Hi all,
I'm reluctant to announce that I have to (finally) shutdown
mpserver02 permanently.
Rather than continuing to shape bandwidth and blocking IPs from
different countries, which will only degrade the experience of FG's
multiplay, I think it is time to simply shut it down
Hi all,
I am compiling fgfs with download_and_compile.sh on Ubuntu 10.04.
Latest GIT (one hour ago) is giving errors in hud.cxx:
hud.cxx: In function 'void fgUpdateHUDVirtual(osg::State*)':
hud.cxx:348: error: 'gluPerspective' was not declared in this scope
hud.cxx:361: error: 'gluLookAt' was
I used OSG version 2.9.10. The error probably has something to do with a
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG, like you
suggested, but I was rather hoping my message would ring a bell with
someone that committed a change
On Thu, Oct 7, 2010 at 5:12 PM, fiers...@zonnet.nl wrote:
I used OSG version 2.9.10. The error probably has something to do with a
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG, like you
suggested, but I was rather hoping my
Hi Pigeon,
Thanks for running a server all these years, it's been a big service to our
community!
Do you have any bandwidth statistics or estimates that you've collected over
the years? What kind of usage per month are we at? As you know, serious
bandwidth and dedicated servers start costing
On Thu, Oct 7, 2010 at 4:38 PM, Curtis Olson wrote:
Hi Pigeon,
Thanks for running a server all these years, it's been a big service to our
community!
Do you have any bandwidth statistics or estimates that you've collected over
the years? What kind of usage per month are we at? As you know,
On Oct 7, 2010, at 11:16 AM, Tim Moore wrote:
On Thu, Oct 7, 2010 at 5:12 PM, fiers...@zonnet.nl wrote:
I used OSG version 2.9.10. The error probably has something to do with a
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG,
On Thursday 07 October 2010 17:38:13 Curtis Olson wrote:
I haven't researched this, but I wonder what a fair price would be to rent
a dedicated linux server with an unmetered 100mbit connection to the
internet? Would that be sufficient to run a good multiplayer server?
One company that I can
After 18 minutes sitting on the runway with the altimeter setting
matching the current METAR, the altimeter is still showing 100 ft too
high.
Questions:
Q1: Since there has not been a METAR change, why is interpolation
smoothing necessary at launch.
Q2: The rate of interpolation
On 10/07/2010 11:08 AM, Torsten Dreyer wrote:
After 18 minutes sitting on the runway with the altimeter setting
matching the current METAR, the altimeter is still showing 100 ft too
high.
Questions:
Q1: Since there has not been a METAR change, why is interpolation
smoothing necessary at
On Thu, Oct 7, 2010 at 11:51 AM, Stuart Buchanan stuar...@gmail.com wrote:
I'd be prepared to contribute some money for a dedicated MP/code/download
server, even if it was in the US and I wouldn't benefit personally.
I'm sure with a bit of publicity using the newsletter we could get together
Gary and Stuart,
We could certainly explore the donation route. I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a multiplayer system. That will give us a better
idea what we need to shoot for.
Don't feel like you have
Stefan Seifert wrote:
On Thursday 07 October 2010 17:38:13 Curtis Olson wrote:
I haven't researched this, but I wonder what a fair price would be to rent
a dedicated linux server with an unmetered 100mbit connection to the
internet? Would that be sufficient to run a good multiplayer
On 07/10/10 21:47, Hal V. Engel wrote:
On Thursday, October 07, 2010 12:13:46 pm Curtis Olson wrote:
Gary and Stuart,
We could certainly explore the donation route. I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a
Curtis Olson wrote:
We could certainly explore the donation route.
Just to add a funny side to this discussion: The land cover database is
certainly among the most resource-intensive services in the entire
project. Maybe it's even the first item on the list. Currently
approx. a dozend CPU
Martin Spott wrote:
Just to add a funny side to this discussion: The land cover database is
certainly among the most resource-intensive services in the entire
project.
well, except from the feed to 'TerraSync', which is definitely
playing in its own league,
Martin.
--
Unix
We could certainly explore the donation route. I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a multiplayer system. That will give us a better
idea what we need to shoot for.
I agree that we need some real
On Thu, Oct 7, 2010 at 9:13 PM, Curtis Olson curtol...@gmail.com wrote:
Gary and Stuart,
We could certainly explore the donation route. I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a multiplayer system. That will
On Thu, Oct 7, 2010 at 6:28 PM, Stuart Buchanan stuar...@gmail.com wrote:
We could certainly explore the donation route. I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a multiplayer system. That will give us a
Can anyone help with a 3D cloud issue? The clouds now display as
identical flat gray panels instead of their usual realistic
appearance. This has persisted for (guessing) 6-8 weeks now. Here are
a couple screen shots to illustrate the problem-
http://img96.imageshack.us/img96/1671/3dclouds1.jpg
My two cents:
Subscriptions need bookkeeping and decent administration of valid user
accounts etc.. While there might be someone out there that is willing to
do this task at this point in time, that will end some day. It will
probably be hard to find volunteers for this task.
I am in favor of
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