Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Arnt Karlsen
On Sat, 7 Aug 2010 22:20:33 +0100, Vivian wrote in message <97168810c6ee43daaf3a43ad098c8...@main>: > Hal V. Engel wrote > > > I have been using Cola GIT http://cola.tuxfamily.org/ as my GIT GUI > > front end > > on my Linux box and it works nicely. Start up is a little slow when > > opening a

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Vivian Meazza schrieb: > > The grey patches are not snow - they denote steep areas; perhaps rock, or a > rock run. They are generated in crop.frag by: > > //"steep = gray" > c1 = mix(vec4(n-0.42, n-0.44, n-0.51, 1.0), c1, smoothstep(0.970, > 0.990, abs(normalize(Normal).z)+nvL[2]*1.3)

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Vivian Meazza
Hal V. Engel wrote > > On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote: > > Alan Teeder wrote > > > > > -- > > > From: "Alasdair" > > > Sent: Saturday, August 07, 2010 10:47 AM > > > To: "FlightGear developers discussions" > > > > > > C

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Hal V. Engel
On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote: > Alan Teeder wrote > > > -- > > From: "Alasdair" > > Sent: Saturday, August 07, 2010 10:47 AM > > To: "FlightGear developers discussions" > > > > Cc: > > Subject: Re: [Flightgear-devel]

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Vivian Meazza
Alan Teeder wrote > > -- > From: "Alasdair" > Sent: Saturday, August 07, 2010 10:47 AM > To: "FlightGear developers discussions" > > Cc: > Subject: Re: [Flightgear-devel] GIT and FGDATA > > > On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote:

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Alan Teeder
-- From: "Alasdair" Sent: Saturday, August 07, 2010 10:47 AM To: "FlightGear developers discussions" Cc: Subject: Re: [Flightgear-devel] GIT and FGDATA > On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote: >> I am not seeing the slowdown. I ju

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread Vivian Meazza
HB-GRAL wrote > > HB-GRAL schrieb: > > > > When I want to have more different croplands how should I go further > > with the crop shader? Building different crop.png's and cropcolors? How > > can I alter this textures/ornaments for cropland terrain? And is it also > > possible to add a relief/no

Re: [Flightgear-devel] EGPWS: Updated Wiki & Patch

2010-08-07 Thread Gijs de Rooy
Nice article Thorsten! I will see where I can improve the wiki-side of things a little. Thanks a lot for your efforts on improving documentation! Cheers, Gijs -- This SF.net email i

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Csaba Halász
Hi folks, On my 64 bit linux machine, git uses a *lot* of virtual memory. PID PPID USER TTY NI CODE VIRT RES SWAP SHR WCHAN S %CPU %MEM TIME COMMAND 26069 26055 hcs pts/20 0 860 1406m 9560 1.4g 6784 - S0 0.2 0:00 git-fetch 26079 26069 hcs pts/20 0 20

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
HB-GRAL schrieb: > > When I want to have more different croplands how should I go further > with the crop shader? Building different crop.png’s and cropcolors? How > can I alter this textures/ornaments for cropland terrain? And is it also > possible to add a relief/normalmap to crop? > > Thank

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread HB-GRAL
Erik Hofman schrieb: >> - Mystic gray blobs: When I activate landmass shader everywhere there >> are some 'random' gray blobs now. What is the goal of this blobs? Is it >> possible to add a texture to this blobs? > > I haven't seen these.. unless this is also the snow shader. I get this with re

Re: [Flightgear-devel] GIT and FGDATA

2010-08-07 Thread Alasdair
On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote: > I am not seeing the slowdown. I just ran a simple script that updates > simgear, flightgear source, and fgdata. I would estimate that the "git > pull origin" run in fgdata took about 3 minutes. This performance has > been typical for me.

Re: [Flightgear-devel] Shaders and textures

2010-08-07 Thread Erik Hofman
On Sat, 2010-08-07 at 01:45 +0200, HB-GRAL wrote: > Hi all, > > I see a lot of improvements with recent shaders. But there comes some > renewals I do not how to work with. > > - Snow: Activating the landmass shaders gives me some snow. Some > material is not covered i.e. glacier. And snow is st