Gijs de Rooy wrote:
Looks like OGR-decode is broken (in the Windows builds at least) since
some time. I still don't completely understand the difference between OGR
and Shape, both seem to deliver the same results... Maybe someone else can
explain this?
ogr-decode uses gdal to process the
Independent of using Earthview or not, I've found that the following series of
code modifications makes Flightgear support flights into low orbits (without
Earthview, you can enjoy a fogged sphere, but without the changes, JSBSim
models never reach high enough and rendering artefacts (grey
I guess most people are aware of the rendering artefact in the skydome shader.
I've made an observation which might shed some light into what it happening.
Under most angles, the artefact appears as a thin light grey line with subtly
mismatched colors to both sides of it. However, under some
For anyone who wants to have a look at Earthview in action, I've made the first
version available for download here:
http://www.flightgear.org/forums/viewtopic.php?f=6t=15754#p153257
(I have the next higher resolution level textures as well, but they're too
large to host for me). Anyway, this
On Thu, 2012-03-22 at 07:53 +, Renk Thorsten wrote:
Anyway, that's my best suspicion at this point, that in the artefact region
we really see through a crack in the skydome into whatever is rendered
beyond, and that trigonometry doesn't interpolate properly across the crack.
So, I
On Thu, Mar 22, 2012 at 3:28 AM, Erik Hofman wrote:
On Thu, 2012-03-22 at 07:53 +, Renk Thorsten wrote:
Anyway, that's my best suspicion at this point, that in the artefact
region we really see through a crack in the skydome into whatever is
rendered beyond, and that trigonometry
Hi,
I agree with Olaf. Both format strings and buffer overflow in Rotor.cpp
could allow user-assisted remote attackers to execute arbitrary code, if
flightgear's users download material (aircraft, airports, etc) from an
untrusted web page or even an e-mail. Take a look of a vulnerability I
found
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