Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: source/src/Sound fg_fx.cxx, 1.43, 1.44 fg_fx.hxx, 1.23, 1.24

2009-11-09 Thread James Turner

On 9 Nov 2009, at 10:29, Erik Hofman wrote:

 allow sound effects in the configuration file to be added to the  
 'avionics' sample group by setting 'typeavionics/type'.

Awesome stuff, this is such a good step towards better sound handling.

James

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[Flightgear-devel] SoundSystem continued

2009-11-09 Thread Erik Hofman

Hi,

I was wondering if anybody has any problems/bugs/oddities that needs to 
be addressed in the latest SoundSystem code.

Note that I've added a 'typeavionics/type' tag to the xml 
configuration options that can be used for radios or stall warnings that 
are defined in the sound configuration file. Adding it makes that 
section behave as if it was part of the avionics meaning it will not 
have any position and orientation calculations and (at this time) will 
always be audible regardless of the current view.

Erik

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Anders Gidenstam
On Mon, 9 Nov 2009, Erik Hofman wrote:


 Hi,

 I was wondering if anybody has any problems/bugs/oddities that needs to
 be addressed in the latest SoundSystem code.

 Note that I've added a 'typeavionics/type' tag to the xml
 configuration options that can be used for radios or stall warnings that
 are defined in the sound configuration file. Adding it makes that
 section behave as if it was part of the avionics meaning it will not
 have any position and orientation calculations and (at this time) will
 always be audible regardless of the current view.

Hi Erik,

Sounds great. I'll try this on my aircraft ASAP.

A related question:

Is it or will it be possible to split the sound file into parts and load 
them into the main sound file?

I'm particularly interested in using the property overlay mechanism to 
instantiate certain properties when loading the subfiles. This is 
currently possible and useful with for 3d model XML files, see e.g. 
the use of display-text.xml in 
Aircraft/ZLT-NT/Models/Instruments/CenterMFD/

It would be great to be able to write one sound file with all the effects 
related to an engine and then just load it X time with a small overlay 
section to connect to the right properties for each of the X engines on 
the aircraft.

Cheers,

Anders
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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Geoff McLane
On Mon, 2009-11-09 at 11:53 +0100, Erik Hofman wrote:
 Hi,
 
 I was wondering if anybody has any problems/bugs/oddities that needs to 
 be addressed in the latest SoundSystem code.
 
Hi Erik,

Updated FG/SG/DATA CVS as of an hour ago...
Using only the default c172...

1. The cabin sound is loader than before - maybe
I should buy earmuffs ;=)) Is there an xml
setting for this?

2. The cabin sound does NOT seems to vary with
engine RPM, as it did before. But it does in the
outside tail view...

3. In takeoff, or flight, pulling or pushing on
the stick used to cause a sound variation, but now
there is NONE? Maybe this is right, and the previous
wrong?

4. At start up, getting a whole bunch of -
voice synth: word 'airport_information' not found
voice synth: word '/_' not found
voice synth: word 'automated_weather_observation' not found
... etc
but maybe I have not 'installed' something?

Hope this helps.

Regards,

Geoff.

In: Ubuntu 8.04 64-bit
$ dpkg -l | grep OpenAL
ii  libalut-dev  1.1.0-1
ii  libalut0 1.1.0-1
ii  libopenal-dev1:0.0.8-7
ii  libopenal0a  1:0.0.8-7
OSG: 2.8.1 



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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread James Turner

On 9 Nov 2009, at 13:58, Geoff McLane wrote:

 4. At start up, getting a whole bunch of -
 voice synth: word 'airport_information' not found
 voice synth: word '/_' not found
 voice synth: word 'automated_weather_observation' not found
 ... etc
 but maybe I have not 'installed' something?

That's an unrelated problem, due to some ATIS changes I committed, and  
the fact that our ATC text-to-speech system needs some love.

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 14:58 +0100, Geoff McLane wrote:
 On Mon, 2009-11-09 at 11:53 +0100, Erik Hofman wrote:
  Hi,
  
  I was wondering if anybody has any problems/bugs/oddities that needs to 
  be addressed in the latest SoundSystem code.
  
 Hi Erik,
 
 Updated FG/SG/DATA CVS as of an hour ago...
 Using only the default c172...
 
 1. The cabin sound is loader than before - maybe
 I should buy earmuffs ;=)) Is there an xml
 setting for this?
 
 2. The cabin sound does NOT seems to vary with
 engine RPM, as it did before. But it does in the
 outside tail view...
 
 3. In takeoff, or flight, pulling or pushing on
 the stick used to cause a sound variation, but now
 there is NONE? Maybe this is right, and the previous
 wrong?
 
Hi Geoff,
I am very pleased to see your post which confirms everything I observe.

Since Eric started work on the 3d sound system, I have been unable to
use the CVS version of Flightgear. The reason? on the default c172P, 
I cannot enable sound because the volume of data/Sounds/wasp.wav and
data/Sounds/wind.wav are played at maximum volume, making other sounds
such as atis, I/O/M markers, flaps, etc unhearable.

There was a moment when Eric showed a moment of uncharacteristic
frustration and ripped all his code out of CVS. I built that version at
2009-11-01 21:37:16 (GMT) and it works well, all sounds being balanced
and audible.

As I am particularly keen on keeping up-to-date with James Turners's
work with a view to implementing a decent ATC system, I really want to
be able to use a workable CVS

My System:
Hardware:
Processor   : 2x AMD Athlon 7450 Dual-Core Processor
Memory  : 2061MB
OpenGL Renderer : GeForce 9800 GT/PCI/SSE2
Resolution  : 1280x1024 pixels
Audio Adapter   : HDA-Intel - HDA NVidia
Input Devices-
Saitek Saitek X45 Flight Control Stick
Audio device: nVidia Corporation MCP72XE/MCP72P/MCP78U/MCP78S 
High
Definition Audio (rev a1)
Software:
Operating System: Debian GNU/Linux squeeze/sid
X11 Vendor  : The X.Org Foundation
OSG : OpenSceneGraph-2.8.2
Simgear : CVS
FlightGear  : CVS
OpenAL  : Debian 1:1.9.563.-1

Kind Regards,

Alasdair


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 14:56 +, James Turner wrote:
 On 9 Nov 2009, at 13:58, Geoff McLane wrote:
 
  4. At start up, getting a whole bunch of -
  voice synth: word 'airport_information' not found
  voice synth: word '/_' not found
  voice synth: word 'automated_weather_observation' not found
  ... etc
  but maybe I have not 'installed' something?
 
 That's an unrelated problem, due to some ATIS changes I committed, and  
 the fact that our ATC text-to-speech system needs some love.

I have come to love that ATIS voice. I wonder if the delightful lady
could be persuaded to fill in the gaps.

 
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[Flightgear-devel] Center Runway Issue

2009-11-09 Thread Statto Software
I'm using a fairly recent version of the CVS on Windows XP - I can't tell you 
which exactly at the moment, unfortunately - but whenever I land or take off 
from a center runway, I can't get the center runway texture to display, even 
though it's in the /Textures folder with all the other runway textures. For 
example, at KMDW, when you close in on approach for runway 13C, the C does 
not show, and all you see is the number 13. 13L and 13R appear to work fine.

I'm trying to figure out if this is an error on my end, or if there's something 
in the code which is preventing the C from being displayed?

Cheers
John


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread syd adams
Everything seems to work here now , plus I now have doppler in flyby views
...(with a much more realistic pitch change) ... Thanks for all your work .
I do now have very loud wind noise in some cases , so I need to redo some
sound xml files.
Are there any new added options/changes I can experiment with ?
Cheers

On Mon, Nov 9, 2009 at 2:53 AM, Erik Hofman e...@ehofman.com wrote:


 Hi,

 I was wondering if anybody has any problems/bugs/oddities that needs to
 be addressed in the latest SoundSystem code.

 Note that I've added a 'typeavionics/type' tag to the xml
 configuration options that can be used for radios or stall warnings that
 are defined in the sound configuration file. Adding it makes that
 section behave as if it was part of the avionics meaning it will not
 have any position and orientation calculations and (at this time) will
 always be audible regardless of the current view.

 Erik


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[Flightgear-devel] festsival ... or not

2009-11-09 Thread John Denker
On Sat, 19 Sep 2009, Iwrote:

 2) There is a documented interface to the Festival
  TTS system.  Alas, the preponderance of the evidence
  indicates this has not worked in several years.


On 09/19/2009 01:23 PM, Anders Gidenstam replied:
 
 Using Festival from FlightGear works very well for various types of text 
 messages, mainly from the MP and auto-ATC subsystems (and aircraft 
 specific systems). See Docs/README.voice.html for setup information.
 
 If ATIS also used the that system I think we'd be home.


I reiterate that chez moi, the festival features as
documented in Docs/getstart.pdf do not work.  They
have not worked for years, if ever.  This bug has been 
observed using Debian Etch, Debian Lenny, and now Debian 
Squeeze.

In every case, I observe that the festival server works
fine when FGFS is not running, but is unable to make any
sound when FGFS is running.  This is unsurprising, given
that both of them are trying to send to /dev/dsp which
AFAICT has never allowed multiple access.  

I know it is possible to install additional layers of
sound processing, but there is no mention of the need
or method for doing that in getstart.pdf nor in
Docs/README.voices.html nor in fgfs --help --verbose.  
Setting up a .openalrc file as mentioned in README.sound 
does not solve the problem.

Bottom line:  I am willing to believe FGFS can be made
to talk to festival under some conditions on some systems.

Perhaps somebody who knows how it is done would be kind
enough to explain.


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Erik Hofman
syd adams wrote:
 Everything seems to work here now , plus I now have doppler in flyby 
 views ...(with a much more realistic pitch change) ... Thanks for all 
 your work .
 I do now have very loud wind noise in some cases , so I need to redo 
 some sound xml files.
 Are there any new added options/changes I can experiment with ?
 Cheers

I would be better to hold off any changes just yet. There is still 
something strange going on:

OpenAL-Sample:
* has proper Doppler effect with normal velocity (or alDopplerFactor
   set to 1.0) and does have directionals sounds with the current code
   but the volume slider does not work properly

OpenAL Soft:
* needs velocity multiplied by 60-100 (or better yet alDopplerFactor
   set by 60-100), does *not* have directional sound and the volume
   slider does not work properly

My OpenAL implementation:
* needs velocity multiplied by 60-100 (or better yet alDopplerFactor
   set by 60-100), does *not* have directional sound but the volume
   slider *does* work properly

I seem to remember I had the volume slider working properly.
Maybe I should make a diff against the version Alasdair mentioned.

Erik

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Re: [Flightgear-devel] festsival ... or not

2009-11-09 Thread Anders Gidenstam
On Mon, 9 Nov 2009, John Denker wrote:

 I reiterate that chez moi, the festival features as
 documented in Docs/getstart.pdf do not work.  They
 have not worked for years, if ever.  This bug has been
 observed using Debian Etch, Debian Lenny, and now Debian
 Squeeze.

 In every case, I observe that the festival server works
 fine when FGFS is not running, but is unable to make any
 sound when FGFS is running.  This is unsurprising, given
 that both of them are trying to send to /dev/dsp which
 AFAICT has never allowed multiple access.

Well, that you have not configured your sound system correctly isn't 
really FlightGear's fault, is it?

Of course, the documentation could match your system better than it does, 
but Linux sound is pretty diverse and changes over time. The wiki might 
contain something about systems closer to yours.


I have Debian/testing and use ALSA for sound (default for my installation).

1. I configured OpenAL to use ALSA:
(If you have OpenAL-soft you might find more info in 
/etc/openal/alsoft.conf)

and...@sleipner:~$ cat ~/.alsoftrc
format = AL_FORMAT_STEREO16
cf_level = 2
drivers = alsa
[alsa]  # ALSA backend stuff
device = plug:dmix
capture = plug:dsnoop

2. I don't remeber if I had to touch the festival config or not, but here 
it is:

and...@sleipner:/etc$ cat /etc/festival.scm
(Parameter.set 'Audio_Command aplay -D plug:dmix -q -c 1 -t raw -f s16 -r 
$SR $FILE)
(Parameter.set 'Audio_Method 'Audio_Command)
(Parameter.set 'Audio_Required_Format 'snd)

3. I set /sim/sound/voices/enabled to true in my ~/.fgfs/preferences.xml 
file (included via .fgfsrc).

 Setting up a .openalrc file as mentioned in README.sound
 does not solve the problem.

One possibility is that you have OpenAL-soft which uses .alsoftrc 
with a different syntax instead. (IIRC it does complain if it finds a 
.openal, though).

I hope this helps.

Cheers,

Anders
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[Flightgear-devel] FSWeekend impressions

2009-11-09 Thread Durk Talsma
Hi All,

Last weekend we've been organizing a booth at FSWeekend again. I'll try to 
write a few more elaborate set of impressions later, however, let me just say 
that our booth was quite large this year. :-) In the mean time, here are some 
pictures:

http://www.xs4all.nl/~dtalsma/FSWeekend/web/index.html

Cheers,
Durk

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[Flightgear-devel] Hurricane simulator development

2009-11-09 Thread Bob Faulkner
This message is to announce my intentions to develop a hurricane simulation
system for FlightGear.

I've done only preliminary work on locating data resources, and in exploring
the source code to get a grasp of the different systems I'll have to interface
with in FlightGear. This will be my first time working on a project as large
as FlightGear.

My plans are to have a command line option to enable hurricane simulation much
the same as the existing real weather fetch mode does. When enabled the
program will fetch data from NOAA's Tropical Cyclone ICAO (Aviation) Advisory
server. This is a simple text advisory that won't be too difficult to parse. A
sample of this advisory is at the end of this message. I have conversed with
the administrators of that server via email and they appear to have no problem
with the idea. I will write some form of protection to avoid all the
FlightGear clients storming their servers for new advisories at the NXT MSG 
times.

The new module will use this data to, by default, render a best guess
simulation of any active hurricanes based on the advisories. There is always a
queue of the last 5 storms each in the Atlantic and Pacific regions available
there so any of those 10 storms could be selected by the user to be simulated.

I would also plan on adding a dialog under the environment menu to allow the
user to select any of those storms or to define their own hurricane parameters
for simulation.

To be sure, this will be a very rough simulation of a hurricane, especially
early on.

I want to make sure that there is as little performance overhead as possible
for the model. I essentially want to have the model maintain a table of
conditions, based on storm strength and movement, present at any given region
relative to the storm center, and feed those conditions to the existing
weather modeling structures based on the current user's position. 

This would basically be a table of prebuilt models of the different levels of
storm strength that would be selected and positioned based on the advisory
data. I plan to build models for depressions, storms, and category 1-5 
hurricanes.

I'm hoping the existing weather modeling code can handle wind speeds in the
150kt+ range!

What I would like to know is who would be a good developer for me to look to
for guidance with integrating this module into the existing framework. Also,
I'm not a meteorologist so I'm hoping to have some mentors to go to if I have
questions about the best way to model various aspects and area's within a
hurricane.

Does anyone have any comments, ideas, or criticisms of this idea before I
really start investing a lot of effort into it? Any individuals I should talk
to before investing a lot of my time into it?

Thanks!
Bob



Below is the current advisory for Tropical Storm Ida:

000
FKNT21 KNHC 092054
TCANT1
TROPICAL STORM IDA ICAO ADVISORY NUMBER  24
NWS TPC/NATIONAL HURRICANE CENTER MIAMI FL   AL112009
2100 UTC MON NOV 09 2009
 
TC ADVISORY
DTG:  20091109/2100Z
TCAC: KNHC
TC:   IDA
NR:   024
PSN:  N2824 W08830
MOV:  N 16KT
C:0991HPA
MAX WIND: 060KT
FCST PSN + 06 HR: 100300 N2936 W08814
FCST MAX WIND + 06 HR:055KT
FCST PSN + 12 HR: 100900 N3024 W08751
FCST MAX WIND + 12 HR:050KT
FCST PSN + 18 HR: 101500 N3048 W08721
FCST MAX WIND + 18 HR:045KT
FCST PSN + 24 HR: 102100 N3100 W08642
FCST MAX WIND + 24 HR:040KT
RMK   THE FORECAST POSITION INFORMATION IN
  THIS PRODUCT IS INTERPOLATED FROM
  OFFICIAL FORECAST DATA VALID AT ...
  0600...1200...AND 1800Z.
NXT MSG:  20091110/0300Z
 
$$




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Re: [Flightgear-devel] FSWeekend impressions

2009-11-09 Thread Curtis Olson
On Mon, Nov 9, 2009 at 4:38 PM, Durk Talsma d.tal...@xs4all.nl wrote:

 Hi All,

 Last weekend we've been organizing a booth at FSWeekend again. I'll try to
 write a few more elaborate set of impressions later, however, let me just
 say
 that our booth was quite large this year. :-) In the mean time, here are
 some
 pictures:

 http://www.xs4all.nl/~dtalsma/FSWeekend/web/index.htmlhttp://www.xs4all.nl/%7Edtalsma/FSWeekend/web/index.html


I recognized Martin, Torsten, and Durk in the pictures.  I assume Durk was
behind the camera.  I *really* like this shot:

http://www.xs4all.nl/~dtalsma/FSWeekend/web/34.html

These guys don't look so scary in real life:

http://www.xs4all.nl/~dtalsma/FSWeekend/web/40.html

I'm really impressed with the amount of hardware you guys drug in there and
setup.  The full panel with LCD instruments looked great ... projectors ...
this has to be the most impressive display of FlightGear stuff in one spot
so far to date!  The t-shirts look awesome. :-)

Great job guys!

Curt.
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Re: [Flightgear-devel] Hurricane simulator development

2009-11-09 Thread Scott Hamilton
On Mon, 2009-11-09 at 17:56 -0500, Bob Faulkner wrote:


 I notice that our local (Australian) national meteorology
department lists several international
 hurricane and cyclone warning centres, and from what I see of the
NOAA NHC it seems to
 only report in it's local area. 

 Is there any way this could be made to work with a international
set of data? 

 For reference here is the list and map of coverage areas for each
regional warning centre;

http://www.bom.gov.au/weather/cyclone/about/tc-warning-centres.shtml



 S.

 




 This message is to announce my intentions to develop a hurricane simulation
 system for FlightGear.
 
 I've done only preliminary work on locating data resources, and in exploring
 the source code to get a grasp of the different systems I'll have to interface
 with in FlightGear. This will be my first time working on a project as large
 as FlightGear.
 
 My plans are to have a command line option to enable hurricane simulation much
 the same as the existing real weather fetch mode does. When enabled the
 program will fetch data from NOAA's Tropical Cyclone ICAO (Aviation) Advisory
 server. This is a simple text advisory that won't be too difficult to parse. A
 sample of this advisory is at the end of this message. I have conversed with
 the administrators of that server via email and they appear to have no problem
 with the idea. I will write some form of protection to avoid all the
 FlightGear clients storming their servers for new advisories at the NXT MSG 
 times.
 
 The new module will use this data to, by default, render a best guess
 simulation of any active hurricanes based on the advisories. There is always a
 queue of the last 5 storms each in the Atlantic and Pacific regions available
 there so any of those 10 storms could be selected by the user to be simulated.
 
 I would also plan on adding a dialog under the environment menu to allow the
 user to select any of those storms or to define their own hurricane parameters
 for simulation.
 
 To be sure, this will be a very rough simulation of a hurricane, especially
 early on.
 
 I want to make sure that there is as little performance overhead as possible
 for the model. I essentially want to have the model maintain a table of
 conditions, based on storm strength and movement, present at any given region
 relative to the storm center, and feed those conditions to the existing
 weather modeling structures based on the current user's position. 
 
 This would basically be a table of prebuilt models of the different levels of
 storm strength that would be selected and positioned based on the advisory
 data. I plan to build models for depressions, storms, and category 1-5 
 hurricanes.
 
 I'm hoping the existing weather modeling code can handle wind speeds in the
 150kt+ range!
 
 What I would like to know is who would be a good developer for me to look to
 for guidance with integrating this module into the existing framework. Also,
 I'm not a meteorologist so I'm hoping to have some mentors to go to if I have
 questions about the best way to model various aspects and area's within a
 hurricane.
 
 Does anyone have any comments, ideas, or criticisms of this idea before I
 really start investing a lot of effort into it? Any individuals I should talk
 to before investing a lot of my time into it?
 
 Thanks!
 Bob
 
 
 
 Below is the current advisory for Tropical Storm Ida:
 
 000
 FKNT21 KNHC 092054
 TCANT1
 TROPICAL STORM IDA ICAO ADVISORY NUMBER  24
 NWS TPC/NATIONAL HURRICANE CENTER MIAMI FL   AL112009
 2100 UTC MON NOV 09 2009
  
 TC ADVISORY
 DTG:  20091109/2100Z
 TCAC: KNHC
 TC:   IDA
 NR:   024
 PSN:  N2824 W08830
 MOV:  N 16KT
 C:0991HPA
 MAX WIND: 060KT
 FCST PSN + 06 HR: 100300 N2936 W08814
 FCST MAX WIND + 06 HR:055KT
 FCST PSN + 12 HR: 100900 N3024 W08751
 FCST MAX WIND + 12 HR:050KT
 FCST PSN + 18 HR: 101500 N3048 W08721
 FCST MAX WIND + 18 HR:045KT
 FCST PSN + 24 HR: 102100 N3100 W08642
 FCST MAX WIND + 24 HR:040KT
 RMK   THE FORECAST POSITION INFORMATION IN
   THIS PRODUCT IS INTERPOLATED FROM
   OFFICIAL FORECAST DATA VALID AT ...
   0600...1200...AND 1800Z.
 NXT MSG:  20091110/0300Z
  
 $$
 
 
 
 
 --
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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 12:15 -0800, syd adams wrote:
 Everything seems to work here now , plus I now have doppler in flyby
 views ...(with a much more realistic pitch change) ... Thanks for all
 your work .
 I do now have very loud wind noise in some cases , so I need to redo
 some sound xml files.
 Are there any new added options/changes I can experiment with ? 
 Cheers
 
 On Mon, Nov 9, 2009 at 2:53 AM, Erik Hofman e...@ehofman.com wrote:
 
 Hi,
 
 I was wondering if anybody has any problems/bugs/oddities that
 needs to
 be addressed in the latest SoundSystem code.
 
 Note that I've added a 'typeavionics/type' tag to the xml
 configuration options that can be used for radios or stall
 warnings that
 are defined in the sound configuration file. Adding it makes
 that
 section behave as if it was part of the avionics meaning it
 will not
 have any position and orientation calculations and (at this
 time) will
 always be audible regardless of the current view.
 
 Erik
 
 
 --
For many days now, I have been reporting similar problems, but Erik has
seemed to be prominently reluctant in assiduously avoiding addressing or
responding to any of my questions. Perhaps someone acting as a nice kind
of moderator might be persuaded to jog Erik along to answer well meant
questions. For my own part, as a long term user and sometime contributer
to FG CVS, I find this behaviour a little disconcerting. If there is 
anything wrong in the way I have phrased my questions, I believe it to
be common courtesy to advise me. To utterly ignore me is, in my opinion,
pretty bad form.

Alasdair


 


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Re: [Flightgear-devel] festsival ... or not

2009-11-09 Thread syd adams
Festival has worked with FG for me , too , but I haven't set it up
recently...
I do remember having to tweak the the .openalrc file a bit ...
Maybe I'll try it agian with openal-soft and see what happens.
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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread syd adams
For many days now, I have been reporting similar problems, but Erik has

 seemed to be prominently reluctant in assiduously avoiding addressing or
 responding to any of my questions. Perhaps someone acting as a nice kind
 of moderator might be persuaded to jog Erik along to answer well meant
 questions. For my own part, as a long term user and sometime contributer
 to FG CVS, I find this behaviour a little disconcerting. If there is
 anything wrong in the way I have phrased my questions, I believe it to
 be common courtesy to advise me. To utterly ignore me is, in my opinion,
 pretty bad form.

 Alasdair


Well , like he's pointed out , there are still issues to be worked out ...
it's getting there :)
Cheers
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Re: [Flightgear-devel] festsival ... or not

2009-11-09 Thread syd adams
Ive just installed festival with 2 voices , started festival --server  , and
I hear all the MP messages . No configuring of any files was required .
Now if festival voices were just a little clearer :).

On Mon, Nov 9, 2009 at 4:49 PM, syd adams adams@gmail.com wrote:

 Festival has worked with FG for me , too , but I haven't set it up
 recently...
 I do remember having to tweak the the .openalrc file a bit ...
 Maybe I'll try it agian with openal-soft and see what happens.


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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Alasdair Campbell
On Mon, 2009-11-09 at 17:11 -0800, syd adams wrote:
 For many days now, I have been reporting similar problems, but Erik
 has
 seemed to be prominently reluctant in assiduously avoiding
 addressing or
 responding to any of my questions. Perhaps someone acting as a
 nice kind
 of moderator might be persuaded to jog Erik along to answer
 well meant
 questions. For my own part, as a long term user and sometime
 contributer
 to FG CVS, I find this behaviour a little disconcerting. If
 there is
 anything wrong in the way I have phrased my questions, I
 believe it to
 be common courtesy to advise me. To utterly ignore me is, in
 my opinion,
 pretty bad form.
 
 Alasdair
 
 
 
 
 Well , like he's pointed out , there are still issues to be worked
 out ...  
 it's getting there :)
 Cheers
OMG, thank you for your response, Syd. I was beginning to beieve I was
just a bad smell. I look forward to the day when FG CVS will  be usable
again (sound ? 2d, 3d, I don't give a ) Personally, I don't need a
hi-fi sound system to enjoy a flight simulator. And I will feel a lot
happier when the day comes that a contributer makes a decent attempt to
test his work before abusing his privilege to commit untested and
questionable work to CVS.

Kind regards,
Alasdair



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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Csaba Halász
On Tue, Nov 10, 2009 at 3:13 AM, Alasdair Campbell
ali...@btinternet.com wrote:
 And I will feel a lot
 happier when the day comes that a contributer makes a decent attempt to
 test his work before abusing his privilege to commit untested and
 questionable work to CVS.

CVS is for developing stuff. For testing and review one needs to
publish the new code somewhere. You can't expect it to be in perfect
order all the time.
Erik *has* tried to reproduce the reported problems but some just
didn't happen for him. Especially with the various versions of OpenAl
out there that have caused trouble before, I certainly feel he has
made a decent attempt to test his work. If we will have a better
sound system after a few weeks of development, that's fine with me,
even if it includes some detours or dead-ends. Maybe you should take a
little vacation ;)

I hope your comments will not discourage Erik and other potential
contributors. We need more developers not less.

On a related note, I think it is time to put GIT on the official
agenda again. That way it would be easy for interested parties to test
new code.

-- 
Csaba/Jester

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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread Scott Hamilton
On Tue, 2009-11-10 at 04:20 +0100, Csaba Halász wrote:

Source code repositories are for developers, every project whether
open source or
a project that a company IT department is building in-house will
have broken builds.

So the QA phase of open source projects is when interested folk
(like myself) go to the trouble
of building and (informally) testing the code. No project I have
worked on has ever done QA before a commit,
while a developer will do sanity checks (ie: does it compile, does
it not do anything seriously wrong)
it would be complex and introduce unnecessary delays to undertake QA
before committing.

Git does seem to provide the ability, with distributed repositories,
to allow different folk to have different
stages of development available to them locally.

Continuous builds may be a good mechanism to provide a middle
solution, in that developers can commit
and see if different build configurations break, it also means (with
tagging) that different nightly, weekly, monthly
builds can be retrieved by those who don't want/need bleeding edge
functionality. With a move to a new source-code
repository tool, I would suggest looking at the build and unit
testing tools. 


 Just my few small monetary denominations worth
  S.






 On Tue, Nov 10, 2009 at 3:13 AM, Alasdair Campbell
 ali...@btinternet.com wrote:
  And I will feel a lot
  happier when the day comes that a contributer makes a decent attempt to
  test his work before abusing his privilege to commit untested and
  questionable work to CVS.
 
 CVS is for developing stuff. For testing and review one needs to
 publish the new code somewhere. You can't expect it to be in perfect
 order all the time.
 Erik *has* tried to reproduce the reported problems but some just
 didn't happen for him. Especially with the various versions of OpenAl
 out there that have caused trouble before, I certainly feel he has
 made a decent attempt to test his work. If we will have a better
 sound system after a few weeks of development, that's fine with me,
 even if it includes some detours or dead-ends. Maybe you should take a
 little vacation ;)
 
 I hope your comments will not discourage Erik and other potential
 contributors. We need more developers not less.
 
 On a related note, I think it is time to put GIT on the official
 agenda again. That way it would be easy for interested parties to test
 new code.
 



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Re: [Flightgear-devel] SoundSystem continued

2009-11-09 Thread James Sleeman
On 10/11/09 15:13, Alasdair Campbell wrote:
 happier when the day comes that a contributer makes a decent attempt to
 test his work before abusing his privilege to commit untested and
 questionable work to CVS.
   
If you want a (more) trouble free existence, download the official 
release and forget about CVS!  Or just stik with a prior CVS revision.

CVS is for people who wish to assist in the development, by either 
taking an active part in developing, alpha testing, or providing 
constructive comment.  CVS is not for users.

Sometimes things take time to work out when everybody is a VOLUNTEER.

Welcome to software development in general.



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[Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Statto Software
I think I may have found the problem with the Center Runway texture not 
showing, but I'm not at all confident with my C++ skills, so someone will have 
to fix TerraGear for me.

However, I've found this code in 
/terragear-cs/src/airports/GenAirports/rwy_*.cxx:

 int len = rwy_info.rwy_no.length();
string letter = ;
string rev_letter = ;
for ( i = 0; i  len; ++i ) {
string tmp = rwy_info.rwy_no.substr(i, 1);
if ( tmp == L ) {
letter = L;
rev_letter = R;
} else if ( tmp == R ) {
letter = R;
rev_letter = L;
} else if ( tmp == C ) {
letter == C;  // should this be letter = C;?
rev_letter = C;
}
}

If my simple programming skills don't betray me, I //believe// letter == C; 
does not actually set letter to equal C, which may be why these airports are 
being generated without the center runway texture.

Cheers
John

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread George Patterson
2009/11/10 Statto Software stattosoftw...@yahoo.com:
 I think I may have found the problem with the Center Runway texture not 
 showing, but I'm not at all confident with my C++ skills, so someone will 
 have to fix TerraGear for me.

 However, I've found this code in 
 /terragear-cs/src/airports/GenAirports/rwy_*.cxx:

  int len = rwy_info.rwy_no.length();
    string letter = ;
    string rev_letter = ;
    for ( i = 0; i  len; ++i ) {
        string tmp = rwy_info.rwy_no.substr(i, 1);
        if ( tmp == L ) {
            letter = L;
            rev_letter = R;
        } else if ( tmp == R ) {
            letter = R;
            rev_letter = L;
        } else if ( tmp == C ) {
            letter == C;              // should this be letter = C;?
            rev_letter = C;
        }
    }

 If my simple programming skills don't betray me, I //believe// letter == C; 
 does not actually set letter to equal C, which may be why these airports are 
 being generated without the center runway texture.

 Cheers
 John


Hi John,

While I don't have commit rights to cvs, it looks good to me. I guess
there are not many airports with centre runways. :-)


Regards


George

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Ron Jensen
On Mon, 2009-11-09 at 20:28 -0800, Statto Software wrote:
 I think I may have found the problem with the Center Runway texture not 
 showing, but I'm not at all confident with my C++ skills, so someone will 
 have to fix TerraGear for me.
 
 However, I've found this code in 
 /terragear-cs/src/airports/GenAirports/rwy_*.cxx:
 
  int len = rwy_info.rwy_no.length();
 string letter = ;
 string rev_letter = ;
 for ( i = 0; i  len; ++i ) {
   string tmp = rwy_info.rwy_no.substr(i, 1);
   if ( tmp == L ) {
   letter = L;
   rev_letter = R;
   } else if ( tmp == R ) {
   letter = R;
   rev_letter = L;
   } else if ( tmp == C ) {
   letter == C;  // should this be letter = C;?
   rev_letter = C;
   }
 }
 
 If my simple programming skills don't betray me, I //believe// letter == C; 
 does not actually set letter to equal C, which may be why these airports are 
 being generated without the center runway texture.
 
 Cheers
 John

Looks reasonable to me.  Are you actually building these airports?  The
attached patch is untested...

Ron



diff --git a/src/Airports/GenAirports/rwy_nonprec.cxx b/src/Airports/GenAirports/rwy_nonprec.cxx
index 93110c6..7fe2d46 100644
--- a/src/Airports/GenAirports/rwy_nonprec.cxx
+++ b/src/Airports/GenAirports/rwy_nonprec.cxx
@@ -245,7 +245,7 @@ void gen_non_precision_rwy( const TGRunway rwy_info,
 	letter = R;
 	rev_letter = L;
 	} else if ( tmp == C ) {
-	letter = C;
+	letter == C;
 	rev_letter = C;
 	}
 }
diff --git a/src/Airports/GenAirports/rwy_prec.cxx b/src/Airports/GenAirports/rwy_prec.cxx
index a7952a0..ce5542e 100644
--- a/src/Airports/GenAirports/rwy_prec.cxx
+++ b/src/Airports/GenAirports/rwy_prec.cxx
@@ -249,7 +249,7 @@ void gen_precision_rwy( const TGRunway rwy_info,
 	letter = R;
 	rev_letter = L;
 	} else if ( tmp == C ) {
-	letter = C;
+	letter == C;
 	rev_letter = C;
 	}
 }
iff --git a/src/Airports/GenAirports/rwy_visual.cxx b/src/Airports/GenAirports/rwy_visual.cxx
index e0f9c9c..32f19eb 100644
--- a/src/Airports/GenAirports/rwy_visual.cxx
+++ b/src/Airports/GenAirports/rwy_visual.cxx
@@ -251,7 +251,7 @@ void gen_visual_rwy( const TGRunway rwy_info,
 	letter = R;
 	rev_letter = L;
 	} else if ( tmp == C ) {
-	letter = C;
+	letter == C;
 	rev_letter = C;
 	}
 }
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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Statto Software

 Looks reasonable to me. Are you actually building these airports? The
 attached patch is untested...

 Ron
 

No, I'm not currently in the process of building any airports - though I am 
generating shapefiles to be used in the default scenery, and Seattle is in the 
area I'm currently working on (KSEA has a center runway). Though there aren't 
many center runways it's something I've wanted to see fixed for a long time. 
Tonight I decided to download the source code and see if I could figure out 
where the problem was, or at least suggest where I thought it might be.

Cheers
John

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Re: [Flightgear-devel] Center Runway Issue - Potential Fix Found

2009-11-09 Thread Ron Jensen
On Mon, 2009-11-09 at 21:27 -0800, Statto Software wrote:
  Looks reasonable to me. Are you actually building these airports? The
  attached patch is untested...
 
  Ron
  
 
 No, I'm not currently in the process of building any airports - though I am 
 generating shapefiles to be used in the default scenery, and Seattle is in 
 the area I'm currently working on (KSEA has a center runway). Though there 
 aren't many center runways it's something I've wanted to see fixed for a long 
 time. Tonight I decided to download the source code and see if I could figure 
 out where the problem was, or at least suggest where I thought it might be.
 
 Cheers
 John

It might take a few days, but I'll add regeneration of KSEA with my
patch to see what happens

Ron



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