Re: [Flightgear-devel] Comments and questions about model loading,

2010-12-13 Thread Martin Spott
Curtis Olson wrote: I've used a commercial simulation that made heavy use of model optimization. In this case all model creation was done using openflight (.flt) and then at load time an optimized version was created in native performer format I believe. This worked well, largely because the

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote: OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth making it do so? How is it meant to work? Odd, I'll take a look at it. In the mean time, someone filed a bug that suggests that he is using Creative drivers'

Re: [Flightgear-devel] New release

2010-12-13 Thread thorsten . i . renk
Hi All, After a period of having been extremely busy at work, following a switch of jobs and moving to a different country, I'm slowly coming back to life. December is already well on it's way, and it would be great if we could manage another major release this year. I realize that

Re: [Flightgear-devel] Rating system (was Re: New release)

2010-12-13 Thread thorsten . i . renk
I suggest the following: 18 or higher = advanced production (minimum 4 in each rating) 16 to 17 = production (minimum 4 in each rating) For production perhaps at most 1 category with a 3 rating all others 4 and above to get a little bit of a sliding scale between production and advanced

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Sun, 2010-12-12 at 22:26 +, Vivian Meazza wrote: OK - got that - eventually. But it doesn't compile under MSVC9. Is it worth making it do so? How is it meant to work? I can't find anything on why it shouldn't compile, could you provide an error message? Erik

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Stuart Buchanan
Hi Jack, On Mon, Dec 13, 2010 at 5:55 AM, Jack Mermod wrote: Hi,     My development of the Bell AH-1W Cobra is far enough along where I feel it is time to commit it to GIT, especially in time for the new release. I use GIT, but I don't know enough about it to commit it myself. If somebody

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Gene Buckle
On Sun, 12 Dec 2010, Jack Mermod wrote: Hi, My development of the Bell AH-1W Cobra is far enough along where I feel it is time to commit it to GIT, especially in time for the new release. I use GIT, but I don't know enough about it to commit it myself. If somebody could commit it for me

Re: [Flightgear-devel] Comments and questions about model loading, model formats, and effects....

2010-12-13 Thread Jacob Burbach
On Mon, Dec 13, 2010 at 1:26 AM, Tim Moore timoor...@gmail.com wrote: I wrote the effects framework and am interested in improving it, of course. I can't guarantee in advance that any particular work will be committed, so you should undertake any hacking to fulfill your own needs and not solely

Re: [Flightgear-devel] flightgear ./configure apr-1-config

2010-12-13 Thread John Denker
On 07/23/2010 05:12 AM, Csaba Halász wrote: ./configure: line 10540: apr-1-config: command not found ./configure: line 10541: apr-1-config: command not found That configure test is broken. I agree. It has been broken for a long time ... since well before the previous release. The fix is

Re: [Flightgear-devel] Suggestion: Using new release for advertising to attract sound engineers

2010-12-13 Thread Erik Hofman
On Mon, 2010-12-13 at 15:16 +, Vivian Meazza wrote: Here: http://pastebin.ca/2018386 Those files shouldn't have ended up there in the first place and definitely should not be linked against. Sorry for the fuzz. Erik

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Citronnier - Alexis Bory
Jack Mermod a écrit : Screenshot: http://img585.imageshack.us/img585/5017/cobra5.png Hi Jack, At first glance I see a problem (very common) with the colors of the 3D model. Dark parts (that is not on the sun side) a really too dark. The reason is that ambient values are not equals to rgb

Re: [Flightgear-devel] flightgear ./configure apr-1-config

2010-12-13 Thread Jari Häkkinen
On 2010-12-13 17.36, John Denker wrote: On 07/23/2010 05:12 AM, Csaba Halász wrote: ./configure: line 10540: apr-1-config: command not found ./configure: line 10541: apr-1-config: command not found That configure test is broken. I agree. I agree too but I do not agree on your solution.

Re: [Flightgear-devel] flightgear ./configure apr-1-config

2010-12-13 Thread Jari Häkkinen
On 2010-12-13 21.11, Jari Häkkinen wrote: If we do not want to change the default behaviour wrt libsvn, then configure should check for svn_client.h before using apr-1-config. If svn devlibs are in place then apr is also installed since apr is a prerequisite for svn devlibs. Well, it is

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Peter Brown
On Dec 10, 2010, at 2:51 PM, Gene Buckle wrote:On Fri, 10 Dec 2010, Alexander Barrett wrote:Sorry I haven't been keeping up with things, but have flightsim.com and simmarket.com run the statement yet?If not I'm sure I can get it on their weekly mailing lists and front pages, been friends with the

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gene Buckle
On Mon, 13 Dec 2010, Peter Brown wrote: Just to add some new info - The flightsim guys (people?) just registered and has public a new website, Flightgear.us. It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal as the address, although hosted by a

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gene Buckle
On Mon, 13 Dec 2010, Gene Buckle wrote: On Mon, 13 Dec 2010, Peter Brown wrote: Just to add some new info - The flightsim guys (people?) just registered and has public a new website, Flightgear.us. It's listed as a new group on Facebook, and the whois trace shows Tel Aviv, Isreal

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Durk Talsma
I would hope that the FB using folks on this list report them as well. Yep. :-) -- Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next

[Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
I wonder if someone could give me a hand with this to make sure I do it correctly. I'm trying to decode the coordinates of a given scenery tile so I can create a kml file for visualization purposes. Based off the btg importer on the wiki and the calc-tile.pl script I've put together this bit of

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Chris Wilkinson
Thats just plain nasty. I guess our collective efforts to unmask and out this criminal have chapped his ass a little, so he's taking it personally - good. I will redouble my efforts to make life as difficult as possible for this guy. As a suggestion it might be worthemailing the web admin of the

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Victhor
The individual responsible for the page put this there: 1.Sponsoring a child - many kids in our world that aren't able to get even the basic stuff, like food, simple health care, and school. I never knew they were going _that_ far in dubious marketing tactics. Thats just plain nasty. I guess our

Re: [Flightgear-devel] AH-1 Merge Request

2010-12-13 Thread Jack Mermod
Hi Stuart, Have you now changed your mind, and are _all_ the authors of this happy for it to be released under the GPL? Yes, I have spoken with Simon and we have decided that we will release under the GPL v2 in order to get it in GIT. At first we were concerned about FlightProSim

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Ron Jensen
On Monday 13 December 2010 16:15:47 Jacob Burbach wrote: I wonder if someone could give me a hand with this to make sure I do it correctly. I'm trying to decode the coordinates of a given scenery tile so I can create a kml file for visualization purposes. Based off the btg importer on the wiki

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Curtis Olson
On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote: The individual responsible for the page put this there: 1.Sponsoring a child - many kids in our world that aren't able to get even the basic stuff, like food, simple health care, and school. I never knew they were going _that_ far in dubious

Re: [Flightgear-devel] decoding coordinates of a particular tile

2010-12-13 Thread Jacob Burbach
Thanks Ron. Your snippet of course points out the obvious that I could just look at the simgear source for details...and I did find the answers I was looking for there. Time to get away from the pc for a while I think cheers!

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gary Neely
On Mon, Dec 13, 2010 at 9:35 PM, Curtis Olson curtol...@gmail.com wrote: On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote: The individual responsible for the page put this there: 1.Sponsoring a child - many kids in our world that aren't able to get even the basic stuff, like food, simple health

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Peter Brown
On Dec 13, 2010, at 7:08 PM, Victhor wrote: The individual responsible for the page put this there: 1.Sponsoring a child - many kids in our world that aren't able to get even the basic stuff, like food, simple health care, and school. I never knew they were going _that_ far in dubious

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread George Patterson
On Tue, Dec 14, 2010 at 1:27 PM, Peter Brown smoothwater...@adelphia.net wrote: On Dec 13, 2010, at 7:08 PM, Victhor wrote: The individual responsible for the page put this there: 1.Sponsoring a child - many kids in our world that aren't able to get even the basic stuff, like food, simple