Curtis Olson wrote:
I've used a commercial simulation that made heavy use of model optimization.
In this case all model creation was done using openflight (.flt) and then
at load time an optimized version was created in native performer format I
believe. This worked well, largely because the
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:
OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth
making it do so? How is it meant to work?
Odd, I'll take a look at it. In the mean time, someone filed a bug that
suggests that he is using Creative drivers'
Hi All,
After a period of having been extremely busy at work, following a switch
of jobs and moving to a different country, I'm slowly coming back to
life. December is already well on it's way, and it would be great if we
could manage another major release this year.
I realize that
I suggest the following:
18 or higher = advanced production (minimum 4 in each rating)
16 to 17 = production (minimum 4 in each rating)
For production perhaps at most 1 category with a 3 rating all others 4
and
above to get a little bit of a sliding scale between production and
advanced
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote:
OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth
making it do so? How is it meant to work?
I can't find anything on why it shouldn't compile, could you provide an
error message?
Erik
Hi Jack,
On Mon, Dec 13, 2010 at 5:55 AM, Jack Mermod wrote:
Hi,
My development of the Bell AH-1W Cobra is far enough along where
I feel it is time to commit it to GIT, especially in time for the new
release. I use GIT, but I don't know enough about it to commit it
myself. If somebody
On Sun, 12 Dec 2010, Jack Mermod wrote:
Hi,
My development of the Bell AH-1W Cobra is far enough along where
I feel it is time to commit it to GIT, especially in time for the new
release. I use GIT, but I don't know enough about it to commit it
myself. If somebody could commit it for me
On Mon, Dec 13, 2010 at 1:26 AM, Tim Moore timoor...@gmail.com wrote:
I wrote the effects framework and am interested in improving it, of course.
I can't guarantee in advance that any particular work will be committed, so
you should undertake any hacking to fulfill your own needs and not solely
On 07/23/2010 05:12 AM, Csaba Halász wrote:
./configure: line 10540: apr-1-config: command not found
./configure: line 10541: apr-1-config: command not found
That configure test is broken.
I agree.
It has been broken for a long time ... since well before the
previous release.
The fix is
On Mon, 2010-12-13 at 15:16 +, Vivian Meazza wrote:
Here:
http://pastebin.ca/2018386
Those files shouldn't have ended up there in the first place and
definitely should not be linked against.
Sorry for the fuzz.
Erik
Jack Mermod a écrit :
Screenshot: http://img585.imageshack.us/img585/5017/cobra5.png
Hi Jack,
At first glance I see a problem (very common) with the colors of the 3D
model. Dark parts (that is not on the sun side) a really too dark.
The reason is that ambient values are not equals to rgb
On 2010-12-13 17.36, John Denker wrote:
On 07/23/2010 05:12 AM, Csaba Halász wrote:
./configure: line 10540: apr-1-config: command not found
./configure: line 10541: apr-1-config: command not found
That configure test is broken.
I agree.
I agree too but I do not agree on your solution.
On 2010-12-13 21.11, Jari Häkkinen wrote:
If we do not want to change the default behaviour wrt libsvn, then
configure should check for svn_client.h before using apr-1-config. If
svn devlibs are in place then apr is also installed since apr is a
prerequisite for svn devlibs.
Well, it is
On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:On Fri, 10 Dec 2010, Alexander Barrett wrote:Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet?If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the
On Mon, 13 Dec 2010, Peter Brown wrote:
Just to add some new info -
The flightsim guys (people?) just registered and has public a new
website, Flightgear.us. It's listed as a new group on Facebook, and the
whois trace shows Tel Aviv, Isreal as the address, although hosted by a
On Mon, 13 Dec 2010, Gene Buckle wrote:
On Mon, 13 Dec 2010, Peter Brown wrote:
Just to add some new info -
The flightsim guys (people?) just registered and has public a new
website, Flightgear.us. It's listed as a new group on Facebook, and the
whois trace shows Tel Aviv, Isreal
I would hope that the FB using folks on this list report them as well.
Yep. :-)
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I wonder if someone could give me a hand with this to make sure I do
it correctly. I'm trying to decode the coordinates of a given scenery
tile so I can create a kml file for visualization purposes. Based off
the btg importer on the wiki and the calc-tile.pl script I've put
together this bit of
Thats just plain nasty. I guess our collective efforts to unmask and out this criminal have chapped his ass a little, so he's taking it personally - good. I will redouble my efforts to make life as difficult as possible for this guy.
As a suggestion it might be worthemailing the web admin of the
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple health care, and school.
I never knew they were going _that_ far in dubious marketing tactics.
Thats just plain nasty. I guess our
Hi Stuart,
Have you now changed your mind, and are _all_ the authors of this
happy for it
to be released under the GPL?
Yes, I have spoken with Simon and we have decided that we will release
under the GPL v2 in order to get it in GIT. At first we were concerned
about FlightProSim
On Monday 13 December 2010 16:15:47 Jacob Burbach wrote:
I wonder if someone could give me a hand with this to make sure I do
it correctly. I'm trying to decode the coordinates of a given scenery
tile so I can create a kml file for visualization purposes. Based off
the btg importer on the wiki
On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote:
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple health care, and school.
I never knew they were going _that_ far in dubious
Thanks Ron. Your snippet of course points out the obvious that I could
just look at the simgear source for details...and I did find the
answers I was looking for there. Time to get away from the pc for a
while I think
cheers!
On Mon, Dec 13, 2010 at 9:35 PM, Curtis Olson curtol...@gmail.com wrote:
On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote:
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple health
On Dec 13, 2010, at 7:08 PM, Victhor wrote:
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple health care, and school.
I never knew they were going _that_ far in dubious
On Tue, Dec 14, 2010 at 1:27 PM, Peter Brown
smoothwater...@adelphia.net wrote:
On Dec 13, 2010, at 7:08 PM, Victhor wrote:
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple
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