Stuart Buchanan wrote:
The format of materials.xml should be even easier to understand, as I've
just committed a new fgdata/Docs/README.materials.
Many thanks,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Hi,
Currently there are a number of airports with missing goundnetwork files, with
the obvious consequence that AI aircraft are placed on top of eachother at
startup, they do not use taxiways, and the ATC manager cannot assign a taxi
route to the player (also this taxi route can't be visually
Adrian Musceac wrote:
Currently there are a number of airports with missing goundnetwork files,
with
the obvious consequence that AI aircraft are placed on top of eachother at
startup, they do not use taxiways, and the ATC manager cannot assign a taxi
route to the player (also this taxi
On Thursday, February 09, 2012 13:40:49 Martin Spott wrote:
Adrian Musceac wrote:
I'm not too motivated to write such a script, simply because there's no
benefit in it for myself, but I'd be willing to run it on The
MapServer, if it helps. Anyhow, from my perspective the solution to
the
Begin forwarded message:
From: dpapa...@ymail.com dpapa...@gmail.com
Date: February 9, 2012 8:39:35 AM EST
To: v...@yahoogroups.com
Subject: [vtp] Color-based per-pixel blending of detail textures
Reply-To: v...@yahoogroups.com
Hello all,
This is unrelated to the VTP per se, but I
Am 06.02.12 00:23, schrieb Stuart Buchanan:
* This isn't compatible with the crop shader. I don't know if that is
solvable or not.
Hi Stuart
You write here it does not work with the crop shader, but does it work
with the forest shader?
Cheers, Yves
On Thu, Feb 9, 2012 at 5:04 PM, HB-GRAL wrote:
Am 06.02.12 00:23, schrieb Stuart Buchanan:
* This isn't compatible with the crop shader. I don't know if that is
solvable or not.
Hi Stuart
You write here it does not work with the crop shader, but does it work
with the forest shader?
I
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