Re: [Flightgear-devel] recent spam on atlas-devel
Quoting Vassilii Khachaturov : For some reason, recently the signal to noise ratio on the atlas-devel list has diminished virtually to zero due to lots of spam. Can you please restrict posting to subscribers only? Althougth I am an admin for the Atlas project, I don't have the password for the mailman administration page, so I'll leave Dave Luff do the job. -Fred -- Frédéric Bouvier http://frfoto.free.fr Photo gallery - album photo http://www.fotolia.fr/p/2278/partner/2278 Other photo gallery http://fgsd.sourceforge.net/ FlightGear Scenery Designer - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets
After converting FGNetFDM structure(given in net_fdm.cxx) by using htonf,htond or htonl, do we need to convert the structure into char packets and send to FGFS. I am using FGFS 0.9.3. On 11/24/06, Anders Gidenstam [EMAIL PROTECTED] wrote: On Fri, 24 Nov 2006, umesh pandey wrote: What is the difference if I implement a structure given in net_fdm_mini.cxx source code and send this struct as a UDP packet for interfacing with Flightgear?or is it necessary to use complete structure given in net_fdm.cxx? I have taken a look at native_fdm.cxx file also and found that we have to do htonl or htonf before sending the packets..is it necessaryI am a newbie in this area...I also would like to know about what are the padding differences and network byte order mean? When you send data between two computers it is extremely important that what the sending side sends is formated _exactly_ as the receiver expects. Otherwise the receiver cannot interpret the message correctly. If both of your computers have the same architecture, run similar operating systems and both programs are compiled with the same compiler (and same version) then one can be reasonably sure that just sending the in-memory representation of a struct between the computers will succeed. However, for a multiplatform application like FlightGear one has to do something better. That is, to define exactly how the sent messages should be formated (i.e. their binary representation) and ensure that this can be encoded/decoded on every platform. So, yes you have to use htonf, etc :) Sorry for the rant.. :P I think I remember a similar discussion on this list earlier this year. I'll see if I can find it. /Anders -- --- Anders Gidenstam mail: andersg(at)gidenstam.org WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/ - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] sending external fdm data in the form of UDPpackets
On Tue, 28 Nov 2006, umesh pandey wrote: After converting FGNetFDM structure(given in net_fdm.cxx) by using htonf,htond or htonl, do we need to convert the structure into char packets and send to FGFS. I am using FGFS 0.9.3. Hi! Well, when you have used hton*() on your struct it should (hopefully[1]) have the right (i.e. the one you should send) represantation in memory so you can just reinterpret your struct as a char array of the right form: typedef struct {...} mystruct_t; mystruct_t anInstance; char * sendbuffer = (char *)anInstance; This pointer could then be passed to sendto(2) or similar. [1] The critical point here is to be sure that the compiler does not insert any padding into the struct. Alternatively one could manually and explicitly move the contents of the struct into a char array to be sure it has exactly the right form (this is what I would do since it also documents the actual packet format a bit more clearly). Cheers, Anders -- --- Anders Gidenstam Algorithms and Complexity Group Phone: +49 (0) 681 9325 116 Max-Planck-Institut für Informatik Fax: +49 (0) 681 9325 199 Stuhlsatzenhausweg 85 Email: [EMAIL PROTECTED] 66123 Saarbrücken, Germany WWW: http://www.mpi-inf.mpg.de/~andersg Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] OSG issue 'transparent SenecaII' fixed
I have fixed the transparent SenecaII to work with the osg and plib versions of fg. The problem was that the prop-discs were using the same material as many other surfaces. The prop-discs get partly transparent by texture and by animation dependend of the rpm. That made other surfaces transparent, too (what is wrong). I have set the surface material of the prop discs to a otherwise unused material and the false transparency of rest of the aircraft is gone. I think this is a bug in osg rendering that should be fixed and the following patch is just a workaround. The patch was diffed to the current cvs version of SenecaII.ac. Can someone apply the patch, please? Greetings, Torsten Index: SenecaII.ac === RCS file: /var/cvs/FlightGear-0.9/data/Aircraft/SenecaII/Models/SenecaII.ac,v retrieving revision 1.1.2.1 diff -u -p -r1.1.2.1 SenecaII.ac --- SenecaII.ac 25 Nov 2006 17:56:51 - 1.1.2.1 +++ SenecaII.ac 28 Nov 2006 12:01:38 - @@ -81277,7 +81277,7 @@ numvert 4 0 0.965 -0.965 numsurf 1 SURF 0x30 -mat 12 +mat 1 refs 4 3 0 1 2 1 1 @@ -81296,7 +81296,7 @@ numvert 4 0 -0.965 -0.965 numsurf 1 SURF 0x30 -mat 12 +mat 1 refs 4 0 0 1 1 1 1 - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....
Very nice indeed :-) May we already download the work in progress package? If yes, where? Roberto - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] SenecaII OAT indicator patch: please revert
Hi, I just noticed, that the outside air temperature indicator of the SenecaII was relocated due to a patch applied a few days ago. May I kindly ask to revert this patch to SenecaII.xml because of two reasons: 1. The indicator is now not longer attached to anything and it looks a bit odd to see it flow free within the cockpit. 2. The airspeed indicator is *NOT* there in the original aircraft, but in the upper right corner of the pilot's front window (see http://www.t3r.de/fg/oat-probe.jpg for proof). One have to move the head to see it and I whould prefer to have it in the original location in the model, too. Torsten - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....
Hi Heiko, Am Montag, 27. November 2006 23:04 schrieb Heiko Schulz: http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg Great work so far! But won't the german police change their color to blue in the near future? Greetings, Karsten - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
* Torsten Dreyer -- Tuesday 28 November 2006 13:38: [...] due to a patch applied a few days ago. ^^^ ^^ May I kindly ask to revert this patch *Which* patch? Could you please either (A) mention the file name and (if necessary) revision number, *or* (B) submit a patch that reverts whatever you want reverted And that's not because I'm a lazy bum. I actually tried to solve the riddle, but both OAT.xml and OAT.ac have never been patched in their whole life. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
Melchior FRANZ writes: * Torsten Dreyer -- Tuesday 28 November 2006 13:38: [...] due to a patch applied a few days ago. ^^^ ^^ May I kindly ask to revert this patch *Which* patch? the patch was committed on saturday by erik hofman: 3. SenecaII\Models\SenecaII.xml changed to relocate the OAT thermometer down to lower part of windshield just right of the center post. Now the instrument panel does not have to be moved to monitor the outside temperature. Icing was experienced between Calgary and Edmonton at -10 degrees centrigrade. Airspeed was dropping together with loss of altitude. This icing occurred without any pilot setup. De-icers restored the proper flight dynamics. this is to Aircraft/SenecaII/Models/SenecaII.xml. the relevant part would be (i think): *** 100,107 nameoat/name offsets ! x-m-1.43604/x-m ! y-m-0.0860261/y-m ! z-m1.94829/z-m ! pitch-deg50/pitch-deg /offsets /model --- 79,86 nameoat/name offsets ! x-m-1.7/x-m ! y-m0.0860261/y-m ! z-m1.67/z-m ! pitch-deg0/pitch-deg /offsets /model --alex-- -- | I believe the moment is at hand when, by a paranoiac and active | | advance of the mind, it will be possible (simultaneously with | | automatism and other passive states) to systematize confusion | | and thus to help to discredit completely the world of reality. | - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
--- Melchior FRANZ wrote: * Torsten Dreyer -- Tuesday 28 November 2006 13:38: [...] due to a patch applied a few days ago. ^^^ ^^ May I kindly ask to revert this patch *Which* patch? Could you please either (A) mention the file name and (if necessary) revision number, *or* (B) submit a patch that reverts whatever you want reverted I _think_ he means part of this patch which re-locates the OAT: http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/SenecaII/Models/SenecaII.xml?view=loghttp://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/data/Aircraft/SenecaII/Models/SenecaII.xml?r1=1.2r2=1.3 However I am guessing. -Stuart Send instant messages to your online friends http://uk.messenger.yahoo.com - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
Could you please either (A) mention the file name and (if necessary) revision number, *or* (B) submit a patch that reverts whatever you want reverted I choose (A) Filename: SenecaII.xml Current revision: 1.3 Requested revision: 1.2 The comment in the Log says: ...snip... Tom Markowitz: ...snip... 3. SenecaII\Models\SenecaII.xml changed to relocate the OAT thermometer down to lower part of windshield just right of the center post. Now the instrument panel does not have to be moved to monitor the outside temperature. Icing was experienced between Calgary and Edmonton at -10 degrees centrigrade. Airspeed was dropping together with loss of altitude. This icing occurred without any pilot setup. De-icers restored the proper flight dynamics. ...snip... Sorry if my request was not clear. tnx - torsten (the riddler) - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
* Torsten Dreyer -- Tuesday 28 November 2006 16:52: Could you please either (A) mention the file name and (if necessary) revision number, *or* (B) submit a patch that reverts whatever you want reverted I choose (A) Filename: SenecaII.xml Current revision: 1.3 Requested revision: 1.2 So you have checked what this means? $ cvs diff -r1.3 -r1.2 SenecaII.xml This also removes Overhead.CockpitLightSwitch, StrobeInCloudsHull and many other things. What about (B)? m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
* Melchior FRANZ -- Tuesday 28 November 2006 17:02: $ cvs diff -r1.3 -r1.2 SenecaII.xml This also removes Overhead.CockpitLightSwitch, StrobeInCloudsHull and many other things. What about (B)? Err ... it adds that back in. But I assume that you have done that very change in your copy already, so why is it so hard to submit a proper patch? m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] SenecaII OAT indicator patch: please revert
* Melchior FRANZ -- Tuesday 28 November 2006 17:08: * Melchior FRANZ -- Tuesday 28 November 2006 17:02: $ cvs diff -r1.3 -r1.2 SenecaII.xml This also removes Overhead.CockpitLightSwitch, StrobeInCloudsHull and many other things. What about (B)? Err ... it adds that back in. But I assume that you have done that very change in your copy already, so why is it so hard to submit a proper patch? Never mind. Reverted and back at r1.2. I asked for (A) or (B), and your message was clear this time. m. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....
Hi Heiko, great work. Waiting for your cvs-update Maik Heiko Schulz schrieb am 27.11.2006 23:04: ..netherless it will come! Hi, I wanted to get the Ec 135 to CVS yesterday, but some days ago I had some ideas to to fix some problems I had with. Now I'm working on textures - did I say that there are switcheable? O.k. making the texturers isn't so easy it seems - but the first one will be soon ready: - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG point lights
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: What kind of performance change (better? worse?) did you observer? Thanks, Curt. Well, not so great. At SFO at night in the UFO I see a decrease from about 60fps with the existing lights to 43 with the OSG version. I suspect the slowdown is very dependent on processor speed; I hadn't noticed it on another computer using the debug builds. Although the distance attenuation does look nicer, you might want to hold off integrating my patch until I investigate further :) Tim On 11/27/06, Tim Moore [EMAIL PROTECTED] wrote: Curtis Olson wrote: Hi Tim, Are these osg point lights a replacement for the existing mechanism or an additional mechanism that leaves the existing approaches intact? Thanks, Curt. They are a replacement. The good blink sequence support and attractive appearance of the OSG light points, coupled with performance problems I've seen in the past with rendering polys in point mode, led me to go with the OSG light points all the way. For the point sprites I am using the existing simgear sprite texture. Tim On 11/26/06, Tim Moore [EMAIL PROTECTED] wrote: Here's an implementation of airport runway lighting, including VASI / PAPI lights, using OSG light points. You can choose to use point sprites or OpenGL points at runtime, and the enhanced runway lighting function is supported. The relative intensities of the lights will probably have to be tweaked. Tim - - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org iD8DBQFFbNAReDhWHdXrDRURAk8BAKDXysuG4roUv0Em3rH/RDa7GpxEegCgwTDz H9X6O63KsJ37YnIUo3OzfjY= =KSRM -END PGP SIGNATURE- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Flight Tracker Bug
I think I found a bug in flight tracker, my flight path seems to zig zag around to places I never flew? this does it in Firefox anyone else get the same bug? http://fgfs.i-net.hu/modules/fgtracker/index.php?FUNCT=FLIGHTFLIGHTID=8553 It zigs off to around Vanuatu then flips over to Brazil at certain zoom levels very strange? Aerotro ** Having problems finding a new UK ISP ? Visit the review site that is voted by the people for the people ! http://www.ispreview.co.uk/review/censura.php?cmd=compare_itemscategory=1highlite_id=256- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Forums?
Now that I am hosting the FlightGear web site with a commercial hosting service, it becomes quite easy to setup online forums using phpBB2. I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? Is it worth having both options available? Would end user support benefit from forums? Would forums be useful for those that have trouble with sourceforge's spam blockers? A backup communication mechanism for when the sourceforge email lists experience their inevitable down time? Thoughts? Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Curtis Olson wrote: Now that I am hosting the FlightGear web site with a commercial hosting service, it becomes quite easy to setup online forums using phpBB2. I know our development culture is built around mailing lists. I'm sure the FlightGear community will be decisively split between forums versus mailing lists if I ask people's preferences ... so I'm not expecting a consensus here. Is this anything that is worth exploring? Is it worth having both options available? Would end user support benefit from forums? Would forums be useful for those that have trouble with sourceforge's spam blockers? A backup communication mechanism for when the sourceforge email lists experience their inevitable down time? Thoughts? Anything you can do to foster communications, increase awareness, reduce newbee initiation, and expand levels of understanding is positive. Forums seem to be a bit more structured but some folks like that when searching for a specific topic JW - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
I'm just fiddling around and anything can be changed, but here is a first whack. http://www.flightgear.org/forums/ As Dave said we can setup any structure of categories and forums. Right now I've created one category with all the forum topics inside, but we could certainly split things out more ... especially as we see how the discussion proceeds. I'm open to suggestions here, but I'm leaning towards making this forum available as an option for those that want to use it. I would still like to keep develop discussions funneled to the existing sourceforge list. The above forum link is live so feel free to create an account, reserve your favorite user name, make a few posts, suggest different forum topics, whatever you like: Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
And I'm a moron and just wiped out the whole thing 2 seconds ago. Let me try again ... thanks for your patience ... :-( Curt. On 11/28/06, Curtis Olson [EMAIL PROTECTED] wrote: I'm just fiddling around and anything can be changed, but here is a first whack. http://www.flightgear.org/forums/ As Dave said we can setup any structure of categories and forums. Right now I've created one category with all the forum topics inside, but we could certainly split things out more ... especially as we see how the discussion proceeds. I'm open to suggestions here, but I'm leaning towards making this forum available as an option for those that want to use it. I would still like to keep develop discussions funneled to the existing sourceforge list. The above forum link is live so feel free to create an account, reserve your favorite user name, make a few posts, suggest different forum topics, whatever you like: Regards, Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
A backup communication method might be good, but I'm not keen at all on the idea of having to look two places for the same kind of content. My feeling is that it should be one or the other. Agreed. I think a forum has advantages over say a mailing list. But then having both might not do any good. It's as hard to argue whether things should go into the wiki or the manual. I've seen many forums ended up having like 20 sticky posts at the top for useful information/FAQs. A note on phpbb: I have 3 phpbb setup for friends on my server and it constantly get spams and, and got hacked in multiple times (just the phpbb part, not the server/system). Now I'm not going to debate here where php/phpbb is good or bad, but my point is it might bring in quite a bit of administrating/monitoring/baby sitting work. Pigeon. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
On Tue, 2006-11-28 at 23:01 -0600, Curtis Olson wrote: And I'm a moron and just wiped out the whole thing 2 seconds ago. Let me try again ... thanks for your patience ... :-( Curt. And this is the biggest argument against forums. They're only accessable when the server is up and its impossible to archive them locally. Ron - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
On Wed, 29 Nov 2006 16:29:05 +1100, Pigeon wrote in message [EMAIL PROTECTED]: A backup communication method might be good, but I'm not keen at all on the idea of having to look two places for the same kind of content. My feeling is that it should be one or the other. Agreed. I think a forum has advantages over say a mailing list. But then having both might not do any good. It's as hard to argue whether things should go into the wiki or the manual. I've seen many forums ended up having like 20 sticky posts at the top for useful information/FAQs. A note on phpbb: I have 3 phpbb setup for friends on my server and it constantly get spams and, and got hacked in multiple times (just the phpbb part, not the server/system). Now I'm not going to debate here where php/phpbb is good or bad, but my point is it might bring in quite a bit of administrating/monitoring/baby sitting work. ..most mail clients can do searches and I get the impression most people are unaware of this fact. Maybe setup a mail list search engine web gui and offer the offline mail list search engine gui option too? ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
On 11/28/06, Ron Jensen [EMAIL PROTECTED] wrote: And this is the biggest argument against forums. They're only accessable when the server is up This is similar with email lists ... you can only post and receive postings when the list server is running and configured correctly, and unfortunately, sourceforge seems to have more than it's fair share of downtime and issues. and its impossible to archive them locally. That is true, but the posts get indexed and archived by google, and we all trust google with our lives, right? :-) Curt. -- Curtis Olson - University of Minnesota - FlightGear Project http://baron.flightgear.org/~curt/ http://www.humanfirst.umn.edu/ http://www.flightgear.org Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Forums?
Curtis Olson wrote: On 11/28/06, *Ron Jensen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: And this is the biggest argument against forums. They're only accessable when the server is up This is similar with email lists ... you can only post and receive postings when the list server is running and configured correctly, and unfortunately, sourceforge seems to have more than it's fair share of downtime and issues. and its impossible to archive them locally. That is true, but the posts get indexed and archived by google, and we all trust google with our lives, right? :-) Curt. Hi, Had a lookregisteredwould like to give it a go I like the local archiving of posts using a mailing list and agree the forum format is only as reliable as the server, but then again, so is the mailing list... I like the overall view of the different topics.. for me, mailing list posts are a bit of a quandary, is scenery development a user or developers topic... the forum format makes it very easy to choose ... yes I like it! Dene NZWN (scenery developer) - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Wiki vs. Manual; Was: Forums?
Pigeon wrote: Agreed. I think a forum has advantages over say a mailing list. But then having both might not do any good. It's as hard to argue whether things should go into the wiki or the manual. That one is not really difficult to tell, as threre's a clear distinction. The Wiki is sort of a pool of ideas. Few of the articles that show up on the Wiki are written in a way so that they probably could go into the manual with only little change. The majority would have to be rewritten to meet what people expect in a printed manual, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- - Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.phpp=sourceforgeCID=DEVDEV ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel