On Sat, 7 Aug 2010 22:20:33 +0100, Vivian wrote in message
<97168810c6ee43daaf3a43ad098c8...@main>:
> Hal V. Engel wrote
>
> > I have been using Cola GIT http://cola.tuxfamily.org/ as my GIT GUI
> > front end
> > on my Linux box and it works nicely. Start up is a little slow when
> > opening a
Vivian Meazza schrieb:
>
> The grey patches are not snow - they denote steep areas; perhaps rock, or a
> rock run. They are generated in crop.frag by:
>
> //"steep = gray"
> c1 = mix(vec4(n-0.42, n-0.44, n-0.51, 1.0), c1, smoothstep(0.970,
> 0.990, abs(normalize(Normal).z)+nvL[2]*1.3)
Hal V. Engel wrote
>
> On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote:
> > Alan Teeder wrote
> >
> > > --
> > > From: "Alasdair"
> > > Sent: Saturday, August 07, 2010 10:47 AM
> > > To: "FlightGear developers discussions"
> > >
> > > C
On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote:
> Alan Teeder wrote
>
> > --
> > From: "Alasdair"
> > Sent: Saturday, August 07, 2010 10:47 AM
> > To: "FlightGear developers discussions"
> >
> > Cc:
> > Subject: Re: [Flightgear-devel]
Alan Teeder wrote
>
> --
> From: "Alasdair"
> Sent: Saturday, August 07, 2010 10:47 AM
> To: "FlightGear developers discussions"
>
> Cc:
> Subject: Re: [Flightgear-devel] GIT and FGDATA
>
> > On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote:
--
From: "Alasdair"
Sent: Saturday, August 07, 2010 10:47 AM
To: "FlightGear developers discussions"
Cc:
Subject: Re: [Flightgear-devel] GIT and FGDATA
> On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote:
>> I am not seeing the slowdown. I ju
HB-GRAL wrote
>
> HB-GRAL schrieb:
> >
> > When I want to have more different croplands how should I go further
> > with the crop shader? Building different crop.png's and cropcolors? How
> > can I alter this textures/ornaments for cropland terrain? And is it also
> > possible to add a relief/no
Nice article Thorsten! I will see where I can improve the wiki-side of things a
little.
Thanks a lot for your efforts on improving documentation!
Cheers,
Gijs --
This SF.net email i
Hi folks,
On my 64 bit linux machine, git uses a *lot* of virtual memory.
PID PPID USER TTY NI CODE VIRT RES SWAP SHR WCHAN S
%CPU %MEM TIME COMMAND
26069 26055 hcs pts/20 0 860 1406m 9560 1.4g 6784 -
S0 0.2 0:00 git-fetch
26079 26069 hcs pts/20 0 20
HB-GRAL schrieb:
>
> When I want to have more different croplands how should I go further
> with the crop shader? Building different crop.png’s and cropcolors? How
> can I alter this textures/ornaments for cropland terrain? And is it also
> possible to add a relief/normalmap to crop?
>
> Thank
Erik Hofman schrieb:
>> - Mystic gray blobs: When I activate landmass shader everywhere there
>> are some 'random' gray blobs now. What is the goal of this blobs? Is it
>> possible to add a texture to this blobs?
>
> I haven't seen these.. unless this is also the snow shader.
I get this with re
On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote:
> I am not seeing the slowdown. I just ran a simple script that updates
> simgear, flightgear source, and fgdata. I would estimate that the "git
> pull origin" run in fgdata took about 3 minutes. This performance has
> been typical for me.
On Sat, 2010-08-07 at 01:45 +0200, HB-GRAL wrote:
> Hi all,
>
> I see a lot of improvements with recent shaders. But there comes some
> renewals I do not how to work with.
>
> - Snow: Activating the landmass shaders gives me some snow. Some
> material is not covered i.e. glacier. And snow is st
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