Re: [Flightgear-devel] old bugs with blue screen and BPP32
Stewart Andreason wrote: Is there any other way to verify the osg installation is working? So now I'm running NVIDIA-linux-x86-96.43.01-pkg1.run on Xorg 7.0.0 Stewart If you compiled the utilities, you should have a program called osgviewer. That would make a good test. Josh - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] old bugs with blue screen and BPP32
On Jan 1, 2008 4:34 AM, Josh Babcock wrote: If you compiled the utilities, you should have a program called osgviewer. That would make a good test. Good suggestion. Try running osgviewer model_name where model_name is some 3d model (.ac or .osg, etc.) from the FlightGear data tree. Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
Funfly Update: Just a reminder, the funfly is 1600 GMT (note the corrected time) which is 10am USA Central time if anyone wants to double check my math one last time. That is in about an hour from now. I have created a web page for this event to help with communication. The page will be updated once the list of participants is determined and as each event is announced. Hopefully this will help those who have trouble reading MP chat messages or who might miss a key message. Have this web page loaded in a browser window so you can refresh it periodically during the competition: http://baron.flightgear.org/~curt/funfly/ There have been a boatload of folks already hanging around KHAF today which is great, but if we have too many people we may need to limit the number of actual competitors and let the rest of you just watch this time. We'll see if we can make it work out. Remember, I'm trying this for the very first time so have a little patience with me! :-) Let's have some fun! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
On Dec 31, 2007 1:25 PM, Curtis Olson wrote: I am thinking it would be fun to schedule a multi-player fun fly tomorrow (New Year's Day). The FunFly is now complete! We had 9 active participants and at least 9 spectators, maybe more at times. I think everyone had a good time. It was really fun to see all the airplanes concentrated together like that! I think someone brought their camera, so we will post pictures at some point when the film is developed. I have posted the final results here: http://baron.flightgear.org/~curt/funfly/ Thanks to everyone who participated and spectated. Happy 2008! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.
Curt, Thanks for a fun morning... If I coulda actually taxied a beaver I may have played, too. Next time lets use the storch and try for roof landings or something :) I took a few screenshots here: http://www.jentronics.com/fgfs/funfly/ Unfortunatley, one of my screenshot utilites was putting an icon into some of the shots, framerate was on, and there's a little desktop tool overlaying the window... But fun memories of the Beaver scramble anyway. jentRon On Tue, 2008-01-01 at 11:26 -0600, Curtis Olson wrote: On Dec 31, 2007 1:25 PM, Curtis Olson wrote: I am thinking it would be fun to schedule a multi-player fun fly tomorrow (New Year's Day). The FunFly is now complete! We had 9 active participants and at least 9 spectators, maybe more at times. I think everyone had a good time. It was really fun to see all the airplanes concentrated together like that! I think someone brought their camera, so we will post pictures at some point when the film is developed. I have posted the final results here: http://baron.flightgear.org/~curt/funfly/ Thanks to everyone who participated and spectated. Happy 2008! Curt. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
Curtis Olson wrote: The FunFly is now complete! We had 9 active participants and at least 9 spectators, maybe more at times. I think everyone had a good time. It was really fun to see all the airplanes concentrated together like that! I think someone brought their camera, so we will post pictures at some point when the film is developed. I have posted the final results here: http://baron.flightgear.org/~curt/funfly/ Thanks to everyone who participated and spectated. Happy 2008! Yes, this was a really good fun and a nice idea to start the year with. Many thanks to our dirsty-walking-in-the-hills CD :) Alexis - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.
I just had one more reflection on the fun fly this morning. I am reminded that this could never have taken place without the efforts of so many great folks who are involved in this project. A tremendous effort has gone into creating the FlightGear infrastructure, creating realistic physics engines, creating the graphics and animation engine, building nice aircraft, creating the FlightGear multiplayer system, creating scenery and airports, modeling weather and environment effects, etc. etc. etc.! I really appreciate all the work and contributions everyone has made to create a system and realistic environment where we can do real work but also have a lot of fun! Here's to a great 2008! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.
On Jan 1, 2008 6:36 PM, Ron Jensen [EMAIL PROTECTED] wrote: I took a few screenshots here: http://www.jentronics.com/fgfs/funfly/ And mine (including cockpit views) here: http://picasaweb.google.com/Csaba.Halasz/2008NewYearSEveTrophy -- Csaba/Jester - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
Hi Curt, thank you very much for this great event. Unfortunately my hardware forced me to be a spectator (due to thermal problems my notebook throttles down after some minutes of flightgear; I need to clean the cooling system again. And I am thinking about buying a new computer). What could help us with such competitions would be an client, which assists in the time-recording. Like a state machine, which responds on chat-messages and has a state for every mp-aircraft. With a chat message like competition the state of a mp-player changes to a new state, which checks for groundspeed 1 kts. The next state could be groundspeed 10 kts (with time stamp). The next state could be groundspeed 1 kts, with reporting of the difference to the last time stamp. This can be enhanced witch checks for positions, additional messages, checks for aircraft-type, checks for plausibility of speed and acceleration, checks for orientation, additional scoring (penalties), included web-server with best of day, best of week, best of ever grouped by aircraft. All this for several competitions, activated by different chat-messages of the competitor. With such a system the todays events could be rated very easy. And events like the red bull racing or reno air racing could be possible. Anyone interested in coding such a client? And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing tours...) Maik Curtis Olson schrieb am 01.01.2008 18:26: On Dec 31, 2007 1:25 PM, Curtis Olson wrote: I am thinking it would be fun to schedule a multi-player fun fly tomorrow (New Year's Day). The FunFly is now complete! We had 9 active participants and at least 9 spectators, maybe more at times. I think everyone had a good time. It was really fun to see all the airplanes concentrated together like that! I think someone brought their camera, so we will post pictures at some point when the film is developed. I have posted the final results here: http://baron.flightgear.org/~curt/funfly/ http://baron.flightgear.org/%7Ecurt/funfly/ Thanks to everyone who participated and spectated. Happy 2008! Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
On 1/1/08, Maik Justus [EMAIL PROTECTED] wrote: And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing tours...) Maik At around 12:00 GMT there were four to six pilots out there practicing so the fly-in is not a bad idea for an all or more event with maybe the main event taking place at a particular time. Cover all the time zones. - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Need an information to finish to translate Flightgear 1.0.0 in french
Hello, I am working to translate Flightgear 1.0.0 in french, but I need a little information. Where are stored all the modifications in the Flightgear internal properties ? Which file ? I use windows 2000. I have finished to translate all the files in : C:\Program Files\FlightGear-1.0.0\data\gui\dialogs C:\Program Files\FlightGear-1.0.0\data\gui\menubar.xml C:\Program Files\FlightGear-1.0.0\data\Translations\strings-fr.xml PS : do you know a tip to use accentuated characters as é ou e_cute in the flightgear xml menu ans messages files ? I try for Latin small letter e with acute the entity form : eacute; and decimal form : #233; but it don't work. Flightgear ignore them and not display this character but only the no-accentuated characters. Thanks to help me. Yannick - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
On Jan 1, 2008 2:29 PM, Robert Black wrote: At around 12:00 GMT there were four to six pilots out there practicing so the fly-in is not a bad idea for an all or more event with maybe the main event taking place at a particular time. Cover all the time zones. I'd love to see a couple people pull lead on this and start organizing a variety of regular events at different times and places. I like funfly contests like this morning where some skill and competition and good natured ribbing is involved, but no one can practice so the playing field is more level. I also think group flys would be great fun ... congregate somewhere and do something ... an interesting route, an interesting challenge, etc. You would get a lot more flying and less sitting around watching. It would also be fun to have semi-serious aerobatic competitions. And I'm sure there are other fun things we could do too. I think there may be a group or two dabbling in virtual airlines. Sometimes it's nice to be able to fly on your own time or schedule too, but be participating in something larger. The FlightGear multiplayer system gives us a tremendous opportunity to have a lot of fun. We can use group fly ins to highlight certain scenery areas that deserve attention, or highlight specific aircraft models that people may not have noticed yet. A sailplane/soaring competition would be another fun one. Maybe we sign up a couple tow operators who stay busy towing people up, and then see who can stay aloft the longest. Another angle that could be fun is to come up with some team competitions. How about a sky diving competition? If we can do aero towing, can we attach MP skydivers to a jump plane. Then individuals can choose when to jump out and the person that gets closest to the target wins? We'd probably need an improved parachuter model ... might be a fun project for someone ... Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG: textranslate animations are broken
On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote: alexis bory wrote: When sliding the texture I haven't the expected result. ie: for a 10 figures (from 0 to 9) texture strip, when I would expect number 0, I get number 1. This is probably due to the offset not being taken in account anymore. Hope you'll can find what's wrong about that, Alexis As Alexis says, the result is no longer correct from the textranslate, see the TACAN indicator in the A10 for example... I would try to offer suggestions, but since the Make use of the expression stuff change to scene/model/animation.cxx I haven't a clue about what is going on anymore. Ron - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
Hi Curt, Curtis Olson schrieb am 01.01.2008 21:54: A sailplane/soaring competition would be another fun one. Maybe we sign up a couple tow operators who stay busy towing people up, and then see who can stay aloft the longest. Sounds great. E. g. build teams with one tow aircraft and one glider each. All teams start at the same time. All tow aircrafts need to land within 200s at a small runway and then see, which glider lands last (on the small runway). Maik Another angle that could be fun is to come up with some team competitions. How about a sky diving competition? If we can do aero towing, can we attach MP skydivers to a jump plane. Then individuals can choose when to jump out and the person that gets closest to the target wins? We'd probably need an improved parachuter model ... might be a fun project for someone ... Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] OSG: textranslate animations are broken
On Tue, 01 Jan 2008 14:20:17 -0700 Ron Jensen [EMAIL PROTECTED] wrote: On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote: alexis bory wrote: When sliding the texture I haven't the expected result. ie: for a 10 figures (from 0 to 9) texture strip, when I would expect number 0, I get number 1. This is probably due to the offset not being taken in account anymore. Hope you'll can find what's wrong about that, Alexis As Alexis says, the result is no longer correct from the textranslate, see the TACAN indicator in the A10 for example... I would try to offer suggestions, but since the Make use of the expression stuff change to scene/model/animation.cxx I haven't a clue about what is going on anymore. Ron it works for me again , except factor seems to be ignored , but I can work around that ... -- SydSandy [EMAIL PROTECTED] - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Multiplayer Funfly.
On Tue, 2008-01-01 at 22:22 +0100, Maik Justus wrote: Hi Curt, Curtis Olson schrieb am 01.01.2008 21:54: A sailplane/soaring competition would be another fun one. Maybe we sign up a couple tow operators who stay busy towing people up, and then see who can stay aloft the longest. Sounds great. E. g. build teams with one tow aircraft and one glider each. All teams start at the same time. All tow aircrafts need to land within 200s at a small runway and then see, which glider lands last (on the small runway). Maik Hard to score perhaps, but: - Teams launch at intervals from KSFO. - Gliders recover at KHAF, Tow Aircraft land back at KSFO. - Time is calculated as total flight time of both aircraft from takeoff to touchdown. Fastest time wins. How about a sky diving competition? If we can do aero towing, can we attach MP skydivers to a jump plane. Then individuals can choose when to jump out and the person that gets closest to the target wins? We'd probably need an improved parachuter model ... might be a fun project for someone ... I was playing with the paraglider fdm and model awhile ago... http://www.jentronics.com/fgfs/paraglider.tgz Regards, Ron - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] texture animation ....
On Monday 31 December 2007, alexis bory wrote: Mathias Frohlich wrote: Hi, On Monday 31 December 2007, alexis bory wrote: Look at the A-10 altimeter, or the ILS display on the right console. Note that A-10 use only textranslate animations. You can also look at A-6E or AJ's Lightning altimeters. K. Hoercher's trick did make textranslate work again but without the offset set in the XML description. I have no idea about textrotate and textmultiple as I don't use them. That does not work for the same reason. That uses the same code. Thanks for providing a test case. I have checked in something to make the ils panel work on the A-10. Tell me please if you experience further problems. Did you verify that the displayed values were constistent with the corresponding property ? I ask because I didn't see the -1 offset applied as expected *but* I may have miss something at cvs update or compilation time. A very easy way to check if the offset is applied, is looking at the A-10's fuel gauge (right side of the main panel),when offline, its drum counter should display 0 instead of 1. Anyway, Happy new year :) No I did not verify that. I have to leave now until next monday. ... real life. I will most likely not have any chance for anything online before I am back here. Sorry ... Hint: There is an expression tree implementation factored out. This expression is most probably not parsed correctly if the offset does not apply like before. Greetings Mathias - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel