I asked earlier about using the FlightGear view system to keep a camera
fixed on a specific point in the world. A real world usage example perhaps
could be a gyro stabilized view on a news helicopter. Ron Jensen was kind
enough to post a view configuration that did exactly this. I've been
With much of our increasing processing power coming from multiprocessing, it
seems to be a good idea to make FlightGear fully multithreading-capable.
However, I have not found any one thread of discussion about this.
We have been going through a major change in the graphics system, namely the
I'll toss in a couple thoughts. Running on 4 processors (quad-core AMD 64
bit machine) and 4 dual-head nvidia cards we split the render task up into a
bunch of subthreads. The overall CPU load was pretty balanced and each CPU
ran at about 40-60% utilization.
I don't know all the solid
Fetching weather is one such task because the network communication can
take several seconds if not more to complete. It makes sense to split this
off into a separate thread and we have done this.
And it allready does it that way.
Torsten
On 08/03/2009 09:04 AM, Curtis Olson wrote:
I want to know the
heading and pitch offsets (pan tilt angles) that will point the camera at
the target ... while the aircraft flies through any arbitrary position and
orientation.
I know the target lon/lat/elevation.
I know the viewer
On Mon, 3 Aug 2009 11:04:20 -0500, Curtis wrote in message
ef5fc9920908030904o75b75204j9abe3c3350eb3...@mail.gmail.com:
I asked earlier about using the FlightGear view system to keep a
camera fixed on a specific point in the world. A real world usage
example perhaps could be a gyro
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