Re: [Flightgear-devel] Shader performance

2012-02-08 Thread thorsten . i . renk
After a few more tests, some more observations which seem to be right to me listed here (if that is confirmed, we may perhaps gather these and other statements to the Wiki to get some guidelines for efficient shader coding): * 'big' performance users seem to be the scientists's friends, i.e.

[Flightgear-devel] Cmake equivalent to --with-osg=/some/path

2012-02-08 Thread Jon Stockill
I'm currently updating some jenkins build scripts for cmake rather than autoconf, and I'm having problems getting the build to link against local copies of all the dependencies. Is there a simple way of specifying where to look for these rather than having to specify the path to each

[Flightgear-devel] ..fgrun, was: Version file check

2012-02-08 Thread Arnt Karlsen
On Tue, 07 Feb 2012 21:49:59 +0100, ThorstenB wrote in message 4f318e77.7070...@gmail.com: Am 07.02.2012 21:34, schrieb Curtis Olson: The main reason for a version check between the binary and the data is that we often make parallel changes to both (similar reason why we do a simgear

Re: [Flightgear-devel] Version file check

2012-02-08 Thread HB-GRAL
Am 07.02.12 21:49, schrieb ThorstenB: Am 07.02.2012 21:34, schrieb Curtis Olson: The main reason for a version check between the binary and the data is that we often make parallel changes to both (similar reason why we do a simgear minimum version check when compiling flightgear.) If there

Re: [Flightgear-devel] Cmake equivalent to --with-osg=/some/path

2012-02-08 Thread Geoff McLane
On Wed, 2012-02-08 at 11:35 +, Jon Stockill wrote: I'm currently updating some jenkins build scripts for cmake rather than autoconf, and I'm having problems getting the build to link against local copies of all the dependencies. Is there a simple way of specifying where to look for

Re: [Flightgear-devel] Cmake equivalent to --with-osg=/some/path

2012-02-08 Thread Olaf Flebbe
Hi, There is a shortcut if dependencies and results are all in the same directory prefix: -DCMAKE_INSTALL_PREFIX=directory This may not be suitable for jenkins. Olaf Flebbe o...@oflebbe.de Am 08.02.2012 um 12:35 schrieb Jon Stockill: I'm currently updating some jenkins build scripts for

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-08 Thread Stuart Buchanan
On Tue, Feb 7, 2012 at 9:13 PM, Stuart Buchanan wrote: These have now been retired, so the format of materials.xml should now be easier to understand. The format of materials.xml should be even easier to understand, as I've just committed a new fgdata/Docs/README.materials. -Stuart