I am declaring :
_earth_radius_node = fgGetNode("/position/sea-level-radius-ft", true);
props->tie("debug/earth-radius-ft",
SGRawValuePointer(&earth_rad_ft));
with earth_rad_ft = _earth_radius_node->getDoubleValue();
displays a correct value in the game:
/position/sea-level-radius-ft = 20
>>This looks really neat. I'm not sure why you put it into the AI
>>subsystem, though. It makes more sense to me to have it in
>>Environment/environment.cxx with the other basic wind calculations?
I have been looking into environment.cxx
I am not sure I understand how this works.
environment.cx
Jon Stockill wrote:
> Sunsets look very nice, but this looks a bit odd, I've not noticed it
> before, so I'm not sure if it was introduced with this change, or an
> earlier one, the top of the skydome seems to have some rather odd shading:
Hmm, I've updated CVS to fix the problem by removing ab
Hi,
On Friday 10 April 2009 15:47:30 Vivian Meazza wrote:
> Alexis Bory has added some wonderful detail to our model of the Nimitz
> class. I think he's mad :-) but see for yourself:
>
> ftp://ftp.abbeytheatre2.org.uk/fgfs/Nimitz/Vinson-1.jpg
> ftp://ftp.abbeytheatre2.org.uk/fgfs/Nimitz/Vinson-2.
Hi,
On Tuesday 24 March 2009 20:31:17 jean pellotier wrote:
> I tested this few more times, in a place with severals carriers
> (eisenhower, foch, clemenceau...) and if i start FG far from this place,
> then move with the location menu to the closest airport, carriers are
> not solid (all the car
Jon Stockill wrote:
> Sunsets look very nice, but this looks a bit odd, I've not noticed it
> before, so I'm not sure if it was introduced with this change, or an
> earlier one, the top of the skydome seems to have some rather odd shading:
>
> http://courgette.jml.net/~jon/fgfs-sky-001.jpg
> h
Mathias Fröhlich wrote:
> Good morning,
>
> On Sunday 12 April 2009 10:24:09 Erik Hofman wrote:
>> oops, that's a left over debugging printf in simgear/scene/sky/dome.cxx
>> I'll commit a fix soon.
> Oops, concurrent debugging.
> I am looking into the remaining problem with the groundcache chang
Erik Hofman wrote:
> Hi,
>
> After a request in the forum for a nice pink sunset I decided to update
> the sky coloring a bit.
> The fog color now transitions into the sky dome which gives a way better
> result (imho).
> (changes are both in SimGear and FlightGear).
>
> Let me know what you all
Good morning,
On Sunday 12 April 2009 10:24:09 Erik Hofman wrote:
> oops, that's a left over debugging printf in simgear/scene/sky/dome.cxx
> I'll commit a fix soon.
Oops, concurrent debugging.
I am looking into the remaining problem with the groundcache changes and I
have already committed that
Erik
> Vivian Meazza wrote:
> > Erik
> >
> >> After a request in the forum for a nice pink sunset I decided to update
> >> the sky coloring a bit.
> >> The fog color now transitions into the sky dome which gives a way
> better
> >> result (imho).
> >> (changes are both in SimGear and FlightGear)
Vivian Meazza wrote:
> Erik
>
>> After a request in the forum for a nice pink sunset I decided to update
>> the sky coloring a bit.
>> The fog color now transitions into the sky dome which gives a way better
>> result (imho).
>> (changes are both in SimGear and FlightGear).
>>
>> Let me know wha
Erik
>
> After a request in the forum for a nice pink sunset I decided to update
> the sky coloring a bit.
> The fog color now transitions into the sky dome which gives a way better
> result (imho).
> (changes are both in SimGear and FlightGear).
>
> Let me know what you all think.
>
I haven't
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