Re: [Flightgear-devel] External sound dependency in A6M2

2008-12-14 Thread Tatsuhiro Nishioka
Great catch! I'll fix this soon. Best, Tat On Dec 15, 2008, at 8:26 AM, Frederic Bouvier wrote: > Hi Tat, > > do you noticed the A6M2 model use two sound files that are not in > the base package : > Aircraft/p51d/Sounds/p51d_rpm1.wav and Aircraft/p51d/Sounds/ > p51d_startup.wav reference

Re: [Flightgear-devel] c172 flight characteristics

2008-12-14 Thread Ron Jensen
On Sun, 2008-12-14 at 12:56 -0700, John Denker wrote: > On 12/13/2008 06:16 PM, Jon S. Berndt wrote: > > > The manual should allow some fairly thorough testing. > > OK, good. I reckon thorough testing would be helpful. > > As several others have mentioned, before delving too > deeply into the

[Flightgear-devel] External sound dependency in A6M2

2008-12-14 Thread Frederic Bouvier
Hi Tat, do you noticed the A6M2 model use two sound files that are not in the base package : Aircraft/p51d/Sounds/p51d_rpm1.wav and Aircraft/p51d/Sounds/p51d_startup.wav referenced in a6m2-sound.xml ? -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album p

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Csaba Halász
On Sun, Dec 14, 2008 at 10:58 PM, Martin Spott wrote: > > Not meaning to complain or trying to urge anyone, I just wanted to > report back that setting: > > --prop:/environment/weather-scenario=METAR > > either on the command line or in the ~/-fgfsrc file still does neither > set the "Weather sou

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Martin Spott
"Csaba Hal??sz" wrote: > On Sat, Dec 13, 2008 at 1:19 AM, Martin Spott wrote: > > Stuart Buchanan wrote: > >> Martin wrote: > > > >> > Surprisingly, if you set another weather scenario via the menu, this is > >> > going to find its proper represenation, as seen in the property > >> > browser, in t

Re: [Flightgear-devel] New Traffic Files

2008-12-14 Thread Jon Stockill
Durk Talsma wrote: > Is it hard for you to compile a list of errors, so we can have a look? We > edited most by hand, so it is quite likely some typo's etc. slipped in. I've mailed you a list. Jon -- SF.Net email is Sp

Re: [Flightgear-devel] New Traffic Files

2008-12-14 Thread Yon Uriarte
Hi, On Sun, Dec 14, 2008 at 7:41 PM, Jon Stockill wrote: > When importing the recently committed traffic files into the traffic > database I've noticed that there is some duplication, for example: > > EC-HDT is defined for both CLI and IBE with different liveries. > CLI: clickair, IBE: iberia,

Re: [Flightgear-devel] New Traffic Files

2008-12-14 Thread Durk Talsma
Hi Jon On Sunday 14 December 2008 20:00:19 Jon Stockill wrote: > Jon Stockill wrote: > > When importing the recently committed traffic files into the traffic > > database I've noticed that there is some duplication, for example: > > > > EC-HDT is defined for both CLI and IBE with different liverie

Re: [Flightgear-devel] Patch for fgfs never leaving game mode

2008-12-14 Thread Peter Pindsle
Csaba Halász wrote: On Sun, Dec 14, 2008 at 10:59 AM, James Turner wrote: I agree with the reasoning here, but I've never used game mode in my life, and I'm slightly surprised that we're still using GLUT at all, I thought everything was running through osgViewer now. It's not an area of the

Re: [Flightgear-devel] c172 flight characteristics

2008-12-14 Thread John Denker
On 12/13/2008 06:16 PM, Jon S. Berndt wrote: > The manual should allow some fairly thorough testing. OK, good. I reckon thorough testing would be helpful. As several others have mentioned, before delving too deeply into the Cessna-specific details, it might be worthwhile to vet the engine and

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Heiko Schulz
> > committed. Would it be possible to have some randomness > when creating a > layer : > http://frbouvi.free.fr/flightsim/fgfs_clouds_grid.jpg ? This > effect appeared with the last cloudset. Before that it was > unnoticable > because there was an overlap between cloud patches ( but > there was

Re: [Flightgear-devel] New Traffic Files

2008-12-14 Thread Jon Stockill
Jon Stockill wrote: > When importing the recently committed traffic files into the traffic > database I've noticed that there is some duplication, for example: > > EC-HDT is defined for both CLI and IBE with different liveries. Some problems with flights too, looks like KLM0757 departs at 10:20

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Frederic Bouvier
Hi Stuart, Stuart Buchanan a écrit : > Csaba wrote: > > >> Also, add one new bug reported by Jano: even if you are using METAR >> scenario, METAR updates don't affect the visuals. That is, if you fly >> to another airport, or wait for the 15 minute update interval, nothing >> changes even thoug

[Flightgear-devel] New Traffic Files

2008-12-14 Thread Jon Stockill
When importing the recently committed traffic files into the traffic database I've noticed that there is some duplication, for example: EC-HDT is defined for both CLI and IBE with different liveries. Jon -- SF.Net emai

Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-12-14 Thread Stuart Buchanan
Csaba wrote: > Also, add one new bug reported by Jano: even if you are using METAR > scenario, METAR updates don't affect the visuals. That is, if you fly > to another airport, or wait for the 15 minute update interval, nothing > changes even though the new values show in the property browser. Th

Re: [Flightgear-devel] More 3D cloud changes

2008-12-14 Thread Yon Uriarte
Hi, On Sun, Dec 14, 2008 at 6:12 PM, Heiko Schulz wrote: > > My last cloudset has fewer but larger sprites. I did this because I noticed > that it saves a lot of fps. On the forum Gijs noticed the same with my > cloudset. > > Mores sprites means more alpha and more textures which is always a > f

Re: [Flightgear-devel] More 3D cloud changes

2008-12-14 Thread Heiko Schulz
Hi, Well: > It seems to > me that there are > relatively few sprites per cloud, unless perhaps I've > screwed something up > somewhere else. This means that each cloud sprite is quite > large, which makes > sorting them difficult. I suggest trying to build the > clouds with smaller > sprites.

Re: [Flightgear-devel] Patch for fgfs never leaving game mode

2008-12-14 Thread Csaba Halász
On Sun, Dec 14, 2008 at 10:59 AM, James Turner wrote: > > I agree with the reasoning here, but I've never used game mode in my > life, and I'm slightly surprised that we're still using GLUT at all, I > thought everything was running through osgViewer now. It's not an area > of the code I feel qual

Re: [Flightgear-devel] More 3D cloud changes

2008-12-14 Thread Tim Moore
I have a couple of observations about the clouds. I think that cranking up the AlphaFunc value would help with the "blue outline" problem. That being said, blue outlines are a symptom of sorting problems. I see a lot of these when testing a local hack that fully sorts the cloud sprites instead

Re: [Flightgear-devel] More 3D cloud changes

2008-12-14 Thread gerard robin
On samedi 13 décembre 2008, Heiko Schulz wrote: > I forgot the link to the video: > http://www.vimeo.com/2511328 > > > Are we sure that the last FG CVS (this morning) contains update which should solve this (from me) at a higher altitude leaving the "fog", suddenly the clouds layer under vani

Re: [Flightgear-devel] Patch for fgfs never leaving game mode

2008-12-14 Thread James Turner
On 14 Dec 2008, at 07:22, Peter Pindsle wrote: > When running the opengl (glut) version of fgfs on linux, if I use the > --enable-game-mode option, it sets the display correctly and all works > beautifully. However, once I leave fgfs, the screen resolution stays > set to whatever I specified on