[Flightgear-devel] Some patches for gear

2007-07-09 Thread AnMaster
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For a lot of aircrafts the gear doesn't look right over multiplayer because
the model file for those aircraft use property paths with a leading slash. I
have made some patches to fix this to a few of the aircrafts (patches made
against CVS data):

http://rage.kuonet.org/~anmaster/flightgear/BlackBird-gear.patch
http://rage.kuonet.org/~anmaster/flightgear/SenecaII-gear.patch
http://rage.kuonet.org/~anmaster/flightgear/c310-gear.patch

As these are the first patches I made for FlightGear I hope I made them in the
right way, but they seem to work for me.

Regards,
AnMaster
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Re: [Flightgear-devel] Some patches for gear

2007-07-09 Thread gh.robin
On Mon 9 July 2007 17:30, AnMaster wrote:
 For a lot of aircrafts the gear doesn't look right over multiplayer because
 the model file for those aircraft use property paths with a leading slash.
 I have made some patches to fix this to a few of the aircrafts (patches
 made against CVS data):

 http://rage.kuonet.org/~anmaster/flightgear/BlackBird-gear.patch
 http://rage.kuonet.org/~anmaster/flightgear/SenecaII-gear.patch
 http://rage.kuonet.org/~anmaster/flightgear/c310-gear.patch

 As these are the first patches I made for FlightGear I hope I made them in
 the right way, but they seem to work for me.

 Regards,
 AnMaster


Hello AnMaster,

Regarding SR71-Blackbird i have a new update which is going on , that error is 
taken in account, it will be fixed with many others.

Just be patient, because i have a lot of others improvements to do.

Thanks

-- 
Gérard


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[Flightgear-devel] Autopilot bug fix

2007-07-09 Thread Harald JOHNSEN


Hi,
There was an uninitiliazied member so the autopilot was never doing his 
job (at least in a windoze debug build).


HJ.

Index: xmlauto.cxx
===
RCS file: /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx,v
retrieving revision 1.24
diff -u -r1.24 xmlauto.cxx
--- xmlauto.cxx 24 Jun 2006 00:52:20 -  1.24
+++ xmlauto.cxx 9 Jul 2007 16:47:06 -
@@ -55,7 +55,8 @@
 edf_n_1( 0.0 ),
 edf_n_2( 0.0 ),
 u_n_1( 0.0 ),
-desiredTs( 0.0 )
+desiredTs( 0.0 ),
+elapsedTime( 0.0 )
 {
 int i;
 for ( i = 0; i  node-nChildren(); ++i ) {
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Re: [Flightgear-devel] Some patches for gear

2007-07-09 Thread AnMaster
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I belive you made the P-38-Lightning too, anyway I just made a patch for the
same problem in it:
http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch

gh.robin wrote:
 On Mon 9 July 2007 17:30, AnMaster wrote:
 For a lot of aircrafts the gear doesn't look right over multiplayer because
 the model file for those aircraft use property paths with a leading slash.
 I have made some patches to fix this to a few of the aircrafts (patches
 made against CVS data):

 http://rage.kuonet.org/~anmaster/flightgear/BlackBird-gear.patch
 http://rage.kuonet.org/~anmaster/flightgear/SenecaII-gear.patch
 http://rage.kuonet.org/~anmaster/flightgear/c310-gear.patch

 As these are the first patches I made for FlightGear I hope I made them in
 the right way, but they seem to work for me.

 Regards,
 AnMaster

 
 Hello AnMaster,
 
 Regarding SR71-Blackbird i have a new update which is going on , that error 
 is 
 taken in account, it will be fixed with many others.
 
 Just be patient, because i have a lot of others improvements to do.
 
 Thanks
 
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Re: [Flightgear-devel] Aircraft state values

2007-07-09 Thread Jon S. Berndt
 I'm going to be connecting flightgear to a motion platform, propably
 through
 UDP. I'll need at a minimum yaw, pitch, roll for the aircraft and g-
 forces
 that the pilot is subject to. If this could be done in a FDM-
 independent
 manner that would be nice but isn't necessary. I don't know how the
 motion
 platform needs this packaged yet. Logging to a file would be an
 acceptable
 first step.
 
 On a separate note, I'll also be attaching an Intersense 3-dof motion
 tracker to control the pilot's viewpoint. Suggestions on that would be
 helpful too.

If you need it to be FDM independent, you would want to use FlightGear's
loggin capability. I'm not familiar with that. Someone else here can surely
comment on that.

Jon



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Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar

2007-07-09 Thread Csaba Halász
On 7/1/07, Csaba Halász [EMAIL PROTECTED] wrote:
 Hello!

 Here is a new version of my radar patch.

... again ;)

 *** This is still for OSG only ***

... still.

Changes:
* North is up (thanks to Vivian)
* Radar ranges in power-of-two steps (Vivian again)
* Help screen (partially from Vivian)
* hotkey to toggle target tracking
* font selector dialog
* selected font saved to aircraft-data
* nicer ttf font rendering automatically enabled with OSG version
2.1.0 or greater.  Monospace ttf font recommended. (compiles with
2.0.0 as well)
* preliminary target highlight support
* target selector rewrite
* chat log window auto-sizing

URL: http://w3.enternet.hu/jester/fgfs/atc-20070710.tgz [120kB]

-- 
Csaba

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Re: [Flightgear-devel] AI callsign

2007-07-09 Thread Durk Talsma
Hi Csaba,

On Tuesday 10 July 2007 02:52, Csaba Halász wrote:
 Hi!

 I'd like to point out that FGAIBase already has a member for storing
 the callsign. In my ATC patchset I have included a diff that changes
 the affected AI classes to use this common member. I have split my
 modifications into smaller changes so that they can be reviewed and
 applied individually, but nobody cared (it's not too late to check the
 other parts).

 Anyway, attached is a new version of the AI patch (for OSG branch)
 which also takes care of a little naming inconsistency involving Path
 vs. SMPath and some const issues.

I'll have a look. Might not be until the weekend though.

FWIW, I completely missed the fact that AIBase had it's own _getCallsign 
function. I've been playing with the tie function a bit yesterday, after 
Melchior reported this to me. Couldn't get it to compile properly when using 
the AIBase::_getCallsign function though. 


 Notes: I don't know why
 * the *public* getter methods in AIBase begin with an underscore.

I noticed that too. Seems like an oversight to me. 

 * the callsign is a tied property -- it surely doesn't change too often?

Agreed. It just seemed to me that whenever a propert does change dynamically, 
using a tied property is the more elegant solution, that's all.

Cheers,
Durk

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