Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-03 Thread thorsten . i . renk
 I see. So what do I do when I want to change the wind and want the
 clouds
 to follow the new setting? Simply do a setprop for the layer height
 setting it to the same value it was?

 For the moment, Yes.

 At some point in the future we should fix it so that we're picking up
 the wind from the appropriate aloft layer.

Okay, no hurry with that, I have no infrastructure for creating tiles for
a set altitude anyway yet, so it may not be needed for a while...

What's the status of the flat layer on curved Earth problem by the way?

Cheers,

* Thorsten


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Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-03 Thread Stuart Buchanan
On Mon, Oct 3, 2011 at 11:08 AM,  Thorsten Renk wrote:
 What's the status of the flat layer on curved Earth problem by the way?

This should have been fixed since September 12th in git.

https://gitorious.org/fg/simgear/commit/d2dfb81a0907276f36cf7582c4274fa1784972d6

Are you still seeing the problem?

-Stuart

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[Flightgear-devel] terragear-cs moved to Gitorious; Was: Scenery Creation/TerraGear problems

2011-10-03 Thread Martin Spott
While we're a it: The main terragear-cs repository has now moved to
Gitorious as a new repository within the FlightGear project, so those,
who'd like to develop TerraGear using Gitorious don't need to maintain
their private spin-off's.
Instead, feel invited to create personal clones of the main repo and
submit merge-requests whenever you see fit, this hopefully will prevent
the various efforts from drifting into too many different directions.

The repository is now available at:

  https://www.gitorious.org/fg/terragear-cs/

Have fun,
Martin.
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Re: [Flightgear-devel] Default 3d clouds in Local Weather

2011-10-03 Thread thorsten . i . renk
 What's the status of the flat layer on curved Earth problem by the way?

 This should have been fixed since September 12th in git.

 https://gitorious.org/fg/simgear/commit/d2dfb81a0907276f36cf7582c4274fa1784972d6

 Are you still seeing the problem?


Unfortunately yes. I've pulled and compiled just today, I'm seeing the new
replay system, so I guess there's no chance of me mixing up the binaries.

Do the following test (this is what I'm seeing):

* with the ufo, select any non-scenery intensive area (say, TNCM)
* set hardcoded_clouds_flag = 0 in local_weather.nas
* get any weather tile in 'repeat tile' mode
* fly to the cloudbase, then level off and get going with 6000 kt into any
given direction, keeping your altitude constant

= after 250 km or so, you are still about at the same cloud base as
originally

* repeat the exercise with hardcoded_clouds_flag = 1

= after 250 km or so, you are well below cloud base, you can observe as
you go that every subsequent tile is drawn above the last

The increase even appears to be non-linear in distance, getting worse as
you are further and further away from your origin, in agreement with the
expected 1- d^2 expansion of the cosine as you follow the sphere.

Could you perform this test and let me know if you observe something
different?

I have a customized version of FGData, but since the patch is supposed to
simgear, which I use unmodified from the devel version, I can't see that
this is an issue here...

Thanks,

* Thorsten


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[Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-03 Thread Heiko Schulz
Hello,

I'm looking for a way to create a correct FLCH-Mode for autopilots like it is 
used on the real Citation X or Dornier 328.

Usually it works this way:
Engaging this mode the AP will maintain the pitch to hold the current or 
selected airspeed.

Maintaining throttle by the pilot will maintain the climbrate.


We have already in FGFS a Speed-Hold by Pitch-trim, but whenever increasing 
throttle you also increases target-speed.

Is there are way to decouple it?

Thanks
Kind Regards
Heiko 


still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] flight recorder / replay system

2011-10-03 Thread ThorstenB
On 02.10.2011 02:48, Jacob Burbach wrote:
 Many (many) months back I had a build of flightgear where there was a
 bug-feature that actually allowed this to happen. I forget exactly how
 I triggered it and maybe it is/was still possibleI think it was
 some magic combo of reset/pause/unpause during a replay.

Yes, I'm aware of that cheat :). It formerly worked by triggering a 
sim reset while replay was active. Indeed, I'm thinking of reviving that 
cheat and turning it into a feature. Instead of re-initing the whole 
sim, it's enough to reset the FDM alone. However, unfortunately there 
are issues with some FDMs. For example, YASim doesn't like it when the 
initial speed is  0 for propeller aircraft and just goes wild (bug 
#178, http://code.google.com/p/flightgear-bugs/issues/detail?id=178). 
Such issues spoil such a feature.

 Could we have replays broadcast over mp as a hidden option or
 something, something that is disabled by default? It was actually kind
 of useful sometimes to be able to see other peoples replays. Having it
 hidden and/or disabled by default should prevent most/all
 unintentional bad behavior. And we have the ignore options on MP to
 get rid of any intentionally annoying people.

Sure. That's easy, see new sim/multiplay/freeze-on-replay switch. The 
replay on MP was really annoying, since it also happened to well behaved 
MP players, which you normally don't ignore. I've seen people following 
ATC instructions, and nicely taxiing to their gate - and then they 
suddenly engaged replay - being unaware of the effect and meaning no 
harm. So changing the default here avoids most issues.

cheers,
Thorsten



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Re: [Flightgear-devel] FlightGear Newsletter - September 2011

2011-10-03 Thread Gijs de Rooy

Due to some unexpected problems with the wiki; a slightly later published 
newsletter this month.
Nevertheless we got some nice subjects covered. Lots of (big) images this time, 
we'll have to see
 if that's something we'd like to continue with.

Comments, typos and anything else is welcome as always! FlightGear Newsletter 
September 2011
Contributions for next month's edition are welcomed at 
http://wiki.flightgear.org/Next_newsletter 

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Re: [Flightgear-devel] FlightGear Newsletter - September 2011

2011-10-03 Thread Adrian Musceac
On Monday, October 03, 2011 23:07:08 Gijs de Rooy wrote:
 Lots of (big) images this time, we'll have to see if that's something we'd
 like to continue with.
 

The big images are probably due to the wiki server missing the ImageMagick 
tools that generate thumbnails. I don't know who's in charge of the server, 
but I thought I'd bring it up here.

Cheers,
Adrian

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Re: [Flightgear-devel] FlightGear Newsletter - September 2011

2011-10-03 Thread Gijs de Rooy
The issue was fixed today, which is why I publish the newsletter now ;-)
I just thought that putting all those images as thumbs isn't nice either (the 
screenshot challenges for example are all about the images and have very little 
text), so I resized them slightly.

 From: kanto...@gmail.com
 To: flightgear-devel@lists.sourceforge.net
 Date: Tue, 4 Oct 2011 00:41:13 +0300
 Subject: Re: [Flightgear-devel] FlightGear Newsletter - September 2011
 
 On Monday, October 03, 2011 23:07:08 Gijs de Rooy wrote:
  Lots of (big) images this time, we'll have to see if that's something we'd
  like to continue with.
  
 
 The big images are probably due to the wiki server missing the ImageMagick 
 tools that generate thumbnails. I don't know who's in charge of the server, 
 but I thought I'd bring it up here.
 
 Cheers,
 Adrian
 
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Re: [Flightgear-devel] FlightGear Newsletter - September 2011

2011-10-03 Thread Curtis Olson
On Mon, Oct 3, 2011 at 4:47 PM, Gijs de Rooy  wrote:

 The issue was fixed today, which is why I publish the newsletter now ;-)
 I just thought that putting all those images as thumbs isn't nice either
 (the screenshot challenges for example are all about the images and have
 very little text), so I resized them slightly.


Hi Gijs,

Those images definitely look good larger.  Low light / dusk / night images
really lose a lot when they get sized down.  All those cool point lights
drop out.

Curt.
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Re: [Flightgear-devel] Question: FLCH-Mode or How to decouple Throttles from target-speed?

2011-10-03 Thread syd adams
I did a DESCEND/CLIMB mode for the b1900d autopilot , and a few others
that i never did commit , but have to admit I'm not sure what you mean
by  decoupling the throttle ... is there a controller in the autopilot
file that's taking control of the throttle at the same time ?My
apologies if this sounds like a dumb question but i cant see your
autopilot file ;)
Cheers

On Mon, Oct 3, 2011 at 11:20 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
 Hello,

 I'm looking for a way to create a correct FLCH-Mode for autopilots like it is 
 used on the real Citation X or Dornier 328.

 Usually it works this way:
 Engaging this mode the AP will maintain the pitch to hold the current or 
 selected airspeed.

 Maintaining throttle by the pilot will maintain the climbrate.


 We have already in FGFS a Speed-Hold by Pitch-trim, but whenever increasing 
 throttle you also increases target-speed.

 Is there are way to decouple it?

 Thanks
 Kind Regards
 Heiko


 still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html

 --
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