Peter Brown schrieb:
Changing tower height in apt.dat file does not affect viewpoint.
Peter,
Changes of properties like viewpoint in apt.dat takes no effect.
Using a wide range of custom scenery is also not a good starting point
for debugging a release like the pre-alpha on OSX. But KSFO is
Sorry about the duplicate email, looks like the first email finally showed up
from a week ago.
Yves, as you said, KSFO is part of the default scenery. I'm not following
your thought on the forum thread. As far as I can tell this issue has nothing
to do with an airport check. I provided
On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
Hi All,
Here's just a quick update regarding the 2.0.0 release. The final release
is
really close now. We had planned to have a third release candidate by
now,
which we would promote to the final release within a few
Hi All,
The FlightGear Newsletter for January is now available:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_January_2010
As always, submissions are encouraged - a wiki page for the February edition
will be available soon.
-Stuart
someone was asking about making movies the other day
thought this might help
Norman
FGJpegHttpd Author
Begin forwarded message:
From: Cedric Pinson cedric.pin...@plopbyte.net
Date: February 1, 2010 6:14:05 PM EST
To: OpenSceneGraph Users osg-us...@lists.openscenegraph.org
Subject: Re:
Thanks again Syd. As Martin said, displacements must be zero, unless it is
known to have a displaced threshold or stopway.
Runway spawn issue:
Many of the threshold.xml files have offsets, which cause the crash on spawn at
airports like KSFO, where it drops you in the water short of 28R.
91
Peter Brown wrote:
Tower viewpoint issue:
twr.xml files are incorrect, showing either sub-terrain viewpoints or ground
zero viewpoints.
KJFK:
twr
lon-73.781647001/lon
lat40.64341/lat
elev-m0.00/elev-m
/twr
That's correct, at least technically: The 'apt.dat'
Hy all,
Long time no see.
I've updated the DC3 some more, It's got more instruments now, the buttons are
movable and the overall body is smoother. The engines are new with visible
cilinders.
It's by far not finished, but I thought I'd show the progress.
I know there's a problem with
Martin Spott wrote:
This has changed in the meantime and the upcomping Scenery will contain
XML files to set the tower viewpoint to 76.2 m above ground.
BTW, for interested people, the most up-to-date list of airfields,
which is going to be used for the upcoming World Scenery build, is
Il 31/01/2010 19.46, Peter Meyer ha scritto:
I mean the technical Part.
because iam socialiced with Maya and i can do some fine modelling with it.
AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj
Exporter
but it is old and complex Objects are cripplet durning
On Mon, 1 Feb 2010 18:52:40 +0100, Durk Talsma d.tal...@xs4all.nl wrote:
Hi All,
Here's just a quick update regarding the 2.0.0 release. The final release
is
really close now. We had planned to have a third release candidate by
now,
which we would promote to the final release within a
On 02/02/2010 07:41 AM, Francesco Angelo Brisa wrote:
Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
Well, it would be nice if somebody would create such
things.
if yes I need to know a couple of things:
1) where to get the exact fgfs/simgear/osg code
Le 01/02/2010 18:52, Durk Talsma a écrit :
Hi All,
Here's just a quick update regarding the 2.0.0 release. The final release is
really close now. We had planned to have a third release candidate by now,
which we would promote to the final release within a few days from now,
provided that
- John Denker a écrit :
2) which aircraft to include ?
That's a different question. I can't help with that.
in data : cvs up -Pd -r V2_0_0B
in source : make data-tar
Or wait the release: official data and source tarballs will be released.
-Fred
--
Frédéric Bouvier
On 02/01/2010 10:52 AM, Durk Talsma wrote:
Here's just a quick update regarding the 2.0.0 release. The final release is
really close now. We had planned to have a third release candidate by now,
which we would promote to the final release within a few days from now,
provided that no
On 03/02/10 03:41, Francesco Angelo Brisa wrote:
Do you need me to create deb packages for ubuntu (9.10)/debian(5.0) for
this release ?
Remember that Ubuntu uses Pulseaudio as standard, and at the moment it
doesn't play well with flightgear/openal-soft/something.
I suggest that probably
Hi --
When terrasync is running, are the updates atomic?
I suspect not, since terrasync depends on svn, and
AFAIK svn commits are atomic but checkouts are not.
I've seem some pretty weird irreproducible results
which might be explained by FG reading half of a
new file plus half of an old file
Hi there,
I've released the pre3 package of FlightGear Mac OS X at the macflightgear site.
http://macflightgear.sourceforge.net
Please check it out very quickly so I can have improve the quality of 2.0.0.
Best,
Tat
p.s.
Many mac users who gave me emails in the past week:
Sorry for my very
I observe that the memory usage of FG increases steadily
at the rate of 144 megabytes per minute for at least
the first 7 minutes.
That seems rather far outside the acceptable range.
As you might expect, this is associated with dramatic
degradation of the frame rate and other ugliness.
This
On Tue, 2010-02-02 at 18:32 -0700, John Denker wrote:
snipped
The number I'm discussing is the RES number reported
by top(1).
Don't forget this takes into account all the shared libraries and file
caches and
what the operating system will allow as a working set, it's not truly
indicative
thinking
Maybe we do really need to set up some legal entity... for a variety
of reasons. Its noted that setting up an entity does have huge
ramifications in time and admin, such as legal status, cash flow, etc..
etc..atc.. and it does mean responsibility ie personally involved..
The commit messages for these commits seem self-explanatory.
commit f38db3f433e77cd59c2332dbda779774768bcf96
Author: John Denker j...@av8n.com
Date: Tue Feb 2 22:00:17 2010 -0700
Get rid of annoying Failed to load object message.
diff --git a/materials.xml b/materials.xml
index
On Wed, Feb 3, 2010 at 2:32 AM, John Denker j...@av8n.com wrote:
I observe that the memory usage of FG increases steadily
at the rate of 144 megabytes per minute for at least
the first 7 minutes.
Does this number keep going up after the scenery is loaded?
That seems rather far outside the
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