Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread J. Holden
Curt: Thanks for the update, is there any way I may be able to ask you for a screenshot of the concrete things? To everyone: any noticeable problems with scenery tile loading, swirlies, or holes down to sea level? Cheers John

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread Roland Häder
On Mon, 2011-12-19 at 14:44 -0800, J. Holden wrote: http://www.stattosoftware.com/flightgear/minneapolis.zip Hi John, may I upload your ZIP file to my server to provide a mirror? And may I include in my loader script? [1] Regards, Roland [1]:

[Flightgear-devel] DC-9/10 for EMAS simulation, best FDM ?

2011-12-20 Thread HB-GRAL
Hi all When I want to start to implement a EMAS test in one FlightGear aircraft FDM, what is the best or most advanced FDM we have in the category of a DC-9/DC-10 ? I need to simulate a 60-70 kts overrun. The aircraft/FDM should provide a maximum take-off weight, a terrain coefficient and a

[Flightgear-devel] Cmake windows

2011-12-20 Thread Alan Teeder
I just had occasion to redo my Flightgear cmake build from scratch, due to moving Boost and OSG to C:\Program Files where they are more accessible by other projects. After deleting the cmake cache, this error comes up:- looking for static Simgear libraries looking for version: 2.5.0

Re: [Flightgear-devel] Cmake windows

2011-12-20 Thread Alan Teeder
I have added the path for SIMGEAR_INCLUDE_DIR, and now the error message is:- looking for static Simgear libraries looking for version: 2.5.0 CMake Error at C:/Program Files (x86)/CMake 2.8/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:91 (MESSAGE): Could NOT find SimGear

Re: [Flightgear-devel] Cmake windows

2011-12-20 Thread Alan Teeder
Problem solved, and sorry for the noise. I had forgotten to change CMAKE_INSTALL_PREFIX when configuring simgear. Alan From: Alan Teeder Sent: Tuesday, December 20, 2011 1:29 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Cmake windows I have added the path for

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-20 Thread Robert
Great work, Frederic! We all have waited far too long for real shadows. I noticed you use deferred rendering. With the deferred rendering approach it can be difficult to have high quality antialiasing. The post processing methods (MLAA Co) have their limitations. Especially when fonts are

Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-20 Thread Frederic Bouvier
Hi Robert, nothing changed for the GUI and the HUD. You seem to be a specialist. Do you plan to contribute ? Regards, -Fred - Mail original - De: Robert Great work, Frederic! We all have waited far too long for real shadows. I noticed you use deferred rendering. With the

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread Geoff McLane
On Mon, 2011-12-19 at 14:44 -0800, J. Holden wrote: Hello everyone, I've released a new version of Minneapolis scenery: http://www.stattosoftware.com/flightgear/minneapolis.zip I cannot make this scenery load in version 2.4, probably because it hopefully fixes the nasty 'swirlies'

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread Roland Häder
On Tue, 2011-12-20 at 16:41 +0100, Geoff McLane wrote: Hi John, Only flew around KANE, in a recent git 2.5 build, circa 2011/11/15, and it not only works, but looks BEAUTIFUL ;=)) Some quick comparative images - http://geoffair.org/tmp/tests/kane.htm Congrats! Will this be

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread J. Holden
Minneapolis used OSM roads (well, just motorways), I don't know how that changes distribution but if there are no problems feel free to distribute the package. I have no idea how this would be distributed en masse. Part of the problem is it does not work in 2.4. Thank you to everyone for the

Re: [Flightgear-devel] New Minneapolis Scenery

2011-12-20 Thread Curtis Olson
John, if you'd rather not wait for v2.6 and rather not wade into the whole compilation process (and if you have a windows PC available to you) then you can download one of the developer snapshots posted on the web site. Denver: sounds like one of the materials is getting mis-classified as ocean

[Flightgear-devel] Problem restarting YASim aircraft after fuel starvation

2011-12-20 Thread Stuart Buchanan
Hi All, I'm investigating http://code.google.com/p/flightgear-bugs/issues/detail?id=526, which appears to be a long-standing bug that after fuel starvation it isn't possible to restart YASim engines. The problem appears to be in fuel.nas line 25, which drops out from making any fuel calculations

Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-20 Thread Tuomas Kuosmanen
On 14 December 2011 20:07, Gijs de Rooy gijsr...@hotmail.com wrote: A great source of dimensions is http://gallery.tigert.com/gallery/c172dim Note that this is a C172N (not P), but there doesn't seem to be much of a difference between the two models cockpitwise. Yeah. That's our club's

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-20 Thread Csaba Halász
On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász csaba.hal...@gmail.com wrote: On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote: I know this information is very sketchy right now, and I will be performing more tests I am puzzled ... and annoyed ;)

Re: [Flightgear-devel] Problem restarting YASim aircraft after fuel starvation

2011-12-20 Thread Gary Neely
Stuart, Hopefully others will also confirm, but I'm fairly certain fuel.nas is used only for YASim support. I always swap it out with my own custom routines since it's limited and problematic, but it's useful for early prototyping support. Without it there are no default routines to reset the

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-20 Thread Csaba Halász
On Wed, Dec 21, 2011 at 12:42 AM, Csaba Halász csaba.hal...@gmail.com wrote: On Sun, Dec 18, 2011 at 5:31 PM, Csaba Halász csaba.hal...@gmail.com wrote: On Sun, Dec 4, 2011 at 6:00 PM, Csaba Halász csaba.hal...@gmail.com wrote: I know this information is very sketchy right now, and I will be

Re: [Flightgear-devel] deteriorating cull performance kills fps

2011-12-20 Thread Csaba Halász
Recompiled with fresh OSG/SVN and cull times were now stable at least for the duration of the 30 minute parked test. I will re-enable eye candy and do some flights tomorrow, but I hope the mysterious problem is fixed. -- Csaba/Jester