[Flightgear-devel] A couple of random oddities

2011-06-29 Thread thorsten . i . renk

A bunch of issues I've seen - maybe some folks want to fix them before the
release (all in a GIT pull of 5 days ago):

* The B29 (JSBSim) doesn't run, but rather prints out an error message


YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
UNPREDICTABLE !!
Current version needed is: 2.0
 You have version:


True, but if it is incompatible with 2.4, then it should either be updated
or removed.

* English Electric Lightning: I believe the plane should be able to reach
Mach 2 around 36.000 ft in level flight - even in a descending pattern, I
was never able to reach above Mach 1.7 - is there a problem with the FDM?
In addition, the ambient/diffuse setting of the instruments on the main
panel appears a bit odd - see my pics in the forum

http://www.flightgear.org/forums/viewtopic.php?f=4t=11930start=15

* Precipitation: A really exotic one (not really relevant in practice, but
might point to an underlying issue): I sometimes log on from my main user
account to my fgfs development account on my laptop via su. This works
fine, except that sound and a lot of hardware 3d acceleration is absent,
but for quick checks and these things is just fine. Except if there's
precipitation of any kind - that causes an immediate segmentation fault
whereas all other 'fancy' effects simply don't run.

* F-16: My sidewinders are a deep blue in external view (looks very odd) -
the AMRAAM coming with the USAF livery are fine though...

* A380: After reading all the documentation and trying for 3 hours to
figure out the AP, I conclude that either I don't understand a thing, or
the AP is plain buggy. I can fly the plane just fine with the AP in
'selected' mode, but when I select a VOR radial, bring the plane roughly
on it and press 'loc' it doesn't follow the radial but gues 'loco', i.e.
starts a high bank angle turn somewhere (I couldn't figure out where),
loses altitude rapidly and so on. Also, switching the AP off doesn't
return the plane in any stable mode such that it would rougly continue
what it did before, but my usual experience is that throttle gets set very
low and the plane starts a dive, from which I then have to recover. Also,
when I set the AP to acquire a given altitude, and then change heading
during climb, the set altitude is frequently lost and needs to be reset.

It's a bit of a pity, because I can see there has been so much work going
into this plane. May I suggest here to at least

- disable any menu options of the AP which are not supposed to be used
- expand the documentation of the system somewhat


* X15 - I seem unable to start the engine.

* Twin Otter (dhc6): Does the propeller pitch lever do anything? Somehow,
I don't notice any effect...

* Piper Comanche 250: If I set the engine mixture to 'full rich' at
~17.000 ft altitude - shouldn't the engine die? See my report here
http://www.flightgear.org/forums/viewtopic.php?f=4t=11930



I hope some of that info will be useful!

Cheers,

* Thorsten


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[Flightgear-devel] A couple of random oddities

2011-06-29 Thread thorsten . i . renk

A bunch of issues I've seen - maybe some folks want to fix them before the
release (all in a GIT pull of 5 days ago):

* The B29 (JSBSim) doesn't run, but rather prints out an error message


YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
UNPREDICTABLE !!
Current version needed is: 2.0
 You have version:


True, but if it is incompatible with 2.4, then it should either be updated
or removed.

* English Electric Lightning: I believe the plane should be able to reach
Mach 2 around 36.000 ft in level flight - even in a descending pattern, I
was never able to reach above Mach 1.7 - is there a problem with the FDM?
In addition, the ambient/diffuse setting of the instruments on the main
panel appears a bit odd - see my pics in the forum

http://www.flightgear.org/forums/viewtopic.php?f=4t=11930start=15

* Precipitation: A really exotic one (not really relevant in practice, but
might point to an underlying issue): I sometimes log on from my main user
account to my fgfs development account on my laptop via su. This works
fine, except that sound and a lot of hardware 3d acceleration is absent,
but for quick checks and these things is just fine. Except if there's
precipitation of any kind - that causes an immediate segmentation fault
whereas all other 'fancy' effects simply don't run.

* F-16: My sidewinders are a deep blue in external view (looks very odd) -
the AMRAAM coming with the USAF livery are fine though...

* A380: After reading all the documentation and trying for 3 hours to
figure out the AP, I conclude that either I don't understand a thing, or
the AP is plain buggy. I can fly the plane just fine with the AP in
'selected' mode, but when I select a VOR radial, bring the plane roughly
on it and press 'loc' it doesn't follow the radial but gues 'loco', i.e.
starts a high bank angle turn somewhere (I couldn't figure out where),
loses altitude rapidly and so on. Also, switching the AP off doesn't
return the plane in any stable mode such that it would rougly continue
what it did before, but my usual experience is that throttle gets set very
low and the plane starts a dive, from which I then have to recover. Also,
when I set the AP to acquire a given altitude, and then change heading
during climb, the set altitude is frequently lost and needs to be reset.

It's a bit of a pity, because I can see there has been so much work going
into this plane. May I suggest here to at least

- disable any menu options of the AP which are not supposed to be used
- expand the documentation of the system somewhat


* X15 - I seem unable to start the engine.

* Twin Otter (dhc6): Does the propeller pitch lever do anything? Somehow,
I don't notice any effect...

* Piper Comanche 250: If I set the engine mixture to 'full rich' at
~17.000 ft altitude - shouldn't the engine die? See my report here
http://www.flightgear.org/forums/viewtopic.php?f=4t=11930



I hope some of that info will be useful!

Cheers,

* Thorsten


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Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Vivian Meazza
Thorsten wrote
 
 
 A bunch of issues I've seen - maybe some folks want to fix them before the
 release (all in a GIT pull of 5 days ago):
 
 * The B29 (JSBSim) doesn't run, but rather prints out an error message
 
 
 YOU HAVE AN INCOMPATIBLE CFG FILE FOR THIS AIRCRAFT. RESULTS WILL BE
 UNPREDICTABLE !!
 Current version needed is: 2.0
  You have version:
 
 
 True, but if it is incompatible with 2.4, then it should either be updated
 or removed.


Yup - Ron Jenson is on the case - we should be able to push an updated
version soon.

 * English Electric Lightning: I believe the plane should be able to reach
 Mach 2 around 36.000 ft in level flight - even in a descending pattern, I
 was never able to reach above Mach 1.7 - is there a problem with the FDM?
 In addition, the ambient/diffuse setting of the instruments on the main
 panel appears a bit odd - see my pics in the forum
 
 http://www.flightgear.org/forums/viewtopic.php?f=4t=11930start=15

The author is inactive at the moment. Perhaps he can be persuaded to give
this fine model a bit of a work-over. 
 
 * Precipitation: A really exotic one (not really relevant in practice, but
 might point to an underlying issue): I sometimes log on from my main user
 account to my fgfs development account on my laptop via su. This works
 fine, except that sound and a lot of hardware 3d acceleration is absent,
 but for quick checks and these things is just fine. Except if there's
 precipitation of any kind - that causes an immediate segmentation fault
 whereas all other 'fancy' effects simply don't run.
 
 * F-16: My sidewinders are a deep blue in external view (looks very odd) -
 the AMRAAM coming with the USAF livery are fine though...
 
 * A380: After reading all the documentation and trying for 3 hours to
 figure out the AP, I conclude that either I don't understand a thing, or
 the AP is plain buggy. I can fly the plane just fine with the AP in
 'selected' mode, but when I select a VOR radial, bring the plane roughly
 on it and press 'loc' it doesn't follow the radial but gues 'loco', i.e.
 starts a high bank angle turn somewhere (I couldn't figure out where),
 loses altitude rapidly and so on. Also, switching the AP off doesn't
 return the plane in any stable mode such that it would rougly continue
 what it did before, but my usual experience is that throttle gets set very
 low and the plane starts a dive, from which I then have to recover. Also,
 when I set the AP to acquire a given altitude, and then change heading
 during climb, the set altitude is frequently lost and needs to be reset.
 
 It's a bit of a pity, because I can see there has been so much work going
 into this plane. May I suggest here to at least
 
 - disable any menu options of the AP which are not supposed to be used
 - expand the documentation of the system somewhat
 
 
 * X15 - I seem unable to start the engine.
 
 * Twin Otter (dhc6): Does the propeller pitch lever do anything? Somehow,
 I don't notice any effect...
 
 * Piper Comanche 250: If I set the engine mixture to 'full rich' at
 ~17.000 ft altitude - shouldn't the engine die? See my report here
 http://www.flightgear.org/forums/viewtopic.php?f=4t=11930
 
 
 

Thanks for the work.

Vivian 



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Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread AJ MacLeod
On Wed, 29 Jun 2011 10:39:55 +0100
Vivian Meazza wrote:

  * English Electric Lightning: I believe the plane should be able to reach
  Mach 2 around 36.000 ft in level flight - even in a descending pattern, I
  was never able to reach above Mach 1.7 - is there a problem with the FDM?
 The author is inactive at the moment. Perhaps he can be persuaded to give
 this fine model a bit of a work-over. 

The author is a bit too active, which sadly doesn't leave any time for 
Flightgear :-(  The instruments I'll try and fix myself, but do any JSBSim 
experts have any ideas on what might have changed the behaviour of the FDM 
model?  It worked OK before... though I have no idea when that changed.

Cheers,

AJ

-- 

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Re: [Flightgear-devel] Keyboard weirdness: shift modifier stays on

2011-06-29 Thread Sylvain Mazet
OK,

I tracked this, I am answering myself for the record.

On my system, I had to recompile OSG.
It seems on left-shift-key release, Xorg sends a release event with a wrong
keysym (XK_ISO_Prev_Group instead of XK_Shift_L).

Same thing for right shift key. On release, the X11 keysym is
XK_ISO_Next_Group instead of XK_Shift_R.

So i  remap these in OSG through the _extendedKeymap of GraphicsWindowX11.
I add the following remappings in GraphicsWindowX11.cpp of osgViewer:

_extendedKeymap[XK_ISO_Prev_Group] =
osgGA::GUIEventAdapter::KEY_Shift_L;
_extendedKeymap[XK_ISO_Next_Group] =
osgGA::GUIEventAdapter::KEY_Shift_R;

Not sure this is the correct solution, though. It works for me.

Maybe this concerns OSG people? Xorg people?

Cheers,
Sylvain.


On Tue, Jun 28, 2011 at 7:23 PM, Sylvain Mazet sylvain.ma...@gmail.comwrote:

 Hi all,

 First things first: I am a long time user of FlightGear (for play),
 I just love it.

 Since using FlightGear-2.0.0, I have a keyboard problem.

 Keyboard responds OK, except that the shift modifier,
 once activated, stays on forever.
 Example:
 1) I start FlightGear,
 2) I press 'x', I zoom in OK,
 3) I press 'shift-x', I zoom out OK,
 4) I press 'x', nothing happens. The shift modifier
 is still there (I activated the dump in keyboard.xml to see this).

 My system is an up-to-date Debian Linux Squeeze. I use gnome.

 I tried:
  - Simgear/FlightGear-2.0.0 bundle
  - Simgear/FlightGear git version (of yesterday: 2.3.0-something)
  - OpenSceneGraph 2.8.2, and latest 3.0.0 (I am not sure it has anything to
 do with it)

 I'll continue my investigations, but I could use some help...
 I am posting in case anybody has seen this behavior.
 I cannot find it described in the lists.

 Thanks for reading!

 Sylvain Mazet.

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threats, fraudulent activity, and more. Splunk takes this data and makes 
sense of it. IT sense. And common sense.
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Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Ron Jensen
On Wednesday 29 June 2011 05:51:07 AJ MacLeod wrote:
 On Wed, 29 Jun 2011 10:39:55 +0100

 Vivian Meazza wrote:
   * English Electric Lightning: I believe the plane should be able to
   reach Mach 2 around 36.000 ft in level flight - even in a descending
   pattern, I was never able to reach above Mach 1.7 - is there a problem
   with the FDM?
 
  The author is inactive at the moment. Perhaps he can be persuaded to give
  this fine model a bit of a work-over.

 The author is a bit too active, which sadly doesn't leave any time for
 Flightgear :-(  The instruments I'll try and fix myself, but do any JSBSim
 experts have any ideas on what might have changed the behaviour of the FDM
 model?  It worked OK before... though I have no idea when that changed.

 Cheers,

 AJ

I don't know of any changes that would have impacted your model. We did fix 
the thrust tables a few months back... Its really hard for me to see 
individual aircraft histories in git, but we probably fixed the elevator drag 
issue in this FDM as well. If you remember, aeromatic configured CDde to go 
negative at times causing false thrust.

I looked at this model in JSBSim stand-alone and saw three sources of drag at 
mach 2.06 and 36,000 ft:
aero/coefficient/CDalpha = 12993.134843 (pounds force)
aero/coefficient/CDmach = 5197.253937 (pounds force)
aero/coefficient/CDde = 8567.342560 (pounds force)
A combined 26,700 pounds of drag.
 Our two engines in full reheat at mach 2.06, 36,000 feet put out a combined 
thrust of 20,200 pounds of thrust. Leaving 6,500 pounds of drag unbalance, so 
we slow down.

The CDde coefficient is 0.04 * |elevator-pos-norm|. This is an aeromatic 
default value for all aircraft. Since the Lightening F.1a has an all moving 
tailplane not an elevator, this number is way too big. Changing it to 0.008 
yields an output of: 
aero/coefficient/CDde = 1787.161206 (pounds force)
Or a combined 20,000 pounds of drag. Just about matching what our engines 
produce.

Thanks,
Ron

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Re: [Flightgear-devel] Keyboard weirdness: shift modifier stays on

2011-06-29 Thread Csaba Halász
On Wed, Jun 29, 2011 at 4:44 PM, Sylvain Mazet sylvain.ma...@gmail.com wrote:
 OK,

 I tracked this, I am answering myself for the record.

 It seems on left-shift-key release, Xorg sends a release event with a wrong
 keysym (XK_ISO_Prev_Group instead of XK_Shift_L).

 Same thing for right shift key. On release, the X11 keysym is
 XK_ISO_Next_Group instead of XK_Shift_R.

 Maybe this concerns OSG people? Xorg people?

Sounds like Xorg ... look in your keyboard configuration files.
For reference, here is my xev output:

KeyPress event, serial 29, synthetic NO, window 0x281,
root 0x117, subw 0x0, time 775114491, (46,147), root:(981,280),
state 0x0, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
XLookupString gives 0 bytes:
XmbLookupString gives 0 bytes:
XFilterEvent returns: False

KeyRelease event, serial 29, synthetic NO, window 0x281,
root 0x117, subw 0x0, time 775114555, (46,147), root:(981,280),
state 0x1, keycode 50 (keysym 0xffe1, Shift_L), same_screen YES,
XLookupString gives 0 bytes:
XFilterEvent returns: False

-- 
Csaba/Jester

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Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Vivian Meazza


 -Original Message-
 From: AJ MacLeod [mailto:aj-li...@adeptopensource.co.uk]
 Sent: 29 June 2011 12:51
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] A couple of random oddities
 
 On Wed, 29 Jun 2011 10:39:55 +0100
 Vivian Meazza wrote:
 
   * English Electric Lightning: I believe the plane should be able to
 reach
   Mach 2 around 36.000 ft in level flight - even in a descending
 pattern, I
   was never able to reach above Mach 1.7 - is there a problem with the
 FDM?
  The author is inactive at the moment. Perhaps he can be persuaded to
 give
  this fine model a bit of a work-over.
 
 The author is a bit too active, which sadly doesn't leave any time for
 Flightgear :-(  The instruments I'll try and fix myself, but do any JSBSim
 experts have any ideas on what might have changed the behaviour of the FDM
 model?  It worked OK before... though I have no idea when that changed.
 
 Cheers,
 

Good to see that you're busy in RL, but not too busy to ignore FG
completely. I've just pushed Ron's update to the JSBSim config. It needs
quite a bit of up-elevator trim to maintain the cruise at 36000 ft, so there
might be something else not quite right, but it will do M2.0 at 36000 ft.

Regards,

Vivian



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[Flightgear-devel] C172P update

2011-06-29 Thread Gijs de Rooy

A little reminder for those that talked to me about the C172P update.The update 
is now packed in a merge-request. Please test and report
bugs/opinions at Gitorious. https://gitorious.org/fg/fgdata/merge_requests/108 
Thanks!
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Re: [Flightgear-devel] A couple of random oddities

2011-06-29 Thread Vivian Meazza
I wrote:

  -Original Message-
  From: AJ MacLeod [mailto:aj-li...@adeptopensource.co.uk]
  Sent: 29 June 2011 12:51
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] A couple of random oddities
 
  On Wed, 29 Jun 2011 10:39:55 +0100
  Vivian Meazza wrote:
 
* English Electric Lightning: I believe the plane should be able to
  reach
Mach 2 around 36.000 ft in level flight - even in a descending
  pattern, I
was never able to reach above Mach 1.7 - is there a problem with the
  FDM?
   The author is inactive at the moment. Perhaps he can be persuaded to
  give
   this fine model a bit of a work-over.
 
  The author is a bit too active, which sadly doesn't leave any time for
  Flightgear :-(  The instruments I'll try and fix myself, but do any
 JSBSim
  experts have any ideas on what might have changed the behaviour of the
 FDM
  model?  It worked OK before... though I have no idea when that
 changed.
 
  Cheers,
 
 
 Good to see that you're busy in RL, but not too busy to ignore FG
 completely. I've just pushed Ron's update to the JSBSim config. It needs
 quite a bit of up-elevator trim to maintain the cruise at 36000 ft, so
 there
 might be something else not quite right, but it will do M2.0 at 36000 ft.
 

Further research indicates that the F1A, modeled here was NOT capable of
M2.0 at 36000ft. M1.9 seem more likely. Moreover, due to structural and
stability problems the F1A was operationally limited to M1.7 or
approximately 700KIAS. We have pushed a small change in Mach drag to model
this better. Ron will look at the Mach stability issue a bit later.

Vivian



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