Re: [Flightgear-devel] turn indicator

2006-11-27 Thread Josh Babcock
Torsten Dreyer wrote: /instrumentation/turn-coordinator/indicated-turn-rate looks like -1 is a 2 minute turn left and +1 is a 2 minute turn right. Torsten What value for the turn indicator property corresponds to a two minute turn? I can't figure it out from the code, or google. Thanks,

Re: [Flightgear-devel] populating scenery

2006-11-27 Thread Ioan Suciu
On 11/18/06, Georg Vollnhals [EMAIL PROTECTED] wrote: Georg Vollnhals schrieb: Ioan Suciu schrieb: what's wrong with this line? OBJECT_SHARED Models/fgfsdb/tower-unstayed-200m-striped-unlit.xml 026.038404 44.442165 100 0 the object exists, there are no errors on the text window ot

[Flightgear-devel] taxidrawterragear

2006-11-27 Thread Ioan Suciu
I had redraw a airport in taxidraw, and now i'm stuck in generating this airport for flightgear. for regenerating airport.dat i have to regenerate the entire tile? like in the tutorial from terragear site? or is a shortest way to do that? and if ther is one, pls... i need instructions... verry

[Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Heiko Schulz
..netherless it will come! Hi, I wanted to get the Ec 135 to CVS yesterday, but some days ago I had some ideas to to fix some problems I had with. Now I'm working on textures - did I say that there are switcheable? O.k. making the texturers isn't so easy it seems - but the first one will be

Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Curtis Olson
Hi Tim, Are these osg point lights a replacement for the existing mechanism or an additional mechanism that leaves the existing approaches intact? Thanks, Curt. On 11/26/06, Tim Moore [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Here's an implementation of

Re: [Flightgear-devel] Using FG for class presentation

2006-11-27 Thread Arnt Karlsen
On Mon, 27 Nov 2006 00:03:47 -0500, Ampere wrote in message [EMAIL PROTECTED]: On Saturday 25 November 2006 18:27, Arnt Karlsen wrote: On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message [EMAIL PROTECTED]: You may want to try the following app to extract your data:

Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Georg Vollnhals
Heiko Schulz schrieb: ..netherless it will come! Hi, I wanted to get the Ec 135 to CVS yesterday, but some days ago I had some ideas to to fix some problems I had with. Now I'm working on textures - did I say that there are switcheable? O.k. making the texturers isn't so easy it seems

Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: Hi Tim, Are these osg point lights a replacement for the existing mechanism or an additional mechanism that leaves the existing approaches intact? Thanks, Curt. They are a replacement. The good blink sequence support and

Re: [Flightgear-devel] OSG point lights

2006-11-27 Thread Curtis Olson
What kind of performance change (better? worse?) did you observer? Thanks, Curt. On 11/27/06, Tim Moore [EMAIL PROTECTED] wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: Hi Tim, Are these osg point lights a replacement for the existing mechanism or an

Re: [Flightgear-devel] Using FG for class presentation

2006-11-27 Thread Curtis Olson
On 11/27/06, Ampere K. Hardraade wrote: On Monday 27 November 2006 00:03, Ampere K. Hardraade wrote: On Saturday 25 November 2006 18:27, Arnt Karlsen wrote: On Sat, 25 Nov 2006 22:02:17 +0100, wim wrote in message [EMAIL PROTECTED]: You may want to try the following app to extract

Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Dene
Heiko Schulz wrote: ..netherless it will come! Hi, I wanted to get the Ec 135 to CVS yesterday, but some days ago I had some ideas to to fix some problems I had with. Now I'm working on textures - did I say that there are switcheable? O.k. making the texturers isn't so easy it seems

Re: [Flightgear-devel] taxidrawterragear

2006-11-27 Thread Dene
Ioan Suciu wrote: I had redraw a airport in taxidraw, and now i'm stuck in generating this airport for flightgear. for regenerating airport.dat i have to regenerate the entire tile? like in the tutorial from terragear site? or is a shortest way to do that? and if ther is one, pls... i need