Re: [Flightgear-devel] Projection system question

2012-02-14 Thread Arnt Karlsen
On Sun, 12 Feb 2012 12:59:21 -0800, Roy wrote in message 4f382829.80...@gmail.com: Hi everyone, I've been speaking with some of the folks on the FG forum about a problem I'm having, and I was recommended to contact this group for some possible help. I'm trying to build a sim using Paul

Re: [Flightgear-devel] The Douglas Dc 3 in GIT

2012-02-14 Thread Arnt Karlsen
On Sun, 12 Feb 2012 17:53:24 + (GMT), Pierre wrote in message 1329069204.84188.yahoomail...@web29801.mail.ird.yahoo.com: On Sun, 12 Feb 2012 16:50:11 +0100, BARANGER wrote in message 4f37dfb3.4010...@free.fr: I always took the time to report the authors of the additions in my site

Re: [Flightgear-devel] Fair practice autorisations

2012-02-14 Thread Arnt Karlsen
On Sat, 11 Feb 2012 23:58:40 +0100, Clement wrote in message col120-w338be1e3c58ca9cef19e38c3...@phx.gbl: Hi Martin, The original author of the model is Emmanuel Baranger ..which answers the chicken-and-egg question any competent judge or lawyer would ask on who decided on the license on

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-14 Thread Jon Stockill
On Mon, 13 Feb 2012 19:43:17 + (UTC), Martin Spott wrote: To be honest, there's a lot of ugly cruft in some of the web site code and the plan was to cast this into a nicer shape before making it public. Unfortunately the plan was never pursued. Actually it's *mostly* ugly cruft. I had

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Emilian Huminiuc
On Monday 13 February 2012 22:13:04 Stuart Buchanan wrote: On Sun, Feb 12, 2012 at 1:59 PM, Emilian Huminiuc wrote: On Friday 10 February 2012 23:05:45 Stuart Buchanan wrote: Hi All, - The forest effect doesn't currently use the default fog effect (include_fog.[vert|frag] etc.)..

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Martin Spott
Emilian Huminiuc wrote: If we're on the subject of materials*.xml: 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as they are now in materials-dds.xml? I'd say yes - as soon as we have distinct textures for the different types. I don't think we need to have highly

Re: [Flightgear-devel] Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
On Tue, Feb 14, 2012 at 4:39 PM, Jon Stockill li...@stockill.net wrote: On Mon, 13 Feb 2012 19:43:17 + (UTC), Martin Spott wrote: To be honest, there's a lot of ugly cruft in some of the web site code and the plan was to cast this into a nicer shape before making it public.

[Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Olivier
Hi Pete, May I suggest to make things step by step: 1. Finish the upload of all the concerned files to GIT ; 2. Update the sphere filesystem organization so the changes are easier to implement  (for the moment, each user has a specific access to the server and specific permission on files).

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Stuart Buchanan
On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: Pushed a fix for #650 into master. Great. I'll try it out shortly. Thanks very much for looking at this. If we're on the subject of materials*.xml: 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as they are

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Emilian Huminiuc
On Tuesday 14 February 2012 21:37:16 Stuart Buchanan wrote: On Tue, Feb 14, 2012 at 5:19 PM, Emilian Huminiuc wrote: 2. We should remove big-apartment.ac from the urban areas. It's rather ugly, out of scale and pretty much pops up everywhere :(. I'll check the scaling, and reduce the

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread HB-GRAL
Am 14.02.12 22:37, schrieb Stuart Buchanan: FYI I'm also going to reduce the saturation of some of the woodland textures. At present they are a real emerald green, and over-saturated in my experience. -Stuart Hi Stuart Which textures are you going to change exactly? -Yves

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread Erik Hofman
On Tue, 14 Feb 2012 17:30:37 + (UTC) Martin Spott martin.sp...@mgras.net wrote: Emilian Huminiuc wrote: If we're on the subject of materials*.xml: 1. could Construction, Industrial, Port be split from Urban/BuiltUpCover as they are now in materials-dds.xml? I'd say yes - as soon

Re: [Flightgear-devel] Sanitizing materials.xml

2012-02-14 Thread HB-GRAL
Am 14.02.12 23:12, schrieb HB-GRAL: Am 14.02.12 22:37, schrieb Stuart Buchanan: FYI I'm also going to reduce the saturation of some of the woodland textures. At present they are a real emerald green, and over-saturated in my experience. -Stuart Hi Stuart Which textures are you going to

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
I got some spare time.. so thats why am purusing this.. What I'm actually doing is using SceneryWeb as a guineapig and r+n for Rl job.. (in geotchnical testing)... So ive created a pyqt interface GUI, with an embedded marblemap map, and would like to aquire data about scene models online via

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
Actually can I ask some questions..and some feedback.. maybe.. 1) the server is using mod python and php ? how did it end up like that.. I;ve never succesfully actually managed to run python so am dead curious.. Also I assume there are a few mod reqrites on the server to make index.psp appear as

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
Can I make a suggestion;; To split the sceneryweb into two repositories.. eg fg-www-mapserver fg-www-scenemodels This is splitting the scenery data which is models and positions and written in php and the mapserver which is another caper... Just a logical idea IMHO pete

Re: [Flightgear-devel] Re : Re : Scenery web and scene models

2012-02-14 Thread Pedro Morgan
Guys take a look at this in php http://flightgear.daffodil.uk.com/index.php code is here https://github.com/ac001/flightgear-php So what it boils down to is the fact that all of us are working on different tangents in php// and alike.. So create a nice lib outta this for run on my machine here