Re: [Flightgear-devel] First attempt with terragear: fail! :-(

2012-03-22 Thread Christian Schmitt
Gijs de Rooy wrote: Looks like OGR-decode is broken (in the Windows builds at least) since some time. I still don't completely understand the difference between OGR and Shape, both seem to deliver the same results... Maybe someone else can explain this? ogr-decode uses gdal to process the

[Flightgear-devel] Spaceflight patches

2012-03-22 Thread Renk Thorsten
Independent of using Earthview or not, I've found that the following series of code modifications makes Flightgear support flights into low orbits (without Earthview, you can enjoy a fogged sphere, but without the changes, JSBSim models never reach high enough and rendering artefacts (grey

[Flightgear-devel] Skydome shader rendering artefact

2012-03-22 Thread Renk Thorsten
I guess most people are aware of the rendering artefact in the skydome shader. I've made an observation which might shed some light into what it happening. Under most angles, the artefact appears as a thin light grey line with subtly mismatched colors to both sides of it. However, under some

Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG

2012-03-22 Thread Renk Thorsten
For anyone who wants to have a look at Earthview in action, I've made the first version available for download here: http://www.flightgear.org/forums/viewtopic.php?f=6t=15754#p153257 (I have the next higher resolution level textures as well, but they're too large to host for me). Anyway, this

Re: [Flightgear-devel] Skydome shader rendering artefact

2012-03-22 Thread Erik Hofman
On Thu, 2012-03-22 at 07:53 +, Renk Thorsten wrote: Anyway, that's my best suspicion at this point, that in the artefact region we really see through a crack in the skydome into whatever is rendered beyond, and that trigonometry doesn't interpolate properly across the crack. So, I

Re: [Flightgear-devel] Skydome shader rendering artefact

2012-03-22 Thread Curtis Olson
On Thu, Mar 22, 2012 at 3:28 AM, Erik Hofman wrote: On Thu, 2012-03-22 at 07:53 +, Renk Thorsten wrote: Anyway, that's my best suspicion at this point, that in the artefact region we really see through a crack in the skydome into whatever is rendered beyond, and that trigonometry

Re: [Flightgear-devel] Flightgear and Simgear multiple format string vulnerabilities

2012-03-22 Thread Andres Gomez
Hi, I agree with Olaf. Both format strings and buffer overflow in Rotor.cpp could allow user-assisted remote attackers to execute arbitrary code, if flightgear's users download material (aircraft, airports, etc) from an untrusted web page or even an e-mail. Take a look of a vulnerability I found