Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-27 Thread Francesco Angelo Brisa
success !

using cmake ended in a successful compilation :-D

ok, now I will cmake fgfs too and send the new script to Thorsten.

Thaank you !

--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] pthread error compiling simgear under ubuntu 11.10 (beta2)

2011-09-27 Thread James Turner

On 27 Sep 2011, at 09:00, Francesco Angelo Brisa wrote:

 ok, now I will cmake fgfs too and send the new script to Thorsten.
 
 Thaank you !

That's good news indeed!

James


--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] git

2011-09-27 Thread Michael Sgier
HiI've messed up weather in fgdata. How could i discard local changes and only 
get changes/original files? Git says to be up to date but weather is 
broken.Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the 
wiki and after commit simply do a git push?Thanks Michael
--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


[Flightgear-devel] Atmospheric haze modelling

2011-09-27 Thread thorsten . i . renk

I've spent some time over the last days to add a model for an optically
thick regime to the skydome scattering shader. I am rather happy with the
model (as far as the skydome is concerned, it now renders visibilities
down to 1000 m in a plausible way, the transition to the optically thin
regime looks nice and you get spectacular sunsets - see

http://www.flightgear.org/forums/viewtopic.php?f=47t=11274start=90#p137694

for some pictures).

The problem is that making this really work means rethinking some concepts.

What I have done so far is adding a layer of constant optical thickness
from ground level up to some given altitude. That particular case has an
analytic solution and hence computes rather fast - I think it's much
faster to render an arbitrary density distribution as 10 subsequent layers
of constant density each than to put the numerical integration in
explicitly.

What that means is that visibility is no longer a parameter which changes
with your loaction - the visibility at the ground is tracked and
determines in an essential way how the scene looks - even if you have 100
km horizontal visibility at your current position, what you see on the
ground depends on the angle under which you view the ground haze layer and
may be much less. On the other hand, this means that mountain ranges can
stick out of the ground haze and be visible much further than the terrain
just below. Ultimately, in this concept the notion of a single visibility
determining everything is gone and instead you specify optical properties
of the atmosphere in certain regions.

It's probably obvious why this is tricky - the single visibility parameter
currently governs many other things (scenery tile loading springs to mind,
objects,...).

It's also tricky but crucial to apply the same technique to the terrain,
otherwise the horizon line never matches up.

So, at this point, I thought I better start asking for some thoughts
before finding myself in a difficult place.

* Is this something we want to do at all (it's reasonably obvious that I
want to do it, but I don't think I can develop this as a harmless addon
mode)?

* Is there a good way to implement this concept *without* causing too many
problems for global weather or the default terrain rendering (for
instance, right now, my version of skydome.vert and skydome.frag only run
with global weather when some parameters are manually entered via property
browser - not user-friendly... but in principle the parameters necessary
could be computed from weather info), or is it acceptable that only
non-shader rendering stays how it was, but shader-based rendering gets all
changed? Or that global weather can't use the skydome shader any more?

* Is there a way to implement this without altering every single terrain
type/object/... shader and to put the equations for fading of objects with
distance into one single place where they are easily updated?

Some thoughts are very welcome at this point (possibly also some help in
the implementation - I can derive the math quite alright, but to get GLSL
to run for me takes an awful lot of time - I'm essentially learning by
reverse engineering and trial and error).

Cheers,

* Thorsten


--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] git

2011-09-27 Thread Curtis Olson
On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote:

 Hi

 I've messed up weather in fgdata. How could i discard local changes and
 only get changes/original files? Git says to be up to date but weather is
 broken.

 Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the
 wiki and after commit simply do a git push?


Hi Michael,

If you know the specific file(s) that need to be returned to official git
head version, then just run:

git checkout file1 file2 file3 ...

That (unceremoniously and without any confirmation) will discard your local
changes to those named files.

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] git

2011-09-27 Thread TDO_Brandano -

if you just want to discard EVERYTHING back to the head version (make sure you 
are on the master branch) try this: git checkout -- .
the full stop is part of the command, btw

Alessandro.

From: curtol...@gmail.com
Date: Tue, 27 Sep 2011 10:25:56 -0500
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] git

On Tue, Sep 27, 2011 at 4:00 AM, Michael Sgier wrote:


HiI've messed up weather in fgdata. How could i discard local changes and only 
get changes/original files? Git says to be up to date but weather is broken.

Later I'll do my first upload. (groundnetworks.xml etc.) I do alike the wiki 
and after commit simply do a git push?
Hi Michael,


If you know the specific file(s) that need to be returned to official git head 
version, then just run:
git checkout file1 file2 file3 ...
That (unceremoniously and without any confirmation) will discard your local 
changes to those named files.


Curt.-- 
Curtis Olson:http://www.atiak.com - http://aem.umn.edu/~uav/

http://www.flightgear.org - http://gallinazo.flightgear.org


--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel   
  --
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Arnt Karlsen
On Mon, 26 Sep 2011 13:04:02 -0500, Curtis wrote in message 
CAHtsj_fM87grwpzG-vYmANWnALfojsGhOA=dWGajb4gSj2=w...@mail.gmail.com:

 Updated to Beta02 -- with hopefully a bit better view management and
 some more small gain tweaks (probably nothing anyone will notice.)

..tried to set camera target to some place on-shore with the camera
operator click-to-point-to-orbit, on climb-out this is over-ridden 
to Carrier, just like on the Alphas.  Beta02 is a step in the wrong
direction, the drone climbs to ~800ft before diving into the drink.

..on resets, launch is uncommanded, one engine dies, and the drone
drives and dives in to that side off the bow.

..incompatible with FG-1.9.1, unless we fix it.

 I set the tower position to be the carrier deck target touch down
 spot, and then set the manually controlled tower view to point
 directly up the ideal approach path ... simulating a PLAT camera (if
 I got my terminology right.)  Essentially if the landing aircraft is
 exactly on the right approach path it will be dead center of the
 video screen.  Any deviation shows up very clearly.
 
 Curt.
 
 
 On Sun, Sep 25, 2011 at 10:04 AM, Arnt Karlsen a...@c2i.net wrote:
 
  On Sat, 24 Sep 2011 17:10:29 -0500, Curtis wrote in message
  CAHtsj_f6u5=_2hgcxdtxho1tvtiup+gex-bphtpciafjy0f...@mail.gmail.com:
 
   Hi Geoff (and Arnt, et. al.)
  
   I have another update to try.  This one drives the roll angle by
   manipulating the ailerons directly, rather than trying to modify
   /controls/flight/SAS-roll.  SAS-roll worked for me, and I was just
   following the example of the existing f-14b dg-heading controller.
   But driving /control/flight/aileron seems to work just as well for
   me.  If there is some sort of order of execution problem with
   nasal or something conflicting with SAS-roll, perhaps this will
   work better?  I'd be interested in hearing if it helps if anyone
   gets a chance to try it.
 
  ..roll is _much_ smoother, for Alpha05, copy your success on the
  elevators too.

-- 
..med vennlig hilsen = with Kind Regards from Arnt Karlsen
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.

--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Curtis Olson
On Tue, Sep 27, 2011 at 4:36 PM, Arnt Karlsen a...@c2i.net wrote:

 ..tried to set camera target to some place on-shore with the camera
 operator click-to-point-to-orbit, on climb-out this is over-ridden
 to Carrier,


Hi Arnt,

There is some logic going on there to try to automatically guess what an
operator is most likely to want or a user will find most interesting to look
at.  I won't claim this handles every situation, but in the short term why
not get airborne, climb out and then find the spot you want to look at?
 This is intended to be a demonstration of a few different uav concepts
implemented in FlightGear.


 just like on the Alphas.  Beta02 is a step in the wrong
 direction, the drone climbs to ~800ft before diving into the drink.


A couple things: I haven't tested with the Nimitz -- sorry, can't vouch for
what might or might not work there.  I've only flown with the Vinson.  It's
basically a problem that I lack infinite time.

Is this still on your tablet pc that gets 2-3 fps.  Honestly, this demo will
never work with frame rates that low, sorry.

What version of FlightGear are you flying?  I'm testing with v2.4 and git
here, again I don't have infinite time to test on earlier versions.  Again
sorry about that.

..on resets, launch is uncommanded, one engine dies,


The only time I've see the f-14b engine flame out has been due to lack of
fuel?  You might try calling the fuel truck over and topping you off if you
have problems with your engine not running.


 and the drone
 drives and dives in to that side off the bow.

 ..incompatible with FG-1.9.1, unless we fix it.


Yeah, sorry, there's a limit to the number of combinations of versions and
scenarios I can test and try to support.  This was developed for the v2.4
release so going forward you can ding me for not being backwards compatible
with v2.4, but it's hard to ask for something developed today to be
compatible with 2 1/2 year old release of our code.

Anyway, I appreciate you trying it and sorry it didn't work out.  I think if
I try to put together another demo like this, perhaps it will be base on a
heavier than air balloon ...

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Ron Jensen
On Tuesday 27 September 2011 15:53:26 Curtis Olson wrote:

 a heavier than air balloon ...

Would that be a Led Zeppelin? 

:)

Ron

--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1
___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel


Re: [Flightgear-devel] Any alpha testers with a bit of extra time on their hands?

2011-09-27 Thread Curtis Olson
On Tue, Sep 27, 2011 at 9:47 PM, Ron Jensen wrote:

 On Tuesday 27 September 2011 15:53:26 Curtis Olson wrote:

  a heavier than air balloon ...

 Would that be a Led Zeppelin?


That's more clever than what I was thinking. :-)

Open-humor.

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org - http://gallinazo.flightgear.org
--
All the data continuously generated in your IT infrastructure contains a
definitive record of customers, application performance, security
threats, fraudulent activity and more. Splunk takes this data and makes
sense of it. Business sense. IT sense. Common sense.
http://p.sf.net/sfu/splunk-d2dcopy1___
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel