FGx looks nice.
Does anyone else building FGx (in QT4 Creator, but otherwise according
to the build instructions here http://wiki.flightgear.org/FGX) have
trouble loading airport data on Ubuntu 11.10 ?
FGx exits with these terminal messages after I select the fgdata directory:
Error FODC0002 in
I have a request to aircraft developers.
I was trying the DR400 yesterday, and I liked the plane as such quite well -
but the canopy glass effect spoiled all my fun. The reflection effects are just
way too strong. I have a similar problem with the cockpit windows of the CRJ700
which also dull
This is in fact my preferred solution.
- it does not break existing aircraft
- it keeps existing --enable-auto-coordination behavior
- it is configurable, even at runtime
- minimal code change
I have the patch ready and I'm about to commit it. While at it, I'd like
to move the involved
Am 10.03.12 09:35, schrieb Miles Colman:
FGx looks nice.
Does anyone else building FGx (in QT4 Creator, but otherwise according
to the build instructions here http://wiki.flightgear.org/FGX) have
trouble loading airport data on Ubuntu 11.10 ?
FGx exits with these terminal messages after I
Sounds good to me.Thanks for dealing with this.
Syd
On Sat, Mar 10, 2012 at 2:45 AM, Torsten Dreyer tors...@t3r.de wrote:
This is in fact my preferred solution.
- it does not break existing aircraft
- it keeps existing --enable-auto-coordination behavior
- it is configurable, even at runtime
Also, the real pa22 Tri-Pacer has a spring rudder interlock with the
ailerons so it can be overridden by the pilot when he wants to have
cross control as in a cross wind.
Dave P.
On 03/09/2012 02:45 PM, Adam Dershowitz, Ph.D., P.E. wrote:
Few, but at least one:
Hi Mathias,
I know a lot of users who use this kind of organisation about scenery folder,
and these users aren't scenery developpers. I think your change will breaks a
lot of users configuration with the next release (2.8.0)
I'm convinced that your change is a good improvement (if I understand
Martin,
I just pushed a fix (thanks to Emilian for some great feedback!):
https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2
Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom
settings in the Shader Options dialog.
Apart from that the
Anders Gidenstam wrote:
This change breaks my setup. I consider it a feature that FG used
to load objects from all scenery directories visited up until the first
one that contains terrain for the tile.
The current item in the scenery path may be defined either by having
the requested
Gijs de Rooy wrote:
I just pushed a fix
Thanks, looks much better now.
https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2
As a side note, I'd like to point out that my case wasn't about
overriding custom shader settings (as alleged in the comment in
gui.nas), I
Hi Fred Thorsten,
I just noticed, that the Sunrises 1.2 commit reverted a change to
environment.xml, I have commited two weeks before. That's not a big
issue, changing that back was just a one-line change.
To help avoiding unintended changes, could you please consider joining
our regular
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