After a cvs update SG/FG/data on Ubuntu of an hour
or so ago...
Sound:
Everything 'sounds' ok, and in fact I heard
the wheel rumble on landing for the first time in
ages ;=)) it seems the 'roar' sound was overpowering
it, but now that that is reduced all seems crystal
clear...
Great stuff...
Geoff McLane wrote:
I read others got different results by turning off
shaders, and could someone reminded me how to do this?
--prop:/sim/rendering/shader-effects=false
should do it,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Tue, 2009-12-15 at 13:42 +0100, Erik Hofman wrote:
Geoff McLane wrote:
About 5 weeks ago you removed the FlightGear.dsp and FlightGear.dsw
Hmm, I get mixed request from different Windows developers. I was asked
to remove them!
Honestly I thought the project files are stored in their
Hi,
I'm looking for a developer who can help me get over the hump with animating
and AC3d model. This model is of a human figure. It is a very basic/simple
model, but unfortunately I don't have permission to openly share it. I can
send someone a private copy though if there is someone willing
On Tue, 2009-12-15 at 10:25 -0600, Curtis Olson wrote:
Hi,
I'm looking for a developer who can help me get over the hump with
animating and AC3d model. This model is of a human figure. It is a
very basic/simple model, but unfortunately I don't have permission to
openly share it. I can
On Tue, 2009-12-15 at 16:53 +, Ron Jensen wrote:
Coordinates are in ac3d units centered about the origin of the model.
Oh, and the coordinate system is slightly altered between ac3d and fg,
too:
AC3D FG
X X (fwd/aft)
Y Z (up/down)
Z-Y (side)
Hi Ron,
Can I send you a copy of the model? I'd really like to make some good
forward progress this week, but it's not a drop everything and get it done
today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and
if you help out on this, then doubly so ...
I did make an attempt
Ron Jensen wrote:
Oh, and the coordinate system is slightly altered between ac3d and fg,
one more thing I'd be _really_ happy to see 'fixed' ;-)
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi Ron,
Can I send you a copy of the model? I'd really like to make some good
forward progress this week, but it's not a drop everything and get it done
today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and
if you help out on this, then doubly so ...
I did make an
Hi,
Have you looked at the Walker in bluebird?
Each limb can be moved independently, and orchestrated into an animation
of walking, etc.
You could study the rotation points used there, if nothing else.
Curtis Olson wrote:
Hi,
I'm looking for a developer who can help me get over the hump
Oh, and the coordinate system is slightly altered between ac3d and fg,
Martin wrote:
one more thing I'd be _really_ happy to see 'fixed' ;-)
Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly
the same as in FG...
Or is it converted when the .ac file is
On Tuesday 15 Dec 2009, Curtis Olson wrote:
Hi Ron,
Can I send you a copy of the model? I'd really like to make some
good forward progress this week, but it's not a drop everything
and get it done today sort of thing. Hey, I really owe you a
flightgear t-shirt or mug and if you help out on
Hi All,
Thanks very much for the additional feedback.
As before, I've compiled the feedback since the last version, and included
a new version (v1.2) at the bottom of this email.
Assuming people are happy with the update, I think we're pretty close to
a statement that could be posted onto the
Stuart wrote:
-Original Message-
snip ...
... snip
FlightGear Flight Pro Sim Statement (v1.2):
As many people will be aware, there is a new flight simulator product that
is being heavily
marketed at the moment - Flight Pro Sim. As it is almost entirely based on
FlightGear,
Can I make a couple of suggestions?
Paragraph 1. Replace word 'heavily' for 'widely and actively'.
As many people will be aware, there is a new flight simulator
product that is being widely and actively marketed at the moment -
Flight Pro Sim...
Paragraph 2. Replace 'develop' with
Hi,
I have just commited a new feature for the XMLAutopilot.
Each filter supports periodical values at it's inputs and the output.
This is best described by an example:
Image you want to compute your heading offset as a delta between your magnetic
heading and your autpilot's target heading
I was asked to remove them!
Who asked, and why? I did not read this on the list,
or maybe missed it, otherwise I would have offered
an 'opinion' then ;=))
I was one of the guys who asked him. If I remember correctly I had it
CC'ed on the list.
The DSP Files where unchanged for years and
Gijs de Rooy wrote:
Oh, and the coordinate system is slightly altered between ac3d and fg,
Martin wrote:
one more thing I'd be _really_ happy to see 'fixed' ;-)
Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly
the same as in FG...
As far as I
Hi there,
As many of you already know, FG often crashes at exit (See back trace below).
Though the chance of crash varies per platform, it crashes more than 80% on my
Mac with very annoying Crash Reporter dialog popping up. This bug must be
eliminated before the official release.
As a result
19 matches
Mail list logo