[Flightgear-devel] FlightGear on Ubuntu 8.04

2009-12-15 Thread Geoff McLane
After a cvs update SG/FG/data on Ubuntu of an hour or so ago... Sound: Everything 'sounds' ok, and in fact I heard the wheel rumble on landing for the first time in ages ;=)) it seems the 'roar' sound was overpowering it, but now that that is reduced all seems crystal clear... Great stuff...

Re: [Flightgear-devel] FlightGear on Ubuntu 8.04

2009-12-15 Thread Martin Spott
Geoff McLane wrote: I read others got different results by turning off shaders, and could someone reminded me how to do this? --prop:/sim/rendering/shader-effects=false should do it, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-15 Thread Geoff McLane
On Tue, 2009-12-15 at 13:42 +0100, Erik Hofman wrote: Geoff McLane wrote: About 5 weeks ago you removed the FlightGear.dsp and FlightGear.dsw Hmm, I get mixed request from different Windows developers. I was asked to remove them! Honestly I thought the project files are stored in their

[Flightgear-devel] Model animation help?

2009-12-15 Thread Curtis Olson
Hi, I'm looking for a developer who can help me get over the hump with animating and AC3d model. This model is of a human figure. It is a very basic/simple model, but unfortunately I don't have permission to openly share it. I can send someone a private copy though if there is someone willing

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Ron Jensen
On Tue, 2009-12-15 at 10:25 -0600, Curtis Olson wrote: Hi, I'm looking for a developer who can help me get over the hump with animating and AC3d model. This model is of a human figure. It is a very basic/simple model, but unfortunately I don't have permission to openly share it. I can

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Ron Jensen
On Tue, 2009-12-15 at 16:53 +, Ron Jensen wrote: Coordinates are in ac3d units centered about the origin of the model. Oh, and the coordinate system is slightly altered between ac3d and fg, too: AC3D FG X X (fwd/aft) Y Z (up/down) Z-Y (side)

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Curtis Olson
Hi Ron, Can I send you a copy of the model? I'd really like to make some good forward progress this week, but it's not a drop everything and get it done today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and if you help out on this, then doubly so ... I did make an attempt

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Martin Spott
Ron Jensen wrote: Oh, and the coordinate system is slightly altered between ac3d and fg, one more thing I'd be _really_ happy to see 'fixed' ;-) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Torsten Dreyer
Hi Ron, Can I send you a copy of the model? I'd really like to make some good forward progress this week, but it's not a drop everything and get it done today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and if you help out on this, then doubly so ... I did make an

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread S Andreason
Hi, Have you looked at the Walker in bluebird? Each limb can be moved independently, and orchestrated into an animation of walking, etc. You could study the rotation points used there, if nothing else. Curtis Olson wrote: Hi, I'm looking for a developer who can help me get over the hump

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Gijs de Rooy
Oh, and the coordinate system is slightly altered between ac3d and fg, Martin wrote: one more thing I'd be _really_ happy to see 'fixed' ;-) Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly the same as in FG... Or is it converted when the .ac file is

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread leee
On Tuesday 15 Dec 2009, Curtis Olson wrote: Hi Ron, Can I send you a copy of the model? I'd really like to make some good forward progress this week, but it's not a drop everything and get it done today sort of thing. Hey, I really owe you a flightgear t-shirt or mug and if you help out on

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-15 Thread Stuart Buchanan
Hi All, Thanks very much for the additional feedback. As before, I've compiled the feedback since the last version, and included a new version (v1.2) at the bottom of this email. Assuming people are happy with the update, I think we're pretty close to a statement that could be posted onto the

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-15 Thread Vivian Meazza
Stuart wrote: -Original Message- snip ... ... snip FlightGear Flight Pro Sim Statement (v1.2): As many people will be aware, there is a new flight simulator product that is being heavily marketed at the moment - Flight Pro Sim. As it is almost entirely based on FlightGear,

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-15 Thread leee
Can I make a couple of suggestions? Paragraph 1. Replace word 'heavily' for 'widely and actively'. As many people will be aware, there is a new flight simulator product that is being widely and actively marketed at the moment - Flight Pro Sim... Paragraph 2. Replace 'develop' with

[Flightgear-devel] New feature for the xml autopilot: normalized periodical values

2009-12-15 Thread Torsten Dreyer
Hi, I have just commited a new feature for the XMLAutopilot. Each filter supports periodical values at it's inputs and the output. This is best described by an example: Image you want to compute your heading offset as a delta between your magnetic heading and your autpilot's target heading

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-15 Thread Olaf Flebbe
I was asked to remove them! Who asked, and why? I did not read this on the list, or maybe missed it, otherwise I would have offered an 'opinion' then ;=)) I was one of the guys who asked him. If I remember correctly I had it CC'ed on the list. The DSP Files where unchanged for years and

Re: [Flightgear-devel] Model animation help?

2009-12-15 Thread Martin Spott
Gijs de Rooy wrote: Oh, and the coordinate system is slightly altered between ac3d and fg, Martin wrote: one more thing I'd be _really_ happy to see 'fixed' ;-) Isn't that a problem of AC3D? In Blender the .ac coordinate system is excactly the same as in FG... As far as I

[Flightgear-devel] Possible cause of crashing FG at exit - HELP NEEDED

2009-12-15 Thread Tatsuhiro Nishioka
Hi there, As many of you already know, FG often crashes at exit (See back trace below). Though the chance of crash varies per platform, it crashes more than 80% on my Mac with very annoying Crash Reporter dialog popping up. This bug must be eliminated before the official release. As a result