Hi m,
Le 07/10/2010 17:12, fiers...@zonnet.nl a écrit :
I used OSG version 2.9.10. The error probably has something to do with a
recent change, because yesterday's compilation was fine.
I guess I could roll back to an older version of OSG, like you
suggested, but I was rather hoping my
Hi there,
Is it possible to get multiple instances of fg on a single PC, talking to each
other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running
at
once before RAM and GPU/CPU start to suffer, but I cannot figure out how to
network the instances together so the different
On Sat, Oct 9, 2010 at 3:39 PM, Chris Wilkinson
blobster...@yahoo.com.au wrote:
Hi there,
Is it possible to get multiple instances of fg on a single PC, talking to
each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg
running at once before RAM and GPU/CPU start to
It probably is, as long as each instance has its own portnumber for
incoming connections in the mulitplayer command line option.
m
Op 09-10-10 15:39, Chris Wilkinson schreef:
Hi there,
Is it possible to get multiple instances of fg on a single PC, talking
to each other in a multiplayer
Nathanael Rebsch wrote:
however, if there is a server floating around which merely needs
co-locating, [...]
If anyone's providing a nice home for free, I'll bring the hardware,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Martin Spott wrote:
If anyone's providing a nice home for free, I'll bring the hardware,
Ah, looks like this isn't required any more,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On Fri, Oct 8, 2010 at 2:17 AM, Stuart Buchanan stuar...@gmail.com wrote:
On 8 Oct 2010, at 05:16, Gary Carvell wrote:
Can anyone help with a 3D cloud issue? The clouds now display as
identical flat gray panels instead of their usual realistic
appearance.
Some quick questions.
Are you
On 6 Oct 2010, at 08:42, Erik Hofman wrote:
Does anyone have the necessary fu with an XML-grep tool, to find all
instances of less-than and greater-than in data/Aircraft, where a value
tag is the first child? That should find all the likely problem cases.
I just did some testing with an
On Fri, Oct 8, 2010 at 2:33 AM, thorsten.i.r...@jyu.fi wrote:
That seems like the shader not running - I can get this appearance of the
clouds when I start Flightgear from a shell as a different user - then I
don't get 3d acceleration from the graphics card (and lots of errors that
shaders
On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote:
On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message
aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com:
Can anyone help with a 3D cloud issue? The clouds now display as
identical flat gray panels instead of their
On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote:
FWIW, I have Material Shaders enabled in the Rendering Options dialog
- otherwise the 3D clouds disappear completely. So it seems like at
least some shader functionality is working. But the individual shader
options such as Crop Texture,
Hi, the page:
http://www.flightgear.org/announce.html#v2.0.0
says: Version 2.0.0 [...] is primarily a bug fix release. I don't
think this holds true ;-)
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi, let's think I'm taking a current version of FlightGear together
with a current copy of the Base Package. Now I'll go editing the
following file:
Scenery/Terrain/w130n30/w123n37/942050.stg
and I'm removing just the single line that contains OBJECT KSFO.btg,
thus intentionally leaving a
On Sat, Oct 9, 2010 at 4:57 PM, Stuart Buchanan stuar...@gmail.com wrote:
On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote:
FWIW, I have Material Shaders enabled in the Rendering Options dialog
- otherwise the 3D clouds disappear completely. So it seems like at
least some shader
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