Re: [Flightgear-devel] Nonfunctional airplanes
Lightning works fine here. Here it does not. Pulled flightgear, simgear and fgdata today, compiled simgear and flightgear. Error logs attached. I was entertaining the theory that something is wrong in the way I update fgdata, but while git status lists a couple of files as having differences, that are files I know should be different because I changed them. No aircraft is listed as being different. I was also entertaining the hypothesis that my binary is somehow wrong - but I see that the framerate while the splash screen is shown is with today's binary limited to 2 (used to show hundreds) - just as described on the list. So, I am somewhat at a loss what is going wrong here. The double // in the directory shown after Aircraft propulsion element has problems... is somewhat suggestive of something weird - but I don't understand why that would affect only a limited number of aircraft while plenty of others work just fine. Cheers, * Thorsten *Lightning* ./fgfs --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch --airport=TNCM --timeofday=noon --enable-auto-coordination --aircraft=lightning FGTable: row lookup is not monotonically increasing in row 13 of table in AugThrust: 2.07=2.2 Aircraft propulsion element has problems in file /home/fgfs/FGData/fgdata//Aircraft/Lightning/lightning-f1a.xml Unknown exception in the main loop. Aborting... Segmentation fault *ZLT-NT* ./fgfs --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch --airport=TNCM --timeofday=noon --enable-auto-coordination --aircraft=ZLT-NT No feed tank specified in engine definition. Property fcs/pilot/propeller-speed-cmd-norm[0] is already defined. Property fcs/pilot/propeller-speed-cmd-norm[1] is already defined. Property fcs/pilot/propeller-speed-cmd-norm[2] is already defined. Property fcs/pilot/thrust-cmd-norm[0] is already defined. Property fcs/pilot/thrust-cmd-norm[1] is already defined. Property fcs/pilot/thrust-cmd-norm[2] is already defined. Property fcs/pilot/mixture-cmd-norm[0] is already defined. Property fcs/pilot/mixture-cmd-norm[1] is already defined. Property fcs/pilot/mixture-cmd-norm[2] is already defined. No VALUE supplied for switch component: fcs/dual-control/propeller-speed-pos-nor m[0] No VALUE supplied for switch component: fcs/dual-control/propeller-speed-pos-nor m[1] No VALUE supplied for switch component: fcs/dual-control/propeller-speed-pos-nor m[2] No VALUE supplied for switch component: fcs/dual-control/mixture-pos-norm[0] No VALUE supplied for switch component: fcs/dual-control/mixture-pos-norm[1] No VALUE supplied for switch component: fcs/dual-control/mixture-pos-norm[2] No VALUE supplied for switch component: fcs/dual-control/thrust-pos-norm[0] No VALUE supplied for switch component: fcs/dual-control/thrust-pos-norm[1] No VALUE supplied for switch component: fcs/dual-control/thrust-pos-norm[2] Property /engines/engine[0]/egt-degf is already defined. Property /engines/engine[0]/oil-temperature-degf is already defined. Property fcs/propeller-speed-cmd-norm[0] is already defined. Property fcs/propeller-speed-cmd-norm[1] is already defined. Property fcs/propeller-speed-cmd-norm[2] is already defined. Property fcs/mixture-cmd-norm[0] is already defined. Property fcs/mixture-cmd-norm[1] is already defined. Property fcs/mixture-cmd-norm[2] is already defined. Property fcs/thrust-cmd-norm[0] is already defined. Property fcs/thrust-cmd-norm[1] is already defined. Property fcs/thrust-cmd-norm[2] is already defined. FGPropertyManager::GetNode() No node found for fcs/etc/throttle-controller-pid[0 ] In condition: fcs/etc/throttle-controller-pid[0] LT 0.0. Unknown property fcs/ etc/throttle-controller-pid[0] referenced. Creating property. Check usage. FGPropertyManager::GetNode() No node found for fcs/etc/throttle-controller-pid[1 ] In condition: fcs/etc/throttle-controller-pid[1] LT 0.0. Unknown property fcs/ etc/throttle-controller-pid[1] referenced. Creating property. Check usage. FGPropertyManager::GetNode() No node found for fcs/etc/throttle-controller-pid[2 ] In condition: fcs/etc/throttle-controller-pid[2] LT 0.0. Unknown property fcs/ etc/throttle-controller-pid[2] referenced. Creating property. Check usage. Property fcs/pilot/pitch-cmd-norm is already defined. Property fcs/pilot/yaw-cmd-norm is already defined. Error loading aerodynamic function in aero/force/L_htail_alpha: FGTable: row lookup is not monotonically increasing in row 21 of table in aero/force/L_htail_alpha: 0=0 Aborting. Aircraft aerodynamics element has problems in file /home/fgfs/FGData/fgdata//Air craft/ZLT-NT/ZLT-NT.xml Unknown exception in the main loop. Aborting... Segmentation fault *Nordstern* ./fgfs --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch --airport=TNCM --timeofday=noon
Re: [Flightgear-devel] Nonfunctional airplanes
-- From: thorsten.i.r...@jyu.fi Sent: Thursday, November 25, 2010 9:15 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Nonfunctional airplanes Lightning works fine here. Here it does not. Pulled flightgear, simgear and fgdata today, compiled simgear and flightgear. Error logs attached. I was entertaining the theory that something is wrong in the way I update fgdata, but while git status lists a couple of files as having differences, that are files I know should be different because I changed them. No aircraft is listed as being different. I was also entertaining the hypothesis that my binary is somehow wrong - but I see that the framerate while the splash screen is shown is with today's binary limited to 2 (used to show hundreds) - just as described on the list. So, I am somewhat at a loss what is going wrong here. The double // in the directory shown after Aircraft propulsion element has problems... is somewhat suggestive of something weird - but I don't understand why that would affect only a limited number of aircraft while plenty of others work just fine. Cheers, * Thorsten *Lightning* ./fgfs --disable-fullscreen --geometry=800x600 --disable-real-weather-fetch --airport=TNCM --timeofday=noon --enable-auto-coordination --aircraft=lightning FGTable: row lookup is not monotonically increasing in row 13 of table in AugThrust: 2.07=2.2 I reported this a short time ago with a suggested patch, which was promptly committed. I suggest that you do a git diff to check that you really do have the latest and greatest version. It is a sad fact that git pull does not bring everything up to date in the same way that cvs and svn do. Alan -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Thu, 2010-11-25 at 11:15 +0200, thorsten.i.r...@jyu.fi wrote: Lightning works fine here. Here it does not. Pulled flightgear, simgear and fgdata today, compiled simgear and flightgear. Error logs attached. Could it be you're running on Windows? Thinks like case insensitive filenames and wrong slashes could be the problem then for instance. Erik -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
thorsten.i.r...@jyu.fi wrote: fgdata, but while git status lists a couple of files as having differences, that are files I know should be different because I changed them. No aircraft is listed as being different. The inter-dependencies in the Base Package between seemlingly unrelated pieces have grown _that_ much, that you'd probably better start from a clean checkout (have a backup of your customized files ;-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
Alan Teeder wrote: It is a sad fact that git pull does not bring everything up to date in the same way that cvs and svn do. git checkout -f !? From my perspective that one's a lot better that CVS for example, which had been dropping changes silently Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
fgdata, but while git status lists a couple of files as having differences, that are files I know should be different because I changed them. No aircraft is listed as being different. The inter-dependencies in the Base Package between seemlingly unrelated pieces have grown _that_ much, that you'd probably better start from a clean checkout (have a backup of your customized files ;-) Hm, wiping fgdata and reinstalling seems to have made the Lightning fly again - nice. Problem is - I have no clue why, or what I did wrong with my fgdata management. I get fgdata by unpacking a bundle, followed by an update, i.e. git clone fgdata.bundle fgdata cd fgdata git checkout -b master origin/master followed by git pull git://gitorious.org/fg/fgdata.git master inside fgdata/ which I repeat every now and then, after which files are transferred and I did definitely observe some changes (in the shaders for instance). I did (naively perhaps) change some files inside fgdata, and indeed git status gave a list of precisely those files as out of sync - which didn't really worry me. But evidence suggests that in fact a lot more was not updated for whatever reason. So what did I do wrong, and what should I do differently in the future? * Thorsten -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Wiki article about GIT: commiting changes wrong?
Hi, I try since yesterday to commit my changes to fix the broken 737-300. I made a complete fresh and clean clone, and followed the tutorial in the wiki: http://wiki.flightgear.org/index.php/FlightGear_Git_on_Windows#Commiting_changes Problem: it shows the whole changes since the beginning of the FlightGear project which would be later as well in the merge request. Can it be that this tutorial isn't really correct? Is there something I'm missing? Thanks in advance Cheers Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Thu, 25 Nov 2010, thorsten.i.r...@jyu.fi wrote: I did (naively perhaps) change some files inside fgdata, and indeed git status gave a list of precisely those files as out of sync - which didn't really worry me. But evidence suggests that in fact a lot more was not updated for whatever reason. So what did I do wrong, and what should I do differently in the future? git will not merge anything into your local branch when it contains uncommitted changes. git pull ought to have complained about that. (And it sure does here.) So commit your local changes to your local branch, then you can synchronize with upstream using git pull master-fgdata master or git fetch master-fgdata git rebase remotes/master-fgdata/master I prefer the latter as that keeps my local changes last in the commit graph. I also recommend creating a named remote for the master repository. git remote add master-fgdata git://gitorious.org/fg/fgdata.git (You could name it origin to cut the ties to the bundle and make the repository behave more normal.) Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Thu, 25 Nov 2010, Anders Gidenstam wrote: git will not merge anything into your local branch when it contains uncommitted changes. git pull ought to have complained about that. (And it sure does here.) Or not. sigh. It was too long since I used git pull. It does indeed merge despite local changes. Still I strongly recommend rebasing to collect your local changes at the end, which for committers would also tend to keep the main history neatly linear. git fetch master-fgdata git rebase remotes/master-fgdata/master I prefer the latter as that keeps my local changes last in the commit graph. Cheers, Anders -- --- Anders Gidenstam WWW: http://www.gidenstam.org/FlightGear/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 737-300- Can some merge it ?
Hi, Finally I managed to create a merge request for the 737-300. Here you go: http://www.gitorious.org/fg/fgdata/merge_requests/58 Btw. as reminder there are some other merge requests by other developers waiting... Thanks Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Thu, 2010-11-25 at 13:33 +0200, thorsten.i.r...@jyu.fi wrote: fgdata, but while git status lists a couple of files as having differences, that are files I know should be different because I changed them. No aircraft is listed as being different. Hi Thorsten, For me 'git pull' will fail on an update if I have changed files in the local repo... even the smallest change... it mumbles something about a 'merge' failed... I have to do - when 'git status' shows changed, tracked files - is 'git add changed-file-name', for each change, then 'git commit -m message --author you y...@dot.com changed-file-name' to commit these changes to my local repo... Likewise, if I do 'git diff' and differences are shown, then I 'know' I have uncommitted changes, which will show up in a git status, and I do the above 'add' 'commit'... Now the changes are committed, 'git diff' shows nothing, git status may continue to show some 'untracked' changed files... I forget about these... Now to see the diff between me and the master repo, I do - git format-patch -o ../../patches origin/master It certainly seems easier to get a 'git' repo into a 'bad' state. I used to do such repo updates in a blind batch process, but with git, I have returned to manual so I can take the time to read 'exactly' what git reported, or did not report ;=)) Hope this helps... Regards, Geoff. -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Error 503 when requesting merge- answer by gitorious.org
Hi, Trying to get a merge request, I got several 503-error messages. So wrote a mail to gitorious.org asking why, and where the problem could be and the answer was quite interesting for our project as I find: Quote by Marius, gitorious.org: The target repository had been pushed to 13 times since its last gc, so this may have been the issue. I just ran a gc on this just now. It may also be that the repository is really large, I think the fgdata repository is the biggest one on gitorious.org with its 2.1 GB - congratulations! If the size of the repository is what causes the problem, I'm afraid there isn't all that much to do apart from coding around it. Try creating the request again and let me know how it turns out. A merge request was now possible only after several tryings. As I understand the answer, we slowly come to our limits there. That let me again encourage to discuss to split the fgdata into several parts like Aircraft, Models etc... Heiko still in work: http://www.hoerbird.net/galerie.html But already done: http://www.hoerbird.net/reisen.html -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Thu, Nov 25, 2010 at 10:15 AM, thorsten.i.r...@jyu.fi wrote: Lightning works fine here. Here it does not. Pulled flightgear, simgear and fgdata today, compiled simgear and flightgear. *Lightning* FGTable: row lookup is not monotonically increasing in row 13 of table in AugThrust: 2.07=2.2 That has been fixed 15 days ago, see here http://gitorious.org/fg/fgdata/commit/96b4fe0313d534e9c747f18777919961bffc30dc and http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg29370.html Sounds like as if you really have a problem with your fgdata checkout. -- Csaba/Jester -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Wiki article about GIT: commiting changes wrong?
Hi Heiko, I try since yesterday to commit my changes to fix the broken 737-300. I made a complete fresh and clean clone, and followed the tutorial in the wiki: http://wiki.flightgear.org/index.php/FlightGear_Git_on_Windows#Commiting_changes Problem: it shows the whole changes since the beginning of the FlightGear project which would be later as well in the merge request. Can it be that this tutorial isn't really correct? Is there something I'm missing? Could be. It was mostly written by me, based on things that worked for me, but are not necesarily the best (or not even good). Finally I managed to create a merge request for the 737-300 Congrats! Will you add the steps you followed to achieve this to the wiki? That's the idea behind a wiki after all ;) Cheers, Gijs -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Nonfunctional airplanes
On Thu, Nov 25, 2010 at 4:12 PM, Csaba Halász csaba.hal...@gmail.com wrote: Sounds like as if you really have a problem with your fgdata checkout. And I have a problem with replying to old mail :) Never mind the noise. -- Csaba/Jester -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Wiki article about GIT: commiting changes wrong?
Hi Gijs, Could be. It was mostly written by me, based on things that worked for me, but are not necesarily the best (or not even good). AndersG gave me once in the IRC-Chat an how-to, which worked as well- unfortunately I lost the documentation Congrats! Will you add the steps you followed to achieve this to the wiki? That's the idea behind a wiki after all ;) I used exactly the same steps like you described in the wiki. My problem was a 503error when requesting the merge. And according to gitorious.org our repo seems coming more and more to the limits. Quote Marius, gitorious.org:One thing that would help immensely is to split the repository into several, perhaps using git submodules. I realize this requires some effort on your hand, discussions about reorganizing code can grow into flame wars in large projects - I know :-) Well... CheersHHS -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Wiki article about GIT: commiting changes wrong?
On Thu, Nov 25, 2010 at 5:31 PM, Heiko Schulz aeitsch...@yahoo.de wrote: Congrats! Will you add the steps you followed to achieve this to the wiki? That's the idea behind a wiki after all ;) I used exactly the same steps like you described in the wiki. My problem was a 503error when requesting the merge. And according to gitorious.orgour repo seems coming more and more to the limits. Quote Marius, gitorious.org: *One thing that would help immensely is to split the repository into several, perhaps using git submodules. I realize this requires some effort on your hand, discussions about reorganizing code can grow into flame wars in large projects - I know :-)* * * Well.. We're aware of the problem. Recent changes to the code have made it more practical to split the aircraft directories into different repositories. I've started this work. Tim -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ProFlightSimulator The Most Realistic
Curtis Olson wrote: I made a few tweaks and posted a copy of this here: http://www.flightgear.org/flightprosim.html The wiki article has been updated to reflect the official statement. It is being linked to by a growing number of websites/forums, including some major ones like SimFlight.com and FlightSim.com. Contacting some simulator/computer websites in our home-countries, is the least we all could do... Cheers, Gijs -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fwd: FlightGear nominated as most revolutionary open source
Download sites often like to sponsor contests and give awards to promote themselves. If anyone wants to play along and vote for our project, the details are attached below. Thanks! Curt. -- Forwarded message -- From: Benjamin Segura Date: 2010/11/25 Subject: FlightGear nominated as most revolutionary open source To: curt0...@flightgear.org Hi Curtis, I am Benjamin, from PortalProgramas.com, an spanish download site. I am proud to announce that FlightGear has reached the final round in the category: Best open source game which gives a donation of EUR 300 to the winner: http://www.portalprogramas.com/software-libre/premios/proyecto/63 FlightGear is very near to get it this year! I hope you like it and vote for it! Good luck! -- Benjamin Segura Departamento de comunicación RedACCENIR, S.L. Soluciones Informaticas Telf: 902 050 546 | Fax:93 733 92 34 http://www.redaccenir.com/ La información contenida en este correo electrónico es de carácter confidencial y de uso exclusivo del destinatario. Queda prohibida su divulgación, copia o distribución. Si usted no es el destinatario de este mensaje, por favor comuníqueselo inmediatamente al remitente, y proceda a eliminarlo de su sistema. En cumplimiento de la Ley 15/99, Orgánica, de Protección de Datos de Carácter Personal, le comunicamos que los datos suyos incorporados en este correo forman parte de un fichero, titularidad de RedAccenir, SL, inscrito en el Registro General de Protección de Datos, correspondiéndole a usted, en cuanto a dichos datos, y cuando procedente fuese, los derechos de acceso,cancelación, oposición y rectificación, ya sea vía e-mail a la siguiente dirección administrac...@redaccenir.com, o bien vía correo postal tradicional, adjuntando en ambos casos copia del DNI o documento identificativo equivalente del titular de los datos. -- Curtis Olson: http://baron.flightgear.org/~curt/ -- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel