Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North

2011-01-19 Thread Tim Moore
Interesting discussion. By the way, I highly recommend http://xplanescenery.blogspot.com/ Ben Supnik is the main graphics guy for XPlane and a very good writer; obviously they encounter many of the same issues. Terrain rendering has quite a bit of headroom in terms of raw number of polygons. That

Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Heiko Schulz
Hi, I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that

Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Gijs de Rooy
Heiko wrote: I don't think that rescaling will change anything, or break anything. The Citation-II uses a recolored/edited version of those CubeMaps (to be found in Aircraft/Citation/Models/Effects/CubeMaps). I've rescaled those CubeMaps prior to commiting, so if the Citation-II in Git

Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread syd adams
Thanks for the info. I,ve scaled them ,and dont see any problems here .Just wanted to remove some startup errors ... though I see we have links to patches in the forum in the startup terminal what's that , anti-prosim tools ? ;) Cheers On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz

Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Curtis Olson
Hi Syd, If you send them to me (if they aren't too big to email) I would be able to commit them. If you rescaled them with gimp and cubic interpolation or some other fancy scheme you'll probably have much nicer results than whatever OSG is doing at run time to rescale them automatically. Curt.

Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread syd adams
Ok , the resulting tar.bz2 was about 6 megs , so I created another repository here . http://gitorious.org/syd-s-flightgear-content/fixes I just put the folder there with rescaled textures . Thanks Curt. On Wed, Jan 19, 2011 at 9:20 AM, Curtis Olson curtol...@gmail.com wrote: Hi Syd, If you

Re: [Flightgear-devel] reflect mapping

2011-01-19 Thread Curtis Olson
Ok, I'm git pushing ... keep your fingers crossed. :-) On Wed, Jan 19, 2011 at 10:33 AM, syd adams adams@gmail.com wrote: Ok , the resulting tar.bz2 was about 6 megs , so I created another repository here . http://gitorious.org/syd-s-flightgear-content/fixes I just put the folder there

[Flightgear-devel] Fw: Re: [x-plane-dev] runway taxiway markings...

2011-01-19 Thread Michael Sgier
oops wrong ng? --- On Wed, 1/19/11, Michael Sgier scrat_h...@yahoo.com wrote: From: Michael Sgier scrat_h...@yahoo.com Subject: Re: [x-plane-dev] runway taxiway markings... To: x-plane-...@yahoogroups.com Date: Wednesday, January 19, 2011, 7:33 PM Hi Gene maybe we should ask Ben Supnik, as Tim

Re: [Flightgear-devel] runway taxiway

2011-01-19 Thread Martin Spott
Michael Sgier wrote: [...] Someone already wrote a current xplane 9 format parser...maybe he knows? Parsing the data is a non-issue, we're having at least three different parsers in at least two different languages to choose from, Martin. -- Unix _IS_ user friendly - it's just

Re: [Flightgear-devel] VATSIM support?

2011-01-19 Thread jack.w
Looking over the wiki page and info. Is Sb747 and AVC limited to MS windows based machines? Or is there a Linux version as well? Is source available? Last email on the FG forum from reeed was dated Apr 05, 2010. John Original Message Subject: Re: [Flightgear-devel] VATSIM

[Flightgear-devel] Build tracking emails

2011-01-19 Thread James Turner
Thanks to Curt, we have a new mailing list: flightgear-bui...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-builds Which receives reports of Hudson build failures. It's not as high traffic as the commits mails, since it only reports failed

[Flightgear-devel] How X-Plane does taxiways...

2011-01-19 Thread Gene Buckle
This is from Ben Supnik, one of the X-Plane graphics devs: X-Plane's taxiway lines are based on draped lines (e.g. it's the same as the .lin files) - it's basically an extruded polygon-offset quad strip where the ends are height-tested against the terrain. The runways are just pre-painted

Re: [Flightgear-devel] VATSIM support?

2011-01-19 Thread ThorstenB
On Wed, Jan 19, 2011 at 10:41 PM, jack.w wrote: Looking over the wiki page and info. Is Sb747 and AVC limited to MS windows based machines? Or is there a Linux version as well? Is source available? Only the sources of Reed's FlightGear interface (SquawkGear) is available, but not those

[Flightgear-devel] 2000 Models!

2011-01-19 Thread J. Holden
With a large addition to the database today, there are now 2009 unique models in the scenery model database! We have now surpassed the 2000 mark as the FlightGear world continues to be populated, especially with non-generic models. A thank you to everyone who has submitted unique models to the

[Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?

2011-01-19 Thread Jacob Burbach
Was just playing around a bit on MP and noticed that aircraft located in directories specified with --fg-aircraft do not seem to get picked up by multiplayer. The pilot list shows them as aircraft not installed in the pilots list, and you just get the good old yellow glider. Once I copied or

Re: [Flightgear-devel] 2000 Models!

2011-01-19 Thread Martin Spott
J. Holden wrote: With a large addition to the database today, there are now 2009 unique models in the scenery model database! 2035, to be precise ;-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !