Hi,
I have improved the apt.dat.gz for Caen-Carpiquet (LFRK) but I have a
problem with TerraGear: the terrain is too low and there are holes. Can
someone generate the scenery or explain me how to do??
I'll place some points (a antenna, a cement work, a bridge...)
Thank you,
Guillaume
Hi,
It looks like I'm beginning to get a bit of a handle on the periodic hang-ups
appearing in FlightGear/Plib.
All tests ran on an AMD Athlon XP 2400+, 1024 MB ram, with a GeForce FX 5700
(256 mb texture ram IIRC) video card (AGP based). Suse Linux 10.2 is
installed, and FlightGear,
* Durk Talsma -- Sunday 30 September 2007:
Thirdly, there is a relation between execution time and listeners,
Err ... Nasal listeners trigger Nasal code when the listened-to property
is written to. Executed code costs cpu cycles. Anyone surprised?
If listeners are used badly and trigger bad
* Melchior FRANZ -- Sunday 30 September 2007:
If listeners are used badly and trigger bad code, then this will, of
course, hurt the framerate. But that's not because listeners are bad.
I have to add, though, that the listener code in hsi.nas doesn't look
particularly slow, so it shouldn't cause
Hi Durk,
Firstly, yesterday I managed to speed-up the replay system, by using
dynamic allocation instead of pushing copies of rather large objects into
the STL lists. Using the timestamping code I mentioned yesterday, and
committed to CVS earler today, I found that memory allocation was very
On Sunday 30 September 2007 17:14, Melchior FRANZ wrote:
* Durk Talsma -- Sunday 30 September 2007:
Thirdly, there is a relation between execution time and listeners,
Err ... Nasal listeners trigger Nasal code when the listened-to property
is written to. Executed code costs cpu cycles.
On Sunday 30 September 2007 18:43, Manuel Massing wrote:
Concerning the replay subsystem, I also found what appears to be a c'n'p
error in FGReplay::init(), which results in the long term queue not being
cleared. Probably not significant in this case, though...
Hi Manuel,
Yes, I saw that
* Durk Talsma -- Sunday 30 September 2007:
Although most people will have a global idea as to what listeners
are, I don't think that *that* many people are aware of the fact
that the actual setValue function is the very same code that calls
these Nasal functions.
Ah, ok. Indeed, things can
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Tim Moore wrote:
gh.robin wrote:
hello,
With OSGwhen flying over Ocean tile (not Ocean Coast line) GeodInfo
returns nil instead of Ocean
Can you try this patch?
Thanks,
Tim
I've committed this.
Tim
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Hi,
I found a way to have a quite realistic looking
reflect-effect on aircraft skins.
The trick is to use multitexture. It is in principale
the same technique like seen in MSFS without any hits
on fps.
Unfortunately I did not found yet a comfortable way to
controll it- so I modified the
On dim 30 septembre 2007, Heiko Schulz wrote:
Hi,
I found a way to have a quite realistic looking
reflect-effect on aircraft skins.
The trick is to use multitexture. It is in principale
the same technique like seen in MSFS without any hits
on fps.
Unfortunately I did not found yet a
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