Re: [Flightgear-devel] Compiler error

2010-10-09 Thread Frederic Bouvier
Hi m, Le 07/10/2010 17:12, fiers...@zonnet.nl a écrit : I used OSG version 2.9.10. The error probably has something to do with a recent change, because yesterday's compilation was fine. I guess I could roll back to an older version of OSG, like you suggested, but I was rather hoping my

[Flightgear-devel] Questions about multiplayer

2010-10-09 Thread Chris Wilkinson
Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running at once before RAM and GPU/CPU start to suffer, but I cannot figure out how to network the instances together so the different

Re: [Flightgear-devel] Questions about multiplayer

2010-10-09 Thread Csaba Halász
On Sat, Oct 9, 2010 at 3:39 PM, Chris Wilkinson blobster...@yahoo.com.au wrote: Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running at once before RAM and GPU/CPU start to

Re: [Flightgear-devel] Questions about multiplayer

2010-10-09 Thread fierst42
It probably is, as long as each instance has its own portnumber for incoming connections in the mulitplayer command line option. m Op 09-10-10 15:39, Chris Wilkinson schreef: Hi there, Is it possible to get multiple instances of fg on a single PC, talking to each other in a multiplayer

Re: [Flightgear-devel] buying server bandwidth (was:

2010-10-09 Thread Martin Spott
Nathanael Rebsch wrote: however, if there is a server floating around which merely needs co-locating, [...] If anyone's providing a nice home for free, I'll bring the hardware, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] buying server bandwidth (was:

2010-10-09 Thread Martin Spott
Martin Spott wrote: If anyone's providing a nice home for free, I'll bring the hardware, Ah, looks like this isn't required any more, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 2:17 AM, Stuart Buchanan stuar...@gmail.com wrote: On 8 Oct 2010, at 05:16, Gary Carvell wrote: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you

Re: [Flightgear-devel] C172p KAP140 textranslate issue

2010-10-09 Thread James Turner
On 6 Oct 2010, at 08:42, Erik Hofman wrote: Does anyone have the necessary fu with an XML-grep tool, to find all instances of less-than and greater-than in data/Aircraft, where a value tag is the first child? That should find all the likely problem cases. I just did some testing with an

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 2:33 AM, thorsten.i.r...@jyu.fi wrote: That seems like the shader not running - I can get this appearance of the clouds when I start Flightgear from a shell as a different user - then I don't get 3d acceleration from the graphics card (and lots of errors that shaders

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Stuart Buchanan
On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader functionality is working. But the individual shader options such as Crop Texture,

[Flightgear-devel] FlightGear v2.0.0 short description

2010-10-09 Thread Martin Spott
Hi, the page: http://www.flightgear.org/announce.html#v2.0.0 says: Version 2.0.0 [...] is primarily a bug fix release. I don't think this holds true ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

[Flightgear-devel] FG hangs on startup when nearby airport Scenery object is missing

2010-10-09 Thread Martin Spott
Hi, let's think I'm taking a current version of FlightGear together with a current copy of the Base Package. Now I'll go editing the following file: Scenery/Terrain/w130n30/w123n37/942050.stg and I'm removing just the single line that contains OBJECT KSFO.btg, thus intentionally leaving a

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Sat, Oct 9, 2010 at 4:57 PM, Stuart Buchanan stuar...@gmail.com wrote: On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader