Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-10 Thread Miles Colman
FGx looks nice. Does anyone else building FGx (in QT4 Creator, but otherwise according to the build instructions here http://wiki.flightgear.org/FGX) have trouble loading airport data on Ubuntu 11.10 ? FGx exits with these terminal messages after I select the fgdata directory: Error FODC0002 in

[Flightgear-devel] Window glass reflection effects

2012-03-10 Thread Renk Thorsten
I have a request to aircraft developers. I was trying the DR400 yesterday, and I liked the plane as such quite well - but the canopy glass effect spoiled all my fun. The reflection effects are just way too strong. I have a similar problem with the cockpit windows of the CRJ700 which also dull

Re: [Flightgear-devel] auto-coordination

2012-03-10 Thread Torsten Dreyer
This is in fact my preferred solution. - it does not break existing aircraft - it keeps existing --enable-auto-coordination behavior - it is configurable, even at runtime - minimal code change I have the patch ready and I'm about to commit it. While at it, I'd like to move the involved

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-10 Thread HB-GRAL
Am 10.03.12 09:35, schrieb Miles Colman: FGx looks nice. Does anyone else building FGx (in QT4 Creator, but otherwise according to the build instructions here http://wiki.flightgear.org/FGX) have trouble loading airport data on Ubuntu 11.10 ? FGx exits with these terminal messages after I

Re: [Flightgear-devel] auto-coordination

2012-03-10 Thread syd adams
Sounds good to me.Thanks for dealing with this. Syd On Sat, Mar 10, 2012 at 2:45 AM, Torsten Dreyer tors...@t3r.de wrote: This is in fact my preferred solution. - it does not break existing aircraft - it keeps existing --enable-auto-coordination behavior - it is configurable, even at runtime

Re: [Flightgear-devel] auto-coordination

2012-03-10 Thread dave perry
Also, the real pa22 Tri-Pacer has a spring rudder interlock with the ailerons so it can be overridden by the pilot when he wants to have cross control as in a cross wind. Dave P. On 03/09/2012 02:45 PM, Adam Dershowitz, Ph.D., P.E. wrote: Few, but at least one:

Re: [Flightgear-devel] scenery loading cleanup

2012-03-10 Thread Clement de l'Hamaide
Hi Mathias, I know a lot of users who use this kind of organisation about scenery folder, and these users aren't scenery developpers. I think your change will breaks a lot of users configuration with the next release (2.8.0) I'm convinced that your change is a good improvement (if I understand

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-10 Thread Gijs de Rooy
Martin, I just pushed a fix (thanks to Emilian for some great feedback!): https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2 Use --prop:/sim/rendering/shaders/quality-level=-1 to enable the custom settings in the Shader Options dialog. Apart from that the

Re: [Flightgear-devel] scenery loading cleanup

2012-03-10 Thread Martin Spott
Anders Gidenstam wrote: This change breaks my setup. I consider it a feature that FG used to load objects from all scenery directories visited up until the first one that contains terrain for the tile. The current item in the scenery path may be defined either by having the requested

Re: [Flightgear-devel] Recent shader stuff vs 2.4

2012-03-10 Thread Martin Spott
Gijs de Rooy wrote: I just pushed a fix Thanks, looks much better now. https://gitorious.org/fg/fgdata/commit/3b92fc9bc0705be6516161fc50781d800d6680c2 As a side note, I'd like to point out that my case wasn't about overriding custom shader settings (as alleged in the comment in gui.nas), I

[Flightgear-devel] Sunrises 1.2 commit

2012-03-10 Thread Torsten Dreyer
Hi Fred Thorsten, I just noticed, that the Sunrises 1.2 commit reverted a change to environment.xml, I have commited two weeks before. That's not a big issue, changing that back was just a one-line change. To help avoiding unintended changes, could you please consider joining our regular