Re: [Flightgear-devel] Hudson Mac

2011-06-04 Thread James Turner
On 3 Jun 2011, at 22:58, HB-GRAL wrote: I see that FlightGear-next-mac fails since some days because of some missing plib headers. Is next-mac not followed anymore on hudson, is FlightGear-mac-cmake reference now ? The problem is I switched to the MacPorts PLIB, because it was easier, but

Re: [Flightgear-devel] Hudson Mac

2011-06-04 Thread HB-GRAL
Am 04.06.11 08:46, schrieb James Turner: On 3 Jun 2011, at 22:58, HB-GRAL wrote: I see that FlightGear-next-mac fails since some days because of some missing plib headers. Is next-mac not followed anymore on hudson, is FlightGear-mac-cmake reference now ? The problem is I switched to the

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Fri, 2011-06-03 at 10:36 +0300, thorsten.i.r...@jyu.fi wrote: I'll see what I can come up with this weekend. Thanks, much appreciated! I've pushed a code change to be able to control the amount of light scattering (or absorption) of the fog by adjusting the /rendering/scene/scattering

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Torsten Dreyer
I've pushed a code change to be able to control the amount of light scattering (or absorption) of the fog by adjusting the /rendering/scene/scattering property. A value of 1.0 is full scattering and a value of 0.0 is full absorption (unrealistic). The default is set to 0.8 now. Erik,

[Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread ThorstenB
Hi, there are issues with some of our models due to texture references with _absolute_ Windows file paths (using a drive letter). Usually that's not a problem: OSG tries to load the texture from the given absolute path first (e.g. F:\foo\texture.png), and if that's not available, it cuts the

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Frederic Bouvier
- ThorstenB a écrit : It's generally a bad idea to use absolute paths in model files (even if it's unix paths - and there's loads of /home/username/... in our model), since you can never be sure if it's working for anyone except the original author (see above). But only the Windows paths

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Scott
On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote: The problem is that the Blender AC exporter generates these absolute path. In the PLIB days, the loader simply ignored the path to just take the simple name. -Fred And AC3D does the same, and often one needs to add absolute

Re: [Flightgear-devel] Object distance fading color

2011-06-04 Thread Erik Hofman
On Sat, 2011-06-04 at 15:03 +0200, Torsten Dreyer wrote: prop-tie(/environment/relative-humidity,SGRawValuePointerfloat(_humidity)); is probably not a good idea since the FGEnvironment ties to this property, too (and it's the system that owns aka calculates this property. You should use

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread ThorstenB
On 04.06.2011 15:28, Frederic Bouvier wrote: The problem is that the Blender AC exporter generates these absolute path. In the PLIB days, the loader simply ignored the path to just take the simple name. Right, unfortunately it requires another manual step. The advantage of not ignoring the

Re: [Flightgear-devel] Please insert disk into drive F:

2011-06-04 Thread Martin Spott
ThorstenB wrote: In two cases the referenced textures aren't even in fgdata. Hah, sounds familiar - that's a recurring cause of trouble with submissions to the Scenemodels repository. _I_ am running a consistency checker on every model, but . Finally, I found 3 affected global models in

[Flightgear-devel] question about btg files.

2011-06-04 Thread Francesco Angelo Brisa
I am successfully generating now pdf with maps of the surrounding of an airport, but something worries me about: If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY, just upon the ocean. my question is: Am I badly rendering the pdf or the triangles are intentionally

Re: [Flightgear-devel] question about btg files.

2011-06-04 Thread Martin Spott
Ciao Franceso, Francesco Angelo Brisa wrote: I am successfully generating now pdf with maps of the surrounding of an airport, but something worries me about: If I generate a map of KSFO, I see a hole just south west of HALF MOON BAY, just upon the ocean. my question is: Am I badly

Re: [Flightgear-devel] question about btg files.

2011-06-04 Thread Francesco Angelo Brisa
thanks Martin, further research: zooming out the map makes more holes just only on the oceans... fixed using default background color as ocean. cheers Francesco 2011/6/4 Martin Spott martin.sp...@mgras.net Ciao Franceso, Francesco Angelo Brisa wrote: I am successfully generating now

[Flightgear-devel] Heads up: fgdata now version 2.3.0

2011-06-04 Thread Torsten Dreyer
Hi all, reaching our first milestone for 2.4.0, the code freeze of the main development stream on June, 17th, I just increased the version number for fgdata to match the version of simgear/flightgear which is currently 2.3.0. If you get a version mismatch upon start of fg, please git-pull

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-04 Thread Slavutinsky Victor
At least one of us is confused about how things are structured. Heh. I mean if You add some model with great sphere in it, without addition things, all who have that model installed will see part of giant sphere in the sky or whole sphere. I have no idea what you mean by the distinction of