Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-09 Thread Martin Spott
Stuart Buchanan wrote: The format of materials.xml should be even easier to understand, as I've just committed a new fgdata/Docs/README.materials. Many thanks, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

[Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Adrian Musceac
Hi, Currently there are a number of airports with missing goundnetwork files, with the obvious consequence that AI aircraft are placed on top of eachother at startup, they do not use taxiways, and the ATC manager cannot assign a taxi route to the player (also this taxi route can't be visually

Re: [Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Martin Spott
Adrian Musceac wrote: Currently there are a number of airports with missing goundnetwork files, with the obvious consequence that AI aircraft are placed on top of eachother at startup, they do not use taxiways, and the ATC manager cannot assign a taxi route to the player (also this taxi

Re: [Flightgear-devel] Scenery related: groundnetworks

2012-02-09 Thread Adrian Musceac
On Thursday, February 09, 2012 13:40:49 Martin Spott wrote: Adrian Musceac wrote: I'm not too motivated to write such a script, simply because there's no benefit in it for myself, but I'd be willing to run it on The MapServer, if it helps. Anyhow, from my perspective the solution to the

[Flightgear-devel] Fwd: [vtp] Color-based per-pixel blending of detail textures

2012-02-09 Thread Norman Vine
Begin forwarded message: From: dpapa...@ymail.com dpapa...@gmail.com Date: February 9, 2012 8:39:35 AM EST To: v...@yahoogroups.com Subject: [vtp] Color-based per-pixel blending of detail textures Reply-To: v...@yahoogroups.com Hello all, This is unrelated to the VTP per se, but I

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-09 Thread HB-GRAL
Am 06.02.12 00:23, schrieb Stuart Buchanan: * This isn't compatible with the crop shader. I don't know if that is solvable or not. Hi Stuart You write here it does not work with the crop shader, but does it work with the forest shader? Cheers, Yves

Re: [Flightgear-devel] Random object/vegetation terrain masking

2012-02-09 Thread Stuart Buchanan
On Thu, Feb 9, 2012 at 5:04 PM, HB-GRAL wrote: Am 06.02.12 00:23, schrieb Stuart Buchanan: * This isn't compatible with the crop shader.  I don't know if that is solvable or not. Hi Stuart You write here it does not work with the crop shader, but does it work with the forest shader? I