Re: [Flightgear-devel] Particle Submodel OSG format versus ParticleXMLformat

2008-08-14 Thread Heiko Schulz

 
 Yes when looking at the existing particlesystem
 being used with other 
 aircraft for instance ZivkoEdge i noticed that the smoke
 can seen through the 
 fuse and wings.
 
 
 
 
Hi,

I noticed today that this bug is only with the particlesystem used by 
aircrafts. In Scenery there is no bug. Have a look at the coolingtower-
it looks like it should look!

So what is different in rendering between those?

Regards
HHS


__
Do You Yahoo!?
Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen 
Massenmails. 
http://mail.yahoo.com 

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
I've just been setting up a new machine and I've been building all the 
flightgear prerequisites from freshly downloaded source, but ran into a 
problem when it came to tracking down ALUT, so I thought I'd save anyone 
else from repeating the same searching as I've been doing.

OpenAL development is now being hosted by Creative, unfortunately in the 
migration from openal.org to http://connect.creativelabs.com/openal/ the 
  tarball for alut was missed. As a result of this you'll need to get 
alut from svn until they can replace the tarball. It can be obtained 
from here:

svn://connect.creativelabs.com/OpenAL/trunk/alut

Jon

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Curtis Olson
On Thu, Aug 14, 2008 at 9:50 AM, Jon Stockill wrote:

 I've just been setting up a new machine and I've been building all the
 flightgear prerequisites from freshly downloaded source, but ran into a
 problem when it came to tracking down ALUT, so I thought I'd save anyone
 else from repeating the same searching as I've been doing.

 OpenAL development is now being hosted by Creative, unfortunately in the
 migration from openal.org to http://connect.creativelabs.com/openal/ the
  tarball for alut was missed. As a result of this you'll need to get
 alut from svn until they can replace the tarball. It can be obtained
 from here:

 svn://connect.creativelabs.com/OpenAL/trunk/alut


On Fedora 9 I've had really good luck with their prepackaged version:

yum install alut alut-devel openal openal-devel

I had been using and older source based version, but ran into compile
problems on the newer distributions, and then ran into some other problem (I
can't remember the details now) trying to build from source, and then tried
the packaged version from my distro and that worked great.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Anders Gidenstam
On Thu, 14 Aug 2008, Curtis Olson wrote:

 On Fedora 9 I've had really good luck with their prepackaged version:

yum install alut alut-devel openal openal-devel

 I had been using and older source based version, but ran into compile
 problems on the newer distributions, and then ran into some other problem (I
 can't remember the details now) trying to build from source, and then tried
 the packaged version from my distro and that worked great.

Hi,

I've noticed that Debian (unstable and testing) has begun to switch to an 
alternative OpenAL implementation:
http://packages.debian.org/sv/sid/libopenal1
http://kcat.strangesoft.net/openal.html

On my system I lost the doppler effect in fly-by view after I updated to 
that OpenAL. Has anyone else seen (or heard :) anything similar?

Cheers,

Anders
-- 
---
Anders Gidenstam
WWW: http://www.gidenstam.org/FlightGear/

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread James Turner

On 14 Aug 2008, at 15:50, Jon Stockill wrote:

 I've just been setting up a new machine and I've been building all the
 flightgear prerequisites from freshly downloaded source, but ran  
 into a
 problem when it came to tracking down ALUT, so I thought I'd save  
 anyone
 else from repeating the same searching as I've been doing.

Just to add to the information, on Mac things are currently a bit  
messed up due to Apple being diligent about following the OpenAL 1.1  
spec, but then not providing the matching ALUT 1.1. There's various  
solutions to this: the one I've gone with is to roll an ALUT.framework  
(similar to the GLUT framework) using the freealut-1.1 source tarball.  
If anyone wants a copy of this beastie, just shout (it's tiny, of  
course).

Using it needs some SimGear patches which are not committed, but which  
are pretty trivial.

Tatsuhiro has another solution I believe, which works equally well /  
badly I think.

Regards,
James

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread James Turner

On 14 Aug 2008, at 16:20, Anders Gidenstam wrote:

 On my system I lost the doppler effect in fly-by view after I  
 updated to
 that OpenAL. Has anyone else seen (or heard :) anything similar?

Doppler support in the code was a bit fiddly when I looked at it - due  
to different implementation have missing or incomplete doppler  
support, and hence us falling back to a software routine instead of  
always letting OpenAL deal with Doppler :(

So, it's entirely possible for an OpenAL implementation to not support  
doppler, sadly.

Incidentally, one of the many, many things on my 'if I ever have time'  
list is to clean up the OpenAL driver code in the main loop to support  
multiple positioned sources - the current code assumes all positioned  
sounds originate from the main aircraft, which is obviously not ideal  
(though equally, a good tradeoff to get things going). The good test  
for this would be dog-fighting fly-bys in multi-player - as I  
understand it, right now, the doppler-shift on engine sounds from MP  
aircraft will be completely wrong. This is only based on encountering  
the code while reading the main loop code - perhaps I'm completely  
mistaken about this.

James

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Alex Perry
The ATI booth at SigGraph in Los Angeles this week is demonstrating a
single Linux machine with two dual-head graphics cards running four
monitors.  They are running FlightGear on four monitors (center, left,
right, above) with the F15 flying between KSFO and the golden gate
bridge.  Although the engineers who set it up for the show forgot to
mention it on our mailing list, the chap at the demo station was
happily telling everyone about how nice the simulator is and telling
people about the website.  If you're at the show, swing by and say Hi
to him ...

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
Anders Gidenstam wrote:

 I've noticed that Debian (unstable and testing) has begun to switch to an 
 alternative OpenAL implementation:
 http://packages.debian.org/sv/sid/libopenal1
 http://kcat.strangesoft.net/openal.html

That site is actually linked from the creative site when you start 
searching for details on anything remotely unixy.

Jon


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] OpenAL and ALUT

2008-08-14 Thread Jon Stockill
James Turner wrote:

 Incidentally, one of the many, many things on my 'if I ever have time'  
 list is to clean up the OpenAL driver code in the main loop to support  
 multiple positioned sources - the current code assumes all positioned  
 sounds originate from the main aircraft, which is obviously not ideal  
 (though equally, a good tradeoff to get things going). The good test  
 for this would be dog-fighting fly-bys in multi-player - as I  
 understand it, right now, the doppler-shift on engine sounds from MP  
 aircraft will be completely wrong. This is only based on encountering  
 the code while reading the main loop code - perhaps I'm completely  
 mistaken about this.

AFAIK we don't get any sound at all from MP aircraft right now.

Jon

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Tim Moore
Alex Perry wrote:
 The ATI booth at SigGraph in Los Angeles this week is demonstrating a
 single Linux machine with two dual-head graphics cards running four
 monitors.  They are running FlightGear on four monitors (center, left,
 right, above) with the F15 flying between KSFO and the golden gate
 bridge.  Although the engineers who set it up for the show forgot to
 mention it on our mailing list, the chap at the demo station was
 happily telling everyone about how nice the simulator is and telling
 people about the website.  If you're at the show, swing by and say Hi
 to him ...
I can add a couple of details about the FlightGear configuration. This is the 
Open Scene Graph version, using OSG's multicamera support. There's only one 
instance of fg running on the machine. I don't think it's using the brand new 
camera configuration code; this hardware does use one screen per channel and 
they set up a video wall, so they were able to use the existing camera shear 
parameters. They are using the new feature that allows a generic protocol 
playback file to be played back in an infinite loop.

Nice going!

Tim

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread Erik Hofman


Tim Moore wrote:
  They are using the new feature that allows a generic protocol 
 playback file to be played back in an infinite loop.

 Nice going!
   
I think I've heard this announced a few weeks back .. ;-)
Indeed, nice going. Both for ATI and for the FlightGear contributors.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] black out behavior

2008-08-14 Thread Erik Hofman
Hi,

Ever since I switched to the CVS version of FlightGear I wondered 
whether the black-out behavior really is that realistic . Although I 
never experienced it I couldn't imagine this would happen in real life, 
at least not with an anti-g suit.
In an excerpt from a nasa document describing a simulation involving 
black-outs I got the following piece of text:
 blackout simulation:
 The algorithm used a direct relationship between the algorithm of the 
 load factor  a(n) and the algorithm of the time to blackout; the 
 simulation used 300 sec to blackout at 5g and 10 sec to blackout at 
 9g, with simulatoed tunel vision during the interim period.

Maybe this will help to make it more realistic.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Vivian Meazza


gerard robin wrote


 
 On mer 13 août 2008, Curtis Olson wrote:
  On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
 
  [EMAIL PROTECTED]wrote:
   Hmm - well - you haven't specified a texture AFAIKS in the .xml file -
 so
   that's one problem. I don't know if the wing texture contains
   transparency, so there's another potential issue there. Beyond that,
   perhaps you are seeing the jittering that has been mentioned.
 
 With texture or without i get the same problem, and the wings texture has
 not
 any Alpha channel
 
  
   No connection with rain in the cockpit - that's a clipping issue.
  
   There is no reason to abandon the .osg method, if that's what you are
   happier with. However, IRC, the Frame of Reference stuff doesn't
 work
   correctly with that method.
 
 
 
 I did nor get any trouble with Frame of Reference, probably because when
 i
 define each object, i place it with a specific offset, and or i may want
 to
 define the reference  frame  with the matrix   DataVariance DYNAMIC
 
  I'm running the OSG version here.  Looking at the smoke trails left by
 the
  zlin aerobatic plane and some of the aircraft that trail exhaust (ME-
 262)
  for instance ... it appears that there is an alpha sorting/z-fighting
 type
  issue with the particles.  And there seems to be some positional jitter
 as
  well.  As others have mentioned, this has looked much better in the
 past,
  so somewhere along the way something must have gotten broken?
 
  Regards,
 
  Curt
 
 Yes when looking at the existing particlesystem being used with other
 aircraft for instance ZivkoEdge i noticed that the smoke can seen through
 the
 fuse and wings.
 

I was going to have a closer look at the PBY6 particles, but I can't get it
(or the Noratlas) to start here. Anders reports that he can start it, but
there is insufficient power to unstick from the water.

Vivian



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Erik Hofman

Ok, I think I have most of it figured out. I might even consider 
upgrading the status to 'production' the way it is now.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread gerard robin
On jeu 14 août 2008, Vivian Meazza wrote:
 gerard robin wrote

  On mer 13 août 2008, Curtis Olson wrote:
   On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
  
   [EMAIL PROTECTED]wrote:
Hmm - well - you haven't specified a texture AFAIKS in the .xml file
-
 
  so
 
that's one problem. I don't know if the wing texture contains
transparency, so there's another potential issue there. Beyond that,
perhaps you are seeing the jittering that has been mentioned.
 
  With texture or without i get the same problem, and the wings texture has
  not
  any Alpha channel
 
No connection with rain in the cockpit - that's a clipping issue.
   
There is no reason to abandon the .osg method, if that's what you are
happier with. However, IRC, the Frame of Reference stuff doesn't
 
  work
 
correctly with that method.
 
  I did nor get any trouble with Frame of Reference, probably because
  when i
  define each object, i place it with a specific offset, and or i may want
  to
  define the reference  frame  with the matrix   DataVariance DYNAMIC
 
   I'm running the OSG version here.  Looking at the smoke trails left by
 
  the
 
   zlin aerobatic plane and some of the aircraft that trail exhaust (ME-
 
  262)
 
   for instance ... it appears that there is an alpha sorting/z-fighting
 
  type
 
   issue with the particles.  And there seems to be some positional jitter
 
  as
 
   well.  As others have mentioned, this has looked much better in the
 
  past,
 
   so somewhere along the way something must have gotten broken?
  
   Regards,
  
   Curt
 
  Yes when looking at the existing particlesystem being used with other
  aircraft for instance ZivkoEdge i noticed that the smoke can seen through
  the
  fuse and wings.

 I was going to have a closer look at the PBY6 particles, but I can't get it
 (or the Noratlas) to start here. Anders reports that he can start it, but
 there is insufficient power to unstick from the water.

 Vivian

The last CVS Noratlas and PBY6-Catalina are supposed to fly with CVS FG with 
the new JSBsim.
However i did not test with the following last update:  

Update of /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/propulsion
In directory baron.flightgear.org:/tmp/cvs-serv17217/models/propulsion

Modified Files:
FGPiston.cpp 
Log Message:
Sync. with JSBSim CVS

Index: FGPiston.cpp 14 Aug 2008 14:16:50 -  1.9


I must look at it. May be the engines will want a new update.

However if you intend to look at the particle effect , only the Catalina has 
it , and , only with .osg files.
I have not yet included any particlesystem .xml.

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Runways

2008-08-14 Thread James Turner
Durk's kindly committed my runway refactoring - just to say, this was  
a slightly far-reaching change, but a very beneficial one, I hope.

There's a few 'interesting' changes to come - I (or Durk) will be  
taking advantage of the new 'getActiveRunway' accessor on FGAirport,  
and Durk's runway preferences code, to bring all the places that  
request the active runway into sync, and much smarter. This means the  
HUD code, ATIS, ATC, local traffic and Durk's traffic manager should  
all agree about the appropriate landing and departing runways. As part  
of this, I replaced about six almost-identical copies of the 'get  
metar for airport, use wind direction to find the best runway for  
heading' logic with one. Yay.

One important thing is I've changed a 'return an empty runway if not  
found' logic to 'throw an sg_range_exception'. I've done (limited)  
testing (and so has Durk), and I've checked to identify the cases  
where we pass in an un-validated runway id to the lookup function, but  
I may have missed one. If code that previously worked now throws this  
exception (there's a log message as well), it's a one line fix, and it  
should be exceedingly obvious. Previous, lots of code used to call  
exit() if the returned runway was bogus, so I think this is a  
worthwhile change.

We can now almost get rid of the taxiway information - it's used for  
two things:

  - the groundradar instrument, to render a 'plan' of the airport
  - in ATCDCL/tower.cxx to do a really strange 'on ground' check.

The latter I reckon I can clean-up, and the former feels like a rather  
specialised use case, but I'm not going to worry about it in the short  
term. If someone could explain how I play with the groundradar, that'd  
be lovely.

Regards,
James


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Alex Romosan
Erik Hofman writes:

 Ok, I think I have most of it figured out. I might even consider 
 upgrading the status to 'production' the way it is now.

hmm, i don't know how the real f-16 behaves but i still find the
current behaviour a bit strange. level flight, ~350 knots extend the
brakes the aircraft pitches up slightly and really starts to climb (no
effect on the speed at all). push the nose down (quite a lot) to bring
it back to level flight speed actually increases. not very useful if
you are actually trying to slow down.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Particle Submodel OSG formatversusParticleXMLformat

2008-08-14 Thread Vivian Meazza
gerard robin wrote

 On jeu 14 août 2008, Vivian Meazza wrote:
  gerard robin wrote
 
   On mer 13 août 2008, Curtis Olson wrote:
On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza
   
[EMAIL PROTECTED]wrote:
 Hmm - well - you haven't specified a texture AFAIKS in the .xml
 file
snip

 
 The last CVS Noratlas and PBY6-Catalina are supposed to fly with CVS FG
 with
 the new JSBsim.
 However i did not test with the following last update:
 
 Update of /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/propulsion
 In directory baron.flightgear.org:/tmp/cvs-serv17217/models/propulsion
 
 Modified Files:
 FGPiston.cpp
 Log Message:
 Sync. with JSBSim CVS
 
 Index: FGPiston.cpp 14 Aug 2008 14:16:50 -  1.9
 
 
 I must look at it. May be the engines will want a new update.

I'm on CVS-head.
 
 However if you intend to look at the particle effect , only the Catalina
 has
 it , and , only with .osg files.
 I have not yet included any particlesystem .xml.
 

Hey, I'm ahead of you there, mine has :-) - I tidied up the .xml file that
you attached to your earlier email, and was trying to test it. If only the
engines would start. Other JSBSim ac seem to be fine.

V. 



-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Erik Hofman
Alex Romosan wrote:
 hmm, i don't know how the real f-16 behaves but i still find the
 current behaviour a bit strange. level flight, ~350 knots extend the
 brakes the aircraft pitches up slightly and really starts to climb (no
 effect on the speed at all). push the nose down (quite a lot) to bring
 it back to level flight speed actually increases. not very useful if
 you are actually trying to slow down.
   
I have checked the data three times to see if I was doing something 
wrong, but unless someone mixed up the tables in the wind tunnel data 
report got this is how it should behave. I do know that it actually does 
reduce airspeed (albeit a little) with 7.5 degree pitch down at final 
approach, Which sounds about right to me.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] FlightGear Tracker restart

2008-08-14 Thread tgbp
Hi,

  Please restart FlightGear MP servers because tracker was down due to HW 
upgrade.

Thank you,
Gabor

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Erik Hofman

Ok, tested it again. The only way I could reproduce your scenario is not 
to have the throttle near idle.
As I did state earlier, the speeedbrakes of the F-16 are quite small and 
as it turns out the engine can easily produce enough thrust to overcome 
the increased drag.

Erik

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] f16 speedbrakes

2008-08-14 Thread Alex Romosan
Erik Hofman writes:

 Ok, tested it again. The only way I could reproduce your scenario is not 
 to have the throttle near idle.
 As I did state earlier, the speeedbrakes of the F-16 are quite small and 
 as it turns out the engine can easily produce enough thrust to overcome 
 the increased drag.

yes, the throttle was nowhere near idle. thanks for the great work.

--alex--

-- 
| I believe the moment is at hand when, by a paranoiac and active |
|  advance of the mind, it will be possible (simultaneously with  |
|  automatism and other passive states) to systematize confusion  |
|  and thus to help to discredit completely the world of reality. |

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Particle Submodel OSG formatversusParticleXMLformat

2008-08-14 Thread gerard robin
On jeu 14 août 2008, Vivian Meazza wrote:
 gerard robin wrote

  On jeu 14 août 2008, Vivian Meazza wrote:
   gerard robin wrote
  
On mer 13 août 2008, Curtis Olson wrote:
 On Wed, Aug 13, 2008 at 12:48 PM, Vivian Meazza

 [EMAIL PROTECTED]wrote:
  Hmm - well - you haven't specified a texture AFAIKS in the .xml
 
  file

 snip

  The last CVS Noratlas and PBY6-Catalina are supposed to fly with CVS FG
  with
  the new JSBsim.
  However i did not test with the following last update:
 
  Update of /var/cvs/FlightGear-0.9/source/src/FDM/JSBSim/models/propulsion
  In directory baron.flightgear.org:/tmp/cvs-serv17217/models/propulsion
 
  Modified Files:
  FGPiston.cpp
  Log Message:
  Sync. with JSBSim CVS
 
  Index: FGPiston.cpp 14 Aug 2008 14:16:50 -  1.9
 
 
  I must look at it. May be the engines will want a new update.

 I'm on CVS-head.

  However if you intend to look at the particle effect , only the Catalina
  has
  it , and , only with .osg files.
  I have not yet included any particlesystem .xml.

 Hey, I'm ahead of you there, mine has :-) - I tidied up the .xml file that
 you attached to your earlier email, and was trying to test it. If only the
 engines would start. Other JSBSim ac seem to be fine.

 V.

Hello Vivian,

I have just tested Catalina with FG CVS now.

To me it is right, we can  take off on water at 70 knts

If you are on water after loading FG (automatic mooring), before to take off 
don't forget:
to have the gear up (if in the water it is calculated as a drag) 
and the rope off (you must release the park brake )  
Without you never take off   

With Noratlas, the last piston update, has made some change, now i get less 
power, i must update the Engine spec
However i can take off with it (slowly, and carefully) 

Cheers

Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread Curtis Olson
On Thu, Aug 14, 2008 at 12:37 PM, Vivian Meazza wrote:

 I was going to have a closer look at the PBY6 particles, but I can't get it
 (or the Noratlas) to start here. Anders reports that he can start it, but
 there is insufficient power to unstick from the water.


Are you aware that the Noratlas is not a seaplane?

(Sorry, couldn't resist ...) :-)

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Particle Submodel OSG format versusParticleXMLformat

2008-08-14 Thread gerard robin
On jeu 14 août 2008, Curtis Olson wrote:
 On Thu, Aug 14, 2008 at 12:37 PM, Vivian Meazza wrote:
  I was going to have a closer look at the PBY6 particles, but I can't get
  it (or the Noratlas) to start here. Anders reports that he can start it,
  but there is insufficient power to unstick from the water.

 Are you aware that the Noratlas is not a seaplane?

 (Sorry, couldn't resist ...) :-)

 Curt.

Oh...are you sure :) :)

Fortunately, in  June  i could admire it again, during an Airshow which was 
given not far from my village.
It is the lonely one flying, Nord 2501 restored and maintained
It is perfect.
It is very popular here in France.

Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Nord 2501; Was: Particle Submodel OSG format

2008-08-14 Thread Martin Spott
gerard robin wrote:

 It is the lonely one flying, Nord 2501 restored and maintained

Really ? I've seen one last year at Vichy, I just didn't know that it's
soo unique,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Nord 2501; Was: Particle Submodel OSG format

2008-08-14 Thread gerard robin
On ven 15 août 2008, Martin Spott wrote:
 gerard robin wrote:
  It is the lonely one flying, Nord 2501 restored and maintained

 Really ? I've seen one last year at Vichy, I just didn't know that it's
 soo unique,

   Martin.

Yes it was that one  :)

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire 


-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] FGFS is at SigGraph

2008-08-14 Thread LeeE
On Thursday 14 August 2008, Alex Perry wrote:
 The ATI booth at SigGraph in Los Angeles this week is
 demonstrating a single Linux machine with two dual-head graphics
 cards running four monitors.  They are running FlightGear on four
 monitors (center, left, right, above) with the F15 flying between
 KSFO and the golden gate bridge.  Although the engineers who set
 it up for the show forgot to mention it on our mailing list, the
 chap at the demo station was happily telling everyone about how
 nice the simulator is and telling people about the website.  If
 you're at the show, swing by and say Hi to him ...


Great - ask them if they're ever going to release the working OpenGL 
drivers they're using.

LeeE

-
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK  win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100url=/
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel