Re: [Flightgear-devel] FG - FGFX class

2008-10-25 Thread Vladimir Karmishin
I'd like to ask people have relations to FG sound development.
Have yours seen osgAL library(plugin) http://www.vrlab.umu.se/research/osgAL/ 
  ?
It seems to have add OpenAL functionality and transparent bindings to  
OSG objects
right into OSG. An the other end - it produces yet another dependency.
If someone has played around with osgAL - do you have some opinion  
about that
project ?

Regards,
  Vladimir 

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Re: [Flightgear-devel] Flightgear contest

2008-10-25 Thread Durk Talsma
Hi Curt,

On Friday 24 October 2008 18:38:46 Curtis Olson wrote:
 I've been speaking with a manufacturer of graphics related hardware device.
 Let me just keep it generic for now, even if the list of names to guess
 from isn't very long.

 2. Since this is marketing, wow, it would really make sense to coordinate a
 contest with a new release ... but that puts pressure on us to do a release
 sooner rather than later ... should we push for a November or December
 FlightGear release and schedule the contest soon after that?


Just a quick note from the release manager here. :-)

About two or three weeks ago, I mentioned my intention to get serious about a  
new release to be scheduled around December / Christmas. One major hurdle that 
has made me a bit reluctant to push this idea forward at full throttle is that 
my telephone company has been severely negligent in moving my ADSL connection. 
It looks like things are finally rolling again (after I threatened to take 
legal action), so hopefully, I have a decent ADSL line again next week.

Cheers,
Durk

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[Flightgear-devel] NVidia release beta 3.0 for linux

2008-10-25 Thread gerard robin


Hello, 
maybe you could be interested on it

coming from osg-users mailing list

===
===
[osg-users] NVidia release beta 3.0 for linux
 Date : 2008-10-25 13:53
 De : Robert Osfield [EMAIL PROTECTED]
 À : OpenSceneGraph Users [EMAIL PROTECTED]
 Répondre à : OpenSceneGraph Users [EMAIL PROTECTED]
 
Hi All,
For those who what to try life on the bleeding edge you could try out
the new beta drivers from NVidia that support OpenGL3.0:

   http://developer.nvidia.com/object/opengl_3_driver.html

The OSG doesn't have any support for GL3.0 yet so you'll need to
extend the osgViewer to open up the GL3.0 graphics context, and
implement some new extension support to get access to the new
functionality.

Have fun,
Robert.
==
==
-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire

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[Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Stuart Buchanan
Hi All,

After a lot of effort, and help from Tim, I've finally got some 3D shader-based 
clouds that work acceptably:

http://www.nanjika.co.uk/flightgear/clouds.jpg

A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz

I've put quite a bit of effort into making the clouds as configurable as 
possible. The cloudlayers.xml file should allow any cloud-artists to create 
much prettier clouds than I have managed.

There are quite a few bugs to be ironed out:-
1) The cloud grid should shift when the camera moves out of range, to simulate 
and infinite set of clouds. This doesn't work very well ATM.
2) Currently the only well-defined clouds are cu's (used in the Fair Weather 
scenario). Better clouds need to be defined for all the other types. This 
should be possible with some new textures and editing of cloudlayer.xml
3) The alpha-blending isn't working properly
4) Rolling the camera while pointing vertically down on the cloud causes 
rotation of the texture.
5) The clouds are bit too transparent at medium distances.

Nevertheless, I think it would be worth committing the code with these bugs 
present, if only so other people can have a look and comment. :)

Thanks to Tim and also Heiko who provided some nice cloud textures.

-Stuart



  

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Stuart Buchanan schrieb:
 Hi All,

 After a lot of effort, and help from Tim, I've finally got some 3D 
 shader-based clouds that work acceptably:

 http://www.nanjika.co.uk/flightgear/clouds.jpg

 A patch is available from here: 
 http:/www.nanjika.co.uk/flightgear/clouds.tar.gz

 I've put quite a bit of effort into making the clouds as configurable as 
 possible. The cloudlayers.xml file should allow any cloud-artists to create 
 much prettier clouds than I have managed.

 There are quite a few bugs to be ironed out:-
 1) The cloud grid should shift when the camera moves out of range, to 
 simulate and infinite set of clouds. This doesn't work very well ATM.
 2) Currently the only well-defined clouds are cu's (used in the Fair Weather 
 scenario). Better clouds need to be defined for all the other types. This 
 should be possible with some new textures and editing of cloudlayer.xml
 3) The alpha-blending isn't working properly
 4) Rolling the camera while pointing vertically down on the cloud causes 
 rotation of the texture.
 5) The clouds are bit too transparent at medium distances.

 Nevertheless, I think it would be worth committing the code with these bugs 
 present, if only so other people can have a look and comment. :)

 Thanks to Tim and also Heiko who provided some nice cloud textures.

 -Stuart



   

   
Hi Stuart, Tim and Heiko!

Nice to see 3D clouds again in FG OSG. Thank you for all the hard work,
this should go into CVS without hesitation, after my opinion. The
rain/snow stuff isn'nt perfect but in CVS, so why not this 3D-cloud
starter which really compiles and works without problems and gives some
of the eye-candy back we had already with PLIB :-)

For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:

http://home.arcor.de/vollnhals-bremen/NewClouds/images.html

Regards
Georg EDDW

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Heiko Schulz
Hi,


 For those who want to have another look at the stuff, here
 are some
 screenshots from my first flight - no art, just some pics
 for demo:
 
 http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
 
 Regards
 Georg EDDW
 

Wow- when alpha blending will work and those ugly borderlines disapear- then we 
don't have to hide for other sims like X-Plane or MSFS!

Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is 
EDDH, right?)

Regards
HHS


  

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[Flightgear-devel] NVidia release beta 3.0 for linux

2008-10-25 Thread gerard robin


Hello, 
maybe you could be interested on it

coming from osg-users mailing list

===
===
[osg-users] NVidia release beta 3.0 for linux
 Date : 2008-10-25 13:53
 De : Robert Osfield [EMAIL PROTECTED]
 À : OpenSceneGraph Users [EMAIL PROTECTED]
 Répondre à : OpenSceneGraph Users [EMAIL PROTECTED]
 
Hi All,
For those who what to try life on the bleeding edge you could try out
the new beta drivers from NVidia that support OpenGL3.0:

   http://developer.nvidia.com/object/opengl_3_driver.html

The OSG doesn't have any support for GL3.0 yet so you'll need to
extend the osgViewer to open up the GL3.0 graphics context, and
implement some new extension support to get access to the new
functionality.

Have fun,
Robert.
==
==
-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Heiko Schulz schrieb:


 Wow- when alpha blending will work and those ugly borderlines disapear- then 
 we don't have to hide for other sims like X-Plane or MSFS!

 Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is 
 EDDH, right?)

 Regards
 HHS

   
Yes, sometimes I leave my village with tram like we call Bremen and
enjoy the big, big world (Hamburg).
Georg

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread LeeE
On Saturday 25 October 2008, Stuart Buchanan wrote:
 Hi All,

 After a lot of effort, and help from Tim, I've finally got some
 3D shader-based clouds that work acceptably:

 http://www.nanjika.co.uk/flightgear/clouds.jpg

 A patch is available from here:
 http:/www.nanjika.co.uk/flightgear/clouds.tar.gz

 I've put quite a bit of effort into making the clouds as
 configurable as possible. The cloudlayers.xml file should allow
 any cloud-artists to create much prettier clouds than I have
 managed.

 There are quite a few bugs to be ironed out:-
 3) The alpha-blending isn't working properly

This looks like a z-ordering issue.  Is z-ordering used in the cloud 
routines?

LeeE

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Frederic Bouvier schrieb:
 Georg Vollnhals a écrit :
   
 For those who want to have another look at the stuff, here are some
 screenshots from my first flight - no art, just some pics for demo:

 http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
   
 

 I applied the patch but I am not able to see anything. What is your
 command line ? Did you changed something in the preference files or in
 menus ?
 I'll commit the patch as soon as it works for me.

 -Fred

   

Hi Fred,


1. I started FG with --enable-real-weather-fetch, then 2. enabled
3-D-clouds in the Rendering Options submenu - and did not see anything
like you.
Until I  3. enabled Environment = Weather scenerio from none to
METAR.  Does also work if I enable Thunderstorm or fair weather.

As I don't know how Stuart intended it to work I only know that step 3
is absolute necessary.

Hope this helps.

Georg



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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.116, 1.117

2008-10-25 Thread Ron Jensen
 A. On Wed, 2008-10-08 at 16:59 -0500, Melchior Franz wrote:
 Update of /var/cvs/FlightGear-0.9/data
 In directory baron.flightgear.org:/tmp/cvs-serv7393
 
 Modified Files:
   keyboard.xml 
 Log Message:
 - let F12 pop up radio settings dialog (used to be Ctrl-r)
 - disable reload global preferences, which is semi-broken


I'm not crazy about moving the radio key from ctrl-r.  Can we put the
replay system there instead?

Thanks,

Ron


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Re: [Flightgear-devel] Flightgear contest

2008-10-25 Thread Ampere K.
On October 24, 2008 12:38:46 pm Curtis Olson wrote:
 1. Do we like the idea of a scavenger hunt type contest?  If so, what types
 of questions would we ask or what things would we ask people to find?  I
 assume we would keep this to the default scenery area.  And we should keep
 the questions/goals reasonably simple and easy and quick to discover.
If you want a scavenger hunt, then this is one idea.  Through an add-on 
package, the company's logos can be placed in a few places on the scenery, or 
on planes on area where you'd expect to see a logo.  The user can then be 
required to find all the logos, let say five.  The logos should be very easy 
to find, but one of them should be very well hidden.

The company should like this, since they will be advertised in game.  Now, the 
problem with this is that permission will have to be sought from the company 
to use the logo, and they will want to add a clause to the add-on package 
regarding the use of their logo, and it will mean this package won't be free 
(free as in freedom).  This is a legal aspect that will have to be worked 
out.

I don't quite like the screenshot idea, since it will be a lot of work as you 
said, and might cause complains because beauty is subjective.  A scavenger 
hunt plus a draw is more systematic and fair.

Ampere

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Re: [Flightgear-devel] Flightgear contest

2008-10-25 Thread James Sleeman
On Sat, 2008-10-25 at 23:55 -0400, Ampere K. wrote:
 On October 24, 2008 12:38:46 pm Curtis Olson wrote:
  1. Do we like the idea of a scavenger hunt type contest?  If so, what types
...
 If you want a scavenger hunt, then this is one idea.  Through an add-on 
 package, the company's logos can be placed in a few places on the scenery, or 
...
 (free as in freedom).  This is a legal aspect that will have to be worked 

Forgive me if I'm wrong, but wouldn't the main flaw in a scavenger hunt
be that it would be fairly easy for somebody to dig through the scenery
definition to find what they are looking for?

-- 
James Sleeman [EMAIL PROTECTED]


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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data keyboard.xml, 1.116, 1.117

2008-10-25 Thread Tatsuhiro Nishioka
Hi,

On behalf of mac users, I want to add one requirement to the use of  
function keys. Please avoid using function keys for frequently used  
commands.

The function keys are used for controlling hardware and some shortcuts  
for OS features on macs (e.g. LCD Brightness, volume, key light  
brightness, window managing). Mac users need to either changing  
ketboard preferences or using Fn-key + function key (or Fn + Command +  
function key) for flightgear commands assigned to function keys.

I'm going to add some multi-key commands for such case, but I also  
want you guys to mind this issue.

Thank you.

Tat

On Oct 26, 2008, at 10:19 AM, Ron Jensen [EMAIL PROTECTED] wrote:

 A. On Wed, 2008-10-08 at 16:59 -0500, Melchior Franz wrote:
 Update of /var/cvs/FlightGear-0.9/data
 In directory baron.flightgear.org:/tmp/cvs-serv7393

 Modified Files:
keyboard.xml
 Log Message:
 - let F12 pop up radio settings dialog (used to be Ctrl-r)
 - disable reload global preferences, which is semi-broken


 I'm not crazy about moving the radio key from ctrl-r.  Can we put the
 replay system there instead?

 Thanks,

 Ron

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