Re: [Flightgear-devel] New joystick definition for: Speedlink SL-6640 Black Widow (bugfix)

2009-09-24 Thread Ang Isang Tao
Hi All, unfortunately there is a nasty error in my definition file (... type=string... was not correct due to copy and paste). Thanks to Jester who pointed me to this. Cheers Mike ?xml version=1.0? !-- Joystick Definition for Speed-Link SL-6640 Black Widow

[Flightgear-devel] Hardware bottleneck for building scenery

2009-09-24 Thread cullam Bruce-Lockhart
Hey gang. I'm working on a high resolution version of the scenery for my home, Newfoundland. It's coming along VERY well, but I'm running into limitations of what my computer can handle building. Essentially, I've cut the fgfs-construct commands into the theoretically smallest allowable

Re: [Flightgear-devel] Hardware bottleneck for building scenery

2009-09-24 Thread Curtis Olson
Just a real quick reply here ... there is some code setup so the process will kill itself if it runs longer than some period or consumes too much memory. This was setup because some data cases would blow up and lead to infinite loops and infinite memory expansion (within some of our external

[Flightgear-devel] Is ther any MSVC example code to send/receive data to FG over an internet connection?

2009-09-24 Thread Randall Green
I am testing a new Primary Flight Display with a tunnel in the sky. It will run on a separate computer and I need FlightGear for it's flight dynamics. I'ld like the PFD to receive Lat, lon, altitude, heading, pitch, roll, alpha and beta from FG and also I'ld like to tell FG to put out the gear

Re: [Flightgear-devel] Source code control systems

2009-09-24 Thread Olaf Flebbe
Hi, Sorry for my late contribution to this topic: I am late catching up with my mails since my last holidays. Let me tell you from my personal experiences some weeks ago with git and hg an linux and Windows. Windows Implementations: git can be tedious to use on Windows: I had big problems

Re: [Flightgear-devel] Source code control systems

2009-09-24 Thread Martin Spott
Hi Olaf, Olaf Flebbe wrote: [...] I had no chance to look deeper into details. The stable git command on Windows needs cygwin, which is not a minimal invasive installation. (I wouldn't recommend the msys/mingw installation at this point.) People to whom I've talked happily recommended

Re: [Flightgear-devel] FlightGear Sound System redux

2009-09-24 Thread Olaf Flebbe
Erik, I would like to see an option to disable sound at all. Did you know that the sound system eats up to 30% of CPU time, depending on hardware? This even with --disable-sound on the command line. I found it while profiling fgfs on my eeepc with ubuntu, which is largely affected because of

Re: [Flightgear-devel] FlightGear Sound System redux

2009-09-24 Thread Matias D'Ambrosio
On Thu, Sep 24, 2009 at 5:38 PM, Olaf Flebbe f...@oflebbe.de wrote: Erik, I would like to see an option to disable sound at all. Did you know that the sound system eats up to 30% of CPU time, depending on hardware? This even with --disable-sound on the command line. I found it while

Re: [Flightgear-devel] Source code control systems

2009-09-24 Thread Olaf Flebbe
Hi Martim, People to whom I've talked happily recommended this one: http://code.google.com/p/msysgit/ and I'd be happy to learn about your dislike. 1) From the Installation Manual: http://code.google.com/p/msysgit/wiki/InstallMSysGit ... Note: Git for Windows is not as stable as

Re: [Flightgear-devel] FlightGear Sound System redux

2009-09-24 Thread Olaf Flebbe
Hi, Which version of OpenAL? There were recently (over a month ago?) some improvements in that respect, still, OpenAL shouldn't be using any processing at all. I'm at work and leaving in a few minutes, so I'll check once I get home. The version from ubuntu jaunty is 1.4.272 Olaf

Re: [Flightgear-devel] Source code control systems

2009-09-24 Thread Martin Spott
Hi Olaf, Olaf Flebbe wrote: [...] this is not friendly for the casual user of some kind of middleware when I have other options. Well, they're providing installer packages and people are using it in real-world development for a while already. Therefore I was under the assumption that it's