Re: [Flightgear-devel] old bugs with blue screen and BPP32

2008-01-01 Thread Josh Babcock
Stewart Andreason wrote:

 
 Is there any other way to verify the osg installation is working?
 
 So now I'm running NVIDIA-linux-x86-96.43.01-pkg1.run on Xorg 7.0.0
 
 Stewart
 
 

If you compiled the utilities, you should have a program called 
osgviewer. That would make a good test.

Josh

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Re: [Flightgear-devel] old bugs with blue screen and BPP32

2008-01-01 Thread Curtis Olson
On Jan 1, 2008 4:34 AM, Josh Babcock  wrote:


 If you compiled the utilities, you should have a program called
 osgviewer. That would make a good test.


Good suggestion.  Try running osgviewer model_name where model_name is
some 3d model (.ac or .osg, etc.) from the FlightGear data tree.

Regards,

Curt.
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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
Funfly Update:

Just a reminder, the funfly is 1600 GMT (note the corrected time) which is
10am USA Central time if anyone wants to double check my math one last
time.  That is in about an hour from now.

I have created a web page for this event to help with communication.  The
page will be updated once the list of participants is determined and as each
event is announced.  Hopefully this will help those who have trouble reading
MP chat messages or who might miss a key message.  Have this web page loaded
in a browser window so you can refresh it periodically during the
competition:

http://baron.flightgear.org/~curt/funfly/

There have been a boatload of folks already hanging around KHAF today which
is great, but if we have too many people we may need to limit the number of
actual competitors and let the rest of you just watch this time.  We'll see
if we can make it work out.  Remember, I'm trying this for the very first
time so have a little patience with me! :-)

Let's have some fun!

Curt.
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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
On Dec 31, 2007 1:25 PM, Curtis Olson  wrote:

 I am thinking it would be fun to schedule a multi-player fun fly tomorrow
 (New Year's Day).


The FunFly is now complete!  We had 9 active participants and at least 9
spectators, maybe more at times.  I think everyone had a good time.  It was
really fun to see all the airplanes concentrated together like that!  I
think someone brought their camera, so we will post pictures at some point
when the film is developed.

I have posted the final results here:

http://baron.flightgear.org/~curt/funfly/

Thanks to everyone who participated and spectated.

Happy 2008!

Curt.
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Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.

2008-01-01 Thread Ron Jensen
Curt,

Thanks for a fun morning...  If I coulda actually taxied a beaver I may
have played, too.  Next time lets use the storch and try for roof
landings or something :)

I took a few screenshots here:
http://www.jentronics.com/fgfs/funfly/

Unfortunatley, one of my screenshot utilites was putting an icon into
some of the shots, framerate was on, and there's a little desktop tool
overlaying the window...  But fun memories of the Beaver scramble
anyway.

jentRon


On Tue, 2008-01-01 at 11:26 -0600, Curtis Olson wrote:
 On Dec 31, 2007 1:25 PM, Curtis Olson  wrote:
 I am thinking it would be fun to schedule a multi-player fun
 fly tomorrow (New Year's Day).
 
 The FunFly is now complete!  We had 9 active participants and at least
 9 spectators, maybe more at times.  I think everyone had a good time.
 It was really fun to see all the airplanes concentrated together like
 that!  I think someone brought their camera, so we will post pictures
 at some point when the film is developed. 
 
 I have posted the final results here:
 
 http://baron.flightgear.org/~curt/funfly/
 
 Thanks to everyone who participated and spectated.
 
 Happy 2008! 
 
 Curt.
 



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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread alexis bory
Curtis Olson wrote:
  The FunFly is now complete!  We had 9 active participants and at
  least 9 spectators, maybe more at times.  I think everyone had a good
  time.  It was really fun to see all the airplanes concentrated
  together like that!  I think someone brought their camera, so we will
  post pictures at some point when the film is developed.

  I have posted the final results here:

  http://baron.flightgear.org/~curt/funfly/

  Thanks to everyone who participated and spectated.

  Happy 2008!

Yes, this was a really good fun and a nice idea to start the year with.

Many thanks to our dirsty-walking-in-the-hills CD :)

Alexis



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Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
I just had one more reflection on the fun fly this morning.  I am reminded
that this could never have taken place without the efforts of so many great
folks who are involved in this project.  A tremendous effort has gone into
creating the FlightGear infrastructure, creating realistic physics
engines, creating the graphics and animation engine, building nice aircraft,
creating the FlightGear multiplayer system, creating scenery and airports,
modeling weather and environment effects, etc. etc. etc.!  I really
appreciate all the work and contributions everyone has made to create a
system and realistic environment where we can do real work but also have a
lot of fun!  Here's to a great 2008!

Curt.
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Re: [Flightgear-devel] [Flightgear-users] Multiplayer Funfly.

2008-01-01 Thread Csaba Halász
On Jan 1, 2008 6:36 PM, Ron Jensen [EMAIL PROTECTED] wrote:

 I took a few screenshots here:
 http://www.jentronics.com/fgfs/funfly/

And mine (including cockpit views) here:
http://picasaweb.google.com/Csaba.Halasz/2008NewYearSEveTrophy

-- 
Csaba/Jester

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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Maik Justus
Hi Curt,

thank you very much for this great event.
Unfortunately my hardware forced me to be a spectator (due to thermal 
problems my notebook throttles down after some minutes of flightgear; I 
need to clean the cooling system again. And I am thinking about buying a 
new computer).

What could help us with such competitions would be an client, which 
assists in the time-recording. Like a state machine, which responds on 
chat-messages and has a state for every mp-aircraft. With a chat message 
like competition the state of a mp-player changes to a new state, 
which checks for groundspeed  1 kts. The next state could be 
groundspeed  10 kts (with time stamp). The next state could be 
groundspeed  1 kts, with reporting of the difference to the last time 
stamp.
This can be enhanced witch checks for positions, additional messages, 
checks for aircraft-type, checks for plausibility of speed and 
acceleration, checks for orientation, additional scoring (penalties), 
included web-server with best of day, best of week, best of ever 
grouped by aircraft. All this for several competitions, activated by 
different chat-messages of the competitor. With such a system the todays 
events could be rated very easy. And events like the red bull racing or 
reno air racing could be possible.

Anyone interested in coding such a client?

And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing 
tours...)

Maik

Curtis Olson schrieb am 01.01.2008 18:26:
 On Dec 31, 2007 1:25 PM, Curtis Olson  wrote:

 I am thinking it would be fun to schedule a multi-player fun fly
 tomorrow (New Year's Day). 


 The FunFly is now complete!  We had 9 active participants and at least 
 9 spectators, maybe more at times.  I think everyone had a good time.  
 It was really fun to see all the airplanes concentrated together like 
 that!  I think someone brought their camera, so we will post pictures 
 at some point when the film is developed.

 I have posted the final results here:

 http://baron.flightgear.org/~curt/funfly/ 
 http://baron.flightgear.org/%7Ecurt/funfly/

 Thanks to everyone who participated and spectated.

 Happy 2008!

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
 Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
 

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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Robert Black
On 1/1/08, Maik Justus [EMAIL PROTECTED] wrote:


 And I like Hans idea of Fly Ins (with basic ATC?) (and with sight seeing
 tours...)

 Maik

At around 12:00 GMT there were four to six pilots out there practicing
so the fly-in is not a bad idea for an all or more event with maybe
the main event taking place at a particular time. Cover all the time
zones.

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[Flightgear-devel] Need an information to finish to translate Flightgear 1.0.0 in french

2008-01-01 Thread Yannick LE NY
Hello,

I am working to translate Flightgear 1.0.0 in french, but I need a 
little information.
Where are stored all the modifications in the Flightgear internal 
properties ?
Which file ?
I use windows 2000.

I have finished to translate all the files in :
C:\Program Files\FlightGear-1.0.0\data\gui\dialogs
C:\Program Files\FlightGear-1.0.0\data\gui\menubar.xml
C:\Program Files\FlightGear-1.0.0\data\Translations\strings-fr.xml

PS : do you know a tip to use accentuated characters as é ou e_cute 
in the flightgear xml  menu ans messages files ?
I try for Latin small letter e with acute 
the entity form : eacute;
and decimal form :  #233;  
but it don't work.
Flightgear ignore them and not display this character but
only the no-accentuated characters.

Thanks to help me.

Yannick

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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Curtis Olson
On Jan 1, 2008 2:29 PM, Robert Black  wrote:

 At around 12:00 GMT there were four to six pilots out there practicing
 so the fly-in is not a bad idea for an all or more event with maybe
 the main event taking place at a particular time. Cover all the time
 zones.


I'd love to see a couple people pull lead on this and start organizing a
variety of regular events at different times and places.  I like funfly
contests like this morning where some skill and competition and good natured
ribbing is involved, but no one can practice so the playing field is more
level.  I also think group flys would be great fun ... congregate somewhere
and do something ... an interesting route, an interesting challenge, etc.
You would get a lot more flying and less sitting around watching.  It would
also be fun to have semi-serious aerobatic competitions.  And I'm sure there
are other fun things we could do too.  I think there may be a group or two
dabbling in virtual airlines.  Sometimes it's nice to be able to fly on your
own time or schedule too, but be participating in something larger.

The FlightGear multiplayer system gives us a tremendous opportunity to have
a lot of fun.  We can use group fly ins to highlight certain scenery areas
that deserve attention, or highlight specific aircraft models that people
may not have noticed yet.

A sailplane/soaring competition would be another fun one.  Maybe we sign up
a couple tow operators who stay busy towing people up, and then see who can
stay aloft the longest.

Another angle that could be fun is to come up with some team competitions.

How about a sky diving competition?  If we can do aero towing, can we attach
MP skydivers to a jump plane.  Then individuals can choose when to jump out
and the person that gets closest to the target wins?  We'd probably need an
improved parachuter model ... might be a fun project for someone ...

Regards,

Curt.
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Re: [Flightgear-devel] OSG: textranslate animations are broken

2008-01-01 Thread Ron Jensen
On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote:
 alexis bory wrote:


 When sliding the texture I haven't the expected result.
 ie: for a 10 figures (from 0 to 9) texture strip, when I would expect 
 number 0,
 I get number 1. This is probably due to the offset not being taken in 
 account
 anymore.
 
 Hope you'll can find what's wrong about that,
 
 Alexis
 

As Alexis says, the result is no longer correct from the textranslate,
see the TACAN indicator in the A10 for example...  I would try to offer
suggestions, but since the Make use of the expression stuff change to
scene/model/animation.cxx I haven't a clue about what is going on
anymore.

Ron



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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Maik Justus
Hi Curt,
Curtis Olson schrieb am 01.01.2008 21:54:
 A sailplane/soaring competition would be another fun one.  Maybe we 
 sign up a couple tow operators who stay busy towing people up, and 
 then see who can stay aloft the longest.

Sounds great.
E. g. build teams with one tow aircraft and one glider each. All teams 
start at the same time. All tow aircrafts need to land within 200s at a 
small runway and then see, which glider lands last (on the small runway).

Maik
 Another angle that could be fun is to come up with some team 
 competitions.

 How about a sky diving competition?  If we can do aero towing, can we 
 attach MP skydivers to a jump plane.  Then individuals can choose when 
 to jump out and the person that gets closest to the target wins?  We'd 
 probably need an improved parachuter model ... might be a fun project 
 for someone ...

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/ 
 http://baron.flightgear.org/%7Ecurt/
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Re: [Flightgear-devel] OSG: textranslate animations are broken

2008-01-01 Thread SydSandy
On Tue, 01 Jan 2008 14:20:17 -0700
Ron Jensen [EMAIL PROTECTED] wrote:

 On Sun, 2007-12-30 at 17:32 +0100, alexis bory wrote:
  alexis bory wrote:
 
 
  When sliding the texture I haven't the expected result.
  ie: for a 10 figures (from 0 to 9) texture strip, when I would expect 
  number 0,
  I get number 1. This is probably due to the offset not being taken in 
  account
  anymore.
  
  Hope you'll can find what's wrong about that,
  
  Alexis
  
 
 As Alexis says, the result is no longer correct from the textranslate,
 see the TACAN indicator in the A10 for example...  I would try to offer
 suggestions, but since the Make use of the expression stuff change to
 scene/model/animation.cxx I haven't a clue about what is going on
 anymore.
 
 Ron
 

it works for me again , except factor seems to be ignored , but I can work 
around that ...

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Re: [Flightgear-devel] Multiplayer Funfly.

2008-01-01 Thread Ron Jensen
On Tue, 2008-01-01 at 22:22 +0100, Maik Justus wrote:
 Hi Curt,
 Curtis Olson schrieb am 01.01.2008 21:54:
  A sailplane/soaring competition would be another fun one.  Maybe we 
  sign up a couple tow operators who stay busy towing people up, and 
  then see who can stay aloft the longest.
 
 Sounds great.
 E. g. build teams with one tow aircraft and one glider each. All teams 
 start at the same time. All tow aircrafts need to land within 200s at a 
 small runway and then see, which glider lands last (on the small runway).
 Maik
 

Hard to score perhaps, but:
- Teams launch at intervals from KSFO.
- Gliders recover at KHAF, Tow Aircraft land back at KSFO.
- Time is calculated as total flight time of both aircraft from takeoff 
  to touchdown. Fastest time wins.


  How about a sky diving competition?  If we can do aero towing, can we 
  attach MP skydivers to a jump plane.  Then individuals can choose when 
  to jump out and the person that gets closest to the target wins?  We'd 
  probably need an improved parachuter model ... might be a fun project 
  for someone ...

I was playing with the paraglider fdm and model awhile ago...
http://www.jentronics.com/fgfs/paraglider.tgz


Regards,
Ron





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Re: [Flightgear-devel] texture animation ....

2008-01-01 Thread Mathias Fröhlich
On Monday 31 December 2007, alexis bory wrote:
 Mathias Frohlich wrote:
   Hi,
 
   On Monday 31 December 2007, alexis bory wrote:
   Look at the A-10 altimeter, or the ILS display on the right
   console. Note that A-10 use only textranslate animations.
  
   You can also look at A-6E or AJ's Lightning altimeters.
  
   K. Hoercher's trick did make textranslate work again but without
   the offset set in the XML description.
  
   I have no idea about textrotate and textmultiple as I don't use
   them.
 
   That does not work for the same reason. That uses the same code.
 
   Thanks for providing a test case.
 
   I have checked in something to make the ils panel work on the A-10.
   Tell me please if you experience further problems.

 Did you verify that the displayed values were constistent with the
 corresponding property ?

 I ask because I didn't see the -1 offset applied as expected *but* I
 may have miss something at cvs update or compilation time.

 A very easy way to check if the offset is applied, is looking at the
 A-10's fuel gauge (right side of the main panel),when offline,
 its drum counter should display 0 instead of 1.

 Anyway, Happy new year :)
No I did not verify that.
I have to leave now until next monday. ... real life.
I will most likely not have any chance for anything online before I am back 
here.
Sorry ...

Hint: There is an expression tree implementation factored out. This expression 
is most probably not parsed correctly if the offset does not apply like 
before.

 Greetings

   Mathias

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