Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-15 Thread Torsten Dreyer
On Thursday 15 April 2010 12:21:25 am Stuart Buchanan wrote: PS: As Vivian has checked in the data part, we should just go ahead and commit the small environment patch as well. At the moment we've got an inconsistency between the FG source tree and FG data, which isn't ideal. Unless

Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-15 Thread Durk Talsma
On Thursday 15 April 2010 10:08:03 am Torsten Dreyer wrote: First! Thanks Torsten, D. -- Download Intel#174; Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and

[Flightgear-devel] gnu linker question (don't optimize unused variables)

2010-04-15 Thread Torsten Dreyer
Hi, this is a question for the gnu linker geek: I am trying to add gnucap to FlightGear as posted before. It compiles cleanly and links fine, but there is one issue. Gnucap uses commands which are implemented in separate files. These commands get registered into a global command registry.

Re: [Flightgear-devel] gnu linker question (don't optimize unused variables)

2010-04-15 Thread Tim Moore
On Thu, Apr 15, 2010 at 10:59 PM, Torsten Dreyer tors...@t3r.de wrote: Hi, this is a question for the gnu linker geek: I am trying to add gnucap to FlightGear as posted before. It compiles cleanly and links fine, but there is one issue. Gnucap uses commands which are implemented in

[Flightgear-devel] Console/iPhone ports

2010-04-15 Thread Kyle
Hey all, I was browsing through the app store today and noticed that x-plane had an iPhone app. Being natural, I've been pondering the question if anyone has tried to port FG to the iPhone and possibly consoles. Don't get me wrong. I'm not a genius on porting. But it seems like it would