Re: [Flightgear-devel] Am I the only one experiencing dropping framerates?

2010-11-04 Thread Frederic Bouvier

- fiers...@zonnet.nl a écrit :

 I am assuming a faster graphics card would solve this for me. Right?

Sure

 Op 31-10-10 17:14, Frederic Bouvier schreef:
  I'll make it switchable with the quality level then. But not before
  next week.

Done in Git. The improved effect is available at quality level = 4
The old one show up at ql = 2

-Fred

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[Flightgear-devel] Real-time shipping traffic

2010-11-04 Thread Stuart Buchanan
Hi All,

I recently came across http://www.marinetraffic.com/, which tracks
shipping by means of their AIS transmitter, which all vessels over 299
gross tonnes must carry.

The data is transmitted by radio and includes position, speed, course,
rate of turn, as well as the vessel type, dimensions etcs.. The
project collects the data from various volunteer receivers and
collates it into a DB, and provides mash-ups over Google maps etc.

I think there could be a very nice little project to incorporate a
data feed from their server through a proxy and into our MP network,
displaying marine traffic in real-time. This would completely obviate
the need for AI shipping routes, and at a stroke, the sea in FG would
become accurately populated.

Unlike aircraft transmitting ADS-B updates, shipping is quite slow
slow and therefore has less of an interpolation problem, pluss it
doesn't really need to interact with our aircraft*, so this seems a
very good fit.

Their tracking software is GPL, so one would hope that they would have
some sympathy with us, plus it would provide a way for them to
visualize their data.

The only major downside I can see is that some ports are obviously
very busy - a quick look at Antwerp showed over 1000 vessels in a 50nm
radius. I guess this would have a significant impact on the MP
protocol,  However, on the plus side, the ship models themselves are
very simple and wouldn't have any animations, so one would hope that
the frame-rate hit would be reasonable.

Anyone particularly interested in taking this further? I may look at
it myself, and at least engage the people running the project, but
don't expect any quick results!

-Stuart

* I guess technically a boat might have to give way to a seaplane,
just as a motor vessel should give way to a sailboat. However I am
reliably informed that size does matter in these cases :)

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Re: [Flightgear-devel] Real-time shipping traffic

2010-11-04 Thread Wes Idell
I wouldn't mind pitching in on this, but as far as leading the
project, or anything of that caliber, I probably don't have the time
to organize such a task.
However, I'm very interested in helping out with this effort, and may
know of another soul as well. So whatever happens, please keep me
informed.
Wes

On Thu, Nov 4, 2010 at 7:32 AM, Stuart Buchanan stuar...@gmail.com wrote:
 Hi All,

 I recently came across http://www.marinetraffic.com/, which tracks
 shipping by means of their AIS transmitter, which all vessels over 299
 gross tonnes must carry.

 The data is transmitted by radio and includes position, speed, course,
 rate of turn, as well as the vessel type, dimensions etcs.. The
 project collects the data from various volunteer receivers and
 collates it into a DB, and provides mash-ups over Google maps etc.

 I think there could be a very nice little project to incorporate a
 data feed from their server through a proxy and into our MP network,
 displaying marine traffic in real-time. This would completely obviate
 the need for AI shipping routes, and at a stroke, the sea in FG would
 become accurately populated.

 Unlike aircraft transmitting ADS-B updates, shipping is quite slow
 slow and therefore has less of an interpolation problem, pluss it
 doesn't really need to interact with our aircraft*, so this seems a
 very good fit.

 Their tracking software is GPL, so one would hope that they would have
 some sympathy with us, plus it would provide a way for them to
 visualize their data.

 The only major downside I can see is that some ports are obviously
 very busy - a quick look at Antwerp showed over 1000 vessels in a 50nm
 radius. I guess this would have a significant impact on the MP
 protocol,  However, on the plus side, the ship models themselves are
 very simple and wouldn't have any animations, so one would hope that
 the frame-rate hit would be reasonable.

 Anyone particularly interested in taking this further? I may look at
 it myself, and at least engage the people running the project, but
 don't expect any quick results!

 -Stuart

 * I guess technically a boat might have to give way to a seaplane,
 just as a motor vessel should give way to a sailboat. However I am
 reliably informed that size does matter in these cases :)

 --
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 Billion shares his insights and actions to help propel your
 business during the next growth cycle. Listen Now!
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[Flightgear-devel] Strange texture difference on two machines

2010-11-04 Thread dave perry
I made changes to pittss1c/Models/sc1.ac from my desktop (i7 with NV GTX 
260) that were part of animating main gear flex and wheel spin.  These 
were pushed and then pulled to my notebook (core duo, NV 9300M).

The left main wheel on the notebook is not textured (all white).  To 
make sure the files were the same on both systems, I removed the file 
s1c.ac from both and then did a git checkout of that file on both 
systems.  This did not change the results on either machine.  The left 
main wheel is textured on the desktop and not textured on the notebook.

What are others seeing when they use the pittss1c from today's git?

Thanks,
Dave P.

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Re: [Flightgear-devel] Strange texture difference on two machines

2010-11-04 Thread Csaba Halász
On Fri, Nov 5, 2010 at 12:26 AM, dave perry skida...@mindspring.com wrote:

 The left
 main wheel is textured on the desktop and not textured on the notebook.

 What are others seeing when they use the pittss1c from today's git?

White.
You have a texture reference with absolute path, presumably one that
exists on your desktop only.

diff --git a/Aircraft/pittss1c/Models/s1c.ac b/Aircraft/pittss1c/Models/s1c.ac
index 86aea81..a0dd121 100644
--- a/Aircraft/pittss1c/Models/s1c.ac
+++ b/Aircraft/pittss1c/Models/s1c.ac
@@ -42220,7 +42220,7 @@ name LeftWheel
 loc 1.10652 -1.00178 0.617939
 data 12
 Cylinder.004
-texture /home/dad/Desktop/pittss1c/Models/Liveries/Yellow/wheel.rgb
+texture Liveries/Yellow/wheel.rgb
 crease 30.00
 numvert 130
 -1.43051e-06 0.197728 0.0603165

-- 
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