time (with the b737-300 at the start:50, after 5 
minutes:10)

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread alexis bory
Didier Fabert a écrit :
>  yes it's working now but i have a very bad fps (1, 2max) where i have
>  more than one hundred without osg.

I've got standard fps here, 40/50 with the latest A-10 (very heavy one),
80/90 with ufo.

Shadows don't work for me with the standard distrib nvidia driver
(independant of plib/osg).



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[Flightgear-devel] osg and ac3d models

2006-11-05 Thread alexis bory
hi,

I reviewed all the models in the A-10, and I found 3 of them wich
give segfaults. None of them have groups.

Gdb backtrace show different frames depending
on which other models are enabled. In certain condition (order of
the models) one of these 3 will not give any segfault. Again
depending on other models, on of these will segfault later,
when panning the cockpit view so it is not hidden any more on the
back side of the cockpit.

If these files can be usefull for test, or if someone has any
idea of what to do with them, just let me know. Actually OSG and
ac3d parsing is far beyond my scope.

OSG rocks!  soon

Alexis

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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 18:11, alexis bory a écrit :
> Didier Fabert a écrit :
> >  must simgear/flightgear (with osg support) linked to svn plib or not
>
> not.
yes it's working now but i have a very bad fps (1, 2max) where i have more 
than one hundred without osg.

-- 
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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread alexis bory
Didier Fabert a écrit :
>  must simgear/flightgear (with osg support) linked to svn plib or not

not.

here the ldd output on my computer (osg support):


[EMAIL PROTECTED]:~/fgfs$ ldd /usr/local/bin/fgfs
libplibpuaux.so.1.8.4 => /usr/lib/libplibpuaux.so.1.8.4 
(0x2abc2000)
libplibpu.so.1.8.4 => /usr/lib/libplibpu.so.1.8.4 
(0x2ace2000)
libplibfnt.so.1.8.4 => /usr/lib/libplibfnt.so.1.8.4 
(0x2ae14000)
libplibnet.so.1.8.4 => /usr/lib/libplibnet.so.1.8.4 
(0x2af2d000)
libplibsg.so.1.8.4 => /usr/lib/libplibsg.so.1.8.4 
(0x2b036000)
libplibul.so.1.8.4 => /usr/lib/libplibul.so.1.8.4 
(0x2b14a000)
libosgUtil.so => /usr/local/lib64/libosgUtil.so (0x2b24f000)
libosgDB.so => /usr/local/lib64/libosgDB.so (0x2b494000)
libosgSim.so => /usr/local/lib64/libosgSim.so (0x2b5fd000)
libosg.so => /usr/local/lib64/libosg.so (0x2b79)
libOpenThreads.so => /usr/lib/libOpenThreads.so (0x2baaa000)
libpthread.so.0 => /lib/libpthread.so.0 (0x2bbb)
libz.so.1 => /usr/lib/libz.so.1 (0x2bcc5000)
libglut.so.3 => /usr/lib/libglut.so.3 (0x2bddc000)
libGLU.so.1 => /usr/lib/libGLU.so.1 (0x2bf2)
libGL.so.1 => /usr/lib/libGL.so.1 (0x2c09e000)
libXmu.so.6 => /usr/lib/libXmu.so.6 (0x2c254000)
libXt.so.6 => /usr/lib/libXt.so.6 (0x2c36d000)
libSM.so.6 => /usr/lib/libSM.so.6 (0x2c4ce000)
libICE.so.6 => /usr/lib/libICE.so.6 (0x2c5d9000)
libXi.so.6 => /usr/lib/libXi.so.6 (0x2c6f4000)
libXext.so.6 => /usr/lib/libXext.so.6 (0x2c7fc000)
libX11.so.6 => /usr/lib/libX11.so.6 (0x2c90e000)
libdl.so.2 => /lib/libdl.so.2 (0x2cb16000)
libalut.so.0 => /usr/lib/libalut.so.0 (0x2cc18000)
libopenal.so.0 => /usr/lib/libopenal.so.0 (0x2cd2)
libm.so.6 => /lib/libm.so.6 (0x2ce5f000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x2cfe4000)
libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x2d1e2000)
libc.so.6 => /lib/libc.so.6 (0x2d2ef000)
libosgText.so => /usr/local/lib64/libosgText.so (0x2d529000)
/lib64/ld-linux-x86-64.so.2 (0x2aaab000)
libGLcore.so.1 => /usr/lib/libGLcore.so.1 (0x2d65f000)
libnvidia-tls.so.1 => /usr/lib/tls/libnvidia-tls.so.1 
(0x2dee1000)
libXau.so.6 => /usr/lib/libXau.so.6 (0x2dfe2000)


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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
perhaps a new investigation way.
i cannot run an old CVS flightgear (lastest of osg inclusion). the only change 
i made is to link to svn plib. with the cvs (not updated recently) it's 
working perfectly.

must simgear/flightgear (with osg support) linked to svn plib or not ?

regards

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Re: [Flightgear-devel] trouble installing plib

2006-11-05 Thread Olaf Flebbe
Hi,

> I am not able to install plib on a solaris 9 sun machine. I run the 
> ./configure and no errors are shown. When i do "make" i get this error:
> Error code 1
> make:fatal error:command failed to target 'pu.o'

This is a FlightGear list, not a plib list ;-) However, try GNU make, 
not the bundled solaris make.

Olaf


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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 13:23, Georg Vollnhals a écrit :
> Sorry, forgive an absolute Linux n00b!
> I searched all my files (with KFind) and also looked for the installed
> files with YAST - but it seems I don't have this freealut installed
> What I could find was openal, openal-32bit and openal-devel. These are
> all version 1.0.20051129-17.
> Is this an alternative to freealut? Or did I miss to find it?
> Regards
> Georg EDDW

sorry, it's a mistake, i'm not using your fgfs. i have the same error with 
it : segmentation fault.

regards

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http://kfreeflight.sourceforge.net

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[Flightgear-devel] Update for SenecaII Aircraft

2006-11-05 Thread Torsten Dreyer
Hi all

on my last flight in IMC at night I saw the effect of strobelights flashing 
while flying in clouds: It's like having a bright white flashing hull around 
the aircraft. Human performance manuals says, this can lead to vertigo, so 
one better switch off strobes while in clouds at night. 

I have attached a small patch for the SenecaII aircraft implementing this 
(just the flashing, not the vertigo of course). It basically adds a 
semitransparent sphere-object with an emmissive surface  around the aircraft 
that is only visible after sunset within clouds when the strobes flashes. 
Looks pretty real on my screen.
Also added are hotspot panels for VOR2 and the altimeter.

Clipped into this mail is also a patch for environment_mgr.cxx that binds the 
visibility-property of the SGSky object to a property 
named /envirionment/effective_visibility-m. This property is needed to decide 
if the aircraft is within clouds or not. I use this property also for the 
structural icing code.

May I kindly ask any of the CVS writer to check this in?

Thanks - Torsten


<--- snip --->
Index: environment_mgr.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Environment/environment_mgr.cxx,v
retrieving revision 1.24
diff -u -p -r1.24 environment_mgr.cxx
--- environment_mgr.cxx 27 Jul 2006 14:28:51 -  1.24
+++ environment_mgr.cxx 5 Nov 2006 12:19:16 -
@@ -86,6 +86,8 @@ FGEnvironmentMgr::bind ()
   fgTie("/environment/visibility-m", _environment,
&FGEnvironment::get_visibility_m, &FGEnvironment::set_visibility_m);
   fgSetArchivable("/environment/visibility-m");
+  fgTie("/environment/effective_visibility-m", thesky,
+   &SGSky::get_visibility );
   fgTie("/environment/temperature-sea-level-degc", _environment,
&FGEnvironment::get_temperature_sea_level_degc,
&FGEnvironment::set_temperature_sea_level_degc);
@@ -206,6 +208,7 @@ void
 FGEnvironmentMgr::unbind ()
 {
   fgUntie("/environment/visibility-m");
+  fgUntie("/environment/effective_visibility-m");
   fgUntie("/environment/temperature-sea-level-degc");
   fgUntie("/environment/temperature-degc");
   fgUntie("/environment/dewpoint-sea-level-degc");

<--- snip --->


SenecaII-0.4-update.tar.gz
Description: application/tgz
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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Georg Vollnhals
Didier Fabert schrieb:
> Le dimanche 5 novembre 2006 02:47, Georg Vollnhals a écrit :
>   
>> Hi Didier,
>> I don't know whether this helps you but I put the latest compiled
>> FG-OSG-CVS bin-folder on my homepage (3.9 M).
>> It is compiled under OpenSuse x86_64 and I don't know whether this runs
>> under other 64bit Linux versions.
>> But you might try it just to see what happens if you are curious.
>>
>> http://home.arcor.de/vollnhals-bremen/FG-OSG64/bin.tar.gz
>>
>> Regards
>> Georg EDDW
>> 
>
> it's a little bit better again, but crash anyway with the error
> undefined symbol: alutLoadWAVFile
>
> what is your freealut number version? 1.1.0?
>
> thanks in advance
>
>   
Sorry, forgive an absolute Linux n00b!
I searched all my files (with KFind) and also looked for the installed
files with YAST - but it seems I don't have this freealut installed
What I could find was openal, openal-32bit and openal-devel. These are
all version 1.0.20051129-17.
Is this an alternative to freealut? Or did I miss to find it?
Regards
Georg EDDW

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Re: [Flightgear-devel] OSG - Bugs

2006-11-05 Thread Vivian Meazza
Ralf Gerlich

> 
> Hi,
> 
> Ralf Gerlich wrote:
> > - transparency issues:
> >   - runway lights shine through panel:
> > http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-001.png
> > http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-002.png
> >
> >   - runway lights shine through cloud layers in an awkward way:
> > http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-003.png
> >
> >   - 2D-cloud layers flood into cockpit
> > http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-005.png
> 
> Additionally, I found that the prop of the C172 block the view on the
> waves of the carrier, which seems odd to me.
> 
> http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-009.png
> 
> I'm just collecting. These things might not have anything to do with the
> OSG switch and may just have been there in the plib version as well.
> 

The reflector gun sight on the Seahawk does the same. So I would assume that
it's a transparency ordering bug.

Vivian 


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Re: [Flightgear-devel] OSG - Bugs

2006-11-05 Thread Ralf Gerlich
Hi,

Ralf Gerlich wrote:
> - transparency issues:
>   - runway lights shine through panel:
> http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-001.png
> http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-002.png
> 
>   - runway lights shine through cloud layers in an awkward way:
> http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-003.png
> 
>   - 2D-cloud layers flood into cockpit
> http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-005.png

Additionally, I found that the prop of the C172 block the view on the
waves of the carrier, which seems odd to me.

http://www.custom-scenery.org/fileadmin/fg_osg/fgfs-screen-009.png

I'm just collecting. These things might not have anything to do with the
OSG switch and may just have been there in the plib version as well.

Cheers,
Ralf


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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread alexis bory
Didier Fabert a écrit :
>  what is your freealut number version? 1.1.0?


here libalut-dev 1.0.1-1 (ubuntu dapper on amd 64)

courage :)


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Re: [Flightgear-devel] FlightGear CVS on amd64

2006-11-05 Thread Didier Fabert
Le dimanche 5 novembre 2006 02:47, Georg Vollnhals a écrit :
> Hi Didier,
> I don't know whether this helps you but I put the latest compiled
> FG-OSG-CVS bin-folder on my homepage (3.9 M).
> It is compiled under OpenSuse x86_64 and I don't know whether this runs
> under other 64bit Linux versions.
> But you might try it just to see what happens if you are curious.
>
> http://home.arcor.de/vollnhals-bremen/FG-OSG64/bin.tar.gz
>
> Regards
> Georg EDDW

it's a little bit better again, but crash anyway with the error
undefined symbol: alutLoadWAVFile

what is your freealut number version? 1.1.0?

thanks in advance

-- 
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[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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Re: [Flightgear-devel] another (probably OSG-related) simgear compile error

2006-11-05 Thread Michal Fabik
Thanks, it works.

--- Ralf Gerlich <[EMAIL PROTECTED]> wrote:

> Hi,
> 
> Michal Fabik wrote:
> > Hello,
> > I've just ran a cvs update on simgear and
> flightgear
> > (both source and data) and now simgear fails to
> > compile because:
> > make[4]: Entering directory
> >
> `/usr/local/share/SimGear/source/simgear/scene/util'
> > Makefile:277: .deps/SGStateAttributeVisitor.Po: No
> > such file or directory
> > Makefile:278:
> .deps/SGTextureStateAttributeVisitor.Po:
> > No such file or directory
> > make[4]: *** No rule to make target
> > `.deps/SGTextureStateAttributeVisitor.Po'.  Stop.
> 
> You might want to try rerunning autogen.sh. IIRC
> this helped in my case.
> 
> Cheers,
> Ralf
> 
>
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Re: [Flightgear-devel] another (probably OSG-related) simgear compile error

2006-11-05 Thread Ralf Gerlich
Hi,

Michal Fabik wrote:
> Hello,
> I've just ran a cvs update on simgear and flightgear
> (both source and data) and now simgear fails to
> compile because:
> make[4]: Entering directory
> `/usr/local/share/SimGear/source/simgear/scene/util'
> Makefile:277: .deps/SGStateAttributeVisitor.Po: No
> such file or directory
> Makefile:278: .deps/SGTextureStateAttributeVisitor.Po:
> No such file or directory
> make[4]: *** No rule to make target
> `.deps/SGTextureStateAttributeVisitor.Po'.  Stop.

You might want to try rerunning autogen.sh. IIRC this helped in my case.

Cheers,
Ralf

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Re: [Flightgear-devel] FlightGear starting time

2006-11-05 Thread Vivian Meazza
Olaf Flebbe

> 
> 
> However, FG-OSG compiled using Olaf's stuff (for which we must be most
> > grateful) is both significantly slower to load and run than FG-Plib
> compiled
> > with MSVC8 here.
> 
> You actually see a slowdown on loading ?
> 

Yes, I haven't timed it exactly, but I would estimate 15=25% longer -
certainly noticeably. 

Vivian 


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