Re: [Flightgear-devel] recent spam on atlas-devel

2006-11-28 Thread Frederic Bouvier
Quoting Vassilii Khachaturov :

 For some reason, recently the signal to noise ratio on the atlas-devel
 list has diminished virtually to zero due to lots of spam. Can you
 please restrict posting to subscribers only?

Althougth I am an admin for the Atlas project, I don't have the password for the
mailman administration page, so I'll leave Dave Luff do the job.

-Fred

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Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets

2006-11-28 Thread umesh pandey

After converting FGNetFDM structure(given in net_fdm.cxx) by using
htonf,htond or htonl, do we need to convert the structure into char packets
and send to FGFS. I am using FGFS 0.9.3.

On 11/24/06, Anders Gidenstam [EMAIL PROTECTED] wrote:


On Fri, 24 Nov 2006, umesh pandey wrote:

 What is the difference if I implement a structure given in
net_fdm_mini.cxx
 source code and send this struct as a UDP packet for interfacing with
 Flightgear?or is it necessary to use complete structure given in
 net_fdm.cxx? I have taken a look at native_fdm.cxx file also and
found
 that we have to do htonl
 or htonf before sending the packets..is it necessaryI am a
newbie in
 this area...I also would
 like to know about what are the padding differences and network byte
order
 mean?

When you send data between two computers it is extremely important that
what the sending side sends is formated _exactly_ as the receiver expects.
Otherwise the receiver cannot interpret the message correctly.

If both of your computers have the same architecture, run similar
operating systems and both programs are compiled with the same compiler
(and same version) then one can be reasonably sure that just sending the
in-memory representation of a struct between the computers will succeed.

However, for a multiplatform application like FlightGear one has to do
something better. That is, to define exactly how the sent messages should
be formated (i.e. their binary representation) and ensure that this can be
encoded/decoded on every platform. So, yes you have to use htonf, etc :)

Sorry for the rant.. :P

I think I remember a similar discussion on this list earlier this year.
I'll see if I can find it.

/Anders
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Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets

2006-11-28 Thread Anders Gidenstam

On Tue, 28 Nov 2006, umesh pandey wrote:


After converting FGNetFDM structure(given in net_fdm.cxx) by using
htonf,htond or htonl, do we need to convert the structure into char packets
and send to FGFS. I am using FGFS 0.9.3.


Hi!

Well, when you have used hton*() on your struct it should (hopefully[1])
have the right (i.e. the one you should send) represantation in memory so 
you can just reinterpret your struct as a char array of the right form:


typedef struct {...} mystruct_t;

mystruct_t anInstance;

char * sendbuffer = (char *)anInstance;

This pointer could then be passed to sendto(2) or similar.

[1] The critical point here is to be sure that the compiler does not 
insert any padding into the struct. Alternatively one could manually 
and explicitly move the contents of the struct into a char array to be 
sure it has exactly the right form (this is what I would do since 
it also documents the actual packet format a bit more clearly).


Cheers,

Anders
--
---
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Max-Planck-Institut für Informatik  Fax:   +49 (0) 681 9325 199
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[Flightgear-devel] OSG issue 'transparent SenecaII' fixed

2006-11-28 Thread Torsten Dreyer
I have fixed the transparent SenecaII to work with the osg and plib versions 
of fg.

The problem was that the prop-discs were using the same material as many other 
surfaces. The prop-discs get partly transparent by texture and by animation 
dependend of the rpm. That made other surfaces transparent, too (what is 
wrong).

I have set the surface material of the prop discs to a otherwise unused 
material and the false transparency of rest of the aircraft is gone.

I think this is a bug in osg rendering that should be fixed and the following 
patch is just a workaround.

The patch was diffed to the current cvs version of SenecaII.ac.

Can someone apply the patch, please?

Greetings, Torsten

Index: SenecaII.ac
===
RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/SenecaII/Models/SenecaII.ac,v
retrieving revision 1.1.2.1
diff -u -p -r1.1.2.1 SenecaII.ac
--- SenecaII.ac 25 Nov 2006 17:56:51 -  1.1.2.1
+++ SenecaII.ac 28 Nov 2006 12:01:38 -
@@ -81277,7 +81277,7 @@ numvert 4
 0 0.965 -0.965
 numsurf 1
 SURF 0x30
-mat 12
+mat 1
 refs 4
 3 0 1
 2 1 1
@@ -81296,7 +81296,7 @@ numvert 4
 0 -0.965 -0.965
 numsurf 1
 SURF 0x30
-mat 12
+mat 1
 refs 4
 0 0 1
 1 1 1

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Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-28 Thread Roberto Inzerillo
Very nice indeed :-)
May we already download the work in progress package? If yes, where?

   Roberto

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[Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Torsten Dreyer
Hi,

I just noticed, that the outside air temperature indicator of the SenecaII was 
relocated due to a patch applied a few days ago.

May I kindly ask to revert this patch to SenecaII.xml because of two reasons:
1. The indicator is now not longer attached to anything and it looks a bit odd 
to see it flow free within the cockpit.
2. The airspeed indicator is *NOT* there in the original aircraft, but in the 
upper right corner of the pilot's front window (see 
http://www.t3r.de/fg/oat-probe.jpg for proof). One have to move the head to 
see it and I whould prefer to have it in the original location in the model, 
too. 

Torsten

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Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-28 Thread Karsten Krispin
Hi Heiko,

Am Montag, 27. November 2006 23:04 schrieb Heiko Schulz:
 http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg

Great work so far! 

But won't the german police change their color to blue in the near future?

Greetings,
Karsten


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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Melchior FRANZ
* Torsten Dreyer -- Tuesday 28 November 2006 13:38:
 [...] due to a patch applied a few days ago.
   ^^^ ^^
 May I kindly ask to revert this patch 

*Which* patch?

Could you please either
(A) mention the file name and (if necessary) revision number, *or*
(B) submit a patch that reverts whatever you want reverted

And that's not because I'm a lazy bum. I actually tried to
solve the riddle, but both OAT.xml and OAT.ac have never been
patched in their whole life.

m.

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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Alex Romosan
Melchior FRANZ writes:

 * Torsten Dreyer -- Tuesday 28 November 2006 13:38:
 [...] due to a patch applied a few days ago.
^^^ ^^
 May I kindly ask to revert this patch 

 *Which* patch?

the patch was committed on saturday by erik hofman:

  3. SenecaII\Models\SenecaII.xml changed to relocate the OAT
 thermometer down to lower part of windshield just right of the
 center post. Now the instrument panel does not have to be moved
 to monitor the outside temperature. Icing was experienced between
 Calgary and Edmonton at -10 degrees centrigrade. Airspeed was
 dropping together with loss of altitude. This icing occurred
 without any pilot setup. De-icers restored the proper flight
 dynamics.

this is to Aircraft/SenecaII/Models/SenecaII.xml. the relevant part
would be (i think):

*** 100,107 
  nameoat/name
  offsets
! x-m-1.43604/x-m
! y-m-0.0860261/y-m
! z-m1.94829/z-m
! pitch-deg50/pitch-deg
  /offsets
  /model
--- 79,86 
  nameoat/name
  offsets
! x-m-1.7/x-m
! y-m0.0860261/y-m
! z-m1.67/z-m
! pitch-deg0/pitch-deg
  /offsets
  /model

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Stuart Buchanan
--- Melchior FRANZ wrote:
 * Torsten Dreyer -- Tuesday 28 November 2006 13:38:
  [...] due to a patch applied a few days ago.
^^^ ^^
  May I kindly ask to revert this patch 
 
 *Which* patch?
 
 Could you please either
 (A) mention the file name and (if necessary) revision number, *or*
 (B) submit a patch that reverts whatever you want reverted

I _think_ he means part of this patch which re-locates the OAT:

http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/SenecaII/Models/SenecaII.xml?view=loghttp://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/SenecaII/Models/SenecaII.xml?r1=1.2r2=1.3

However I am guessing.

-Stuart


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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Torsten Dreyer
 Could you please either
 (A) mention the file name and (if necessary) revision number, *or*
 (B) submit a patch that reverts whatever you want reverted
I choose (A)
Filename: SenecaII.xml
Current revision: 1.3
Requested revision: 1.2

The comment in the Log says:
...snip...
Tom Markowitz:
...snip...
3. SenecaII\Models\SenecaII.xml changed to relocate the OAT thermometer down 
to lower part of windshield just right of the center post.  Now the 
instrument panel does not have to be moved to monitor the outside 
temperature.  Icing was experienced between Calgary and Edmonton at -10 
degrees centrigrade. Airspeed was dropping together with loss of altitude. 
This icing occurred  without any pilot setup.  De-icers restored the proper 
flight dynamics.
...snip...

Sorry if my request was not clear. 

tnx - torsten (the riddler)

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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Melchior FRANZ
* Torsten Dreyer -- Tuesday 28 November 2006 16:52:
  Could you please either
  (A) mention the file name and (if necessary) revision number, *or*
  (B) submit a patch that reverts whatever you want reverted
 I choose (A)
 Filename: SenecaII.xml
 Current revision: 1.3
 Requested revision: 1.2

So you have checked what this means?

  $ cvs diff -r1.3 -r1.2 SenecaII.xml

This also removes Overhead.CockpitLightSwitch, 
StrobeInCloudsHull and many other things. What about (B)?

m.

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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 28 November 2006 17:02:
   $ cvs diff -r1.3 -r1.2 SenecaII.xml
 
 This also removes Overhead.CockpitLightSwitch, 
 StrobeInCloudsHull and many other things. What about (B)?

Err ... it adds that back in. But I assume that you have done
that very change in your copy already, so why is it so hard
to submit a proper patch?

m.

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Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert

2006-11-28 Thread Melchior FRANZ
* Melchior FRANZ -- Tuesday 28 November 2006 17:08:
 * Melchior FRANZ -- Tuesday 28 November 2006 17:02:
$ cvs diff -r1.3 -r1.2 SenecaII.xml
  
  This also removes Overhead.CockpitLightSwitch, 
  StrobeInCloudsHull and many other things. What about (B)?
 
 Err ... it adds that back in. But I assume that you have done
 that very change in your copy already, so why is it so hard
 to submit a proper patch?

Never mind. Reverted and back at r1.2. I asked for (A) or (B),
and your message was clear this time.

m.

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Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-28 Thread Maik Justus
Hi Heiko,

great work. Waiting for your cvs-update

Maik

Heiko Schulz schrieb am 27.11.2006 23:04:
 ..netherless it will come!

 Hi,

 I wanted to get the Ec 135 to CVS yesterday, but some
 days ago I had some ideas to to fix some problems I
 had with. 

 Now I'm working on textures - did I say that there are
 switcheable? O.k. making the texturers isn't so easy
 it seems - but the first one will be soon ready:
   


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Re: [Flightgear-devel] OSG point lights

2006-11-28 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Curtis Olson wrote:
 What kind of performance change (better?  worse?) did you observer?
 
 Thanks,
 
 Curt.
 
Well, not so great. At SFO at night in the UFO I see a decrease from
about 60fps with the existing lights to 43 with the OSG version. I
suspect the slowdown is very dependent on processor speed; I hadn't
noticed it on another computer using the debug builds. Although the
distance attenuation does look nicer, you might want to hold off
integrating my patch until I investigate further :)

Tim

 
 On 11/27/06, Tim Moore [EMAIL PROTECTED] wrote:

 Curtis Olson wrote:
 Hi Tim,
 
 Are these osg point lights a replacement for the existing mechanism or
 an
 additional mechanism that leaves the existing approaches intact?
 
 Thanks,
 
 Curt.
 They are a replacement. The good blink sequence support and attractive
 appearance of the OSG light points, coupled with performance problems
 I've seen in the past with rendering polys in point mode, led me to go
 with the OSG light points all the way. For the point sprites I am using
 the existing simgear sprite texture.
 
 Tim
 
 
 On 11/26/06, Tim Moore [EMAIL PROTECTED] wrote:
 
 Here's an implementation of airport runway lighting, including VASI /
 PAPI lights, using OSG light points. You can choose to use point
 sprites
 or OpenGL points at runtime, and the enhanced runway lighting
 function
 is supported. The relative intensities of the lights will probably have
 to be tweaked.
 
 Tim
 
 
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[Flightgear-devel] Flight Tracker Bug

2006-11-28 Thread Forums Virgin Net
I think I found a bug in flight tracker, my flight path seems to zig zag around 
to places I never flew? this does it in Firefox anyone else get the same bug?

http://fgfs.i-net.hu/modules/fgtracker/index.php?FUNCT=FLIGHTFLIGHTID=8553

It zigs off to around Vanuatu then flips over to Brazil at certain zoom levels 
very strange?

Aerotro



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[Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

Now that I am hosting the FlightGear web site with a commercial hosting
service, it becomes quite easy to setup online forums using phpBB2.

I know our development culture is built around mailing lists.  I'm sure the
FlightGear community will be decisively split between forums versus mailing
lists if I ask people's preferences ... so I'm not expecting a consensus
here.  Is this anything that is worth exploring?  Is it worth having both
options available?  Would end user support benefit from forums?  Would
forums be useful for those that have trouble with sourceforge's spam
blockers?  A backup communication mechanism for when the sourceforge email
lists experience their inevitable down time?

Thoughts?

Curt.
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Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread John Wojnaroski


Curtis Olson wrote:

 Now that I am hosting the FlightGear web site with a commercial 
 hosting service, it becomes quite easy to setup online forums using 
 phpBB2.

 I know our development culture is built around mailing lists.  I'm 
 sure the FlightGear community will be decisively split between forums 
 versus mailing lists if I ask people's preferences ... so I'm not 
 expecting a consensus here.  Is this anything that is worth 
 exploring?  Is it worth having both options available?  Would end user 
 support benefit from forums?  Would forums be useful for those that 
 have trouble with sourceforge's spam blockers?  A backup communication 
 mechanism for when the sourceforge email lists experience their 
 inevitable down time?

 Thoughts?

Anything you can do to foster communications, increase awareness, reduce 
newbee initiation, and expand levels of understanding is positive.  
Forums seem to be a bit more structured but some folks like that when 
searching for a specific topic

JW


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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

I'm just fiddling around and anything can be changed, but here is a first
whack.

   http://www.flightgear.org/forums/

As Dave said we can setup any structure of categories and forums.  Right now
I've created one category with all the forum topics inside, but we could
certainly split things out more ... especially as we see how the discussion
proceeds.  I'm open to suggestions here, but I'm leaning towards making this
forum available as an option for those that want to use it.

I would still like to keep develop discussions funneled to the existing
sourceforge list.

The above forum link is live so feel free to create an account, reserve your
favorite user name, make a few posts, suggest different forum topics,
whatever you like:

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

And I'm a moron and just wiped out the whole thing 2 seconds ago.  Let me
try again ... thanks for your patience ... :-(

Curt.


On 11/28/06, Curtis Olson [EMAIL PROTECTED] wrote:


I'm just fiddling around and anything can be changed, but here is a first
whack.

http://www.flightgear.org/forums/

As Dave said we can setup any structure of categories and forums.  Right
now I've created one category with all the forum topics inside, but we could
certainly split things out more ... especially as we see how the discussion
proceeds.  I'm open to suggestions here, but I'm leaning towards making this
forum available as an option for those that want to use it.

I would still like to keep develop discussions funneled to the existing
sourceforge list.

The above forum link is live so feel free to create an account, reserve
your favorite user name, make a few posts, suggest different forum topics,
whatever you like:

Regards,

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/
   http://www.humanfirst.umn.edu/  http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d





--
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http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Pigeon
A backup communication method might be good, but I'm not keen at
all on the idea of having to look two places for the same kind of
content. My feeling is that it should be one or the other.

Agreed. I think a forum has advantages over say a mailing list.  But
then having both might not do any good. It's as hard to argue whether
things should go into the wiki or the manual. I've seen many forums
ended up having like 20 sticky posts at the top for useful
information/FAQs.


A note on phpbb: I have 3 phpbb setup for friends on my server and
it constantly get spams and, and got hacked in multiple times (just the
phpbb part, not the server/system). Now I'm not going to debate here
where php/phpbb is good or bad, but my point is it might bring in quite
a bit of administrating/monitoring/baby sitting work.



Pigeon.


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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Ron Jensen
On Tue, 2006-11-28 at 23:01 -0600, Curtis Olson wrote:
 And I'm a moron and just wiped out the whole thing 2 seconds ago.  Let
 me try again ... thanks for your patience ... :-(
 
 Curt.

And this is the biggest argument against forums.  They're only
accessable when the server is up and its impossible to archive them
locally.

Ron




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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Arnt Karlsen
On Wed, 29 Nov 2006 16:29:05 +1100, Pigeon wrote in message 
[EMAIL PROTECTED]:

 A backup communication method might be good, but I'm not keen at
 all on the idea of having to look two places for the same kind of
 content. My feeling is that it should be one or the other.
 
 Agreed. I think a forum has advantages over say a mailing list. 
 But
 then having both might not do any good. It's as hard to argue whether
 things should go into the wiki or the manual. I've seen many forums
 ended up having like 20 sticky posts at the top for useful
 information/FAQs.
 
 
 A note on phpbb: I have 3 phpbb setup for friends on my server and
 it constantly get spams and, and got hacked in multiple times (just
 the phpbb part, not the server/system). Now I'm not going to debate
 here where php/phpbb is good or bad, but my point is it might bring in
 quite a bit of administrating/monitoring/baby sitting work.

..most mail clients can do searches and I get the impression 
most people are unaware of this fact.  
Maybe setup a mail list search engine web gui and offer 
the offline mail list search engine gui option too?   ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Curtis Olson

On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote:


And this is the biggest argument against forums.  They're only
accessable when the server is up



This is similar with email lists ... you can only post and receive postings
when the list server is running and configured correctly, and unfortunately,
sourceforge seems to have more than it's fair share of downtime and issues.



and its impossible to archive them locally.



That is true, but the posts get indexed and archived by google, and we all
trust google with our lives, right? :-)

Curt.
--
Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/  http://www.humanfirst.umn.edu/
http://www.flightgear.org
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Re: [Flightgear-devel] Forums?

2006-11-28 Thread Dene


Curtis Olson wrote:
 On 11/28/06, *Ron Jensen* [EMAIL PROTECTED] 
 mailto:[EMAIL PROTECTED] wrote:

 And this is the biggest argument against forums.  They're only
 accessable when the server is up


 This is similar with email lists ... you can only post and receive 
 postings when the list server is running and configured correctly, and 
 unfortunately, sourceforge seems to have more than it's fair share of 
 downtime and issues.
  

 and its impossible to archive them locally.


 That is true, but the posts get indexed and archived by google, and we 
 all trust google with our lives, right? :-)

 Curt.

Hi,
Had a lookregisteredwould like to give it a go

I like the local archiving of posts using a mailing list and agree the 
forum format is only as reliable as the server, but then again, so is 
the mailing list...

I like the overall view of the different topics.. for me, mailing list 
posts are a bit of a quandary, is scenery development  a user or 
developers topic... the forum format makes it very easy to choose
... yes I like it!

Dene
NZWN
(scenery developer)


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Re: [Flightgear-devel] Wiki vs. Manual; Was: Forums?

2006-11-28 Thread Martin Spott
Pigeon wrote:

 Agreed. I think a forum has advantages over say a mailing list.  But
 then having both might not do any good. It's as hard to argue whether
 things should go into the wiki or the manual.

That one is not really difficult to tell, as threre's a clear
distinction.
The Wiki is sort of a pool of ideas. Few of the articles that show up
on the Wiki are written in a way so that they probably could go into
the manual with only little change. The majority would have to be
rewritten to meet what people expect in a printed manual,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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