[Flightgear-devel] LFRK scenery

2007-09-30 Thread Guillaume CHAUVAT
Hi, I have improved the apt.dat.gz for Caen-Carpiquet (LFRK) but I have a problem with TerraGear: the terrain is too low and there are holes. Can someone generate the scenery or explain me how to do?? I'll place some points (a antenna, a cement work, a bridge...) Thank you, Guillaume

[Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Durk Talsma
Hi, It looks like I'm beginning to get a bit of a handle on the periodic hang-ups appearing in FlightGear/Plib. All tests ran on an AMD Athlon XP 2400+, 1024 MB ram, with a GeForce FX 5700 (256 mb texture ram IIRC) video card (AGP based). Suse Linux 10.2 is installed, and FlightGear,

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Melchior FRANZ
* Durk Talsma -- Sunday 30 September 2007: Thirdly, there is a relation between execution time and listeners, Err ... Nasal listeners trigger Nasal code when the listened-to property is written to. Executed code costs cpu cycles. Anyone surprised? If listeners are used badly and trigger bad

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Melchior FRANZ
* Melchior FRANZ -- Sunday 30 September 2007: If listeners are used badly and trigger bad code, then this will, of course, hurt the framerate. But that's not because listeners are bad. I have to add, though, that the listener code in hsi.nas doesn't look particularly slow, so it shouldn't cause

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Manuel Massing
Hi Durk, Firstly, yesterday I managed to speed-up the replay system, by using dynamic allocation instead of pushing copies of rather large objects into the STL lists. Using the timestamping code I mentioned yesterday, and committed to CVS earler today, I found that memory allocation was very

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Durk Talsma
On Sunday 30 September 2007 17:14, Melchior FRANZ wrote: * Durk Talsma -- Sunday 30 September 2007: Thirdly, there is a relation between execution time and listeners, Err ... Nasal listeners trigger Nasal code when the listened-to property is written to. Executed code costs cpu cycles.

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Durk Talsma
On Sunday 30 September 2007 18:43, Manuel Massing wrote: Concerning the replay subsystem, I also found what appears to be a c'n'p error in FGReplay::init(), which results in the long term queue not being cleared. Probably not significant in this case, though... Hi Manuel, Yes, I saw that

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-09-30 Thread Melchior FRANZ
* Durk Talsma -- Sunday 30 September 2007: Although most people will have a global idea as to what listeners are, I don't think that *that* many people are aware of the fact that the actual setValue function is the very same code that calls these Nasal functions. Ah, ok. Indeed, things can

Re: [Flightgear-devel] geodinfo with OSG Ocean tile

2007-09-30 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Tim Moore wrote: gh.robin wrote: hello, With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo returns nil instead of Ocean Can you try this patch? Thanks, Tim I've committed this. Tim -

[Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-09-30 Thread Heiko Schulz
Hi, I found a way to have a quite realistic looking reflect-effect on aircraft skins. The trick is to use multitexture. It is in principale the same technique like seen in MSFS without any hits on fps. Unfortunately I did not found yet a comfortable way to controll it- so I modified the

Re: [Flightgear-devel] OSG: Blended Reflect-Effect on aircraft-skins

2007-09-30 Thread gh.robin
On dim 30 septembre 2007, Heiko Schulz wrote: Hi, I found a way to have a quite realistic looking reflect-effect on aircraft skins. The trick is to use multitexture. It is in principale the same technique like seen in MSFS without any hits on fps. Unfortunately I did not found yet a