Interesting discussion. By the way, I highly recommend
http://xplanescenery.blogspot.com/ Ben Supnik is the main graphics guy for
XPlane and a very good writer; obviously they encounter many of the same
issues.
Terrain rendering has quite a bit of headroom in terms of raw number of
polygons. That
Hi,
I don't mind rescaling them , I just
can't commit them , so figured
there was no point.
Seeing those odd sizes is sort of like reading bad spelling
to me ;).
If there is a reason for the texture sizes , I wont touch
them , but
they are being
rescaled anyway . I'll tackle that
Heiko wrote:
I don't think that rescaling will change anything, or break anything.
The Citation-II uses a recolored/edited version of those CubeMaps (to be found
in Aircraft/Citation/Models/Effects/CubeMaps).
I've rescaled those CubeMaps prior to commiting, so if the Citation-II in Git
Thanks for the info. I,ve scaled them ,and dont see any problems here
.Just wanted to remove some startup errors ... though I see we have
links to patches in the forum in the startup terminal what's that
, anti-prosim tools ? ;)
Cheers
On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz
Hi Syd,
If you send them to me (if they aren't too big to email) I would be able to
commit them. If you rescaled them with gimp and cubic interpolation or some
other fancy scheme you'll probably have much nicer results than whatever OSG
is doing at run time to rescale them automatically.
Curt.
Ok , the resulting tar.bz2 was about 6 megs , so I created another
repository here .
http://gitorious.org/syd-s-flightgear-content/fixes
I just put the folder there with rescaled textures .
Thanks Curt.
On Wed, Jan 19, 2011 at 9:20 AM, Curtis Olson curtol...@gmail.com wrote:
Hi Syd,
If you
Ok, I'm git pushing ... keep your fingers crossed. :-)
On Wed, Jan 19, 2011 at 10:33 AM, syd adams adams@gmail.com wrote:
Ok , the resulting tar.bz2 was about 6 megs , so I created another
repository here .
http://gitorious.org/syd-s-flightgear-content/fixes
I just put the folder there
oops wrong ng?
--- On Wed, 1/19/11, Michael Sgier scrat_h...@yahoo.com wrote:
From: Michael Sgier scrat_h...@yahoo.com
Subject: Re: [x-plane-dev] runway taxiway markings...
To: x-plane-...@yahoogroups.com
Date: Wednesday, January 19, 2011, 7:33 PM
Hi Gene maybe we should ask Ben Supnik, as Tim
Michael Sgier wrote:
[...] Someone already wrote a current xplane 9 format parser...maybe
he knows?
Parsing the data is a non-issue, we're having at least three different
parsers in at least two different languages to choose from,
Martin.
--
Unix _IS_ user friendly - it's just
Looking over the wiki page and info. Is Sb747 and AVC limited to MS windows based machines? Or is there a Linux version as well? Is source available?
Last email on the FG forum from reeed was dated Apr 05, 2010.
John
Original Message Subject: Re: [Flightgear-devel] VATSIM
Thanks to Curt, we have a new mailing list:
flightgear-bui...@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-builds
Which receives reports of Hudson build failures. It's not as high traffic as
the commits mails, since it only reports failed
This is from Ben Supnik, one of the X-Plane graphics devs:
X-Plane's taxiway lines are based on draped lines (e.g. it's the same as
the .lin files) - it's basically an extruded polygon-offset quad strip
where the ends are height-tested against the terrain.
The runways are just pre-painted
On Wed, Jan 19, 2011 at 10:41 PM, jack.w wrote:
Looking over the wiki page and info. Is Sb747 and AVC limited to MS
windows based machines? Or is there a Linux version as well? Is source
available?
Only the sources of Reed's FlightGear interface (SquawkGear) is available,
but not those
With a large addition to the database today, there are now 2009 unique models
in the scenery model database! We have now surpassed the 2000 mark as the
FlightGear world continues to be populated, especially with non-generic models.
A thank you to everyone who has submitted unique models to the
Was just playing around a bit on MP and noticed that aircraft located
in directories specified with --fg-aircraft do not seem to get picked
up by multiplayer. The pilot list shows them as aircraft not installed
in the pilots list, and you just get the good old yellow glider. Once
I copied or
J. Holden wrote:
With a large addition to the database today, there are now 2009
unique models in the scenery model database!
2035, to be precise ;-))
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
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