On 31 Jul 2011, at 09:59, ThorstenB wrote:
a new OSG stable release is available. Changes only involves a list of
fixes since OSG 3.0.0. Do we have a chance to update jenkins to use OSG
3.0.1 for the windows installers (already using 3.0.0 right now)? Seems
a good idea to include those
On 28.07.2011 00:30, Stuart Buchanan wrote:
The patch does the following:
1) Fixes the longstanding bug where the first set of tree definitions
in a tile were used for all forests within that tile.
2) Re-introduce a feature to fade in trees by distance
And, after doing a few circles at LOWI,
hi all,
Today, I started working on a fairly major overhaul of the inner structure of
the intelligent side of the AI system. although phase one of this operation
is nearly complete, I did end today's coding session with a segmentation fault,
so obviously it still needs more work. :-(
My main
It seems there's a memory management issue in SimGear that may cause a
crash under certain conditions. (Actually I'm not totally sure why it
ever works at all, but that's another matter.)
In the routine sgLoad3DModel_internal
(scene/model/SGReaderWriterXML.cxx) there's a prop_root variable of
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