Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread thorsten . i . renk

Congratulations to everyone for the hard work - in front of and behind the
scenes.

Let me take the opportunity to say that I really liked the way the release
process worked:

* everything was announced well in advance so that everyone had (make that
'could have...') opportunity to adjust his own work accordingly

* every step was documented and...

* some people even took the time to tell about the progress in the forum,
braving the inevitable storm of 'We desperately need feature X in the
release!'

Thanks for that as well!

For the next release, I'd just have one suggestion: Feature freeze for
aircraft 2 weeks after feature freeze for core, so that aircraft can be
tested against what is to become the release candidate and still committed
in time. Apart from that - just keep it this way.

Cheers,

* Thorsten


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Re: [Flightgear-devel] Two strange issues

2011-08-18 Thread thorsten . i . renk
 2) I have the Corse custom scenery

 http://helijah.free.fr/flightgear/scenes.html#Corse

 installed under my FG 2.0.0 FGData. With my GIT version, I don't
 actually
 have any scenery under FGData but instead use the commandline option

 --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/

 That works fine everywhere else I can see, *except* for Corse (LFKJ for
 instance) where I see none of the objects which should be there (works
 fine with 2.0.0).

 First obvious thing - the scenery requires models installed under
 /Models/Region-Corse/ - so I copied that folder into my GIT FGData (and
 it
 is readable).

 Still no objects. What am I missing?

 From the extracted tarball of Corse scenery (under a Corse/ directory on
 my box), I had to mv Corse/Scenery/* Corse/. to be able to use them.
 After that adding a path to fg-scenery works as expected (I have just
 tried LFKJ and LFKB a few minutes ago):

   fgfs --fg-scenery=/home/Corse/:$FG_ROOT/Scenery/:/home/terrasync

 using OSG/3.0.1 and git from yesterday (simgear/flightgear/fgdata).

I think that misses my point. The scenery is installed correctly and
actually works as expected with my 2.0.0 binary.

The terrain data also works fine from GIT, indicating that the
--fg-scenery option is set correctly, so there's no reason why the
Terrain/ subfolder should be recognized but not the Objects/ subfolder.
Also, usually I do see objects with my GIT binary when I specify my
scenery folder like that.

What I can't understand what prevents it from working in this particular
case. It seems to involve models specifically associated with the custom
scenery, and it seems as if just copying the folder containing these
models under /FGData/Models/ is not enough.

* Thorsten


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Re: [Flightgear-devel] Two strange issues

2011-08-18 Thread Chris Wilkinson
Hi there




From: thorsten.i.r...@jyu.fi thorsten.i.r...@jyu.fi
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Thursday, 18 August 2011 5:08 PM
Subject: Re: [Flightgear-devel] Two strange issues

 2) I have the Corse custom scenery

 http://helijah.free.fr/flightgear/scenes.html#Corse

 installed under my FG 2.0.0 FGData. With my GIT version, I don't
 actually
 have any scenery under FGData but instead use the commandline option

 --fg-scenery=/usr/share/FlightGear-2.0.0/Scenery/

 That works fine everywhere else I can see, *except* for Corse (LFKJ for
 instance) where I see none of the objects which should be there (works
 fine with 2.0.0).

Try adding --prop:sim/paths/use-custom-scenery-data=false to the command line. 
I had the same issue, and thanks to help from list members that was and still 
is the only way my custom scenery can work with git/2.4.0...

Best regards,

Chris Wilkinson, YBBN/BNE.
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Re: [Flightgear-devel] Sun Light placement

2011-08-18 Thread Emilian Huminiuc
On Thursday 18 August 2011 11:36:46 Vic Marriott wrote:
 Hi All,
 
 I am not blaming this on the new V 2.4.0, because this problem existed
 before. I didn't want to distract anyone working on the new release.
 
 1.  I have noticed, that when at EGKA the light is showing from the
 wrong direction. This pic was taken at 0915 today:
 http://i.imgur.com/N9wDU.png
 
 2.  At dusk, the Sun shows at 290º. This can't be correct as EGKA is
 at 50.50º north. I would expect the Sun to be below 270º.
 http://i.imgur.com/cd9Ub.png
 
 Is this a known fault, or should I raise it on the bug tracker?
 
 Cheers,
 Vic

According to heavens above, the 290 degrees azimuth for dusk is about right:
http://www.heavens-
above.com/sun.aspx?lat=50.81982lng=-0.14282loc=Unspecifiedalt=0tz=BST

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Re: [Flightgear-devel] Two strange issues

2011-08-18 Thread thorsten . i . renk
 Try adding --prop:sim/paths/use-custom-scenery-data=false to the command
 line. I had the same issue, and thanks to help from list members that
 was and still is the only way my custom scenery can work with
 git/2.4.0...

I don't have a clear understanding why, but that fixes the issue.

* Thorsten


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Re: [Flightgear-devel] Sun Light placement

2011-08-18 Thread Erik Hofman
On Thu, 2011-08-18 at 12:32 +0300, Emilian Huminiuc wrote:
 http://www.heavens-
 above.com/sun.aspx?lat=50.81982lng=-0.14282loc=Unspecifiedalt=0tz=BST 

Yeah it's probably not the sun position but rather the sky dome coloring
code that's the problem.

Erik


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Re: [Flightgear-devel] Sun Light placement

2011-08-18 Thread Durk Talsma
Hi Vic,

On 18 Aug 2011, at 10:36, Vic Marriott wrote:

 
 2.  At dusk, the Sun shows at 290º. This can't be correct as EGKA is  
 at 50.50º north. I would expect the Sun to be below 270º.
 http://i.imgur.com/cd9Ub.png
 

The compass direction of the sunset's location is actually more related to the 
time of year then it is related to latitude. In Nothern hemisphere summer, the 
sun always sets north of the 270 degree line, while in wintertime it's south. 
The amount of deviation is related to how far north / south your are, which is 
in turn related to the amount of seasonal daylight time variation that occurs 
as a function of latitude. I currently don't have time for a lengthy 
explanation, but the 23 degree tilt of the earth's rotation axis with respect 
to the sun is of key importance here. When you go far enough north, the 
location of sunset will touch the 360 degree line on June 21; in other words 
the sun touches the horizon due north. That latitude is known as the arctic 
circle. If you go even further north, the sun will no longer set (in summer 
time), and keep moving all the way through the northern hemisphere, hence 
causing the midsummer night daylight. 

I'm happy to explain the process in more detail as soon as I have more time.

Cheers,
Durk
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Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread henri orange
Le jeudi 18 août 2011 08:58:46, thorsten.i.r...@jyu.fi a écrit :
SNIP
 Thanks for that as well!
 
 For the next release, I'd just have one suggestion: Feature freeze
 for aircraft 2 weeks after feature freeze for core, so that
 aircraft can be tested against what is to become the release
 candidate and still committed in time. Apart from that - just keep
 it this way.
 
 Cheers,
 
 * Thorsten

Wasn'it the case ?
since  
the wiki  says:
Detailed Time Schedule and Checklist
Dec/Jun 17th: Development stream is declared frozen or yellow. 

And a NEW Aircraft which is right now within fgdata FG2.4
had been commit at  Tuesday June 28 2011   
https://www.gitorious.org/fg/fgdata/commit/b456113e124b82a81927aff67ef0e72aa53c2294
   
This more or less 2 weeks.

Am i wrong ?

Kind regards.

Henri


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Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread Curtis Olson
And for whatever it's worth, I uploaded all the v2.4 aircraft zip files
yesterday, waited about 12 hours to give the mirrors a chance to sync, and
now I've posted the v2.4 aircraft download page on the web site.

Best regards,

Curt.


On Thu, Aug 18, 2011 at 8:07 AM, henri orange hohora...@gmail.com wrote:

 Le jeudi 18 août 2011 08:58:46, thorsten.i.r...@jyu.fi a écrit :
 SNIP
  Thanks for that as well!
 
  For the next release, I'd just have one suggestion: Feature freeze
  for aircraft 2 weeks after feature freeze for core, so that
  aircraft can be tested against what is to become the release
  candidate and still committed in time. Apart from that - just keep
  it this way.
 
  Cheers,
 
  * Thorsten

 Wasn'it the case ?
 since
 the wiki  says:
 Detailed Time Schedule and Checklist
Dec/Jun 17th: Development stream is declared frozen or yellow.

 And a NEW Aircraft which is right now within fgdata FG2.4
 had been commit at  Tuesday June 28 2011

 https://www.gitorious.org/fg/fgdata/commit/b456113e124b82a81927aff67ef0e72aa53c2294
 This more or less 2 weeks.

 Am i wrong ?

 Kind regards.

 Henri


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Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread Roland Häder
On Thu, 2011-08-18 at 08:13 -0500, Curtis Olson wrote:
 And for whatever it's worth, I uploaded all the v2.4 aircraft zip files
 yesterday, waited about 12 hours to give the mirrors a chance to sync, and
 now I've posted the v2.4 aircraft download page on the web site.
 
 Best regards,
 
 Curt.
Mirroring is now in progress on my server. Sorry that I'm a little slow.
I still like to test my script. It is not coping all data, only latest
binary, airplanes and such.

My mirror would be here:
http://flightgear.mxchange.org/pub/fgfs/

Please wait with downloads until all symbolic links has been generated.

Regards,
Roland



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Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread Martin Spott
henri orange wrote:
 Le jeudi 18 août 2011 08:58:46, thorsten.i.r...@jyu.fi a écrit :

 For the next release, I'd just have one suggestion: Feature freeze
 for aircraft 2 weeks after feature freeze for core, so that
 aircraft can be tested against what is to become the release
 candidate and still committed in time. Apart from that - just keep
 it this way.

 Wasn'it the case ?
 since  
 the wiki  says:
 Detailed Time Schedule and Checklist
Dec/Jun 17th: Development stream is declared frozen or yellow. 
 
 And a NEW Aircraft which is right now within fgdata FG2.4
 had been commit at  Tuesday June 28 2011   
 https://www.gitorious.org/fg/fgdata/commit/b456113e124b82a81927aff67ef0e72aa53c2294

 This more or less 2 weeks.
 
 Am i wrong ?

Well, the commit you're referring to was supposed not to happen at all,
at least not during the feture freeze. It's as simple as that. See also
b) in:

  
http://www.mail-archive.com/flightgear-devel@lists.sourceforge.net/msg32905.html

  which actually was a response to another commit in deliberate defiance of
the feature freeze.
BTW, feature freeze is meant to be exactly this: No addition of new
features. There's no point in delaying feature freeze specifically for
aircraft as the feature set of the core, which aircraft are supposed to
run on top of, is already supposed to be stable by definition of the
feature freeze.

Cheers,
Martin.
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Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread Roland Häder
Opps, my mailer program crashed while the message was sent. :(


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[Flightgear-devel] FlightGear Display Location question

2011-08-18 Thread James J. Brennan

I have installed FlightGear on a Dell laptop which is connected to a second 
monitor.  When FlightGegear  is started the cockpit display comes up on the 
(smaller) laptop screen.  Is there a way to get it to appear on the (larger) 
external screen instead?
jj
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Re: [Flightgear-devel] FlightGear v2.4 is Released!

2011-08-18 Thread Gijs de Rooy

Congrats all!

On the promotion side: did someone contact Avsim.com, flightsim.com etc. 
already? 
I don't see FG on their homepages (yet) ;)

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Re: [Flightgear-devel] FlightGear Display Location question

2011-08-18 Thread Frederic Bouvier
Maybe reading flightgear/docs-mini/README.multiscreen can help you ? 

Regards, 
-Fred 

- Mail original -

 I have installed FlightGear on a Dell laptop which is connected to a
 second monitor. When FlightGegear is started the cockpit display
 comes up on the (smaller) laptop screen. Is there a way to get it to
 appear on the (larger) external screen instead?

 jj

 http://kingmont.com
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[Flightgear-devel] Hi res textures

2011-08-18 Thread John Wojnaroski
How does one specify use of high res textures?

Or is this an auto-select feature during startup based on driver and
graphic card features

JW


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