Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Erik Hofman
On Sat, 2011-11-26 at 08:20 +0100, Durk Talsma wrote: On 26 Nov 2011, at 01:43, Erik Hofman wrote: It's not very loud (I didn't want to annoy anyone too much) but it should be there. Also, but unrelated, for me all the AI models of the Traffic subsystem seems to pack together

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Erik Hofman
On Fri, 2011-11-25 at 22:44 -0800, Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Yes it is OpenAL and more, but it's not a speech synthesizer. Erik

Re: [Flightgear-devel] Flightgear-devel Digest, Vol 67, Issue 16

2011-11-26 Thread roger phil baker六
hello Everyone I have an application which use FlightGear as a displaying background. meanwhile, the purpose of the application is to draw something around the airport showcasing different effects influenced by natural environments. Now, it is difficult for me to find the entry to start out

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Gene Buckle
On Fri, 25 Nov 2011, Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks Keep in mind that if memory serves, X-Plane uses the MS Speech SDK (at least under the Windows build). g. -- Proud owner

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Emilian Huminiuc
On Friday 25 November 2011 22:44:47 Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks Ever heard of festival? ever read the flightgear manual ? You've got everything needed already in place.

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Gene Buckle
On Sat, 26 Nov 2011, Emilian Huminiuc wrote: On Friday 25 November 2011 22:44:47 Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks Ever heard of festival? ever read the flightgear manual ?

Re: [Flightgear-devel] Announce: AeonWave 2.1 for Linux available

2011-11-26 Thread Vivian Meazza
Gene On Sat, 26 Nov 2011, Emilian Huminiuc wrote: On Friday 25 November 2011 22:44:47 Michael Sgier wrote: So AeonWave is a complete replacement for OpenAL? Must be...now could it do synthetic speech as used for X-Plane's ATC? Thanks Ever heard of festival? ever read the

[Flightgear-devel] Whisky; Was: Shader properties and dialog

2011-11-26 Thread Martin Spott
Stuart Buchanan wrote: I will be treating myself to a small glass of Balvenie as a reward :) Btw, while we're at it, I'm looking for a volunteer to retrieve the coordinates from this website so we can add all the distilleries to our Scenery - at least as shared objects:

Re: [Flightgear-devel] Whisky; Was: Shader properties and dialog

2011-11-26 Thread Stuart Buchanan
On Sat, Nov 26, 2011 at 7:51 PM, Martin Spott wrote: Stuart Buchanan wrote: I will be treating myself to a small glass of Balvenie as a reward :) Btw, while we're at it, I'm looking for a volunteer to retrieve the coordinates from this website so we can add all the distilleries to our

Re: [Flightgear-devel] Whisky; Was: Shader properties and dialog

2011-11-26 Thread Martin Spott
Stuart Buchanan wrote: I'm working on it right now... Note, it's having sister-pages Speyside and Western Isles, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! --

Re: [Flightgear-devel] Whisky; Was: Shader properties and dialog

2011-11-26 Thread Stuart Buchanan
On Sat, Nov 26, 2011 at 8:45 PM, Martin Spott wrote: Stuart Buchanan wrote: I'm working on it right now... Note, it's having sister-pages Speyside and Western Isles, Yup, got that. Fortunately the writer had a very systematic numbering system, so it was just a case of wget and some perl, so

Re: [Flightgear-devel] Whisky; Was: Shader properties and dialog

2011-11-26 Thread Alasdair Campbell
On Sat, 2011-11-26 at 19:51 +, Martin Spott wrote: Stuart Buchanan wrote: I will be treating myself to a small glass of Balvenie as a reward :) Btw, while we're at it, I'm looking for a volunteer to retrieve the coordinates from this website so we can add all the distilleries to our

Re: [Flightgear-devel] Whisky; Was: Shader properties and dialog

2011-11-26 Thread Alexis Bory
Le 26/11/2011 22:27, Alasdair Campbell a écrit : I recommend the cheaper, but wonderful blend of malts known as The Famous Grouse +1 :-) -- All the data continuously generated in your IT infrastructure contains a

Re: [Flightgear-devel] Initial AI model sound code committed

2011-11-26 Thread Vadym Kukhtin
Great! With pathSounds/exhaust_loop.wav/path it sounds much better. And with bigger volume factor and smaller reference dist, at rotate speed AI sounds very natural. -- --- WBR, Vadym. -- All the data continuously