Tested under Gentoo with a Radeon HD 4670 and the fglrx driver: Works.
Render previews show up and the overall performance is nice.
I also ran a short test with the opensource radeon driver. There, the GLSL
version 1.3 was too much for it. I got a picture however.
Can't wait to see the render
I have tested these modifications to the master branch and in order for the
photos to be shown in the terrain, the shadder effect (inside the Rendering
Options menu) needs to be set to Performance (0); Otherwise the regular
terrain materials will show.
I believe that this patch is a great
On Sun, 25 Mar 2012 00:15:11 +0100, Christian Schmitt wrote:
Hi,
the next meeting is planned for Monday, 26.3. at 16:00 UTC or 4
PM UTC.
Don't forget about the DST starting tonight in many countries :)
Hope to see many of you.
I'm afraid I'll still be at work.
--
Jon Stockill
Not sure if this adds anything new, but digging in old email, I found
Tim's review of the photo scenery patch from about a year ago. I'm not
sure if the patch was updated since (or even if it's really the same at
all), but there were two issues/questions then:
1. It unconditionally uses
Am 25.03.2012 19:49, schrieb Frederic Bouvier:
The Rembrandt renderer is enabled with the --enable-rembrandt option.
*ALL SHADERS SHOULD BE SET TO OFF* unless someone want to begin to
convert other shaders.
Basically works here on Linux with proprietary Nvidia drivers. However,
when I zoom in
Yes, this does add something new, at least to me. It is very likely that the
discussion in the old email you found is the exact same patch. Benoit's version
of the patch on his website is dated 24th of March 2011. Was this email
exchange on some public forum (devel list/gitorious) so that I
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