Re: [Flightgear-devel] FG Serial; Was: Release 2.4.0: on short final

2011-08-10 Thread Derrick Washington
Hi Thorsten

  Thanks for the help, sorry for the delayed reply been really busy with
this hardware.  I'd love to give it a shot, can you point me in the right
direction as far as what to download, how to set things up, compile etc?
I'm looking forward to giving it a shot.

On Tue, Aug 9, 2011 at 6:14 PM, ThorstenB  wrote:

>
>
> http://www.gitorious.org/fg/flightgear/commit/5bd8828fe677787c893e280cbdb76b0ee07550e5
>
> If you're lucky, it might actually work now - but no guarantees.
> Otherwise, you may just get a different error message or crash when
> trying to use bidirectional support. Use a recent build for FG 2.5.0
> ("Flightgear-next-win") from the build server. Let us know how it works.
> If it still doesn't work, maybe file a report in the bug tracker -
> reports on the list are quickly forgotten.
>
> cheers,
> Thorsten
>
> On 09.08.2011 23:47, TDO_Brandano - wrote:
> > The simplest way is to edit that line of code and compile FGFS. After
> > 2.4 is out this might get implemented by the committers, and then you
> > could grab a precompiled binary from the Hudson/Jenkins automatic build
> > system. In any case a little patience seems to be the only essential
> > requirement.
> >
> > 
> > Date: Tue, 9 Aug 2011 17:24:43 -0400
> > From: ddwas...@gmail.com
> > To: flightgear-devel@lists.sourceforge.net
> > Subject: Re: [Flightgear-devel] FG Serial; Was: Release 2.4.0: on short
> > final
> >
> > I understand Martin, I do, I'll find away around it for now.
> >
> > On Tue, Aug 9, 2011 at 2:29 PM, Martin Spott  > > wrote:
> >
> >
> > Derrick Washington wrote:
> >
> >  > Yes I agree, and it appears that thats what I have to do, however
> > I began
> >  > this (UAV) project with FG because I was told that it was capable
> of
> >  > handling bidirectional serial communication, and it turns out
> > that that
> >  > isn't the case, so I was just wondering if anyone else has
> > noticed this and
> >  > plans to fix it.
> >
> > Nobody said this won't happen, it's just that the current focus of
> > those who could do it is on squashing bugs and getting a release out,
> >
> > Martin.
> > --
> > Unix _IS_ user friendly - it's just selective about who its friends
> > are !
> >
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Re: [Flightgear-devel] Having an issue with my mags

2011-08-10 Thread syd adams
Hi ,
It's been ages since i looked at this one again , I see it's in
serious need of an update (still uses panel style hotspots)!
and fuel management needs to be brought up to date  anyway ,

Going back over the files , i see i used controls/electric/key to
manage the magnetos / starter .
I'm pretty sure magneto positions have no real effect,other than 0=off
, 1,2,3 = on ,  since it doesn't use any yasim engine , just simulated
effects using nasal.

The R22.nas file watches the position of /controls/electric/key to set
magnetos , engage starter 
if this is vague , bug me some more , I have a day off tomorrow so i
can dig a little deeper.
Cheers

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Re: [Flightgear-devel] Having an issue with my mags

2011-08-10 Thread Gary Neely
On Wed, Aug 10, 2011 at 7:57 PM, Rob  wrote:
> Hi all, another question.
>
>   I'm trying to get control of the magnetos to give me off, left,
> right, and both conditions. Right now I have this bit of code:
>
>
>
> In -set.xml:
>
> 
> o
> Toggle Mags Off
> 
> nasal
> R22.Off_Mag()
> 
> 
>
>                                                         Which should
> take the key 'o' and send to the R22.nas for the next bit of code.
>
> In R22.nas
>
>            var Off_Mag = func{
>             setprop("controls/engines/engine[0]/magnetos",0);
>             setprop("engines/engine[0]/running",0);
>                }
>
>                                                         According to
> what I have been able to gather, this should set the mag position to
> '0', or off, and kill the engine.
>
>
> Unfortunately, nothing happens when I run the code, the helo continues
> to run as if nothing has happened. Is there something obviuos I am
> overlooking?
>
>  Thanks,
>  Rob


Howdy Rob,

A YASim FDM helicopter doesn't usually define an engine in the
conventional sense. In addition to what you've already done, you might
have to terminate the fuel flow to kill the engine. I had a quick look
at the R22-- it looks like Syd has a similar routine for killing the
engine in R22.nas, but he calls it /after/ fuel supply is terminated.
You might have a look at that for ideas if you haven't already. I'm
guessing Syd will come on after a while and give you some more
information.

-Gary aka Buckaroo

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[Flightgear-devel] Having an issue with my mags

2011-08-10 Thread Rob
Hi all, another question.

   I'm trying to get control of the magnetos to give me off, left, 
right, and both conditions. Right now I have this bit of code:



In -set.xml:


o
Toggle Mags Off

nasal
R22.Off_Mag()



 Which should 
take the key 'o' and send to the R22.nas for the next bit of code.

In R22.nas

var Off_Mag = func{
 setprop("controls/engines/engine[0]/magnetos",0);
 setprop("engines/engine[0]/running",0);
}

 According to 
what I have been able to gather, this should set the mag position to 
'0', or off, and kill the engine.


Unfortunately, nothing happens when I run the code, the helo continues 
to run as if nothing has happened. Is there something obviuos I am 
overlooking?

  Thanks,
  Rob

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Re: [Flightgear-devel] Keyboard Map

2011-08-10 Thread Rob
Csaba/Jester,

   Thank you. I'll go lock myself in a corner for a while for not seeing that. 
Lol.

Rob




On 8/10/2011 11:57 AM, Csaba Halász wrote:
> On Wed, Aug 10, 2011 at 8:42 PM, Rob  wrote:
>> Hi all, figured out how to change/setup/remove key commands for aircraft
>> in the -set.xml. My question is what character map are you using to come
>> up with the Key number?
> See fgdata/Docs/keyboard/map.pdf  and also the first screenful of
> fgdata/keyboard.xml (especially the "uncomment this line to get
> keycode reports printed to the terminal window")
>


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Re: [Flightgear-devel] Keyboard Map

2011-08-10 Thread Csaba Halász
On Wed, Aug 10, 2011 at 8:42 PM, Rob  wrote:
> Hi all, figured out how to change/setup/remove key commands for aircraft
> in the -set.xml. My question is what character map are you using to come
> up with the Key number?

See fgdata/Docs/keyboard/map.pdf  and also the first screenful of
fgdata/keyboard.xml (especially the "uncomment this line to get
keycode reports printed to the terminal window")

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[Flightgear-devel] Keyboard Map

2011-08-10 Thread Rob
Hi all, figured out how to change/setup/remove key commands for aircraft 
in the -set.xml. My question is what character map are you using to come 
up with the Key number?

I can see in the PA28-161 that  or key number 78 is N (caps) 
but that number isn't the decimal, hex, or referance number in any of my 
key maps.

The USB controls for the R22 are coming along nicely BTW.

Thanks,
Rob

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